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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
4 hours ago, TruthseekerD said:

Mclude

IDK I have steam settings to automatically update skyrim but it did not so 2.07 skse64 doesn't let me lauch the game.

Use the option for Steam to check the files, it will find them out of date and update them. Remember to reinstall SKSE afterwards.

Posted
3 hours ago, minhdat said:

hi someone know how to fix the sperm texture on sexlab framework SE please?

Since you didn't tell us how it's broken for you we can't tell you what you need to do to fix it.

 

Don't just assume it's broken for everyone just because it isn't working for you.

 

Edit: BTW, check your ENB if you have one.  Some ENBs have been known to "break the sperm textures" in the past so that might be the problem.

Posted
6 hours ago, WaxenFigure said:

Since you didn't tell us how it's broken for you we can't tell you what you need to do to fix it.

 

Don't just assume it's broken for everyone just because it isn't working for you.

 

Edit: BTW, check your ENB if you have one.  Some ENBs have been known to "break the sperm textures" in the past so that might be the problem.

sorry it's ok it's fix for me now on nioveride.ini

for who want fix sperm texture do same that :

[Debug] ; -1 to disable logging
; 0 - Fatal Error
; 1 - Error
; 2 - Warning
; 3 - Message
; 4 - Verbose Message
; 5 - Debug Message
iLogLevel=5 ; Default[5]


[General]
; Changes the way overrides are loaded,
; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session)
; 1 - Always Immediate (will always load overrides immediately)
; 2 - Always Delayed (will always pass overrides to the task manager)
; Previous versions were always set to 2, but I experienced CTD when loading
; subsequent saves of the same game session (like dying and reloading)
iLoadMode=0 ; Default[0]

; Parallizes computation of BodyMorphs on armor/bodies
bParallelMorphing=0 ; Default[0]

; Enables automatic reapplication of transforms on model load
bEnableAutoTransforms=1 ; Default[1]

; Determines scaling mode
; 0 - Multiplicative
; 1 - Averaged
; 2 - Additive
; 3 - Largest
iScaleMode=0

; Determines combination mode for BodyMorph
; 0 - Additive
; 1 - Averaged
; 2 - Largest
iBodyMorphMode=0

; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes
; String Data: (Without semi-colon)
;[
;    {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},
;    {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}
;]
bEnableEquippableTransforms=1 ; Default[1]

; Amount of memory to be used by BodyMorph TRI cache
; cache will temporarily exceed this limit to load a TRI
; then remove least recently used entries until the
; used memory is below this threshold
uBodyMorphMemoryLimit=256000000 ; Default[256000000]

; Enables Body Randomization based on guided files
bEnableBodyGen=1 ; Default[1]

[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=1 ; Default[1]

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[1]

; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]

; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=0 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=6 ; Default[6]
iSpellOverlays=1 ; Default[1]

 

Posted
5 hours ago, supersaiyangoku1944 said:

I downloaded this mod and sexlab lite , which one do i need to use ?, or both and overwrite one or the other? just asking cause im new to modding

This one. There is no need to use SexLab Light anymore now that there is a full (beta) version of SexLab. Don't use any mods that are for SexLab Light either because they're not compatible.

If you're totally new to modding then check out r/skyrimmods's beginner's guide.

Posted
1 hour ago, tasairis said:

There is no need to use SexLab Light anymore now that there is a full (beta) version of SexLab. 

This is not completely true. There is no full SexLab for SkyrimVR yet so the only way to use the animations available for SL is using SL Light. 

Posted

Hello there, i m messing around with the audio files (SFX) of sexlab to try customise it and eventually make an addition or modification for it (depends on the result and flexibility of sexlab as it is now tho)

I have found how to modify audios with different (and for some, better) sources and made them work in sexlab somehow but i still have questions :

 

From what i ve seen : ...\Data\sound\fx\SexLab  contains some common sfx and also folders corresponding to the voice type (that can be selected or randomized in sexlab for the given NPC) example : ...\Data\sound\fx\SexLab\vFemaleMoan03  will contain all the sfx (moans) for the corresponding game voice type.

For the specific voice type sfx (moans), depending on the voice type, it contains 2 or 3 subfolder, (supposed ?) to correspond to the anim stages. hot/medium/mild or just medium/mild depending on the voice type/main folder.

 

1.Where is the relation between a stage of an anim and the corresponding "level of hotness" (hot, medium or mild) defined ? in the anim itself ? in some configuration file ?

 

2. Is this fully implemented in the current version ? > Sometimes the audio level seems to correspond to the stage/anim, sometimes, it seems much less relevant... So i m wondering how is this setup (and where).

