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[FONV] CBBE - Bodyslide port alpha - UPDATE 18 mar 2018


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Posted

Ok, so I started modding about 2 days ago so I'm new to all this. I manage to fix the infinite ass problem, (didn't download both skeletons) but now my characters body looks blended, im not sure where im going wrong here? anyone have any clue?

Posted

Is it a texture problem? if it's so, check in the bottom of the description, there's a section which should explain the causes

Posted
13 hours ago, A.J. said:

Is it a texture problem? if it's so, check in the bottom of the description, there's a section which should explain the causes

Thanks for the fast response (not being sarcastic). I went back and followed all steps, tried setting invalidation on and off. still nothing, So I just redownloaded the mods just in case to see if Vortex wasn't running the mods. 

It was Vortex, Thanks for the help though, and well, you know, just about everything in this forum.

most of your replies to everyones problems helped me fix my issues.

  • 2 weeks later...
Posted

Hey! I found a solution to a problem I always have with Outfit Studio for FNV. Normally, I cannot delete any part of a mesh and save the project. I don't know why, but, every time I've tried- the program crashes on me when I try to load the edited nif. So what I did is zap the parts of the mesh I wanted and that has always worked fine. Then I thought; "why not start a new project with the edited mesh (zaps)?" and I tried it and it works fantastic!

 

So in summary, if you want to delete a part of a nif you need to zap it first, build it, then start a new project with the mesh created in your game folder. Oh, and you still need to save most nifs in Nifskope to clean them. :classic_smile:

  • 4 weeks later...
Posted

Hey. I installed everything acording to the guide, but after i created my body in BS, batched it and turned on the game, my character looked like this. What did i do wrong? And is there a way to fix it? Thx :) And im sorry if this is sometihg simple, or just some stupid mistake on my side, im quite new to modding

ScreenShot0.bmp

Posted
1 hour ago, AmzaK said:

Hey. I installed everything acording to the guide, but after i created my body in BS, batched it and turned on the game, my character looked like this. What did i do wrong? And is there a way to fix it? Thx :) And im sorry if this is sometihg simple, or just some stupid mistake on my side, im quite new to modding

ScreenShot0.bmp 2.64 MB · 0 downloads

it seems a skeleton issue, to me. I'd try to install this: https://www.loverslab.com/files/file/3058-apple-jam-skeleton-fonv/

But careful that other mods can overwrite the skeleton

Posted
1 hour ago, A.J. said:

it seems a skeleton issue, to me. I'd try to install this: https://www.loverslab.com/files/file/3058-apple-jam-skeleton-fonv/

But careful that other mods can overwrite the skeleton

Thx, i will try this

Posted

So, i was able to solve my skeleton issue, thx to your help. But now i have a diferent problem that is related to textures. I have seen sometning about archive invalidation, under the installation guide, but im not sure how to do that when i installed the mods manualy, without using any kind of mod manager.

ScreenShot0.bmp

Posted
On 1/8/2020 at 8:51 PM, AmzaK said:

So, i was able to solve my skeleton issue, thx to your help. But now i have a diferent problem that is related to textures. I have seen sometning about archive invalidation, under the installation guide, but im not sure how to do that when i installed the mods manualy, without using any kind of mod manager.

ScreenShot0.bmp 2.64 MB · 6 downloads

Hello, yes that's archive invalidation usually but a pretty weird one. If you don't use a mod manager, you could try with an Archive Invalidation mod, just look for Archive Invalidation on nexus and pick the newest one, I think you should be ok. I also remember people not managing to invalidate with mod manager, they solved using these mods

  • 2 weeks later...
Posted
On 1/28/2020 at 3:42 PM, Riderofanarchy said:

Does anyone know if this will work with Daughters of ARES? 

Textures won't work with CBBE-NV. May work with any T3 body, but I haven't tried it.

Posted

Question; Is there a way to make your character and followers/npcs have custom bodies and textures without creating a new race? I know you can do it in Skyrim with worn outfit/armor and an "armor" add-on in the character files, but I'm not seeing anything similar in FNV.

Posted
On 2/7/2020 at 7:33 PM, KoolHndLuke said:

Question; Is there a way to make your character and followers/npcs have custom bodies and textures without creating a new race? I know you can do it in Skyrim with worn outfit/armor and an "armor" add-on in the character files, but I'm not seeing anything similar in FNV.

