MadMansGun Posted August 6, 2022 Author Posted August 6, 2022 5 hours ago, flowhoe said: Hi, is there any way to use this new Hagraven-Mod along with your mod, because it always spawns the one from MNC: https://www.nexusmods.com/skyrimspecialedition/mods/72425 you just need to replace mnc's meshes with it ( Data\meshes\MoreNastyCritters\hagraven\ ) 2
Tikos_pony Posted August 7, 2022 Posted August 7, 2022 (edited) People, please help with the problem. There are MNC, BakaABC and ASOS mods. Everything is fine with them until one moment: I put the mod "Realistic Horse Breeds by KrittaKitty" and the textures of horses begin to break. - When selecting Animal SOS+ ABC grids in CF, default horse textures are enabled for me. - If I put MNC in CF, then KrittaKitty textures are displayed. - There is a faint feeling that the game loads both textures on the horse model, although in my opinion this should not be. It is visually imperceptible, except for some seams in places, almost invisible. What do I need to do to force ASOS to use custom textures instead of default ones? Do I need to edit nif? Esp? What exactly (preferably in detail, since I am not a professional, but also not a beginner)? upd1: It was possible to fix the textures by connecting the esp "Animal SOS Original Mesh". In CF, I chose MNC. I hope this is the final solution, although I haven't checked ABC yet. It remains to fix the physics configs. Does anyone have a ready-made preset for 3BA SMP?It was possible to fix the textures by connecting the esp "Animal SOS Original Mesh". In CF, I chose MNC. It remains to fix the physics configs. Does anyone have a ready-made preset for 3BA SMP? Edited August 7, 2022 by Tikos_pony Update 1
Sazni Posted August 7, 2022 Posted August 7, 2022 (edited) Anyone have much experience running OSL Aroused instead of the 4-year aged SL Aroused Redux? OSLA is a newer drop-in replacement with some tempting performance benefits over SLAR's way of doing things. I dropped it into my game mid-save just to see if it worked. Seems to work? Due to all the moving parts I'm sure I'm missing something at first glance. Just wondering why it wasn't recommended instead on the install instructions. Unrelated, just a followup on this: On 8/4/2022 at 6:25 AM, MadMansGun said: sexchange should work on them (that or flagging the npcs as female in xedit), you may have other horse mods installed that are messing with the female mesh/armoraddon. Yes it's fine. Idk if there ever was a problem, just got confused over something I guess. I think I was thrown off that the female versions of the horses don't have the same colorations (eg riften grey turns to a chestnut mare). The graphics on the mares are a lil' low res though. I really wish the fluffworks patch for MCN worked correctly for the mares (it uses the wrong model for all of the female animal meshes). Real tempted to download blender and fix it up myself, lol. Edited August 7, 2022 by Impact14
MadMansGun Posted August 7, 2022 Author Posted August 7, 2022 23 minutes ago, Impact14 said: Just wondering why it wasn't recommended instead on the install instructions. because Aroused Redux has been proven to be reliable for many years and is available for both LE & SE. 34 minutes ago, Impact14 said: The graphics on the mares are a lil' low res though sadly it has more to do with bad texture mapping, the texture file is actually 2k but the horse's body is only in 1/4 of it, the other 3/4 is horse anus & tits (that is also somehow invisible in the texture file so you can't even see it)
Sazni Posted August 7, 2022 Posted August 7, 2022 Well the nice thing about fluffworks is that you don't really need a high res texture, the shell texturing obfuscates any shortcomings it may have. I spent the evening tinkering with it in blender until I had an "oh wait..." moment. The pitfall with trying to shell texture a horse is that the fluff just clips through all the many different types of saddle configurations. If you're just using the stock saddle it's fine but if you have armor or any other bardings like from convenient horses, you're fucked. I was looking at the texturing mapping and saw what you mean. Not ideal, hah. Been a long time since I've played around with UV mapping but I may play around with it later.
