Gameplayer Posted March 25, 2022 Posted March 25, 2022 I'm having a problem!!! Oh wtf, I had not installed the mod yet. So I guess I will see if I have to remove the ESP/ESM now.
ithinkimst0ned Posted March 26, 2022 Posted March 26, 2022 Just uh, throwing it out there, CF framework 2 with MNC:SE is working gorgeously on AE 1.6.353
scyth Posted March 30, 2022 Posted March 30, 2022 (edited) Hi, Im using Immersive Horse and SC Horse OVerhaul and Equestrian. Now i have the Problem that the Horses dont have a Schlong because Immersive Horse makes them Female. So i did use the sexchange Command on the Horse. Now it has an Schlong but it blinks out and in of Existence. What do i need to change to get it to work. Do i have to genereate an Patch? When yes, what should the Patch do? EDIT: I also use Baka ABC with SC Horse Patch. Edited March 30, 2022 by scyth 1
Gonzeh Posted April 1, 2022 Posted April 1, 2022 (edited) I'm after some help if anyone has any skills/knowledge in doing this. I'm trying to use JUST the female WW body from HDT WW or HDT WW Overhaul as a replacer. I copy the femalewerewolfbody_01.nif into MNC and replace it and this works and spawns the WW with the new body and head but no arms, legs or vag/anus and no physics.. I'm after advice in how to then edit this using nifskope or something to enable legs and arms and physics. Is there a way for me to get it to point to certain options and files to make this work? I can't install either version of HDT without serious crashing issues related to WW. I've tried everything but NMC, CF and HDT just won't play nicely for me anymore, even on a fresh install. So if there is a way for me to do all this editing myself, i'm more than happy to. Just need to know how. EDIT: After further testing, I placed the XML file for the physics into the same location nifskope asks it to be in and this sorted the physics out to work in-game! Now I just need to figure out how to get the arms and legs to appear without having to replace the male WW body or something. Edited April 1, 2022 by Gonzeh Tests!
MadMansGun Posted April 1, 2022 Author Posted April 1, 2022 4 hours ago, Gonzeh said: Now I just need to figure out how to get the arms and legs to appear without having to replace the male WW body or something. right click on the mesh and convert it to NiSkinInstance.
Gonzeh Posted April 1, 2022 Posted April 1, 2022 1 hour ago, MadMansGun said: right click on the mesh and convert it to NiSkinInstance. I should probably say, i'm absolutely new to nifskope LOL.
Koshia Posted April 6, 2022 Posted April 6, 2022 im having a little trouble, i cant seem to get past riverwood without the game crashing, ive tested by removing this mod and it works fine. any solution to this?
DominusDeBello Posted April 7, 2022 Posted April 7, 2022 (edited) I installed the mods, Hentai creatures shows up in the MCM, but when i spawn the creature and press "mate" nothing happens. I also tried forcing it with the MassMatchMaker but that doesnt work either, in general no sex with creatures (neither animals and creatures nor the humanoids like draugrs and such) seems to work even though i got the creature framework, suitable animations, the animation loader, and everything else that was required. any ideas/solutions to this? Iam deeply embarassed to say: i forgot to enable creature animations. Now its all working great, hopefully someone learns from my mistake Edited April 7, 2022 by DominusDeBello Problem Solved
MadMansGun Posted April 7, 2022 Author Posted April 7, 2022 6 hours ago, DominusDeBello said: MassMatchMaker also wrong matchmaker, "mass" is not creature compatible.
assassin394 Posted April 8, 2022 Posted April 8, 2022 What can cause aroused mesh randomly not working during animations? Every time I start a animations there is 50/50 change the aroused mesh is not working. I already try all the reset option in creature framework menu (Re register all mods, clear update, disable SL aroused integration...etc)
DominusDeBello Posted April 8, 2022 Posted April 8, 2022 23 hours ago, MadMansGun said: also wrong matchmaker, "mass" is not creature compatible. Oh? is there another one that is creature compatible? and it does work with creatures, just not all of them and not on threesomes.
MadMansGun Posted April 9, 2022 Author Posted April 9, 2022 23 hours ago, assassin394 said: What can cause aroused mesh randomly not working during animations? random luck it seems, for some it works 100% of the time, others 50%, and then there are the unlucky 0%. 2 hours ago, DominusDeBello said: Oh? is there another one that is creature compatible? the one called "matchmaker" without "mass" or any other shit in it's name. 1
DominusDeBello Posted April 9, 2022 Posted April 9, 2022 9 hours ago, MadMansGun said: random luck it seems, for some it works 100% of the time, others 50%, and then there are the unlucky 0%. the one called "matchmaker" without "mass" or any other shit in it's name. Ah, thanks i found it. I didnt read properly and thought it was the LE one, ill switch to that one then! well thank you!
MadMansGun Posted April 9, 2022 Author Posted April 9, 2022 3 hours ago, DominusDeBello said: I didnt read properly and thought it was the LE one it is the "LE one", it works in both games.
assassin394 Posted April 10, 2022 Posted April 10, 2022 On 4/9/2022 at 7:39 AM, MadMansGun said: random luck it seems, for some it works 100% of the time, others 50%, and then there are the unlucky 0%. the one called "matchmaker" without "mass" or any other shit in it's name. Is there a way to fix it?