 

3. Modifying the audio themselves :

the only result i could achieve and made it to work was by replacing audios from a folder (example ... \Data\sound\fx\SexLab\vFemaleMoan06\medium ) with different files and give them the EXACT SAME FILE NAME.

I expected that i could replace the audio from that folder with a list of files, using different names and they would just play since they are in the folder used).

It doesnt seems to work that easy ^^ So... can this be configured, and eventually how/where to define the audio files used for a specific folder/voice type ?

 

3.a : a bit of the same for the number of files used in a given folder (both names and number of files vary a lot depending on the voice type). I m not sure how it works either, and, for example, if you put 20 files instead of 15 in a folder, will the additional 5 will be played or not ?

 

3 and 3a are a bit of the same question : how to "link" a voice type in Sexlab to its corresponding files, in terms of Folders and number of files used...

 

Shortly put ^^ > is there a guide or info on the file structure and how it works to setup the audio sfx properly ?

 

Thank you.

 

Posted
12 hours ago, minhdat said:

sorry it's ok it's fix for me now on nioveride.ini

for who want fix sperm texture do same that :

...

 

Glad to hear you figured it out.  Good for you for sharing your solution.

Posted
2 hours ago, Khedall said:

Hello there, i m messing around with the audio files (SFX) of sexlab to try customise it and eventually make an addition or modification for it (depends on the result and flexibility of sexlab as it is now tho)

I have found how to modify audios with different (and for some, better) sources and made them work in sexlab somehow but i still have questions :

 

From what i ve seen : ...\Data\sound\fx\SexLab  contains some common sfx and also folders corresponding to the voice type (that can be selected or randomized in sexlab for the given NPC) example : ...\Data\sound\fx\SexLab\vFemaleMoan03  will contain all the sfx (moans) for the corresponding game voice type.

For the specific voice type sfx (moans), depending on the voice type, it contains 2 or 3 subfolder, (supposed ?) to correspond to the anim stages. hot/medium/mild or just medium/mild depending on the voice type/main folder.

 

1.Where is the relation between a stage of an anim and the corresponding "level of hotness" (hot, medium or mild) defined ? in the anim itself ? in some configuration file ?

 

2. Is this fully implemented in the current version ? > Sometimes the audio level seems to correspond to the stage/anim, sometimes, it seems much less relevant... So i m wondering how is this setup (and where).

 

3. Modifying the audio themselves :

the only result i could achieve and made it to work was by replacing audios from a folder (example ... \Data\sound\fx\SexLab\vFemaleMoan06\medium ) with different files and give them the EXACT SAME FILE NAME.

I expected that i could replace the audio from that folder with a list of files, using different names and they would just play since they are in the folder used).

It doesnt seems to work that easy ^^ So... can this be configured, and eventually how/where to define the audio files used for a specific folder/voice type ?

 

3.a : a bit of the same for the number of files used in a given folder (both names and number of files vary a lot depending on the voice type). I m not sure how it works either, and, for example, if you put 20 files instead of 15 in a folder, will the additional 5 will be played or not ?

 

3 and 3a are a bit of the same question : how to "link" a voice type in Sexlab to its corresponding files, in terms of Folders and number of files used...

 

Shortly put ^^ > is there a guide or info on the file structure and how it works to setup the audio sfx properly ?

 

Thank you.

 

Look at the mods which add voices to the LE version of the Framework for examples of implementation and search the development and support threads for the LE version of the Framework for about how they are used, the topic comes up from time to time but not frequently so you may have to try a number of different searches to find it.

 

The one thing I can most clearly recall is that one of the voices (medium?) is used for "aggressive" animations. 

Posted
20 hours ago, minhdat said:

sorry it's ok it's fix for me now on nioveride.ini

for who want fix sperm texture do same that :



[Debug] ; -1 to disable logging
; 0 - Fatal Error
; 1 - Error
; 2 - Warning
; 3 - Message
; 4 - Verbose Message
; 5 - Debug Message
iLogLevel=5 ; Default[5]


[General]
; Changes the way overrides are loaded,
; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session)
; 1 - Always Immediate (will always load overrides immediately)
; 2 - Always Delayed (will always pass overrides to the task manager)
; Previous versions were always set to 2, but I experienced CTD when loading
; subsequent saves of the same game session (like dying and reloading)
iLoadMode=0 ; Default[0]

; Parallizes computation of BodyMorphs on armor/bodies
bParallelMorphing=0 ; Default[0]

; Enables automatic reapplication of transforms on model load
bEnableAutoTransforms=1 ; Default[1]

; Determines scaling mode
; 0 - Multiplicative
; 1 - Averaged
; 2 - Additive
; 3 - Largest
iScaleMode=0

