Storms of Superior Posted January 14, 2019 Posted January 14, 2019 I'm loving the new work. May I request a serious consideration for the inclusion of the Pranger spreader bar? Remember the need to be able to bolt this spreader bar to the floor via a bolt hole in the center, between the wrist manacles.
Storms of Superior Posted January 14, 2019 Posted January 14, 2019 Cages, y 15 minutes ago, t.ara said: ;-)) I also found this one´s: (i like cages) Cages, yes, absolutely. Much fun to be had.
Musje Posted January 14, 2019 Posted January 14, 2019 13 hours ago, t.ara said: Thank you-I can´t work on this as I do not be able to do it. If you can handle that, you could maybe exactly tell, what to change inside the script(s) of zap. Maybe that error is also inside of version 7, as I did not change that codes. Maybe MUSJE has that overview to this (i´m pretty sure). You can maybe tell here, which script it is and I share it here and you operate the correction into it... That's simply the result of a hardcoded array length. This could be upped to 128 (the max array length in Skyrim) but I'll have to exaime the rest of the code for any potential side effects or similar bugs.
DiamondTheDragon Posted January 15, 2019 Posted January 15, 2019 Hey Guy, i got a kind of "possible" fnis conflict going on xD Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack 36 possible consistence issues any advice? didnt found somthing yet for that
YourFriendlyDragonborn Posted January 15, 2019 Posted January 15, 2019 51 minutes ago, DiamondTheDragon said: Hey Guy, i got a kind of "possible" fnis conflict going on xD Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack 36 possible consistence issues any advice? didnt found somthing yet for that using both MME and skyrim chain beasts?
DiamondTheDragon Posted January 15, 2019 Posted January 15, 2019 On 1/15/2019 at 4:58 PM, YourFriendlyDragonborn said: using both MME and skyrim chain beasts? I am Using MME but not chain beasts (i tried to use chain beasts but i didnt get it to work, dont know which files were required because the description was not detailed enough for a beginner like me xD) but if you could explain what i need i would be interested in using chainbeasts xD
t.ara Posted January 16, 2019 Author Posted January 16, 2019 On 1/15/2019 at 4:06 PM, DiamondTheDragon said: Hey Guy, i got a kind of "possible" fnis conflict going on xD Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack 36 possible consistence issues any advice? didnt found somthing yet for that that anim are the milk-o-matic-ones-I will pretty sure not delete them from the pack-maybe another mod has LEND them and then did not give new names...you have to look for the problem at the third party thread of the mod, which has them inside now...or !!!! - you have simply installed two times zap/with it´s behavior-files....you can´t use twice zap, so you maybe have inside the FNIS window, if zap is read out twice.
dante33 Posted January 17, 2019 Posted January 17, 2019 On 1/14/2019 at 12:07 AM, t.ara said: New ankle-irons ...-will come also as collar, wrist-versions and with some-chains connected and as furniture-items....... New ankle-irons ...same as above....and with heavy metal chains &-balls (somehow....!) Those look amazing! Cant wait to play with them! Any chance to do collar and cuff versions of the heavy ankle shackles as well? Keep up the great work!
t.ara Posted January 17, 2019 Author Posted January 17, 2019 11 hours ago, dante33 said: Those look amazing! Cant wait to play with them! Any chance to do collar and cuff versions of the heavy ankle shackles as well? Keep up the great work! Thank you!-I try to create different new items of this BASED iron-model-objects! The heavy model will come too-no question !!
Alex26 Posted January 18, 2019 Posted January 18, 2019 Hi, I recently tried to find more immersive animations for hanging. Found this one (Babo_NecroLegSpread02_A1_S2) from Replaced it with Zazhanging1-Zazhanging5 and this is what happened. Beautiful, but crooked) ... Maybe it would suit you in your future update? As an alternative to another type of gallows or something like that ... Sorry for my english. 1.bmp 2.bmp Babo_NecroLegSpread02_A1_S2.rar
t.ara Posted January 18, 2019 Author Posted January 18, 2019 48 minutes ago, Alex26 said: Hi, I recently tried to find more immersive animations for hanging. Found this one (Babo_NecroLegSpread02_A1_S2) from Replaced it with Zazhanging1-Zazhanging5 and this is what happened. Beautiful, but crooked) ... Maybe it would suit you in your future update? As an alternative to another type of gallows or something like that ... Sorry for my english. 1.bmp 2.bmp Babo_NecroLegSpread02_A1_S2.rar hi, thanks for that hint, anyway has zap to offer different stages of animations for the gallow(s). That one maybe is also interesting to look at but I do not care much on that items as it´s not the basics of my personal "must have". At the moment, this sort of items are not on my plan. This may be changing if I come to equip the torture-chamber(s) of the zap-castle, later.
