kamoewarrior Posted June 13, 2022 Posted June 13, 2022 Just now, MadMansGun said: it already is. Oh damn my bad. I'm gonna need to take another look at that. Thanks!
David Boowle Posted June 16, 2022 Posted June 16, 2022 Which version of Jcontainers do I need for this?
kamoewarrior Posted June 16, 2022 Posted June 16, 2022 1 hour ago, David Boowle said: Which version of Jcontainers do I need for this? This one https://www.nexusmods.com/skyrimspecialedition/mods/16495?tab=files
MadMansGun Posted June 16, 2022 Author Posted June 16, 2022 depends on what version of skyrim's exe you have.
noodles1234 Posted June 17, 2022 Posted June 17, 2022 Hi, does anyone know how to fix the janky camera glitch for vampire lord form this mod introduces?
samuelga24 Posted June 19, 2022 Posted June 19, 2022 On 5/14/2022 at 2:27 PM, MadMansGun said: https://www.loverslab.com/files/file/15040-less-nasty-critters/ you will need to convert the meshes to SE Thank you very much
feelotraveller Posted June 21, 2022 Posted June 21, 2022 (edited) Doing an update and I noticed that in .../Meshes/MoreNastyCritters/atronach/ there seems to have been a rename, atronachfrosthard.nif -> atronachfrozthard.nif (and same with anicientatronach). Do I need to keep both versions or am I fine to delete the 'frost' versions (from 2020)? Edit: Oh, and now I find 'dwarvenspldernoeyeHard.nif' (yes that's a lowcase L not an i). Are these instead typos? Edited June 21, 2022 by feelotraveller further information
Inanna17 Posted June 22, 2022 Posted June 22, 2022 (edited) 4 hours ago, feelotraveller said: Doing an update and I noticed that in .../Meshes/MoreNastyCritters/atronach/ there seems to have been a rename, atronachfrosthard.nif -> atronachfrozthard.nif (and same with anicientatronach). Do I need to keep both versions or am I fine to delete the 'frost' versions (from 2020)? Edit: Oh, and now I find 'dwarvenspldernoeyeHard.nif' (yes that's a lowcase L not an i). Are these instead typos? What version are you using? I have 12.7A and dont see any of those misspellings. Newest version can be found here. You can convert it to sse easily using cathedral assetts optimizer. Edited June 22, 2022 by Inanna17
feelotraveller Posted June 22, 2022 Posted June 22, 2022 45 minutes ago, Inanna17 said: What version are you using? I have 12.7A and dont see any of those misspellings. My mistake, the misspellings (if they are that) come from Baka's ABC. 45 minutes ago, Inanna17 said: Newest version can be found here. You can convert it to sse easily using cathedral assetts optimizer. Good to know. (Using 12.6 and just struggling to update SE -> AE at the moment.)
asdfdasfsad Posted June 22, 2022 Posted June 22, 2022 (edited) Using this in VR but none of the beasts can get erect. Any fix? Edit: fixed by reverting to JContainers 4.1.2 and starting a new save (idk if the new save was necessary but it didn't work in my old save, probably just need to re register or something) Edited June 22, 2022 by asdfdasfsad
petronius Posted June 22, 2022 Posted June 22, 2022 (edited) 12 hours ago, Inanna17 said: What version are you using? I have 12.7A and dont see any of those misspellings. Newest version can be found here. You can convert it to sse easily using cathedral assetts optimizer. I tried this and it's not that simple. The 12.7A SetVehicleFixPlugin.dll is reported by SKSE 2.00.20 as incompatible, is there an updated recompiled version somewhere? Edit: apparently, the dll isn't needed in SSE, so I deleted it. Edited June 22, 2022 by petronius
Inanna17 Posted June 22, 2022 Posted June 22, 2022 2 minutes ago, petronius said: I tried this and it's not that simple. The 12.7A SetVehicleFixPlugin.dll is reported by SKSE 2.00.20 as incompatible, is there an updated recompiled version somewhere? As is stated many times in the support pages here, for sse, delete the dll.
