Martok73 Posted July 20, 2022 Posted July 20, 2022 12 hours ago, Dumuzi said: There' two way that I know about to achieve this. One is using Aroused Creatures. It has an invite option. Though for me it tends to introduce a lot of script lag over time. That may be just in combination with other mods I use though. The other option is Sexlab Survival. It has it's own creature invite system. I don't even use most of the features from that mod. I just leave the creature options and a couple others active and deactivate the other options. Which is annoying to set up the first time, but then you can just save the settings to a file and load it on subsequent playthroughs. Ok, cool, will check those out, thank you.
PC881212 Posted July 20, 2022 Posted July 20, 2022 Quick question: Are the patches/files in the mod compatibility kit up to date for V12_7? The kit is labeled as V12_6, so would they still work with the newest update? Also, are there any patches I should avoid due to being outdated (I use convenient horses 7.1, the patch is for V5)?
MadMansGun Posted July 20, 2022 Author Posted July 20, 2022 14 minutes ago, PC881212 said: Quick question: Are the patches/files in the mod compatibility kit up to date for V12_7? The kit is labeled as V12_6, so would they still work with the newest update? Also, are there any patches I should avoid due to being outdated (I use convenient horses 7.1, the patch is for V5)? Quote ModCompatibilityKitsForMNCSEv12_#.7z: various patches for other mods. note: this is a cheap quick port of the LE version, links in the "readmenow.txts" are wrong...also maybe stay away from the horse mods. the LE version of convenient horses never got updated, it's still on v5.
PC881212 Posted July 20, 2022 Posted July 20, 2022 3 hours ago, MadMansGun said: the LE version of convenient horses never got updated, it's still on v5. Thanks for the heads up.
crococat Posted July 20, 2022 Posted July 20, 2022 Tried to install Creature Framework 3.0. It is infinite initialising with no end. Had wait 30 minutes. Is there some install tricks? 1
alranteesi Posted July 20, 2022 Posted July 20, 2022 MNC se work nice and CF I still use se version Thx for update ?
MadMansGun Posted July 20, 2022 Author Posted July 20, 2022 (edited) 3 hours ago, crococat said: Tried to install Creature Framework 3.0. It is infinite initialising with no end. Had wait 30 minutes. Is there some install tricks? could be a stuck script in the save file... click on the uninstall button in CF's MCM (if it will let you that is), then save (make a new one, don't overwrite just in case* ) & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then load the save. NOTE: you may need to save & quit again to get the MCM menu to reload, also looking at a creature and pressing N can sometimes force it to load. or it could be this: Quote Creature Framework not registering mods / is empty / stuck in a registering loop: try reinstalling JContainers or installing a older version of it. V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353. https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases note: some people have reported problems with the newer version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem. *if all that fails to work then reinstall the old cf and load a older save that was using it. Edited July 20, 2022 by MadMansGun
crococat Posted July 21, 2022 Posted July 21, 2022 (edited) 20 hours ago, MadMansGun said: could be a stuck script in the save file... click on the uninstall button in CF's MCM (if it will let you that is), then save (make a new one, don't overwrite just in case* ) & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then load the save. NOTE: you may need to save & quit again to get the MCM menu to reload, also looking at a creature and pressing N can sometimes force it to load. Thanks, will try. Had tried only with uninstall no clean. Will report if success. Installed after 3rd try. Had to remove plugin at all and clean. But still have 1.1.0pre2 version in MCM. Is it normal? Edited July 21, 2022 by crococat
axtertxedow Posted July 21, 2022 Posted July 21, 2022 Hi, so i have problem here when i'm around spriggan game ctd including conjure spriggan
MadMansGun Posted July 21, 2022 Author Posted July 21, 2022 7 hours ago, crococat said: But still have 1.1.0pre2 version in MCM. Is it normal? no, it's not. 7 hours ago, axtertxedow said: Hi, so i have problem here when i'm around spriggan game ctd including conjure spriggan may or may not be fixed now.
Jaboka Posted July 21, 2022 Posted July 21, 2022 (edited) Hi, so copied mods to SSD and made a new MO instance with the new MNC most recently uploaded (I update them even though you write it's the same version) Spoiler The game was crashing when I moved it from HDD to SSD so I considered it might be for the mods as well I reinstalled it on ssd, tried the HDD instance reinstalled it there too Revert to the last one or it's a mod order problem? Reverted - last one doesn't have this Edited July 21, 2022 by Jaboka
MadMansGun Posted July 21, 2022 Author Posted July 21, 2022 11 minutes ago, Jaboka said: Hi, so copied mods to SSD and made a new MO instance with the new MNC most recently uploaded (I update them even though you write it's the same version) Reveal hidden contents The game was crashing when I moved it from HDD to SSD so I considered it might be for the mods as well I reinstalled it on ssd, tried the HDD instance reinstalled it there too Revert to the last one or it's a mod order problem? Reverted - last one doesn't have this delete the dll 1
Inanna17 Posted July 21, 2022 Posted July 21, 2022 13 minutes ago, Jaboka said: Hi, so copied mods to SSD and made a new MO instance with the new MNC most recently uploaded (I update them even though you write it's the same version) Reveal hidden contents The game was crashing when I moved it from HDD to SSD so I considered it might be for the mods as well I reinstalled it on ssd, tried the HDD instance reinstalled it there too Revert to the last one or it's a mod order problem? Reverted - last one doesn't have this That particular dll needs to be removed as it's for LE, not sse or ae. 1
hippie47 Posted July 22, 2022 Posted July 22, 2022 I did the update to CF, MNC and HCoS from a few days ago and everything worked... well, except the puzzel described below. I see they're all updated again like yesterday, but I can't find anything about changes anywhere. What's changed? Do I need the new ones? Also, in the MNC patch for KrittaKitty Realistic Primitive Horse Breeds, whether I load it before or after KrittaKitty's white Frost Patch, the horse isn't the white version (he's kind of beige). If I don't load the MNC patch at all, he's white and I haven't notice anything wrong (yet). What is the patch for? Vortex and Wrye both warn me it is an oldrim (or LE) mod but that might be just the old header,... or does this thing still need to be run through CAO?