Tikos_pony Posted August 7, 2022 Posted August 7, 2022 I'm completely confused. What I want: good work of MNC, ABC and ASOS mods. I also want to use the retexture of horses from KrittaKitty. Specifically (using the example of a horse): By default, creatures use SOS to visually display arousal. When I start running the animation, the creature's grid should change to ABC. What problems appear: there is an ASOS shlong in the normal state, BUT it uses some older textures than MNC, and it is also not regulated by the PageUp and PageDown keys. If you disable any grids in CF and forcibly add slongs via SOS, then everything starts working, BUT then I lose the ability to switch grids when running ABC animations. Also, the excited ABC grid has a "dancing schlong" - is this the norm? There is also a problem that ASOS for some reason does not want to use retextures from KrittaKitty if "AnimalSOS" or "AnimalSOS + ABC" is included in CF. I read the entire SE thread on ASOS fashion and got a complete mess in my head. I understood about the boot order: ASOS overwrites ABC, and ABC overwrites MNC. But this does not completely solve my problem. Give advice or help, please. I really want to figure it out. I attach a couple of screenshots to the message to visually highlight the problem. Spoiler Spoiler Spoiler
Illana Posted August 7, 2022 Posted August 7, 2022 On 8/6/2022 at 5:56 PM, Tlam99 said: The synthesis patcher needs to be fixed. A patcher what needs patches and fixes seems to be not a real good patcher. I dont think you understand what synthesis is. It's fine I'm capable enough of fixing the forms on this mod myself but stay ignorant.
Tlam99 Posted August 7, 2022 Posted August 7, 2022 20 minutes ago, Illana said: dont think Estimating another ones understanding is one of the evolutionary mistakes in development of the human nature. Some people never overcome this deficite and you seem to be one of those.
Illana Posted August 7, 2022 Posted August 7, 2022 1 minute ago, Tlam99 said: Estimating another ones understanding is one of the evolutionary mistakes in development of the human nature. Some people never overcome this deficite and you seem to be one of those. It's not an estimation, you've clearly demonstrated your ignorance.
Violence6884 Posted August 8, 2022 Posted August 8, 2022 Dare I ask... Where's the CreatureFrameWork change log? :3 I am about to start a new game to test a few things, and I want to know if I should move on from this version, which so far has proven stable. By the way, why are there 2 CFs?..
MadMansGun Posted August 8, 2022 Author Posted August 8, 2022 42 minutes ago, Violence6884 said: Dare I ask... Where's the CreatureFrameWork change log? :3 I am about to start a new game to test a few things, and I want to know if I should move on from this version, which so far has proven stable. By the way, why are there 2 CFs?.. the v1s are the original Ep1cL3w7z version, the v2&3s are a frankenstein abomination that has been created by many people tweaking it. Quote v1 uses a cloaking spell/script to detect creatures near the player, these are generally considered to be bad because if overused/badly made they can cause "script saturation" that will lead to stack dumps: https://www.nexusmods.com/skyrim/articles/52598/ v2/v3 got rid of the spells and instead uses quest alias to detect creatures (script wise it's still not good, but it's better than having a spell fire from the player non stop), and V3's scripts are much more forceful about detecting the arousal state and applying meshes. note: you may want/need to use a save editor to remove any old scripts from your save files to get v3 working correctly. 1
Tikos_pony Posted August 8, 2022 Posted August 8, 2022 What is the probability that I will get an answer or advice here? Is my problem unique at all, or were there people who had similar problems and desire? If there were, then it's good (I will continue to look for an answer on the forum). 1
MadMansGun Posted August 8, 2022 Author Posted August 8, 2022 i have given up on supporting horse mods, too many mods trying to edit the same thing, too much of a bitch to deal with.
Violence6884 Posted August 8, 2022 Posted August 8, 2022 5 hours ago, MadMansGun said: [...] Thank you once more for the quick, precise and educational response. I moved on to the version hosted here instead of the original I was using, since I was going to start a new game either way.
Tikos_pony Posted August 8, 2022 Posted August 8, 2022 1 hour ago, MadMansGun said: i have given up on supporting horse mods, too many mods trying to edit the same thing, too much of a bitch to deal with. Maybe I asked the wrong question. Maybe I misunderstood you... I'm not asking you to do something for me. I want to get a hint or advice. You are several dozen times more experienced than me. In theory, I can dig into all this myself, but it takes time. A lot of time. All due to the fact that the answer to the problem (or a wish) is not sought in ASOS support. With your help, I could just focus on the place that has a high probability of solving my problem (wishlist). And not to circle from one point to another. At your discretion...