BlueWaffle Posted June 22, 2022 Posted June 22, 2022 (edited) I can´t seem to get the mod to work. All animals are still missing their schlongs while the animations are working perfectly fine (Defeat/SL Survival/ZaZ Animation). All other body modifications (SOS, 3BBB, etc.) work without issue. I followed the install guide. Creature Framework (1.1.0-pre2-SE) seems to work. On old saves it gets stuck initialising but when I start a new game it doesn´t seem to have that issue. Entities show up in MCM when selected with "N". MNC also shows up in Creature Framework without issue. SkyUI (5.2SE), UIExtenisions (1.2.0), SexLab Framework (1.6.4), Sexlab Aroused Redux by BakaFactory (v28b) and JContainers SE (4.2.2) are all up to date. Game version is 1.6.353.08. Does anyone have any idea why the models are not appearing on any of the animals? Edited June 22, 2022 by BlueWaffle
MadMansGun Posted June 22, 2022 Author Posted June 22, 2022 2 hours ago, BlueWaffle said: . go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
BlueWaffle Posted June 23, 2022 Posted June 23, 2022 17 hours ago, MadMansGun said: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. Already tried that. Unfortunately it doesn´t solve the issue.
mancuskaj Posted June 25, 2022 Posted June 25, 2022 On 4/29/2022 at 1:52 AM, Morgoth Bauglir said: Hello Is there a way to apply the aroused skin/state to the unicorn and the wild horses from the Wild horses creation in creation club? Has anyone figured this out? Would be nice...
zarantha Posted June 25, 2022 Posted June 25, 2022 11 hours ago, mancuskaj said: Has anyone figured this out? Would be nice... I did a while back, but between one thing and another, haven't gone back to it to make sure it's working with MNC 12.7. I don't recall what version this was done against or even if that matters, so use at your own risk. Huh, I can't find that old post either. Must have gotten eaten in one of the site updates. Creation Club - Wild Horses - MNC Patch.7z 4
FloppingTopper2345 Posted June 26, 2022 Posted June 26, 2022 Hey there Guys. Does somebody know a fix for the MNC- J Container problem ? I cant seem to get it running sadly. I always get the Error message that Jcontainer would be outdated or missing and that things would be very broken, which they are. I use the 4.1.2 JContainer Version as someone recomended it before.
ebbluminous Posted June 26, 2022 Posted June 26, 2022 1 hour ago, ThemoddingAlge said: Hey there Guys. Does somebody know a fix for the MNC- J Container problem ? I cant seem to get it running sadly. I always get the Error message that Jcontainer would be outdated or missing and that things would be very broken, which they are. I use the 4.1.2 JContainer Version as someone recomended it before. Most likely you have the wrong one for your game version. There is one for LE, SE and AE
MadMansGun Posted June 26, 2022 Author Posted June 26, 2022 https://github.com/ryobg/JContainers/releases
FloppingTopper2345 Posted June 27, 2022 Posted June 27, 2022 11 hours ago, ebbluminous said: Most likely you have the wrong one for your game version. There is one for LE, SE and AE Downloaded the rigth Version (4.1.12) for My Skyrim SE (1.5.97) but i still get the Error message. FNIS Also tells me that MNC is using outdated behavior Files so my animations do not work Have i downloaded the wrong MNC perhabs ? I downloaded the 9.0 MNC
Inanna17 Posted June 27, 2022 Posted June 27, 2022 3 hours ago, ThemoddingAlge said: Downloaded the rigth Version (4.1.12) for My Skyrim SE (1.5.97) but i still get the Error message. FNIS Also tells me that MNC is using outdated behavior Files so my animations do not work Have i downloaded the wrong MNC perhabs ? I downloaded the 9.0 MNC Version 12.7A is the current version of MNC and can be found here: You will need to convert it for SE using something like cathedral assetts optimizer and remove the skse folder so it works without issue.
ShadowProctor Posted June 29, 2022 Posted June 29, 2022 (edited) Okay, so.. I've used this mod for years. Between Oldrim and SE, never had a single issue - until kinda recently, out of nowhere. v12.6 SE "seems" to be messing up the Vampire Lord form's camera. Looked up the bug on google, because I couldn't figure out what in the seven hells was causing it, and found a player with the same issue as me; "camera shoots upward when moving around in Vampire Lord form - then shoots back down when you stop moving, looks normal when standing or floating still though - until you start walking/running or floating around. It's incredibly annoying and makes playing in that form impossible to deal with. The player who had the same issue was asking what could be causing it and listed his mods and load order - and he got a reply from another player claiming that he had the same exact problem, then he turned off MNC and the problem was gone. Could MNC really be causing this somehow? And how do i go about fixing this? It's murdering my soul. Edit: Oh shiiiiit, I'm using game version 1.5.97, am I using the wrong MNC (12.6) for my game version? I am going to feel so dumb for wasting peoples' time if I am. Can't seem to find a link with previous versions though, but know for sure previous versions didn't give me this problem.. Edited June 29, 2022 by ShadowProctor Epiphany
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