tarotfan Posted July 22, 2022 Posted July 22, 2022 On 6/22/2022 at 9:11 AM, BlueWaffle said: I can´t seem to get the mod to work. All animals are still missing their schlongs while the animations are working perfectly fine (Defeat/SL Survival/ZaZ Animation). All other body modifications (SOS, 3BBB, etc.) work without issue. I followed the install guide. Creature Framework (1.1.0-pre2-SE) seems to work. On old saves it gets stuck initialising but when I start a new game it doesn´t seem to have that issue. Entities show up in MCM when selected with "N". MNC also shows up in Creature Framework without issue. SkyUI (5.2SE), UIExtenisions (1.2.0), SexLab Framework (1.6.4), Sexlab Aroused Redux by BakaFactory (v28b) and JContainers SE (4.2.2) are all up to date. Game version is 1.6.353.08. Does anyone have any idea why the models are not appearing on any of the animals? Did you ever figure this out? I have same issue. Skyrim SE/AE (paid) 1.6.353 Animations all work, missing/invisible schlocks on creatures.
MadMansGun Posted July 22, 2022 Author Posted July 22, 2022 (edited) 10 hours ago, hippie47 said: I did the update to CF, MNC and HCoS from a few days ago and everything worked... well, except the puzzel described below. I see they're all updated again like yesterday, but I can't find anything about changes anywhere. What's changed? Do I need the new ones? Also, in the MNC patch for KrittaKitty Realistic Primitive Horse Breeds, whether I load it before or after KrittaKitty's white Frost Patch, the horse isn't the white version (he's kind of beige). If I don't load the MNC patch at all, he's white and I haven't notice anything wrong (yet). What is the patch for? Vortex and Wrye both warn me it is an oldrim (or LE) mod but that might be just the old header,... or does this thing still need to be run through CAO? Quote ModCompatibilityKitsForMNCSEv12_#.7z: various patches for other mods. note: this is a cheap quick port of the LE version, links in the "readmenow.txts" are wrong...also maybe stay away from the horse mods. Edited July 22, 2022 by MadMansGun
DoctorFateMX Posted July 23, 2022 Posted July 23, 2022 On 7/20/2022 at 4:35 PM, crococat said: Tried to install Creature Framework 3.0. It is infinite initialising with no end. Had wait 30 minutes. Is there some install tricks? I am getting an infinite loop in FNIS. This is a brand new install of MNC and CF. Never before touched my install as I was playing oldrim and just started playing with SSE (from a downgrade patched AE install).
MadMansGun Posted July 23, 2022 Author Posted July 23, 2022 12 minutes ago, DoctorFateMX said: I am getting an infinite loop in FNIS ????....umm, don't know that one.
skybird Posted July 23, 2022 Posted July 23, 2022 Do I really need skse 2.0.20 ? I have 2.0.17 installed. Installing 2.0.19 and 2.0.20 is ctd when launching game (didnt upgrade my game when aniver came out).
MadMansGun Posted July 23, 2022 Author Posted July 23, 2022 41 minutes ago, skybird said: Do I really need skse 2.0.20 ? I have 2.0.17 installed. Installing 2.0.19 and 2.0.20 is ctd when launching game (didnt upgrade my game when aniver came out). use whatever the hell works on your computer.
DoctorFateMX Posted July 23, 2022 Posted July 23, 2022 1 hour ago, MadMansGun said: ????....umm, don't know that one. It was an install error. I had put one of the dependencies later on my install list than it needed. Thing is I cannot tell you which one as I had a bunch that were out of order. BTW I am using OSL Aroused and I could put that lower down the load list, in fact it requires to be one of the last mods in the list (it was having a conflict with SL Separate Orgasm). Thanks! Doc Fate
skybird Posted July 23, 2022 Posted July 23, 2022 There is a reason I ask. I installed another mod that needed 2.0.20 it worked very well then later on my saves were corrupted and it took me long time to find out what mod it was as I installed more mods afterwards. I always start a new game to test mods but that mod started corrupting my game always when I was half through Bleak falls sanctum. I removed that mod and no more corrupted saves. Since then I look more carefully at the SKSE version the mod creator advices.
brutherman Posted July 23, 2022 Posted July 23, 2022 I replaced the female creatures with the herm ones but now the male creatures are invisible, anyone know how to fix?
MadMansGun Posted July 23, 2022 Author Posted July 23, 2022 25 minutes ago, brutherman said: I replaced the female creatures with the herm ones but now the male creatures are invisible, anyone know how to fix? did you accidentally install the esp for skyfem? .....also the page you were on before was a LE mod page, right now you are on a SE mod page, so are you sure you have the right meshes/mods installed for the game your using?
MadMansGun Posted July 23, 2022 Author Posted July 23, 2022 50 minutes ago, skybird said: There is a reason I ask. I installed another mod that needed 2.0.20 it worked very well then later on my saves were corrupted and it took me long time to find out what mod it was as I installed more mods afterwards. I always start a new game to test mods but that mod started corrupting my game always when I was half through Bleak falls sanctum. I removed that mod and no more corrupted saves. Since then I look more carefully at the SKSE version the mod creator advices. honestly i have no clue what the "right" version of skse to use is theses days, i just copied the newest numbers i see in the conversion tracking thread.
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