Shivax Posted October 15, 2018 Posted October 15, 2018 1 hour ago, Delzaron said: Komotor animations. If you don't have (or if they are unproperly installed), you'll got that problem (i goet it too for some anims, because I don't have the most recent komotor animation pack (specially the futa stuff). Does the first arena scene requires premium Komotor animations? Because I have the same issue (except the girls instead of flying are just standing still) nothing happens and quest cannot be completed. Komotor animations are working when I checked them through spell.
ArtKO171 Posted October 15, 2018 Posted October 15, 2018 6 hours ago, Delzaron said: Komotor animations. If you don't have (or if they are unproperly installed), you'll got that problem (i goet it too for some anims, because I don't have the most recent komotor animation pack (specially the futa stuff). Ok, I'll check my Komotor installation. But I have not the Premium content, it is a pb ? Thanks again.
ArtKO171 Posted October 15, 2018 Posted October 15, 2018 Everything working well. After I changed my load order on MO. Your mod is very good, I'm a simply poor pet right now ^^ Thanks again for your work
ArtKO171 Posted October 15, 2018 Posted October 15, 2018 Spoiler Alert !!!!!!!!!!!!!!!!!!!! I'm stuck at the comeback. I don't found the letter Thanks
ArtKO171 Posted October 15, 2018 Posted October 15, 2018 55 minutes ago, ArtKO171 said: Spoiler Alert !!!!!!!!!!!!!!!!!!!! I'm stuck at the comeback. I don't found the letter Thanks Don't worry anymore I advanced the quest with the console @Delzaron
ArtKO171 Posted October 15, 2018 Posted October 15, 2018 Sorry for another post but Spoiler !!!!!!! I'm stuck at Chat between Miquote and the other girl. I talk to Miquote after she talked with other girl and the task has not validated. What can I do ? Ty. @Delzaron
ArtKO171 Posted October 16, 2018 Posted October 16, 2018 Spoilers !!!!!!! Does the mod still work after "The special event" in Ana house ? Ty.
ArtKO171 Posted October 17, 2018 Posted October 17, 2018 Sorry for multiples posts. But SPOILERS !!!!!!!!!!!!!!!!! Does the "Enjoy the party" is the final main quest for now ? Because after some auto animations I'm stuck in it. Thanks again for your work. Very entertaining mod. @Delzaron
Delzaron Posted October 22, 2018 Author Posted October 22, 2018 On 10/16/2018 at 12:12 PM, ArtKO171 said: Spoilers !!!!!!! Does the mod still work after "The special event" in Ana house ? Ty. On 10/17/2018 at 2:28 AM, ArtKO171 said: Sorry for multiples posts. But SPOILERS !!!!!!!!!!!!!!!!! Does the "Enjoy the party" is the final main quest for now ? Because after some auto animations I'm stuck in it. Thanks again for your work. Very entertaining mod. @Delzaron Oh yes... Anna party is just the middle of the mod !
Delzaron Posted October 22, 2018 Author Posted October 22, 2018 The last quest need some updates (the actors fucking around can be unusable for Molag Bal : that's a problem, because it doesn't launch the sex scenes, so the hook can't update).
mrblack1010 Posted October 27, 2018 Posted October 27, 2018 Yo who to speak to find miquote. it says talk to some Reachman. i tried every one even forsworns and they say they dont know.
SilentOption Posted October 30, 2018 Posted October 30, 2018 Might give this another shot again since I restarted the game although I wonder if this animation from In the Deep Can be added or should this be added in Haunted Houses?
Delzaron Posted October 31, 2018 Author Posted October 31, 2018 On 10/30/2018 at 6:26 AM, SilentOption said: Might give this another shot again since I restarted the game although I wonder if this animation from In the Deep Can be added or should this be added in Haunted Houses? This is from Zaz framework.
Delzaron Posted November 3, 2018 Author Posted November 3, 2018 On 11/2/2018 at 11:03 AM, xoc said: The miquote sidequest is troublesome... When youre supposed to get dunked in green the game freezes after showing a buttload of json errors in the console that relate to slavetats, body tattoo overlays etc. The only way to get past it is to use the setstage command, at which point things progress normally. However when you talk to her and her giant friend in the outpost vale, she does not return and keeps standing outside. If you use setstage you can finish the quest, but she will still stand there outside and any quest involving her will forever be broken. the slavetat stuff is not really necessary... the important point is to get the giant faction. Did you fuck with the giant and Miquote, and talk to her again ?
