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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
1 hour ago, PhoenixGames73 said:

I'm having problems with the set scale animation from HCoS. The creature that is suppose to change will not change its size. I disables the CTD fix in the Sexlab mod config in game then restarted the game but it still wont work. I also tried using the command line to set scale but it said I am missing a float even though I gave it one.

resizing dragons to 0.2 is not something sexlab was made to do, those are experimental animations made for mods like this one:

https://www.loverslab.com/files/file/3971-faallokaar-v2-creature-framework-edition/

 

if you want to use it on a normal sized dragon you need to have the dragon selected in the console first before entering "setscale 0.2" (give or take 0.01 / 0.005), and you need to keep even actor heights turned off.

 

alternatively you could try "player.setscale 5"

Posted
On 3/27/2023 at 8:00 PM, OsmelMC said:

I can't be sure without the "Papyrus.0.log" but if i have to guess, you have some Mod or patch overwriting the SexLab files or probably is the Mood in the Expressions that at least on Skyrim SE the native function that apply the Mood fail to apply the Mood 0 and that error like most of the errors on the scripts break the transition of the scenes and the end of the thread process.

 

You can use my "SexLab Utility Plus"

I have the same problem as those two. Here is the log. Maybe if you will have time you could take a look.

Papyrus.0.log

Posted

hello, just started playing SE, i downloaded  sexlab AE ver  according to my game version, but in the MCM menu, after i click install i get msgs sexlab ready but back in the mcm it says to install sexlab again. Did i miss something? I have all the requirements

Posted
51 minutes ago, Sweettits said:

hello, just started playing SE, i downloaded  sexlab AE ver  according to my game version, but in the MCM menu, after i click install i get msgs sexlab ready but back in the mcm it says to install sexlab again. Did i miss something? I have all the requirements

Nope. Just click install. The mod won't work until you do so (in the McMenu).

Posted
On 5/1/2020 at 9:09 AM, osmosis-wrench said:

Looking at the code in github, what seems to be happening to me is that your character is already in the animating faction when sexlab tries to make them animate which makes it throw this error.

It's possible I guess that you've gotten stuck in the animating faction somehow?
You could test the following:

  1. Open the console with the ~ key.
  2. Type in "Help Animating" without the quotation marks.
  3. There should be a an entry that looks like "FACT: (faction-id) 'Sexlab Animating Actors'".
  4. Note down the numbers/letters that are in the brackets, this is the id of the sexlab animating faction.
  5. Now type "Player.addtofaction FactionIdGoesHere -1" replacing FactionIdGoesHere with the faction-id you noted down.

Save the game, and test to see if you can animate using sexlab.

 

THANK YOU!

 

I've been fighting with the "They appear to already be animating" bug for forever now and been having so much trouble finding anything to help. This at least put me one step in the right direction.

Posted

hi guys , i have a problem scenes with creatures do not start ,all necessary software installed  pressed the permission button in the sexlab  and stand still , please help 

Posted (edited)
17 hours ago, Eastman353 said:

I have the same problem as those two. Here is the log. Maybe if you will have time you could take a look.

Papyrus.0.log 2.25 MB · 1 download

In your case you have some wrong version of some patch or mod, overwriting the script files of the SexLab Framework. 

 

Make sure of don't be using any patch, fix or Mod specifically made for the BETA versions because those are not longer required or compatible.

 

 

 

 

 

 

Edited by OsmelMC
Posted
On 9/3/2022 at 3:11 PM, Aldid said:

Edit: Nevermind, the issue came from the mod (Yajjalism) SLexpressions. With it disabled, the animations show up as they're meant to.

 

I'm planning on using this mod for the expressions, is it possible to use it without messing up the sexlab settings?

Posted
21 minutes ago, vivalamememan said:

 

I'm planning on using this mod for the expressions, is it possible to use it without messing up the sexlab settings?

I can't remember what that mod does, actually. I seem to recall the issue being it removing the basic sexlab animations, which is generally desirable actually. Unless you need specific base animations for something (breastfeeding for MME for example) then there's probably no issue. And if there is, there's probably options in that mod to not remove any animations.

Posted
7 hours ago, Aldid said:

I can't remember what that mod does, actually. I seem to recall the issue being it removing the basic sexlab animations, which is generally desirable actually. Unless you need specific base animations for something (breastfeeding for MME for example) then there's probably no issue. And if there is, there's probably options in that mod to not remove any animations.

