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More Nasty Critters Special/Anniversary Edition


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Posted

Tried to install Creature Framework 3.0. It is infinite initialising with no end. Had wait 30 minutes. Is there some install tricks?

Posted (edited)
3 hours ago, crococat said:

Tried to install Creature Framework 3.0. It is infinite initialising with no end. Had wait 30 minutes. Is there some install tricks?

could be a stuck script in the save file...

click on the uninstall button in CF's MCM (if it will let you that is), then save (make a new one, don't overwrite just in case* ) & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then load the save. NOTE: you may need to save & quit again to get the MCM menu to reload, also looking at a creature and pressing N can sometimes force it to load.

 

or it could be this:

Quote

Creature Framework not registering mods / is empty / stuck in a registering loop:
try reinstalling JContainers or installing a older version of it.
V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353.
https://www.nexusmods.com/skyrimspecialedition/mods/16495
or
https://github.com/ryobg/JContainers/releases
note: some people have reported problems with the newer version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem.

 

*if all that fails to work then reinstall the old cf and load a older save that was using it.

Edited by MadMansGun
Posted (edited)
20 hours ago, MadMansGun said:

could be a stuck script in the save file...

click on the uninstall button in CF's MCM (if it will let you that is), then save (make a new one, don't overwrite just in case* ) & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then load the save. NOTE: you may need to save & quit again to get the MCM menu to reload, also looking at a creature and pressing N can sometimes force it to load.

Thanks, will try. Had tried only with uninstall no clean. Will report if success.

 

Installed after 3rd try. Had to remove plugin at all and clean. But still have 1.1.0pre2 version in MCM. Is it normal?

Edited by crococat
Posted
7 hours ago, crococat said:

But still have 1.1.0pre2 version in MCM. Is it normal?

no, it's not.

 

7 hours ago, axtertxedow said:

Hi, so i have problem here when i'm around spriggan game ctd including conjure spriggan

may or may not be fixed now.

Posted (edited)

Hi, so copied mods to SSD and made a new MO instance

with the new MNC most recently uploaded (I update them even though you write it's the same version)

Spoiler

image.jpeg.144f59f3abccbb0150654672d87b11e5.jpeg

The game was crashing when I moved it from HDD to SSD so I considered it might be for the mods as well

I reinstalled it on ssd, tried the HDD instance reinstalled it there too

 

Revert to the last one or it's a mod order problem?

 

Reverted - last one doesn't have this

Edited by Jaboka
Posted
11 minutes ago, Jaboka said:

Hi, so copied mods to SSD and made a new MO instance

with the new MNC most recently uploaded (I update them even though you write it's the same version)

  Reveal hidden contents

The game was crashing when I moved it from HDD to SSD so I considered it might be for the mods as well

I reinstalled it on ssd, tried the HDD instance reinstalled it there too

 

Revert to the last one or it's a mod order problem?

 

Reverted - last one doesn't have this

delete the dll

Posted
13 minutes ago, Jaboka said:

Hi, so copied mods to SSD and made a new MO instance

with the new MNC most recently uploaded (I update them even though you write it's the same version)

  Reveal hidden contents

image.jpeg.144f59f3abccbb0150654672d87b11e5.jpeg

The game was crashing when I moved it from HDD to SSD so I considered it might be for the mods as well

I reinstalled it on ssd, tried the HDD instance reinstalled it there too

 

Revert to the last one or it's a mod order problem?

 

Reverted - last one doesn't have this

That particular dll needs to be removed as it's for LE, not sse or ae.

Posted

I did the update to CF, MNC and HCoS from a few days ago and everything worked... well, except the puzzel described below. I see they're all updated again like yesterday, but I can't find anything about changes anywhere. What's changed? Do I need the new ones?

 

Also, in the MNC patch for KrittaKitty Realistic Primitive Horse Breeds, whether I load it before or after KrittaKitty's white Frost Patch, the horse isn't the white version (he's kind of beige). If I don't load the MNC patch at all, he's white and I haven't notice anything wrong (yet). What is the patch for? Vortex and Wrye both warn me it is an oldrim (or LE) mod but that might be just the old header,... or does this thing still need to be run through CAO?

Posted
On 6/22/2022 at 9:11 AM, BlueWaffle said:

I can´t seem to get the mod to work. All animals are still missing their schlongs while the animations are working perfectly fine (Defeat/SL Survival/ZaZ Animation). All other body modifications (SOS, 3BBB, etc.) work without issue. 

 

I followed the install guide. Creature Framework (1.1.0-pre2-SE) seems to work. On old saves it gets stuck initialising but when I start a new game it doesn´t seem to have that issue. Entities show up in MCM when selected with "N". MNC also shows up in Creature Framework without issue.  

 

SkyUI (5.2SE), UIExtenisions (1.2.0), SexLab Framework (1.6.4), Sexlab Aroused Redux by BakaFactory (v28b) and JContainers SE (4.2.2) are all up to date. Game version is 1.6.353.08.

 

Does anyone have any idea why the models are not appearing on any of the animals? 

 

 

 

Did you ever figure this out?  I have same issue.  Skyrim SE/AE (paid) 1.6.353   Animations all work, missing/invisible schlocks on creatures.