Not that I know, there's not even viable script functions for that.

I know skyrim's armor add-on, but I didn't know it could be used to do something like this, can you explain more?

Posted
5 hours ago, A.J. said:

Not that I know, there's not even viable script functions for that.

I know skyrim's armor add-on, but I didn't know it could be used to do something like this, can you explain more?

I looked at a few custom follower mods I had installed. Victoria Velina is one and she uses a skin/armor that she always "wears". If you look in X-Edit it looks like this; 

 

Spoiler

Screenshot (23).png

Posted
1 hour ago, KoolHndLuke said:

I looked at a few custom follower mods I had installed. Victoria Velina is one and she uses a skin/armor that she always "wears". If you look in X-Edit it looks like this; 

 

  Reveal hidden contents

Ah yeah I don't think it has to do with Armor Addon but with the fact that you can decide some kind of default equipment for npcs, reason why my followers in skyrim always end up  dressing like they want even when I use mods that are supposed to override it. No NV has nothing like that, afaik they wear their equipment based by certain criterias, i.e. if you give them a skin armor with 10000 defense probably they end up wearing that.

 

There's scripting, eventually, to try to force these behaviours. If you have something in mind we could try to write it down.

Posted
18 minutes ago, A.J. said:

Ah yeah I don't think it has to do with Armor Addon but with the fact that you can decide some kind of default equipment for npcs, reason why my followers in skyrim always end up  dressing like they want even when I use mods that are supposed to override it. No NV has nothing like that, afaik they wear their equipment based by certain criterias, i.e. if you give them a skin armor with 10000 defense probably they end up wearing that.

 

There's scripting, eventually, to try to force these behaviours. If you have something in mind we could try to write it down.

I can't think of any way you might script something like that, tbh. Maybe an exception rule for certain flags? Shooting in the dark.

 

BTW- my CBBE body looks fantastic! Thank you for making this possible.

Posted
2 hours ago, KoolHndLuke said:

I can't think of any way you might script something like that, tbh. Maybe an exception rule for certain flags? Shooting in the dark.

If (the follower is naked) >>> Equip the naked body armor

Then it requires to define when the follower can be naked, if it's via dialogue, if it's when there are no armors in the inventory etc.

  • 1 month later...
Posted

Hi op could it be possible to simply import a slider from the original CBBE to your converted one? I know the models are pretty much different, but is there any way to adjust it to fit? Thanks.

image.png.eb2097438a960654108d1c5422eca2b1.png

Posted
On 3/24/2020 at 9:46 PM, Repal said:

Hi op could it be possible to simply import a slider from the original CBBE to your converted one? I know the models are pretty much different, but is there any way to adjust it to fit? Thanks.

 

I think you should be able to. You will have to do a lot of tweaking to get them to look right.

  • 4 weeks later...
Posted
On 4/22/2020 at 5:12 PM, shrea said:

I cant get this to work, my skin is stretched https://gyazo.com/74d1d19774a597083849f17a4c9bd1f7 Ive been trying to fix it for a while and I cant figure it out, Ive tried redownloading the skeleton, and trying the other versions. Ive disabled my other mods, idk what to do

Check in OP, at the end, there's a section "Weird textures". Check these pictures. If it's what you're suffering, then it's very few things that cause it. The most probable is Archive Invalidation. The second most probable is... can you temporary remove Sexout and see if it changes something?

Posted

The lower half of the body is sliding sideways to infinity. The textures, what I can see of them look great.

 

I am using MO2. Is this mod incompatible?

 

Before I forget, BodySlide launched from MO2 doesn't see the applejam skeleton. The virtual file says it's there though

 

Posted
11 hours ago, pndragon65 said:

The lower half of the body is sliding sideways to infinity. The textures, what I can see of them look great.

 

I am using MO2. Is this mod incompatible?

 

Before I forget, BodySlide launched from MO2 doesn't see the applejam skeleton. The virtual file says it's there though

 

By what you describe, it really seems that it's not loading the Apple Jam skeleton, that's where I would start to inspect. Unfortunately I don't use MO2 for NV, maybe someone else could lend a hand in that

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