 

The mods got its own 'SLConfig.json' and 'AnimationProfile1.json' files along with its own expressions. It's basically an expression mod so no idea how it would disable certain animations but I'll look further into it. Thanks!

Posted
On 4/9/2023 at 9:27 AM, OsmelMC said:

In your case you have some wrong version of some patch or mod, overwriting the script files of the SexLab Framework. 

 

Make sure of don't be using any patch, fix or Mod specifically made for the BETA versions because those are not longer required or compatible.

 

 

 

 

 

 

Going through your advice I disabled every mod that was overwriting sexlab, even utility plus but it just doesnt help. Using beds is still laggy. I think I just give up on using beds. Anyway thanks for asnwering me.

Posted (edited)

I added a bit of code in sslActorAlias to apply SMP conditionally when a scene is active, but now for some reason even without "Clear Heel Height" set, the NPCs are still getting their heels cleared before this scene. And half the time, after the scene is done, the NPC will just slowly fly up to space (suspect this is related to whatever is updating the nodes). I'm pretty sure something somewhere is applying "AddNodeTransformPosition", but I just can't figure out where.

 

This was never an issue with 1.63 SE build, but is a constant headache with 1.65 AE. 

 

So I figured either SL 1.65 made some changes, or RaceMenu 0.4.x did (I was using the SE build before).

 

Really regretting moving to AE now. Thinking I might just downgrade and call it a day.

 

Edit:

 

So apparently adding a Utility.Wait and/or a Print to Console in the function fixed the issue. I'm guessing something to do with AE's 'script optimizations'.

Edited by OmegaBlaster
Posted

i have the AE version, but animations do not start, sometimes just tapping the menu button a few times will trigger the start but then they never end. Any suggestion's?

Posted
18 hours ago, WraithSlayer said:

@Warsteiner @fifty2pickup @Eastman353 I have the same issue as you, and spent a bit of time trying to figure out why it's happening. Unfortunately I couldn't pinpoint the exact cause, but found that it happens whenever an animation centered on a bed is playing for longer than 90 seconds. There's a few workarounds that will avoid it happening, any 1 of these 3 will work:

  • Press the Realign Actors key before the 90 seconds run out: this triggers an actor sync event that will prevent actors going out of sync for another 90 seconds. The key has to be pressed before the desync issue starts, otherwise it's too late. For long-running animations, you may need to press the key multiple times (at 180,270,etc seconds)
  • Avoid using beds for animations.
  • Reduce the stage timers so that the framework never spends more than 90 seconds in the same animation.

 

For devs: One symptom is one of the actor aliases stops receiving OnUpdate() events entirely shortly after the 90-second mark, despite the latest OnUpdate() call having successfully registered for the next update, and none of the UnregisterForUpdate() lines in the sslActorAlias script were called. I assume the script thread is getting stuck somewhere else. If the thread controller tries to call any functions in that stuck alias script, the controller will also become affected, which is what makes the hotkeys unresponsive.

 

 

Yes, I did notice that too, it mostly happens when I chose to use bed, or I'm inside an interior.. but then I had an accident in the wilds where more npcs started the scene, like 4 and the lag came at the 2nd stage so I guess it has something to do with the character count as well

Posted

probably not the right spot to ask this, but during animations with player, some animations has only the player doing the animation while the npc just stands there. sometimes they both just stand there. i sex lab animation loader and most of them work. idk why some dont

Posted

Hi, not sure where to ask this. When I still played skyrim legendary edition there was a mod that would give the name of the animations being played when they started. I cant remember which mod did this. Is there a mod for SE that tells you the name of the animation being played?

Posted
On 4/8/2023 at 8:41 AM, Psalam said:

Nope. Just click install. The mod won't work until you do so (in the McMenu).

i dont think you understood the question

Posted

I tried this mod out some time ago, and even though I do like it, I had many problems with it.

One was that my game would crash when I tried going back into the game.

Another is that many of the mods that I tried out didn't seem to work correctly.

I don't know what the deal was, because I know that I did everything right. I followed the instructions super carefully and I had all of the requirements. I would like to give this mod another try, but I don't know if I should.

Posted (edited)
32 minutes ago, deadjester226 said:

I don't know what the deal was, because I know that I did everything right.

Hard doubt here. This is a framework. If at any point there is a major issue it would likely affect hundreds of users so it would be very noticeable. That is not the case. I'd recommend you to get the basics first and get a working SL, then try to expand to other mods (and confirm you're using the correct versions and you met any other requirement for them).