 

Posted (edited)
10 hours ago, hippie47 said:

I did the update to CF, MNC and HCoS from a few days ago and everything worked... well, except the puzzel described below. I see they're all updated again like yesterday, but I can't find anything about changes anywhere. What's changed? Do I need the new ones?

 

Also, in the MNC patch for KrittaKitty Realistic Primitive Horse Breeds, whether I load it before or after KrittaKitty's white Frost Patch, the horse isn't the white version (he's kind of beige). If I don't load the MNC patch at all, he's white and I haven't notice anything wrong (yet). What is the patch for? Vortex and Wrye both warn me it is an oldrim (or LE) mod but that might be just the old header,... or does this thing still need to be run through CAO?

Quote

ModCompatibilityKitsForMNCSEv12_#.7z:

various patches for other mods.

note: this is a cheap quick port of the LE version, links in the "readmenow.txts" are wrong...also maybe stay away from the horse mods.

 

 

Edited by MadMansGun
Posted
On 7/20/2022 at 4:35 PM, crococat said:

Tried to install Creature Framework 3.0. It is infinite initialising with no end. Had wait 30 minutes. Is there some install tricks?

 

I am getting an infinite loop in FNIS. This is a brand new install of MNC and CF. Never before touched my install as I was playing oldrim and just started playing with SSE (from a downgrade patched AE install). 

Posted
12 minutes ago, DoctorFateMX said:

I am getting an infinite loop in FNIS

????....umm, don't know that one.

Posted

Do I really need skse 2.0.20 ? I have 2.0.17 installed. Installing 2.0.19 and 2.0.20 is ctd when launching game (didnt upgrade my game when aniver came out).

 

Posted
41 minutes ago, skybird said:

Do I really need skse 2.0.20 ? I have 2.0.17 installed. Installing 2.0.19 and 2.0.20 is ctd when launching game (didnt upgrade my game when aniver came out).

 

use whatever the hell works on your computer.

Posted
1 hour ago, MadMansGun said:

????....umm, don't know that one.

 

It was an install error. I had put one of the dependencies later on my install list than it needed. Thing is I cannot tell you which one as I had a bunch that were out of order.

BTW I am using OSL Aroused and I could put that lower down the load list, in fact it requires to be one of the last mods in the list (it was having a conflict with SL Separate Orgasm).

Thanks!

 

Doc Fate

Posted

There is a reason I ask. I installed another mod that needed 2.0.20 it worked very well then later on my saves were corrupted and it took me long time to find out what mod it was as I installed more mods afterwards. I always start a new game to test mods but that mod started corrupting my game always when I was half through Bleak falls sanctum. I removed that mod and no more corrupted saves. 

Since then I look more carefully at the SKSE version the mod creator advices.

Posted
25 minutes ago, brutherman said:

I replaced the female creatures with the herm ones but now the male creatures are invisible, anyone know how to fix?

did you accidentally install the esp for skyfem?

.....also the page you were on before was a LE mod page, right now you are on a SE mod page, so are you sure you have the right meshes/mods installed for the game your using?

Posted
50 minutes ago, skybird said:

There is a reason I ask. I installed another mod that needed 2.0.20 it worked very well then later on my saves were corrupted and it took me long time to find out what mod it was as I installed more mods afterwards. I always start a new game to test mods but that mod started corrupting my game always when I was half through Bleak falls sanctum. I removed that mod and no more corrupted saves. 

Since then I look more carefully at the SKSE version the mod creator advices.

honestly i have no clue what the "right" version of skse to use is theses days, i just copied the newest numbers i see in the conversion tracking thread.

 

Posted (edited)
14 hours ago, MadMansGun said:

did you accidentally install the esp for skyfem?

.....also the page you were on before was a LE mod page, right now you are on a SE mod page, so are you sure you have the right meshes/mods installed for the game your using?

Yea im using the right version, I didnt wanna keep responding to that mod page cause the author would keep getting notifications. Which esp the skyfem mod or the one with kit 

I disabled the esp and it fixed it

Edited by brutherman
Posted
14 hours ago, MadMansGun said:

honestly i have no clue what the "right" version of skse to use is theses days, i just copied the newest numbers i see in the conversion tracking thread.

 

where would i replace the spriggan and flame atronach cause they are not in the MNC folder

Posted
On 7/19/2022 at 10:22 AM, Sathar said:

Updating and I'm sure that there are several things that I am doing wrong, but this one might need to be addressed (or not) from your end:

 

Using Requiem, the Reqificator spits out a fatal error:

 

Reqtificator.Exceptions.RecordProcessingException`1[Mutagen.Bethesda.Skyrim.IArmorGetter]: A problem was encountered while processing '0EBC0B:Skyrim.esm' (skinDragonOdahviing), last modified by 'MoreNastyCritters.esp': BOD2 type not expected on versions < 43

---> System.ArgumentException: BOD2 type not expected on versions < 43

 

I did not have this issue with MNC 12.6SE (which I may have also set up incorrectly, but I did not have any crashes or other issues I was aware of).

 

Thanks!

 


I also got this error today trying to install MNC. Did you find a fix or any work arounds?

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