Delzaron Posted November 4, 2018 Author Posted November 4, 2018 18 hours ago, xoc said: https://i.imgur.com/HStknoL.png thats the bug that prevents this thing from working, and to answer your question yes. but miquote says she'll lead and then the giant animation doenst start, instead its FF animation thats starting, talking to them progresses the quest normally until miquote is stuck in the vale and not returning inside. Also the giant aggros if targets if you are in the vale which leads to problems with jezera and the player talking to miquote. You have to be really careful to stay outside of aggro range when you want to talk to her because as soon as the giant gets mad jezera runs away and the entire thing is broken even more. 2 Other bugs I have noticed is that the PC disappears and leaves behind only a free moving camera on the couch and enduro animations, a way to avoid that is to end the scenes prematurely and cancel them, then wait for the rest of the quest to progress. Veez and friends always scold you for running around naked inside as well lol, so giving the player (and other pets) the ability to wear some rudimentary (skimped out) items. might make the whole thing sexier than running around naked the entire time I would say. Having direct access to the arena from the prison might also help with the infuriating task of waiting for veez to move his ass/not get lost on the way etc. Waiting on NPCs is the bane of all escort quests. As for the masks during annas party (where its also possible to trigger the big event for the PC before the other NPC is done if you just talk to anna without waiting) , maybe check out "lady mask" for better variety/sexier masks here: https://tre-maga.com/3923 I can't see the pic... The anim isking of giants... it's a 2 actors anim, an old one from Komotor. The script works (sometimes, the anim is casted by some actors in a tiny house...). PC disappear and you have only a camera ? it sound like FNIS bug... About the scolds : it's a vanilla dialogue... I did'nt foundwhere it is yet... adding only a faction or a case (like slave), should fix the problem. And no, noc lothes for the pets : Jezera wants them naked and ready to use. Direct acces to the arena... hum... yes, the prison should be closer to the Arenas... I add this on the list (an update is ready, modtly duo and a futa rep quests).
Delzaron Posted November 8, 2018 Author Posted November 8, 2018 17 hours ago, poplan said: Does this work in Skyrim SE? It should, for the scripts at least. The rest, I don't know... edit : i found a fire sword or something like that in a chest, in the gnolls cave; but it doesn't help...
markiplier111 Posted November 9, 2018 Posted November 9, 2018 So I need to ask, shouldn't there be links to the required mods in the description for this mod? It took me a moment to find the animation pack needed for this one, which kind of made me lose interest in it for a bit (I know, doesn't make much sense, but my mind never does to others sometimes). I think it just makes it a bit easier to get the required mods if they're in the main description of the mod of interest.
