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More Nasty Critters Special/Anniversary Edition


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Posted
On 5/10/2022 at 11:19 PM, god_of_acid said:

Okay, I have tried looking basically everywhere, but I am getting a FNIS issue where it says one of my MNC behavior files is not compatible with SSE, but I am using only the version that I downloaded from here.

 

The specific behavior file is Data/meshes/actors/Character/behaviors/FNIS_MoreNastyCritters_Behavior.hkx

 

I am receiving no other warnings or errors. Turn off MNC, run FNIS, game is fine. Turn ON MNC, run FNIS, character is t-posed (well, stuck arms, not actually t-posed, just default arm positions. I don't see anyone else mentioning having this issue anywhere except where they have a TON of old animations/files for LE saved, but I'm working on a clean install, grabbed the newest SE files from here (even grabbed the previous version just incase) and loaded them up in MO. When that started giving the error I tried the next version back, same error, and even googling the exact name of the hkx file just gives a bunch of results with people having old files and just needing to update them...as far as I can tell I AM fully updated.

 

Any advice would be most welcome.

I don't know what the protocol on this site is for responding to yourself, but after further independent research, I discovered it is actually easy to convert LE HKX files to SSE compatible formats. I did this with this one single file, manually placed it into the folder, overwrote, and now have an (apparently) operational MNC.

Posted
On 5/4/2022 at 6:48 AM, Vlxxx said:

how would I go about de-installing creatures through the Mod Organizer since it forces you to use its own interface for managing FNIS without the de-install creatures option? I did also try to install FNIS directly into the game's folder and I did as you said but the camera still lowers itself to the height it's at whenever I'm in human form while moving

Did you find a fix for this? I have been having the same issue. Disabling MNC does the trick, but obviously I'd rather use it. Female vampire lord user here, and the camera lowers with every movement. Makes aiming spells very tricky. :(

Posted

Horse cocks cause a CTD. I don't know why, everything else works fine, but the instant a horse gets aroused enough to show the game crashes. Turning off horse cocks in the creature framework menu fixes this, but that's not a real solution. Any idea why this is happening?

Posted
On 5/22/2022 at 2:21 PM, ApeLaw said:

Horse cocks cause a CTD. I don't know why, everything else works fine, but the instant a horse gets aroused enough to show the game crashes. Turning off horse cocks in the creature framework menu fixes this, but that's not a real solution. Any idea why this is happening?

 

That sounds like a skeleton issue - make sure /meshes/actors/horse/character assets/skeleton.nif and .hkx are not being overwritten by anything that isn't XPMSE, More Nasty Critters (MNC), or Animated Beast Cocks (ABC) (if you have that last one).

 

ABC should overwrite MNC (again, if you have ABC), and MNC should overwrite XPMSE.

Posted
On 3/30/2022 at 9:51 PM, scyth said:

Hi,

Im using Immersive Horse and SC Horse OVerhaul and Equestrian. Now i have the Problem that the Horses dont have a Schlong because Immersive Horse makes them Female. So i did use the sexchange Command on the Horse. Now it has an Schlong but it blinks out and in of Existence. What do i need to change to get it to work. Do i have to genereate an Patch?

When yes, what should the Patch do?

 

EDIT:

I also use Baka ABC with SC Horse Patch.

 

Did you Find a Solution?

Posted
On 5/5/2022 at 8:18 PM, XarisZ said:

I  un-registered the animations but it didnt help.

I find it really weird because horse animations work but anything else doesnt. The animation start the npc does the animation correct but the creature does the idle animation.

Do you use Nemesis and FNIS or just FNIS. I'm using both but since horses work i cant think i did smthing wrong while generating the anim files.

 

Got the same problem. Tried everything suggested, from re-installing FNIS Creatures to unregistering animations, disabling every single SLAL pack and leaving just the base MNC anims. Every animal except for horses just doesnt animate during the scene, only the PC. Anyone got an idea what might be the issue ? Thank you in advance.

Posted
2 hours ago, Mexxik said:

 

Got the same problem. Tried everything suggested, from re-installing FNIS Creatures to unregistering animations, disabling every single SLAL pack and leaving just the base MNC anims. Every animal except for horses just doesnt animate during the scene, only the PC. Anyone got an idea what might be the issue ? Thank you in advance.

I resolved my issue. I ran nemesis and fnis seperately and then placed the fnis folder lower than the nemesis.That way fnis overwrites the animalbehaviors.hkx from nemesis. That made the creatures work for me and so far i dont have any issues.

Posted

So for whatever reason FNIS Creature Pack does not work. I install it but the plugin doesn't show in the plugin list (the FNIS launcher sees it and runs anims for it) but the game MCM menu doesnt show it and also the MNC says it's missing a master (CreatureFramework.esm) I've tried both FNIS CF 7.0 and 7.6)

Posted
16 minutes ago, DeSibyl said:

So for whatever reason FNIS Creature Pack does not work. I install it but the plugin doesn't show in the plugin list (the FNIS launcher sees it and runs anims for it) but the game MCM menu doesnt show it and also the MNC says it's missing a master (CreatureFramework.esm) I've tried both FNIS CF 7.0 and 7.6)

FNIS Creature Pack and Creature Framework are 2 different mods:

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

Posted
32 minutes ago, MysticDaedra said:

Is there an AE version yet? SetVehicleFixPlugin.dll is not compatible with the AE version of SKSE64.