sasfa Posted August 10, 2022 Posted August 10, 2022 (edited) hey i installed all the requirement in the good order and the creature in my game dont have any shlong but the animation seems to be working i have tried with just the essential mod but it still didnt work i have tried with only this mod it didnt work either : -SKSE -SkyUI -Jcontainer -Sexlabframework -sexlabaroused -sexlabtool -schlong of skyrim -creatureframework -sexlabmatchmaker i tested by spawning a draugr with the command "player.placeatme 000387C4" but the draugr didnt spawn with any schlong the animation is working fine tho Edited August 10, 2022 by sasfa
venomr Posted August 10, 2022 Posted August 10, 2022 57 minutes ago, sasfa said: hey i installed all the requirement in the good order and the creature in my game dont have any shlong but the animation seems to be working i have tried with just the essential mod but it still didnt work i have tried with only this mod it didnt work either : -SKSE -SkyUI -Jcontainer -Sexlabframework -sexlabaroused -sexlabtool -schlong of skyrim -creatureframework -sexlabmatchmaker i tested by spawning a draugr with the command "player.placeatme 000387C4" but the draugr didnt spawn with any schlong the animation is working fine tho Maybe the draugr mesh is still being overwritten by another mod? Mods like "female creatures reworked" dont have an esp, but if their meshes are at the bottom of the load order, they will still overwrite meshes of other mods.
MadMansGun Posted August 10, 2022 Author Posted August 10, 2022 it seems more likely that something is changing 000387C4 to use a different worn armor than what is stock.
pinkfluf Posted August 10, 2022 Posted August 10, 2022 Hi Madmans Just a heads up some of the werewolf & horse animations haven't been converted (12.7E) sample below.... Spoiler C:/Users/PinkFluffy/Downloads/MoreNastyCrittersSE_v12_7E/Data/meshes/actors/Horse/Animations/recoil.HKX 2022-08-10 16:19:21 [INFO] Successfully converted C:/Users/PinkFluffy/Downloads/MoreNastyCrittersSE_v12_7E/Data/meshes/actors/werewolfbeast/animations/ww_fall.HKX 2022-08-10 16:19:31 [INFO] Successfully converted I usually convert the LE version and hunt down the vehicle.dll and remove it (almost ritual like), but this time it was missing sniff ...sniff... kinda miss it . Anyway thank you kind sir for the update.
sasfa Posted August 10, 2022 Posted August 10, 2022 (edited) it just not work i tried with only the requirement mod for nasty critter still does not work #Mod_Priority,#Mod_Name "0000","DLC: HearthFires" "0001","DLC: Dragonborn" "0002","DLC: Dawnguard" "0003","Unofficial Skyrim Special Edition Patch" "0004","SkyUI_5_2_SE" "0005","UIExtensions" "0006","FNIS Behavior SE 7_6 XXL" "0007","FNIS Creature Pack SE 7.6" "0008","Patched SE SL TOOLS Updated" "0009","Alternate Start - Live Another Life" "0010","SexLabFrameworkSE_v" "0011","SexLabArousedSSELoose" "0012","MoreNastyCrittersSE_v" "0013","CreatureFrameworkV" "0014","JContainers" "0015","SexLabMatchMaker" "0016","SLAL_SE" i dont know why but shlong of skyrim work but not more nasty critters Edited August 10, 2022 by sasfa
Doc_Oc Posted August 10, 2022 Posted August 10, 2022 I don't want to update if I don't have to - I don't see a changelog? 3
MadMansGun Posted August 11, 2022 Author Posted August 11, 2022 11 hours ago, sasfa said: does Skyland AIO change texture of the mob texture files have no effect on the equipping of meshes. 11 hours ago, pinkfluf said: Just a heads up some of the werewolf & horse animations haven't been converted (12.7E) sample below.... oh......well as long as it's not the fnis/hkxcmd generated hkx files it should be fine (it's anything in "animations\MoreNastyCritters" and "behaviors" that would be a problem), the ones you have listed there are my animations and they got exported directly from max/havok 2010 (2010 hkx files seem to work fine in both game versions) 11 hours ago, sasfa said: it just not work i tried with only the requirement mod for nasty critter still does not work Quote Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to the Creature Framework MCM and enable "Force arousal update" D. go to the Creature Framework MCM and disable "SexLab Aroused integration" E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) 6 hours ago, Doc_Oc said: I don't want to update if I don't have to - I don't see a changelog? 5 hours ago, BennyBoi1 said: What was changed in this update? just another update to the female werewolf mesh. 2
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