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SE Compatibility Tracking (Jul 30)


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Posted

Not sure if someone can help....coming back to SE after a few months and on new game start up getting lots of messages saying i have SKSE version 0.0.0.0 and missing Papyrus....did i miss something while i was out

Posted

I'm a bit surprised we still haven't gotten a new SKSE version if it's as buggy as stated. Guess we'll have to wait till the game's executable is updated for that.

Posted
2 hours ago, JimKhan said:

I'm a bit surprised we still haven't gotten a new SKSE version if it's as buggy as stated. Guess we'll have to wait till the game's executable is updated for that.

I'm staying in 2.0.17 because the first days after .18/.19 were a bit chaotic. I'm not sure how buggy is .19, most of the comments about issues seem to be purely user error (like failing to install skse itself or failing to update other mods depending on skse, like Racemenu). Is there a list of issues and known bugs for the current 2.0.19?

Posted
1 hour ago, dontknowdontcaredontask said:

I'm staying in 2.0.17 because the first days after .18/.19 were a bit chaotic. I'm not sure how buggy is .19, most of the comments about issues seem to be purely user error (like failing to install skse itself or failing to update other mods depending on skse, like Racemenu). Is there a list of issues and known bugs for the current 2.0.19?

.19 seems to be working perfectly now for me. The original issues seem to have been fixed.

Posted
2 hours ago, nomkaz said:

Do not use. It kills the sound for the entire game. I'd wait until that nasty bug gets ironed out and it's uploaded to Nexus...  unless you enjoy playing with zero audio that is. ?

makes you wonder if they're actually testing it before releasing these updates. that's one nasty nasty bug

Posted
Spoiler

9547-1522535842-826218677.thumb.png.e6e4e1d69e8eeb56eecabedf3a6aed1c.png

a couple of year ago i had found this white body warpaint (don't rember the actual artists), I used it for a while on odlrim cause i was using uunp body, now that on se i'm using cbbe i was wondering if there is some converted version of the texture, since looks pretty famous, but i can't find anyhing...

Posted
On 9/16/2020 at 7:38 AM, nomkaz said:

Do not use. It kills the sound for the entire game. I'd wait until that nasty bug gets ironed out and it's uploaded to Nexus...  unless you enjoy playing with zero audio that is. ?

Does the version prior to that have that bug? The characters voice is so low in my game it's hard to hear them.

Posted
23 hours ago, SexyTop69 said:

Does the version prior to that have that bug? The characters voice is so low in my game it's hard to hear them.

No, the previous one does not. However, if you have NPC Dialogue Audio Enhancer, it might be the problem with really quiet voices, it was for me. If you don't have it, it might help. MODDING IS FUN!  ?

Posted
On 9/18/2020 at 3:59 PM, nomkaz said:

No, the previous one does not. However, if you have NPC Dialogue Audio Enhancer, it might be the problem with really quiet voices, it was for me. If you don't have it, it might help. MODDING IS FUN!  ?

Thank you! I think the NPC Dialogue Audio Enhancer is working, I can hear them better. In unrelated news, just patched High Poly NPCs for Immersive Weapons because they had tinted faces.

Posted

Now there's a month of my life I wish I could get back. Let me know if I missed anything.

 

Posted

Does anyone have the M.C.G latest version ported to SE by chance? I unpacked bsa and "leave esp alone" and now my MO2 says that M.C.G. has form 43. I have tried to fix it myself, but CK keep crushing on validating forms with Fatal error: Unspecified exception (0xC0000005).

Posted
1 hour ago, pidorzombi said:

Does anyone have the M.C.G latest version ported to SE by chance? I unpacked bsa and "leave esp alone" and now my MO2 says that M.C.G. has form 43. I have tried to fix it myself, but CK keep crushing on validating forms with Fatal error: Unspecified exception (0xC0000005).

Did you miss the part about "leave ESP alone"?

 

Disable that MO2 warning.

Posted
3 hours ago, dan0477 said:

Does anyone have SSE Engine Fixes (skse64 plugin) for 2.0.17? I changed to 2.0.19 not realizing it had so many issues with mods.....

Does the new SKSE still have problems?. I bailed on it at first release, but thought it was Fixed. Also is Racemenu still buggered when using the new SKSE?

 

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