; Determines combination mode for BodyMorph
; 0 - Additive
; 1 - Averaged
; 2 - Largest
iBodyMorphMode=0

; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes
; String Data: (Without semi-colon)
;[
;    {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},
;    {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}
;]
bEnableEquippableTransforms=1 ; Default[1]

; Amount of memory to be used by BodyMorph TRI cache
; cache will temporarily exceed this limit to load a TRI
; then remove least recently used entries until the
; used memory is below this threshold
uBodyMorphMemoryLimit=256000000 ; Default[256000000]

; Enables Body Randomization based on guided files
bEnableBodyGen=1 ; Default[1]

[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=1 ; Default[1]

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[1]

; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]

; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=0 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=6 ; Default[6]
iSpellOverlays=1 ; Default[1]

Thanks for posting this, but it appears to me that everything is set to the default value. Could you please highlight the settings you changed or added to solve the problem?

Posted

Since it's not in the first post anymore, is "Unofficial Skyrim Special Edition Patch" still recommended? Also I assume that I still need to use FNIS and also need a skeleton mod like XP32? I mean back then it was like "ofc you need those mods, everyone should know it by now", but when I tried the new SexLab like 2 month ago it didn't work for me at all, so I just want to make things clear for me :smile:

 

Greetings

- AlphaWurmi

Posted
10 minutes ago, AlphaWurmi said:

Since it's not in the first post anymore, is "Unofficial Skyrim Special Edition Patch" still recommended?

Always. It's not said often because it's really something that doesn't need to be said. On that note,

 

Quote

Also I assume that I still need to use FNIS and also need a skeleton mod like XP32? I mean back then it was like "ofc you need those mods, everyone should know it by now", but when I tried the new SexLab like 2 month ago it didn't work for me at all, so I just want to make things clear for me :smile:

Of course you need those mods, everyone should know it by now ;)

 

XPMS(S)E and FNIS are required for virtually every single mod in existence that does anything with bodies or animations.

Posted

When I installed the main file and the hotfix file, I would start my game up but it would only show a big black screen then about 10 seconds later it would crash. Then when I disabled the two mods in NMM my game would load to the main menu with no issues. Not sure why this is happening help would be appreciated.

 

P.S. Is there any mod that make my players skin get gradually more sweaty for SSE. I know there is one for normal Skyrim but the requirements cant be fulfilled for SSE. And is the Flower girls mod safe to use with this mod enabled?

 

Thanks.

Posted

Sorry I'm brand new to Skyrim modding in LoversLab so I have some questions! What are some good nude male and female mods to use this with? All I have is UNP for the females and Better Males for the males. So far both are in their underwear.

 

Also, how do I fix the settings so that my characters is always labeled as male? For some reason whenever I try and use SexLab with, say Lydia to see if it works, she is always wearing a strap on and seems to be the male. I have to switch it around myself. But my character is labeled as male and is also heterosexual (don't know if that matters) in the settings.

Posted

Excuse me, I'm a bit lost in the comments. Can someone please tell me why the sex journal remains blank? I'm sure I saw it somewhere but I can't seem to find it again.

Posted
8 hours ago, Craig2696 said:

When I installed the main file and the hotfix file, I would start my game up but it would only show a big black screen then about 10 seconds later it would crash. Then when I disabled the two mods in NMM my game would load to the main menu with no issues. Not sure why this is happening help would be appreciated.

 

P.S. Is there any mod that make my players skin get gradually more sweaty for SSE. I know there is one for normal Skyrim but the requirements cant be fulfilled for SSE. And is the Flower girls mod safe to use with this mod enabled?

 

Thanks.

Hi Craig,

 

You haven't mentioned any details, so we're left to assume. What game and SKSE versions are you running? I've had that happen to me too when there is a mismatch between the game version, and the SKSE version it supports. Also, keep in mind that the patch supports the latest SKSE if you're not running that.

 

I cannot speak to the "sweat" mod, though it sounds like something I want too! lol

 

Far as Flowergirls is concerned, they run just fine along side one another. Myself and many others have been doing so since the beta launched.

Posted
32 minutes ago, Sevatt said:

Hi Craig,

 

You haven't mentioned any details, so we're left to assume. What game and SKSE versions are you running? I've had that happen to me too when there is a mismatch between the game version, and the SKSE version it supports. Also, keep in mind that the patch supports the latest SKSE if you're not running that.

 

I cannot speak to the "sweat" mod, though it sounds like something I want too! lol

 

Far as Flowergirls is concerned, they run just fine along side one another. Myself and many others have been doing so since the beta launched.

