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More Nasty Critters Special/Anniversary Edition


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Posted (edited)

Doing an update and I noticed that in .../Meshes/MoreNastyCritters/atronach/ there seems to have been a rename, atronachfrosthard.nif -> atronachfrozthard.nif (and same with anicientatronach).

 

Do I need to keep both versions or am I fine to delete the 'frost' versions (from 2020)?

 

Edit: Oh, and now I find 'dwarvenspldernoeyeHard.nif' (yes that's a lowcase L not an i).  Are these instead typos?

Edited by feelotraveller
further information
Posted (edited)
4 hours ago, feelotraveller said:

Doing an update and I noticed that in .../Meshes/MoreNastyCritters/atronach/ there seems to have been a rename, atronachfrosthard.nif -> atronachfrozthard.nif (and same with anicientatronach).

 

Do I need to keep both versions or am I fine to delete the 'frost' versions (from 2020)?

 

Edit: Oh, and now I find 'dwarvenspldernoeyeHard.nif' (yes that's a lowcase L not an i).  Are these instead typos?

What version are you using? I have 12.7A and dont see any of those misspellings.

image.jpeg.ad671f0b34d5ade5eb4ef89a8b973d83.jpeg

Newest version can be found here. You can convert it to sse easily using cathedral assetts optimizer.

 

Edited by Inanna17
Posted
45 minutes ago, Inanna17 said:

What version are you using? I have 12.7A and dont see any of those misspellings.

 

My mistake, the misspellings (if they are that) come from Baka's ABC.

 

45 minutes ago, Inanna17 said:

 

Newest version can be found here. You can convert it to sse easily using cathedral assetts optimizer.

 

Good to know. (Using 12.6 and just struggling to update SE -> AE at the moment.)

Posted (edited)

Using this in VR but none of the beasts can get erect. Any fix? 

Edit: fixed by reverting to JContainers 4.1.2 and starting a new save (idk if the new save was necessary but it didn't work in my old save, probably just need to re register or something)

Edited by asdfdasfsad
Posted (edited)
12 hours ago, Inanna17 said:

What version are you using? I have 12.7A and dont see any of those misspellings.

 

Newest version can be found here. You can convert it to sse easily using cathedral assetts optimizer.

 

 

I tried this and it's not that simple. The 12.7A SetVehicleFixPlugin.dll is reported by SKSE 2.00.20 as incompatible, is there an updated recompiled version somewhere?

 

Edit: apparently, the dll isn't needed in SSE, so I deleted it.

Edited by petronius
Posted
2 minutes ago, petronius said:

 

I tried this and it's not that simple. The 12.7A SetVehicleFixPlugin.dll is reported by SKSE 2.00.20 as incompatible, is there an updated recompiled version somewhere?

As is stated many times in the support pages here, for sse, delete the dll.

Posted (edited)

I can´t seem to get the mod to work. All animals are still missing their schlongs while the animations are working perfectly fine (Defeat/SL Survival/ZaZ Animation). All other body modifications (SOS, 3BBB, etc.) work without issue. 

 

I followed the install guide. Creature Framework (1.1.0-pre2-SE) seems to work. On old saves it gets stuck initialising but when I start a new game it doesn´t seem to have that issue. Entities show up in MCM when selected with "N". MNC also shows up in Creature Framework without issue.  

 

SkyUI (5.2SE), UIExtenisions (1.2.0), SexLab Framework (1.6.4), Sexlab Aroused Redux by BakaFactory (v28b) and JContainers SE (4.2.2) are all up to date. Game version is 1.6.353.08.

 

Does anyone have any idea why the models are not appearing on any of the animals? 

 

 

 

Edited by BlueWaffle
Posted
2 hours ago, BlueWaffle said:

.

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

Posted
17 hours ago, MadMansGun said:

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

 

Already tried that. Unfortunately it doesn´t solve the issue.

Posted
On 4/29/2022 at 1:52 AM, Morgoth Bauglir said:

Hello

Is there a way to apply the aroused skin/state to the unicorn and the wild horses  from the  Wild horses creation in creation club?

Has anyone figured this out? Would be nice...

Posted
11 hours ago, mancuskaj said:

Has anyone figured this out? Would be nice...

 

I did a while back, but between one thing and another, haven't gone back to it to make sure it's working with MNC 12.7. I don't recall what version this was done against or even if that matters, so use at your own risk.

 

Huh, I can't find that old post either. Must have gotten eaten in one of the site updates.

 

Creation Club - Wild Horses - MNC Patch.7z

 

 

Posted

Hey there Guys. 

 

Does somebody know a fix for the MNC- J Container problem ? I cant seem to get it running sadly. I always get the Error message that Jcontainer would be outdated or missing and that things would be very broken, which they are. I use the 4.1.2 JContainer Version as someone recomended it before.

Posted
1 hour ago, ThemoddingAlge said:

Hey there Guys. 

 

Does somebody know a fix for the MNC- J Container problem ? I cant seem to get it running sadly. I always get the Error message that Jcontainer would be outdated or missing and that things would be very broken, which they are. I use the 4.1.2 JContainer Version as someone recomended it before.

Most likely you have the wrong one for your game version. There is one for LE, SE and AE

Posted
11 hours ago, ebbluminous said:

Most likely you have the wrong one for your game version. There is one for LE, SE and AE

Downloaded the rigth Version (4.1.12) for My Skyrim SE (1.5.97) but i still get the Error message. FNIS Also tells me that MNC is using outdated behavior Files so my animations do not work :/ Have i downloaded the wrong MNC perhabs ? I downloaded the 9.0 MNC

Posted
3 hours ago, ThemoddingAlge said:

Downloaded the rigth Version (4.1.12) for My Skyrim SE (1.5.97) but i still get the Error message. FNIS Also tells me that MNC is using outdated behavior Files so my animations do not work :/ Have i downloaded the wrong MNC perhabs ? I downloaded the 9.0 MNC

Version 12.7A is the current version of MNC and can be found here: 

You will need to convert it for SE using something like cathedral assetts optimizer and remove the skse folder so it works without issue.

Posted (edited)

Okay, so.. I've used this mod for years. Between Oldrim and SE, never had a single issue - until kinda recently, out of nowhere. v12.6 SE "seems" to be messing up the Vampire Lord form's camera. Looked up the bug on google, because I couldn't figure out what in the seven hells was causing it, and found a player with the same issue as me; "camera shoots upward when moving around in Vampire Lord form - then shoots back down when you stop moving, looks normal when standing or floating still though - until you start walking/running or floating around. It's incredibly annoying and makes playing in that form impossible to deal with. The player who had the same issue was asking what could be causing it and listed his mods and load order - and he got a reply from another player claiming that he had the same exact problem, then he turned off MNC and the problem was gone. Could MNC really be causing this somehow? And how do i go about fixing this? It's murdering my soul.

Edit: Oh shiiiiit, I'm using game version 1.5.97, am I using the wrong MNC (12.6) for my game version? I am going to feel so dumb for wasting peoples' time if I am.  Can't seem to find a link with previous versions though, but know for sure previous versions didn't give me this problem..

Edited by ShadowProctor
Epiphany

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