Crimsonfoxx14 Posted August 3 Posted August 3 i am using the Mihails zombies mod from nexus and using the MNC patch from the kit for mihails zombies, but also i seperately added the MNC CC Kit for the CC zombie too, so i think i kind of have both in my MO2, one patch for mihails and one for cc zombies.. the mihail for my mihail zombies and the MNC patch for the cc zombies which are different zombies i believe, but i could be wrong. hehe
Crimsonfoxx14 Posted August 3 Posted August 3 (edited) ah ok so the advice was to delete the CC zombies? that is a shame as the CC zombie does use defeat and uses draugr animations and they look good. just doesnt have a schlong Edited August 3 by Crimsonfoxx14
Crimsonfoxx14 Posted August 3 Posted August 3 ok so as advised i have deleted the CC Zombies from my MO2. Now i have only Mihails zombies and the Mihails MNC kit patch for it. But i have no idea where in skyrim those mihail zombies show up though hehe. anyone know?
Obicinian Posted August 4 Posted August 4 48 minutes ago, Densz said: +1 MoreNastyCritters v16.2 registered some more mod races. edited the slime effect on Durnehviir to remove the hard texture edges that bethesda gave it. Fixed oversized chicken error. (hopefully) fixed wisp crashing problem. removed the rescaleing scripts from the HearthFire pets (why they even used scripts for that i do not know). fixed some mistakes in the MoreNastyCrittersRaces script. 2
Tlam99 Posted August 4 Posted August 4 10 minutes ago, theanothermoonside said: wisp crashing It's a very tiny not weight painted spot.
Densz Posted August 4 Posted August 4 7 hours ago, theanothermoonside said: MoreNastyCritters v16.2 registered some more mod races. edited the slime effect on Durnehviir to remove the hard texture edges that bethesda gave it. Fixed oversized chicken error. (hopefully) fixed wisp crashing problem. removed the rescaleing scripts from the HearthFire pets (why they even used scripts for that i do not know). fixed some mistakes in the MoreNastyCrittersRaces script. Thx 🙏
Miaa11 Posted August 4 Posted August 4 "SexLab Framework SE (aka: SexLab....the real SexLab and not that fake P- crap)" "SexLab Utility Plus (NOT Sexlab P+ and never Sexlab P+)" Its a bit arogant thing to say,though i am guessing this was said couple of years ago,P+ is amaizing now and i will never go back to old sexlab,and yes your mod works perfectly with P+,half the mods your mod requires are already built in it,animations are instant and i mean instant no matter how many mods you have in your skyrim,P+ is the future would you like it or not,doesnt matter,i am writing this for others to see and not to be scared of that amaizing mod. 2
punnya Posted August 4 Posted August 4 13 hours ago, Crimsonfoxx14 said: i am using the Mihails zombies mod from nexus and using the MNC patch from the kit for mihails zombies, but also i seperately added the MNC CC Kit for the CC zombie too, so i think i kind of have both in my MO2, one patch for mihails and one for cc zombies.. the mihail for my mihail zombies and the MNC patch for the cc zombies which are different zombies i believe, but i could be wrong. hehe Make sure you are using Mihail's Zombies Version 2.2, NOT Version 3. The patch provided in the MNC CC Kit was specifically built using the meshes from Mihail's v2.2. Mihail changed the meshes in Version 3, so if you use the v3 mod with the MNC CC Kit patch, the meshes won't match up and it will cause visual glitches. As long as you stick to v2.2 for the Mihail zombies, your setup should work perfectly!