poplan Posted November 9, 2018 Posted November 9, 2018 An interesting mod, it does not work very well on SE. There seems to be some missing meshes or textures. More seriously there is a problem with the save games, Skyrim doesn't see them as part of your character's saves for some reason. (They are there, you can even use them if you have it 'show all saves', but if you do a manual save it will always make a new Save1_ file). So (Skyrim SE at least) issues: There are "Invisible Girls" near the various machines that greet you if you move close to them, there is even a "Talk" option. Chuul and Jazera have missing something, they walk around in giant red triangles. Vezz's pathing is horrible, had to zone back and forth a couple times for things to update. The day 2/3 repeating quests, at the end, each time I had to use the debug hook to advance when talking to Jazera. Save games are 'outside' of the select character's list. There are a lot of typo and grammar issues in the text. You might put a small 'bath' in the cell area for people running the "Keep it clean" mod (and toilet paper for people running PAF; I just turned down both mods.) My dependencies (this is not my full mod list): Skyrim Script Extender v2.0.10 SexLab Framework SE v1.6.3 Beta 4 Fores New Idles in Skyrim SE - FNIS SE - FNIS Behavior SE v7.4.5 XXL Fores New Idles in Skyrim SE - FNIS SE - FNIS Creature Pack SE v7.0 Fores New Idles in Skyrim SE - FNIS SE - FNIS Spells SE v7.0 SLAL Animation Pack by KomAnim SE v2.0
Delzaron Posted November 9, 2018 Author Posted November 9, 2018 21 minutes ago, poplan said: An interesting mod, it does not work very well on SE. There seems to be some missing meshes or textures. More seriously there is a problem with the save games, Skyrim doesn't see them as part of your character's saves for some reason. (They are there, you can even use them if you have it 'show all saves', but if you do a manual save it will always make a new Save1_ file). So (Skyrim SE at least) issues: There are "Invisible Girls" near the various machines that greet you if you move close to them, there is even a "Talk" option. Chuul and Jazera have missing something, they walk around in giant red triangles. Vezz's pathing is horrible, had to zone back and forth a couple times for things to update. The day 2/3 repeating quests, at the end, each time I had to use the debug hook to advance when talking to Jazera. Save games are 'outside' of the select character's list. There are a lot of typo and grammar issues in the text. You might put a small 'bath' in the cell area for people running the "Keep it clean" mod (and toilet paper for people running PAF; I just turned down both mods.) My dependencies (this is not my full mod list): Skyrim Script Extender v2.0.10 SexLab Framework SE v1.6.3 Beta 4 Fores New Idles in Skyrim SE - FNIS SE - FNIS Behavior SE v7.4.5 XXL Fores New Idles in Skyrim SE - FNIS SE - FNIS Creature Pack SE v7.0 Fores New Idles in Skyrim SE - FNIS SE - FNIS Spells SE v7.0 SLAL Animation Pack by KomAnim SE v2.0 Invisible girls : normal, they are necessary for the machines. The horns and Jezera dress, surely... Veez pathing ? where he's blocked ? It's why I made these debug hooks dialogues... ??? I know, my english is not perfect... There is, but it's disabled at the beginning. It will enabled in a next quest.
poplan Posted November 9, 2018 Posted November 9, 2018 9 hours ago, Delzaron said: Veez pathing ? where he's blocked ? He had trouble getting past the tables/chairs on the way to the arena. Eventually made it but was really slow. 9 hours ago, Delzaron said: The horns and Jezera dress, surely... Any way to get these on SE? 9 hours ago, Delzaron said: ??? I assume this is in regards to the save issue and is my reaction as well. Very weird.
poplan Posted November 9, 2018 Posted November 9, 2018 I have some suggestions for the mod. The initial introduction should probably be a bit more humiliating although might require new animation but have a machine basically hold the female player character so she's restrained and her legs spread open (like a gynecologist chair maybe) and have the others inspect (maybe make comments) her. The initial days should probably be less voluntary although I'm not sure what all could be done here. (Maybe have it linked to some of the SexLab stats?) I'd also recommend moving the "nobleman" contact from Solitude to somewhere closer to Whiterun so if you wanted to do the mod very early in the game it would be easier (I know you can do a carriage ride back and forth but still).
poplan Posted November 9, 2018 Posted November 9, 2018 10 hours ago, Delzaron said: I know, my english is not perfect... I'd be happy to do proofreading for you. (I already do this for a number of Patreon projects.) I'd also be happy to test this on SE, maybe track down some issues but I'm not familiar with modding Bethesda games so you'd need to tell me what to look for. If it helps this is my mod list (minus Deadly Pleasures at the moment) https://pastebin.com/6pYTuNzv (I had put Deadly Pleasures as the last thing to load originally to make sure nothing overwrote any of it.)
