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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
18 hours ago, Wonko486 said:

I dunno, but you should build it with body physics, and all the clothes with physics if you can get them, too. And the morphs just to be certain.

 

Anyway, there WAS an update to CPB. Version .21 which wasn't getting picked up on by nexus. New physics, reinstalled the skeleton, and ran FNIS and everything is lovely and bouncy again. Thanks all for the help.

Can you please tell me where to find the update if it's not on nexus?

Posted

How safe is it to convert Oldrim Sexlab mods to skyrim. I know can't convert one with .dll cuz those are programmed with .32 bit programs. But the rest should be fine. All is it better just waiting for it to be converted by professionals. 

Posted
3 hours ago, PlayingOneHanded said:

Can you please tell me where to find the update if it's not on nexus?

It's on nexus, but I think the author packed the file wrong, or uploaded it wrong. You can find it on the download page, version 0.21, first available download. Don't go by what the front page version number tells you. It even ends up showing up in NMM as "cpb021.7z" or something similar.

Posted
28 minutes ago, Wonko486 said:

It's on nexus, but I think the author packed the file wrong, or uploaded it wrong. You can find it on the download page, version 0.21, first available download. Don't go by what the front page version number tells you. It even ends up showing up in NMM as "cpb021.7z" or something similar.

If its v0.21 then I already have the newest version installed. I never go by the front page I just look in my download history when the mods got updated last time.

Posted
1 hour ago, lord_vader said:

This Beta 3 is full of bugs. When I trigger  SL between actors, they teleport into center of the world map and get stuck in the air.

Actually that's a bug in SKYRIM.EXE which sometimes fails to move a marker sometimes so when you get "attached" to the marker you get teleported to the default center of the map where the marker is created.  Once it fails to move that marker it becomes very stubborn about moving it too.

 

The fix is simple, go INSIDE (anywhere).  Have sex there once and the next time you have sex outdoors this bug won't show.

 

BTW, I fail to see how ONE BUG = "full of bugs".

 

If you know about more bugs YOU NEED TO REPORT THEM, what do you think BETA means?

 

 

Posted

so I've written this simple code to test the new SL with SLAL animations
 

Quote


SexLabFramework property SexLab auto

Actor property Bitch auto


Event Onload()
    utility.wait(60)

         sslThreadModel AnimationObject = SexLab.NewThread()
         sslBaseAnimation[] anims
         anims = new sslBaseAnimation[1]
anims[0] = SexLab.getanimationbyname("Anubs knife")
actor[] SexActors = new actor[2]
SexActors[0] = Bitch
SexActors[1] =Self
AnimationObject.AddActor(SexActors[0])
AnimationObject.AddActor(SexActors[1])
AnimationObject.SetVictim(SexActors[0])
AnimationObject.SetAnimations(anims)

 

 
 AnimationObject.StartThread()

EndEvent

 

The code compiles successfully but when the scene triggered in the game, the actors just disappear. However, if I replace the SLAL animations in SexLab.getanimationbyname("Anubs knife") to basic animations that come with SL (Like Arrok), The actors don't disappear and SL works perfectly.

Posted

Bug report:

SexLab 1.63 Beta3 / SSE 1.5.50 / SKSE64 2.0.8

In MCM no HihgHeel disabling option.

I treid install Sexlab 2 times: Sexlab + HDTHighHeel / SexLab + RaсeMenuHH.

However, at the beginning of the game SexLab work fine with HDTHighHeel or RaсeMenuHH(no option in MCM but the effect is ).

But, SexLab stop working with HDTHighHeel and RaсeMenuHH if in game we lose control on PC(story scene).

I had this problem when my PC was undressed by SlaveRun, i tried to turn off SlaveRun long story scenes, but bug occurs exactly at the time of undressing: 3-5 seconds scene(SlaveRun take control on PC -> play undress animation -> takes the PC's things -> return PC control).