Crimsonfoxx14 Posted August 4 Posted August 4 (edited) 2 hours ago, punnya said: Make sure you are using Mihail's Zombies Version 2.2, NOT Version 3. The patch provided in the MNC CC Kit was specifically built using the meshes from Mihail's v2.2. Mihail changed the meshes in Version 3, so if you use the v3 mod with the MNC CC Kit patch, the meshes won't match up and it will cause visual glitches. As long as you stick to v2.2 for the Mihail zombies, your setup should work perfectly! aaaaggghh! Mihail has archived 2.2 and its unavailable to browse. you can only download version 3. he has hidden 2.2 ( sad face) Edited August 4 by Crimsonfoxx14
Smilbo Posted August 4 Posted August 4 7 hours ago, Crimsonfoxx14 said: aaaaggghh! Mihail has archived 2.2 and its unavailable to browse. you can only download version 3. he has hidden 2.2 ( sad face) https://www.nexusmods.com/skyrimspecialedition/mods/24526?tab=files&file_id=177994
GojoPaco Posted August 5 Posted August 5 17 hours ago, Miaa11 said: "SexLab Framework SE (aka: SexLab....the real SexLab and not that fake P- crap)" "SexLab Utility Plus (NOT Sexlab P+ and never Sexlab P+)" Its a bit arogant thing to say,though i am guessing this was said couple of years ago,P+ is amaizing now and i will never go back to old sexlab,and yes your mod works perfectly with P+,half the mods your mod requires are already built in it,animations are instant and i mean instant no matter how many mods you have in your skyrim,P+ is the future would you like it or not,doesnt matter,i am writing this for others to see and not to be scared of that amaizing mod. thanks I just got started on setting up all this plethora's of framewroks and that comment sent me into a wild goose chase trying to figure what's the correct set up to make everything work like it should. 1
Crimsonfoxx14 Posted August 5 Posted August 5 8 hours ago, Smilbo said: https://www.nexusmods.com/skyrimspecialedition/mods/24526?tab=files&file_id=177994 wait how did you do that? lol and thank you!
tyty2244 Posted August 6 Posted August 6 Hello. I'm trying to get mod Dynamic Animal Variants (DAV) to work with MNC, but I haven't had much success so far. I used SSEEdit to create a test patch for both mods, specifically for the dogs from DAV. So far, I've succeeded in adding balls and a cock base to the DAV's dogs, but cock doesn't pop out of its sheath during animations. I tried running “Re-register all mods” in Creature Framework, but that didn’t help. After running “Clear Creatures”, the dog’s color skin changed to the vanilla one (from Skyrim), but cock started showing up correctly. Still, the problem with dog from mod hasn't been resolved. I’m not very good at editing mods and can’t figure out where I messed up. (If I replace dog.nif with dogHard.nif, the dog will get a permanent boner.) Spoiler
Serenity_XXI Posted August 6 Posted August 6 On 7/17/2026 at 5:03 AM, Prurient Alchemist said: This mod and P+ are fully compatible, MadMansGun is just lying about it not working because they have a massive hate boner for P+ for some reason. P+ users have been using MNC and ABC for years now. P+ uses a faster index method which is called SLSB, Exisiting SLAL packs just need an SLSB made and they will work. The big animators like Billy, Anub, and Baka all make SLSBs for their creature animations already, and the old niche animations SLSBs are available on the P+ discord. Your CTD is likely caused by some other conflict, you should join the P+ discord and ask there so you can get more focused help. I'd just like to thank you for making that clarification. For years I've avoided trying SexLab P+ because of what I've read on this mod's page about the two being incompatible. After reading your message I finally tried it and everything works perfectly. What a fucked up thing to do misleading ppl like that, unbelievable. 2
MadMansGun Posted August 6 Author Posted August 6 don't come crying to me when you start finding problems with it and scripted sex events don't start.
MadMansGun Posted August 6 Author Posted August 6 (edited) 4 hours ago, tyty2244 said: I’m not very good at editing mods and can’t figure out where I messed up 1. for starts you should NOT be adding the CF keywords to there base armors, that will make CF try to remove them (turning them back into the stock dog). 2. that armoraddon edit is fine for replacing the mesh to one with balls...but that mod is using skyrim's alt texture system instead of just changing the mesh with one that has different texture applyed, you are NOT ready to deal with that shit show (see all the problems people have with horse mods). 3. you have not made any aroused armors/armoraddons, nor do you have a json file setup to equip said aroused armors. due to the nasty use of the alt texture system it would be best to make 2 new armors for each of those dogs (eg like what was done with the horses in mnc) : one armor for a standalone ball mesh/nif and one for a standalone aroused penis, then setup the json to apply those meshes onto the dogs. or just skip the cf setup and make them hard 24/7. Edited August 6 by MadMansGun 1
tyty2244 Posted August 6 Posted August 6 39 minutes ago, MadMansGun said: 1. for starts you should NOT be adding the CF keywords to there base armors, that will make CF try to remove them (turning them back into the stock dog). 2. that armoraddon edit is fine for replacing the mesh to one with balls...but that mod is using skyrim's alt texture system instead of just changing the mesh with one that has different texture applyed, you are NOT ready to deal with that shit show (see all the problems people have with horse mods). 3. you have not made any aroused armors/armoraddons, nor do you have a json file setup to equip said aroused armors. due to the nasty use of the alt texture system it would be best to make 2 new armors for each of those dogs (eg like what was done with the horses in mnc) : one armor for a standalone ball mesh/nif and one for a standalone aroused penis, then setup the json to apply those meshes onto the dogs. or just skip the cf setup and make them hard 24/7. I see. So it's way more difficult than I thought. Are there any tutorials with examples here on this forum, or with similar examples on other sites, where I can watch and learn how to prepare meshes, textures, and json files?