SetVehicleFixPlugin.dll is for LE skyrim, just delete it.

Posted (edited)

Hi, it's been a few years since I modded Skyrim. Is someone willing to tell/help me the load order for this mod? I'm using vortex, if that helps any.

 

Please and thank you.

 

Edit: Also, I have the AE version of Skyrim.

Edited by ExtraGlade
Posted (edited)
1 hour ago, ExtraGlade said:

Hi, it's been a few years since I modded Skyrim. Is someone willing to tell/help me the load order for this mod? I'm using vortex, if that helps any.

 

Please and thank you.

 

Edit: Also, I have the AE version of Skyrim.

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

as for the AE update

https://www.loverslab.com/topic/94228-se-compatibility-tracking-may-30-⑲-7217/#comments

 

Edited by MadMansGun
Posted
2 hours ago, flashbangm17 said:

ive have invisible female werewolfs for some reason

that's not much to go on, maybe you have other werewolf mods installed or a bad bash patch.

Posted (edited)
2 hours ago, MadMansGun said:

that's not much to go on, maybe you have other werewolf mods installed or a bad bash patch.

ok so it turns out it was animal SOS causing me problems turns out i forgot to install a werewolf mod

 

still troubleshooting fem werewolves no longer invisible but now just purple

Edited by flashbangm17
Posted (edited)

I get this when I update the anims through FNIS:

>>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<<

 

I am using the v12 files btw.

Edited by Redtail262
Posted

Hi I was wondering if someone could look at my load order and help me understand why the animals do not have sexual animations, while the NPC and my char preform the animation. For instance the first dog in the animal mansion quest will just bark and stand there, I have done the Slal debug as well as uninstalled and reinstalled the FNIS pack and creature pack and went into FNIS before running Nemesis to remove the recommended files, thank your for your time.

 

https://drive.google.com/file/d/1SmFG8oDISXT07bxAprlkhZ8YnwGVH4JJ/view?usp=sharing - Load Order 

 

https://drive.google.com/file/d/1ZeWNIL_fNUJYIYB1_We7GPOLi_j3_6xL/view?usp=sharing - Mod List

Posted
1 hour ago, zeragod said:

Hi I was wondering if someone could look at my load order and help me understand why the animals do not have sexual animations, while the NPC and my char preform the animation. For instance the first dog in the animal mansion quest will just bark and stand there, I have done the Slal debug as well as uninstalled and reinstalled the FNIS pack and creature pack and went into FNIS before running Nemesis to remove the recommended files, thank your for your time.

 

https://drive.google.com/file/d/1SmFG8oDISXT07bxAprlkhZ8YnwGVH4JJ/view?usp=sharing - Load Order 

 

https://drive.google.com/file/d/1ZeWNIL_fNUJYIYB1_We7GPOLi_j3_6xL/view?usp=sharing - Mod List

 

You need FNIS Creature pack, it's an optional on the FNIS download page. rerun FNIS after installing it.

I don't recommend using FNIS and Nemesis together. Nemesis doesn't support creature animations. Getting both to work is possible for some things, but more trouble than it's worth in my opinion.

 

You also need to make sure you've enabled creatures in the sexlab mcm.

Posted (edited)

O.K., really dumb question. It's been awhile and my brain is foggy.

I'm running AE and everything works fine. CF is installed and working. Targeted creature with "N", shows up in CF Puppeteer.

I have "Wilding" installed and I get prompt they want to mate and I get PW prompt about rewarding the dog. Pretty sure MNC is installed correctly.

Trouble is, animation starts and only PC does anything. Creature is there but just acts normally ( sits, lays down, scratches etc.).  So what am I missing? Like I said, been awhile so excuse the "newbieness" of the question. Thanks.

Edited by Wicken
Posted
4 hours ago, Wicken said:

O.K., really dumb question. It's been awhile and my brain is foggy.

I'm running AE and everything works fine. CF is installed and working. Targeted creature with "N", shows up in CF Puppeteer.

I have "Wilding" installed and I get prompt they want to mate and I get PW prompt about rewarding the dog. Pretty sure MNC is installed correctly.

Trouble is, animation starts and only PC does anything. Creature is there but just acts normally ( sits, lays down, scratches etc.).  So what am I missing? Like I said, been awhile so excuse the "newbieness" of the question. Thanks.

fnis creature pack.

Posted

Hi! Is there a way to make hentai creature attack enemies but not kill them whey they are knocked down? SO attack them without killing.

Posted (edited)
2 hours ago, MadMansGun said:

fnis creature pack.

I thought FNIS didn't have a creature pack for SSE? His "FNIS Zoo SE" hasn't come out yet. If there is could you provide a link please. Thanks

NM... Found it. Never thought to look in the damn FILES section. (head bang) Thanks.

Edited by Wicken

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