Lupine00 Posted November 11, 2018 Posted November 11, 2018 I just started playing this. It looks interesting of course, and I look forward to seeing the Kom animations used in a coherent context for once. However, Delzaron, you seem to be over-selling the level of completeness on this - a bit like with Things in the Dark. Calling it a beta? I'd be quite happy to accept what I'm getting if it was describing itself as WIP-alpha. Beta is supposed to mean "finished bar a few bugs I haven't found yet". This is ... clearly ... not that. Firstly, the English dialog is so badly shot through with typos, grammatical oddities, and bits where you just ran out of space and put "..." that it's quite hard to follow any of the story. Secondly, timing on "scene-based" dialog is far too fast, and you can't read much of it at all. Having to try and decode the uneven English makes this even harder. If it's not really "done" in English, please make it clear up front. Here's my experience so far: Spoiler Go to inn. Innkeeper tells me about the girls. I have to go to solitude to progress the quest, without much intrigue to draw me in yet. I have one single conversation in Solitude, and I'm done, back to Whiterun. This is gratuitous "ran around" quest design, so I didn't find it fun. Back in Whiterun, another trivial conversation leads me to Nazeem's lodgings, where some dialog zips past I can't read and I get a journal entry telling me to "Spy Nazeem". I spent three days of Skyrim time searching Whiterun for Nazeem. He is not in Whiterun anywhere. I port to Nazeem. He is in dark room with a locked gate. I reload, and port Nazeem to Whiterun. He sets off to go somewhere. He jams up incessantly and does not go there. After several real hours of unsticking Nazeem manually with moveto, I finally get him to walk to wherever it is he likes to go. This takes me to a dark archway. As I approach it, I suddenly get a loading screen, no transition of explanation. Now I'm back in the dark room with the locked gate again. This time legitimately. There is no explanation of how I got there, or how my stuff got taken, or any of that. A lizard shows up and leads me to a room where he tells me to sit. So I sit. This renders it impossible for me to start the conversation with the dremora female who has wandered off to do some alchemy. So I stand up, and start a conversation with her. She explains the scenario, and I'm offered an opt-out (which is good). Of course I agree to proceed, and go down to watch an animation. It doesn't play. I realise that you require the animations to be registered into SLAL. This is a problem really, as it makes them available to any sex scene, and they aren't suitable for that. It is possible to play animations without forcing the player to register them in this way. DD does it, for example. It would be great if you could fix this. I re-play with the animations registered. The animation plays as expected. This animation doesn't line up real well with the female models. Not sure if you already did this, but maybe NPCs should use a custom body, like in TitD so they work well with the animations? Then some more chatting, and some sex scenes, which all work fine. Then the Jez decides to lead me down the stairs to the dungeon. She gets stuck on the corner of the arch. I observe that EVERYONE gets stuck on the corner of the arch. You probably need to be a bit more careful with the navmesh there. Then, in the dungeon, after going through the load door, she ports in, walks through me and then walks through a locked iron portcullis without opening it. I pull the ring to open the portcullis and follow her. This is not immersive. Down in the dungeon, handed off to a jail keeper who spits out dialog unreadably fast. He tells me some rules, but I have about one second to read them. I follow him some more, play with a machine, and then try to talk to the girls, but they have nothing interesting to say, and don't progress the plot. I go to sleep. I wake up and it says "Wait for the guide" I discover this means "do not wait" but instead go and look for him. The lizard tries to lead me upstairs. He gets stuck on the navmesh. After I push him to unstick him, he goes through the load door. I follow, but there is no sign of the lizard I was supposed to follow, he is totally gone. I search around for my partner and find her. She is stuck on the navmesh by the archway. I go into Arena 1. Surprise! The lizard who was supposed to guide me is waiting there. So far ... lots of good effort spoiled by: * dysfunctional navmeshes that make the NPCs stick everywhere. * AI packages that don't work, so NPCs walk through gates, or hide in impossible to find places when you are supposed to "spy" on them. * dialog that is workmanlike, repetitive, hard to understand, and sometimes goes too fast to read. The constant klunks destroy any immersion, and the dialog, when it can be read, does nothing to build mystery or hook you in. The NPCs might as well say "..." most of the time, because even when you can follow what they say, it's "on the nose" every time, no surprises, no personality, nothing to engage or amuse; nothing to make you wonder what comes next. There's a lot that works here, but it fails to generate any sense of peril, or anticipation for future events - and the latter ought to be possible. And there's a lot that is technically broken too. From Nazeem breaking the