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More Nasty Critters Special/Anniversary Edition


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Posted

Hi I just have a question. I noticed that most of the falmers and rieklings have no schlongs with them. Those who dont have whenever i target those they show that the active mod as "none" which is weird because i never disabled it. I tried pressing the trigger update and it didnt work. Also had the 0 arousal threshold etc I have the latest MNC and CF installed as well20220217030115_1.jpg.260a5afd0c73b9f2e3eacef4d7f18770.jpg

Posted

Quick note regarding 12.6, not sure if fixed in LE 12.7, but it's missing a Giant Frostbite Snow Spider entry:

 

        {
            "skinName": "Frostbite Snow",
            "normalArmor": null,
            "arousedArmor": "__formData|MoreNastyCritters.esp|0x230E0",
            "RaceName": "Giant Frostbite Spider",
            "raceForm": "__formData|Skyrim.esm|0x4e507",
            "skinForm": "__formData|Skyrim.esm|0x48c0e"
        },        

 

Apparently there's two variant of Giant Snow Frostspiders (different Armor), and the json only covers one of them. It's why that big spider in the Skywatch dungeon doesn't get erect. 

Posted
6 hours ago, MadMansGun said:

not a stock falmer/riekling, they are added by a mod.

You mean there's a different mod thatt adds schlongs for them? Weird thing is tht like 1 out of 20 falmers / rieklings have schlongs under the skin for rieklings it would be labbeled thirsk mead hall or something like that and the active mod part there would be the MNC. This is the only ref pic i have at the moment wherein I have a group of like 5 falmers the other 3 are out of frame and only 1 of them have a schlong. 

20220214041308_1.jpg

Posted
6 minutes ago, davidshane1721 said:

You mean there's a different mod thatt adds schlongs for them?

no i mean that the falmer/riekling your looking at are added by a mod.

Posted
2 hours ago, MadMansGun said:

no i mean that the falmer/riekling your looking at are added by a mod.

Ok I disabled immersive creatures and when the puppeteer acknowledges it as MNC but the falmer still doesnt have a schlong :(20220217030107_1.jpg.de930fe2dc6592d84beaec38bbb8a0de.jpg20220217143641_1.jpg.4efef460e06d3115e0b9b8886afa2f1a.jpg

Posted (edited)
On 2/14/2022 at 9:26 PM, Baryonyx75 said:

I managed to get the different skins to spawn, however they do not use the MNC werewolf/werebear models and when the aroused mesh is applied they lose their textures. I have attached my mod w/ the Json (the copy.esp is the version with the AA skeletons as default). MNC SE and it's requirements are needed along w/ DWC.

 

Posting this here for more eyes, and if anyone else wanted to try these mods together.

DiverseWerewolvesMNCPatch.7z 3.96 kB · 3 downloads


THANK YOU VERY MUCH.

Edit: Wait, what's that "AA"? As I don't know that, I can't choose what ESP to activate.

Edited by Kurisu_Senpai
Posted

@Kurisu_Senpai Armor Addon

*To anyone trying the DiverseWerewolvesMoreNastyCrittersPatch, the patch does not currently work properly.*

 

For those who are trying to help, here are some of the things I have tried. The DWC_MNC_Patch-Copy.esp is just the needed aroused armor and armor addons for Creature Framework. There is a typo in the Json under the aroused part, I had forgotten to include the .esp extension for the formdata (DWC_MNC_Patch.esp|0xxxxx). To use the Json the mod being used must be without the -copy. The one being worked on is the one without the -copy. Here I tried taking the MNC soft models for werewolf/bears and overwriting the unaroused meshes in the DWC mod. This has led to wierd texture bugs for male and female. Taking the base werewolf/bear model from the base game and using Nifskope to add the penis also did not work. The aroused models still defaulted to the MNC model w/out textures. Currently the base mod adds the textures to the normal werewolf/bear models, and then the aroused mesh is applied w/out. I thought about texture sets, but I am not great with the Creation Kit. 

-NOTE: I am using both the male and female meshes from MNC SE for werewolves and werebears-

 

TL;DR

Patch does not work currently. Aroused mesh uses default meshes without textures. Missing .esp for formdata entry on aroused part of Json (DWC_MNC_Patch.esp|0xxxxx). Overwriting DWC models w/ MNC soft causes texture vomit (With correct mesh, except for werebears). Male and female werewolf/bears are broken. Need help so others can use the patch with both of these nice mods. Sorry for the wall of text.

Posted
2 hours ago, BennyBoi1 said:

Anybody know whats causing this? only for the dogs only while theyre "soft"

  Reveal hidden contents

 

missing texture....or you somehow got a older mesh that is looking for a old texture.

Posted (edited)
19 hours ago, MadMansGun said:

missing texture....or you somehow got a older mesh that is looking for a old texture.

ive reinstalled everything to do with creatures and i still get it so im guessing its the latter but I believe I have the most up to date stuff. tbh idk which mod has the mesh for the animals while theyre soft so i dont know which one to update. For now i just installed the always erect and that fixes it.

 

EDIT: i think its an issue with ASOS but not 100% sure. i added a folder called "pre blipblap textures" to the canine textures and put them all in there cuz of another post and that worked but i also think its one of ASOS's addons. not entirely sure

 

EDIT2: ASOS original meshes, idek why i had that. im a dummy

Edited by BennyBoi1
Posted

Hello,

 thanks for this mod, however i'm using vortex and i have a warning that the More Nasty Critter SE file is regular skyrim file not the special edition version. Would you be able to correct it?

Also have an update for AE?

Posted (edited)

Hello, I noticed I have many female animals in my game? Lots of female wolves/dogs. Legit have the six-pack nipples. Many of the animal lack schlongs even in sex scenes. Thoughts? Is there a way to change all animals into males?

 

Edit: Found out the female creatures are due to SkyFem. Unfortunately no current way to prevent it. Anyone know of a way to change all animals back into males?

Edited by mrkarl
Posted
1 hour ago, jpm20000 said:

Keeps crashing whenever I try to mate w a creature, no idea why and its working w human animations. Pls help 

check your skeletons, make sure it's the MNC or ABC skeletons that are getting used.

Posted
20 hours ago, MadMansGun said:

check your skeletons, make sure it's the MNC or ABC skeletons that are getting used.

Umm how do I do that

Posted

Anyone encountered this "naked bats" bug like seen in the video, when using this mod? Instead of going invisible during the "dash", VL literally does naked dash.

Having the same visual bug with Vampire Lords (both M and F) on 2 different MO2 profiles (one with Sacrosanct and another with Better Vampires). 

Tried deactivating textures on both, changing load order, moving skeleton to the bottom and back.

Any other potential culprit I could think of that changes VL is this mod.

Posted

So ive downloaded the the latest version of every requirement to run more nasty critters but for some reason when I run skyrim the game crashes right after the bethesda logo any tip on it?

 

Posted

If I install this, the game won't start.

If I don't install this, everything will run ... I don't know. Hmm ...

The solution: I don't install.

 

 

 

Ha ezt telepítem, akkor a játék el sem indul.

Ha ezt nem telepítem, akkor minden fut... csak ugye ennek a tudása nincs. Hmm...

A megoldás: Nem telepítem.

Posted

never mind I fixed everything I think it had to do with my past save so my solution was erase everything (every file linking to skyrim and vortex) and then installing everything again starting with this mod and now everything works fine

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