Prurient Alchemist Posted August 6 Posted August 6 2 hours ago, MadMansGun said: don't come crying to me when you start finding problems with it and scripted sex events don't start. Your mod is 95% a mesh and texture replacer mod. The only scripts MNC has are for creature aliases, voices, and making the dicks appear, which all work with P+ and modern arousal mods. Your mod doesn't have anything to do with scripted scenes, so you're just making shit up again. So don't worry, we'll ask the people that can actually help us.
MadMansGun Posted August 6 Author Posted August 6 (edited) 1 hour ago, Prurient Alchemist said: Your mod doesn't have anything to do with scripted scenes, so you're just making shit up again. you think SL Werewolves Redux, Werewolf Prostitution and SL Dragons all run on fucking rainbows and sunshine? MNC is only one mod i work on and its not even mine, i have spent years trying to keep it, Creature Framework and my actual mods working correctly in 4 different game versions while everyone else keeps fucking me over with there "superior up to date" broken ass bullshit, Vortex, Loot, Bash, Nemeshit, Wabbajackoff, CBG, Pandora*, SL P- all a bunch of fucking enshitifiers that have wasted so much of my god dam fucking time by bricking other peoples games. *at least Pandora is mostly usable now. Edited August 6 by MadMansGun 3
GojoPaco Posted August 6 Posted August 6 Is the compatability patch a FOMOD installer? When I try to add it to MO2 I get an error that it doesnt recognize it.
MadMansGun Posted August 6 Author Posted August 6 12 minutes ago, GojoPaco said: Is the compatability patch a FOMOD installer? When I try to add it to MO2 I get an error that it doesnt recognize it. no, extract what you need from it (if anything) and repack.
GojoPaco Posted August 6 Posted August 6 9 minutes ago, MadMansGun said: no, extract what you need from it (if anything) and repack. awsesome thank you sir
Prurient Alchemist Posted August 6 Posted August 6 (edited) 3 hours ago, MadMansGun said: you think SL Werewolves Redux, Werewolf Prostitution and SL Dragons all run on fucking rainbows and sunshine? No, I don't think that, but those mods aren't required or needed for MNC. They are extra, just like any other SL addon, and a bug between them and P+ is not a bug between MNC and P+. 3 hours ago, MadMansGun said: MNC is only one mod i work on and its not even mine, i have spent years trying to keep it, Creature Framework and my actual mods working correctly in 4 different game versions while everyone else keeps fucking me over with there "superior up to date" broken ass bullshit, Vortex, Loot, Bash, Nemeshit, Wabbajackoff, CBG, Pandora*, SL P- all a bunch of fucking enshitifiers that have wasted so much of my god dam fucking time by bricking other peoples games. *at least Pandora is mostly usable now. And this is ultimately what it all boils down to. You do not want to support new mods because you don't understand them and it frustrates you. I am sorry you feel that way, but telling people that P+, Pandora, Wabbajack, and other new tools are enshitifiers is a lie. Each has a purpose and does its job and all of them are still actively supported. P+ and Pandora both exist because the original tools are old and/or unsupported and those mods are not bug free and have their own limitations. FNIS especially since it is not open source nor has open permissions. Tell them you don't offer P+ or Pandora support, direct them to the P+ community instead, or tell them to talk to their Wabbajack list creator for problems that happen from those installs, but stop lying to people and saying it just doesn't work. Edited August 6 by Prurient Alchemist missed a word 2
MadMansGun Posted August 6 Author Posted August 6 5 hours ago, tyty2244 said: I see. So it's way more difficult than I thought. Are there any tutorials with examples here on this forum, or with similar examples on other sites, where I can watch and learn how to prepare meshes, textures, and json files? 2
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