introduction and having to be ported out of wherever he was hiding, then coaxed to lead me to the correct spot with hours of tedious effort ... to characters that walk through closed gates, get stuck all the time, or simply vanish. On the up side, I haven't had to use setstage yet! So progress there In terms of time sunk, and grief endured, this is still miles ahead of TitD, but on the other hand, TitD had more spark and freshness to it, and made better use of Skyrim gameplay "as we know it" (fighting things and looting the corpses). The overreaching ambition of TitD sucks you in, makes you want to like it. There's a charm to its gonzo enormity. This feels more like you aimed low and missed. There must be dozens of keen writers who would help produce engaging, genuinely English text, free of typos. Not just proof-readers, but writers! Please let them help you! The technical issues don't seem like they're overwhelming. I think you could fix pretty easily. I would simply assume you hadn't got around to that yet if this were described as what it is: "WIP alpha". I know this sounds unreasonably harsh. You made this for nothing in your free time. You want it to be fun, but trust me, I am trying to help here. I also want your mod to be awesome. I want to love it. I was ready to love it, but you oversold the completion status ... quite a bit. Really, if this weren't supposed to be a "beta", I'd be pretty optimistic about the finished version. But if this is your "beta", you need to recalibrate your standards. You cannot make a mod that has zero conventional Skyrim gameplay; a mod that pivots entirely on the quality of its dialog; then have mediocre dialog absolutely rife with serious errors, and where the plot is so predictable that the reader can guess most of what's being said without even reading it (though perhaps that's fortunate given that mostly it can't be read). Or rather, you can make such a mod, but it won't be a hit. If you don't have gameplay, you must have something else, like writing and plot. Alas, the writing and plot don't carry this. There must be people who love the idea of this mod that can (and want to) rewrite it for you. They can rewrite without a single technical change, and fix the whole dialog problem with ESP Translator. Easily. The Kom animations are not enough to carry this mod by themselves. If there was some other fun going on, they'd be an asset, as it is, they're not a substitute for gameplay, plot or dialogue. And, unfortunately, the bits of gameplay that were present didn't work! Using Nazeem was a plain unlucky call, given that DCL now uses him, and you are going to run into conflicts there. But that wasn't my problem. I would say my problem was Immersive NPCs, or Immersive NPC AI Overhaul. Both are incredibly popular mainstream mods; you have to appreciate they may well be installed and work around them correctly. Following an NPC could be a fun thing to do, but it has to work, and it has to feel like you can fail, but if you fail it was your fault, not because the NPC just isn't working. In my case there simply would have been no Nazeem at all if I hadn't pulled him out of the hole he was hiding it - a hole that DP put him in. DP had the benefit of being the last mod in my LO, but even that wasn't enough to save it. Personally, I'd move the setting to Solitude (the internal architecture looks like Solitude, not Whiterun, and Whiterun is overused and already overrun with brothels). Use Erikur instead of Nazeem, and drop that back and forth time wasting at the start. If you're going to waste time like that, at least give the player something to do: somebody who must be killed, or rescued, or who is in an unusual place. Everyone has Solitude and Whiterun on their fast travel points, and if they don't, there are still carriages there. Being sent to talk to an NPC who is on the other side of the map with scarcely any justification is not quest design, it's just time-sinking. Secondly, if you're going to rely on NPC pathing, make sure you control that NPC. Hide the real one and use a substitute if you have to. Maybe you did that with Nazeem? If so, it didn't work for some reason, and so all he did was sit in his hidey hole, or after being summoned from there, stare blankly at Pelagia Farm. Third, in an area you use over and over and over again, a busted navmesh that jams up pretty much every NPC should have been found and fixed.
Delzaron Posted November 11, 2018 Author Posted November 11, 2018 On 11/9/2018 at 10:10 PM, poplan said: I have some suggestions for the mod. The initial introduction should probably be a bit more humiliating although might require new animation but have a machine basically hold the female player character so she's restrained and her legs spread open (like a gynecologist chair maybe) and have the others inspect (maybe make comments) her. The initial days should probably be less voluntary although I'm not sure what all could be done here. (Maybe have it linked to some of the SexLab stats?) I'd also recommend moving the "nobleman" contact from Solitude to somewhere closer to Whiterun so if you wanted to do the mod very early in the game it would be easier (I know you can do a carriage ride back and forth but still). Interesting proposition... I don't think there is an anim for gynecologist chair + pussy inspection... sadly.
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