 

Posted
On 9/27/2018 at 10:50 AM, RedNick54 said:

How safe is it to convert Oldrim Sexlab mods to skyrim. I know can't convert one with .dll cuz those are programmed with .32 bit programs. But the rest should be fine. All is it better just waiting for it to be converted by professionals. 

It's safe if you know what you're doing. Or willing to take the time to learn what to do.

Posted
On 9/27/2018 at 12:11 PM, sharonasbar12 said:

Is there a list somewhere of compatible animations for Beta 3?

Compatible from beta 2? Nothing's changed for animations.

Posted

Win8.1 / SexLab 1.63 Beta3 / SSE 1.5.50 / SKSE64 2.0.8

Probably just my setup, but I'm having no success to Stop Animation with the Sexlab User Hotkey.

I have tried mapping it to something else and resetting keys to default, the Stop Animation key just seems to be ignored.

 

All other Sexlab Key are working fine for me, be it mapped or default.

Posted
11 minutes ago, lord_vader said:

new skse has been released plz update SL !

You will be a lot happier if you run on the old build for a good week - and give all the related mods time to update.

I expect Sexlab SE to be one of the last, if history is any indication.

Posted

I truly don't understand why everybody who runs SKSE64 and related mods isn't blocking updates. It seems silly to me to leave yourself open to Bethesda/Valve's breaking your game without warning (or conscience, given that they promised many months ago to stop updating the executable with CC garbage updates.)

Posted

Suddenly, after playing SSE last night with no problems, the game won't launch tonight- I don't even get to the Save-Load-New menu.... just an infinite black screen. The only log entry is from SexLab:

 

SexLabUtil
Initializing Plugin
couldn't allocate trampoline, no free space before image
couldn't create codegen buffer. this is fatal. skipping remainder of init process.

 

I don't know what "no free space before image" means or refers to but there is 145GB free disk space on my Games drive.

 

I'm blocking updates and still playing SSE 1.5.23 and SKSE64 2.0.6 and all SKSE-related mods including SexLab are appropriate for those versions and have been working fine for months. I made no changes since the game was working- no new mods, no mods removed. Does anyone have any idea where/how I can start troubleshooting??

Posted

Did you try to fix it by giving your PC a restart ? If not, try that. When it restarts, wait about 5 mins and try again. Check to see if Steam somehow slipped in an update without your knowing about it. I've never had this happen to me and I havnt seen it happen to others, at least not in threads that I have viewed. Google search isnt bringing up much.

Posted

Well I have heard that sometimes when the Steam client updates it resets the update conditions on games (so SSE gets updated).  Double check that update is still set to only when launched.  Also if you have a backup of the correct version exe, you could try using that, as that would eliminate any version issue.

Posted

Also today is Wednesday. Microsoft patches on Tuesdays, and that sometimes screws everything up.

In the task bar, go to Windows Updates, then check for updates. I have Version 1809 pending. Joy...

Posted

I found the problem- Steam can't run, something about Chrome, which I don't use- here's the error message from the Steam debug.log. It's repeated over and over again, hundreds of times:

 

[0101/162438:ERROR:resource_bundle.cc(417)] Failed to load C:\Games\Steam\bin\chrome.pak Some features may not be available.

 

My Steam\chrome.pak folder is empty, so I reinstalled Steam, but the chrome.pak files did not populate- the folder is still empty. As info, my Steam folders are all on my G: drive, so I have no idea why Steam is trying to load anything from C:.

 

Google searching Steam chrome.pak does not reveal anything related to Steam.

 

Posted
1 hour ago, Vyxenne said:

I found the problem- Steam can't run, something about Chrome, which I don't use- here's the error message from the Steam debug.log. It's repeated over and over again, hundreds of times:

"Chrome" is also a word sometimes used to describe how things like windows and dialogs look. Hardly used anymore. chrome.pak will be related to that, not to Google Chrome.

 

I don't have a chrome.pak anywhere, let alone in Steam. Some quick searching suggests it is a Steam thing but I didn't notice any helpful results.

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