HI thanks for responding. I am running the latest versions of SkyrimSE and skse (2.0.7.) and whatever else the mod needs. When I launch the game it just goes to a black screen then back to my desktop. When I run it without the sexlab framework it works like normal. I did read somewhere thaat having the tempered skin for males SOS lite version1 and version2 conflicts with sexlab and you have to use SOS SE instead or something. Hopefully that helpful to you.

Posted
5 hours ago, Infernoxpx said:

Sorry I'm brand new to Skyrim modding in LoversLab so I have some questions! What are some good nude male and female mods to use this with? All I have is UNP for the females and Better Males for the males. So far both are in their underwear.

 

Also, how do I fix the settings so that my characters is always labeled as male? For some reason whenever I try and use SexLab with, say Lydia to see if it works, she is always wearing a strap on and seems to be the male. I have to switch it around myself. But my character is labeled as male and is also heterosexual (don't know if that matters) in the settings.

As far as bodies are concerned, there are both UNP and CBBE based body replacers out there, both with nude options. UNP: https://www.nexusmods.com/skyrimspecialedition/mods/1699 and CBBE: https://www.nexusmods.com/skyrimspecialedition/mods/198 For Males: https://www.nexusmods.com/skyrimspecialedition/mods/7902 (Pretty much the go to for guys).

 

If you want to incorporate SOS with all the features, then this is the place to start: https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/. If you use NMM follow these instructions by Vyxenne: https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/?do=findComment&comment=2230997. If you use MO2, follow these instructions by Galgoroth: https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/?do=findComment&comment=2210691. Follow them to the letter, in order, and you'll be gtg.

 

However, you'll need to get on SKSE for a lot of the functionality the latest mods offer. it can be found here: http://skse.silverlock.org/. Make sure you're installing build v2.0.7 if you have the latest Skyrim SE version (1.53).

 

You mentioned "settings," which both lite and SL SE have, but this version's settings are accessed via MCM, and Lite's is accessed via a spell. It's easy to get them confused, many people have.

 

So on that front, it sounds like you might be running Sexlab Lite (by Pfiffy), ergo why I'm not sure if you're running SKSE or not. I had the same problem with Lite, and had to uninstall it. Once I switched to this, no more issues there.

 

 

There are also options in the MCM to set the sexual preferences if you wish. SkyUI is a requirement, which is found here: https://www.nexusmods.com/skyrimspecialedition/mods/12604

 

I'm no pro like a lot of people on here, but figured I'd take a stab at giving you something useful. I hope this helps :smile:

Posted
44 minutes ago, Craig2696 said:

HI thanks for responding. I am running the latest versions of SkyrimSE and skse (2.0.7.) and whatever else the mod needs. When I launch the game it just goes to a black screen then back to my desktop. When I run it without the sexlab framework it works like normal. I did read somewhere thaat having the tempered skin for males SOS lite version1 and version2 conflicts with sexlab and you have to use SOS SE instead or something. Hopefully that helpful to you.

Anytime, man. Please note, I'm no pro, just trying to help with what limited knowledge for troubleshooting I possess lol. I may be able to get you started in the right direction or at least narrow it down until someone more knowledgeable sees this.

 

They don't conflict with SL so much, as they do conflict with each other (TS and SOS SE), but they wouldn't cause a CTD like this. Prior to installing SOS SE I was running lite too, and had no issues with CTDs and such.

 

Have you ran FNIS, and are there any errors/conflicts? Sorting with LOOT? Sorry for starting with the tedium, but they're always good questions to ask in these cases :smile:

Posted
16 minutes ago, Sevatt said:

Anytime, man. Please note, I'm no pro, just trying to help with what limited knowledge for troubleshooting I possess lol. I may be able to get you started in the right direction or at least narrow it down until someone more knowledgeable sees this.

 

They don't conflict with SL so much, as they do conflict with each other (TS and SOS SE), but they wouldn't cause a CTD like this. Prior to installing SOS SE I was running lite too, and had no issues with CTDs and such.

 

Have you ran FNIS, and are there any errors/conflicts? Sorting with LOOT? Sorry for starting with the tedium, but they're always good questions to ask in these cases :smile:

Yeah I have run FNIS and LOOT. There are no errors. I just uninstalled the tempered skin files and installed the SOS SE mod and reinstalled sexlab and I'm going to see if it works now.

EDIT: Yup still no dice.

Posted

Does anyone else experiance this problem - sex SFX doesn't play at all? Voices(moans) for males and females work just fine, but sex sounds themselves (sucking, banging etc.) do not play for me. They are turned all full volume in sexlab, with delay of 2 seconds, but still nothing.

Tried multiple different animations too.

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