Gonzeh Posted April 12, 2022 Posted April 12, 2022 Any super duper clever people out there that can make a patch for : Better Frost at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) ?? This MOD makes Frost an actually decent horse to use but he doesn't play nicely with NMC as it's a separate installer making Frost unique.
anjenthedog Posted April 15, 2022 Posted April 15, 2022 (edited) On 4/7/2022 at 9:18 PM, assassin394 said: What can cause aroused mesh randomly not working during animations? Every time I start a animations there is 50/50 change the aroused mesh is not working. I already try all the reset option in creature framework menu (Re register all mods, clear update, disable SL aroused integration...etc) contentions between MNC and ASOS, ABC, and or with other moods (like potentially Hentai creatures, as is a documented problem for 12_6 (although I have the same issue as you using v12. (and am updating now via a simple overwrite to see if it improves at all...) Also, I hope it improves the flurry of notices (It has...is installed) I've been getting about missing hentai creatures Edited April 15, 2022 by anjenthedog 1
assassin394 Posted April 15, 2022 Posted April 15, 2022 (edited) 4 hours ago, anjenthedog said: contentions between MNC and ASOS, ABC, and or with other moods (like potentially Hentai creatures, as is a documented problem for 12_6 (although I have the same issue as you using v12. (and am updating now via a simple overwrite to see if it improves at all...) Also, I hope it improves the flurry of notices (It has...is installed) I've been getting about missing hentai creatures Did it work for you? I'm using older version of MNC too. MNC 12SE2. I tried upgrade to newer version but keep getting creature framework has been downgraded message so I stick with the old version. Edited April 15, 2022 by assassin394
anjenthedog Posted April 15, 2022 Posted April 15, 2022 (edited) No I didn't update MNC, I updated Hentai creatures, from 12SE2.7z to 12_6SE.7z. It solved one thing so far, the extraneous (about 2 or 3 dozen) console-level notices about various "missing hentai creatures" that I've been seeing. Until now, they came in a flood on each save load, and on every cell change. Sorry for the confusion. I didn't phrase that previous post very well, tbh, I'm still using MNC v12_06A So for me, right now, it's MNC v12_06A + HentaiCreatures_MNCv12_6SE Determining if it works to fix the other issue will take some time, since sometimes everything behaves "as expected", until I get comfortable and complacent, and then, wham bam, the problem surfaces again and it's a struggle for a week or so until it settles back down, until it doesn't, and then it doesn't settle down for another while. At least for my game (much like lobster hands, ie, under the general category of unexpected alterations to racemenu characteristics without my having made those changes) which suddenly reappeared out of the blue a few days ago. Anyway, I'll report back when I know more. (could be a week or more before I'd be comfortable making a claim). So until then, idk, I'd say twiddle your thumbs or take a leap-of-faith and install it side-by-side with the older version, and use mod rules to force it to overwrite. That's what I'm doing right now. If it turns out worse than the 12SE2 version, I'll just uninstall it and the old one will take back over. Edited April 15, 2022 by anjenthedog 1
anjenthedog Posted April 15, 2022 Posted April 15, 2022 Also ASOS used to have a known contention with MNC, so if that's still an active contention, and if you use both, there's another potential culprit 1
assassin394 Posted April 16, 2022 Posted April 16, 2022 (edited) 5 hours ago, anjenthedog said: Also ASOS used to have a known contention with MNC, so if that's still an active contention, and if you use both, there's another potential culprit I don't use ASOS. Only MNC, Hentai creature and ABC. I tried to upgrade to MNC 12_6E and HentaiCreatures_MNCv12_6SE as well but the problem still existed. Also tried disable sexlab aroused integration, set aroused threshold to 0, forced aroused update in CF menu but nothing work. Edited April 16, 2022 by assassin394
sbook Posted April 24, 2022 Posted April 24, 2022 Everything is working in CF + MNC + ASOS + ABC except for khajiit PC werewolf arousal. Hardcoding an always erect PC transformation using HornyWereHermPlayer.esp "works" but isn't the ASOS + ABC model. It appears this ancient issue is still valid: https://www.loverslab.com/topic/41270-creature-framework/page/28/ as well as the patch several replies down. I have verified the Scripts.7z patch (by Ep1cL3w7z) to CFQuestMain resolves the issue with beast race PC werewolf arousal. That patch really should be integrated into the main download or linked to directly on the CF mod page
Gonzeh Posted April 25, 2022 Posted April 25, 2022 (edited) Having a slight issue with my Grey Horses... As you can see by the head, it's attempting to use the grey skin but the rest doesn't match. Opened the models for my horses in NifSkope and they all have to correct textures assigned, etc. MNC is high priority on my load order and every other horse matches it's type. "skinName": "Grey", "normalArmor": "__formData|MoreNastyCritters.esp|0xAAAA", "arousedArmor": "__formData|MoreNastyCritters.esp|0x230ef", "RaceName": "Horse", "raceForm": "__formData|Skyrim.esm|0x131fd", "skinForm": "__formData|Skyrim.esm|0x8650f", "stripArmor": false Is the setup in creature.d config files. All looks to match in the ESP. I'm baffled. Infact, after further testing. The only horse that actually works is the DEFAULT Horse.nif. It's like that model is being used but the updated textures aren't changing for other types. EDIT: This is fixed. What I had to do is because Fluffworks adds new horse models but MNC has a higher priority, it was trying to use the default system for picking a horse and skin in the ESP. I simply went into the ESP, changed each individual horse type for MNC to use the new model name and it works. Sorry for my stupidity. Just of thought of that 1st, obviously MNC is going to point to the normal horse system if it has a higher priority. Edited April 25, 2022 by Gonzeh SSedit
Morgoth Bauglir Posted April 28, 2022 Posted April 28, 2022 Hello Is there a way to apply the aroused skin/state to the unicorn and the wild horses from the Wild horses creation in creation club? 3
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now