Sh3 Posted January 19, 2019 Posted January 19, 2019 On 1/17/2019 at 6:56 PM, t.ara said: A full "wrist and ankle yoke" for a doggy-pose should also become real I like this idea alot.
dante33 Posted January 19, 2019 Posted January 19, 2019 Spoiler 9 hours ago, t.ara said: ggg;-) here are the "prison-heavy-cuffs"-next step is the suiting collar... -yes-I can create more yokes.... -i could also correct the DD yoke to the wrist-alignment for the XP32skeleton... Those look amazing. Waiting for the next ZAZ pack is starting to feel like waiting for christmas as a little kid. I think I've asked this before but didnt get an answer: Is it possible to create these shackles as 'bracers', so you can see them in 1st person? I'd love to play the game as an escaped slave, who cant get her shackles off, but still get to fight. It'd be like the shackles, your character wore at the beginning of TES: Oblivion.
worik Posted January 19, 2019 Posted January 19, 2019 On 1/17/2019 at 9:02 PM, t.ara said: Spoiler These wooden ones loook sooo great That's what Skyrim should look like!
Musje Posted January 19, 2019 Posted January 19, 2019 Liking the new wooden yokes and heavy metal cuffs ❣️ 1
Jappa123 Posted January 21, 2019 Posted January 21, 2019 Looks great! Damn im slowly starting to think that you will never stop adding new stuff before update ?
t.ara Posted January 21, 2019 Author Posted January 21, 2019 19 minutes ago, Jappa123 said: Looks great! Damn im slowly starting to think that you will never stop adding new stuff before update ? Hi JAPPA123, I try to make it BIG...I thought that this may be my last work on zap and so I try to put my whole energy into it.... Now the drawbridge is working like a "door" (with LEVER !!!) - only a small script is necessary. 3
drake329 Posted January 21, 2019 Posted January 21, 2019 feeling really stupid here, but where can I get the newest animations/locations? Is there an update/link Love what is being shown.
t.ara Posted January 21, 2019 Author Posted January 21, 2019 4 hours ago, drake329 said: feeling really stupid here, but where can I get the newest animations/locations? Is there an update/link Love what is being shown. Hello, nothing "wild"...pics in thread are my update history and the last mod is zap 8plus-next version is called simply zap 9 again. The pics, which you have in the mod´s description are showing the actual state of version 8plus-thread is the growing zap9-stuff. I think that zap9 is a very flexiable pack, in between-you get different resources for skyrim, which can help creating new own mods, also new locations, which I think is very good to have specially for BD-SM or simply for any "other purpose" with a "LoversLab-touch". The mod itself is only using it´s own cells and doesn´t touch the original game/landscape. Anyway mods that build on zap instead can be created how you like. I only give some examples in different cells and in the zap-world, what you can do with it´s contence.
naaitsab Posted January 21, 2019 Posted January 21, 2019 Liking the updates for ZAP9 so far After seeing the last ones, would it be possible to create a longer version of the collar+pole with like a 5 meter chain so you can walk around a little bit? I think this would require some scripts to calculate the distance and yank you back when you are to far away (like the PAH leash)
t.ara Posted January 21, 2019 Author Posted January 21, 2019 1 hour ago, naaitsab said: Liking the updates for ZAP9 so far After seeing the last ones, would it be possible to create a longer version of the collar+pole with like a 5 meter chain so you can walk around a little bit? I think this would require some scripts to calculate the distance and yank you back when you are to far away (like the PAH leash) hi, difficult, to make that all by "hand", bones and software, which is working at it´s edge. My system fails, if it comes to longer and more complicated animations. Leash is a different thing. The chain is long enough for some more stuff all around the pole-no question-but it´s a hard work to do as this type of animation is very special! 1
Harvald Posted January 23, 2019 Posted January 23, 2019 a fake again or is there someone out there working on the same?
DonQuiWho Posted January 23, 2019 Posted January 23, 2019 1 hour ago, Harvald said: a fake again or is there someone out there working on the same? Fake...
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