Edited by Just Don't
Posted
38 minutes ago, Just Don't said:

Hard doubt here. This is a framework. If at any point there is a major issue it would likely affect hundreds of users so it would be very noticeable. That is not the case. I'd recommend you to get the basics first and get a working SL, then try to expand to other mods (and confirm you're using the correct versions and you met any other requirement for them).

Do I need to repeat myself?

Posted
21 minutes ago, deadjester226 said:

Do I need to repeat myself?

Repeat what? You say many problems but only mention crashing (which is always a sign you're doing something wrong, a mod that causes a reproducible crash wouldn't remain as the latest release for several months without everyone noticing, surely not a framework that most users around here use on a daily basis). You mention trying many mods but they didn't seem to work correctly, which mods? what were the issues? Which version of the framework did you use? Which version of the game do you have? Without details all you did was share that you couldn't make things work.

Posted
1 hour ago, Just Don't said:

Repeat what? You say many problems but only mention crashing (which is always a sign you're doing something wrong, a mod that causes a reproducible crash wouldn't remain as the latest release for several months without everyone noticing, surely not a framework that most users around here use on a daily basis). You mention trying many mods but they didn't seem to work correctly, which mods? what were the issues? Which version of the framework did you use? Which version of the game do you have? Without details all you did was share that you couldn't make things work.

TWO of MANY problems. Others included glitches, things not working, and others that will take too long to list. The mods I tried out were basic sex mods, mods that used furniture, mods that involved sex with creatures, a defeat mod, etc. I can't remember which ones, but I'm pretty sure that by actually paying attention to what I was saying, it would imply that NOTHING was working the way it was supposed to. And don't give me that "you did something wrong" crap. I did everything, and I mean everything, that the installation guides said, and the mods still wouldn't work without something going wrong, which means crashing and glitches. I installed the proper versions, the proper requirements, the proper animation packs, and everything else that the guides said to. What more do I need to tell you?

Posted
13 minutes ago, deadjester226 said:

What more do I need to tell you?

No need. You either accept that the issue is something on your side or keep waiting for everyone else to fix it for you (which is going to be very hard given that the many problems you mention don't seem to plague the majority of users, or the fact that you haven't mentioned a single mod in particular yet). Best of lucks.

Posted
5 minutes ago, Just Don't said:

No need. You either accept that the issue is something on your side or keep waiting for everyone else to fix it for you (which is going to be very hard given that the many problems you mention don't seem to plague the majority of users, or the fact that you haven't mentioned a single mod in particular yet). Best of lucks.

You know, this right here is why I didn't ask for help for a while. I just knew that I was going to run into some condescending jerk who would rather give someone shit for trying to ask for help. Why the fuck did I bother asking for help? Seriously. All I wanted was to know was what the problem was, and I thought that someone would have the decency to help, but I guess the jokes on me for thinking that. I wasn't wanting someone to fix it for me. I was only wanting a little help. That was it. Instead, I had to deal with some condescending loser wasting my time. But hey, now I'll have a story for my therapist tomorrow. Don't bother messaging back. I'll just ignore it. I'm also just not going to use this mod. There's no point if this is the result of asking for help. Thanks for nothing.

Posted
4 hours ago, deadjester226 said:

I tried this mod out some time ago, and even though I do like it, I had many problems with it.

One was that my game would crash when I tried going back into the game.

Another is that many of the mods that I tried out didn't seem to work correctly.

I don't know what the deal was, because I know that I did everything right. I followed the instructions super carefully and I had all of the requirements. I would like to give this mod another try, but I don't know if I should.

 

There is no way to tell what was going on without a crash log. If you tried it out too long ago that may not have been an option, but it is now.

"Many of the mods i tried didn't seem to work correctly" -- I'm sorry but this is not specific enough for anyone to give you good feedback on. We would need to know what the mod was and what wasn't working.

 

The best option here would be try try again and then come back with specific feedback. This mod and many other sex mods for skyrim work. There is jank, and that is to be expected. You can limit it or avoid it but you can't prevent it. Bugs might be worked around, depending on what they are, but you would need to explain in detail what that bug was.

 

Crashing - I recommend you install one of the two crash loggers available, depending on your skyrim version. With these, many crashes can be diagnosed. if not here, then elsewhere. As an FYI, SOS no longer likes to have its load order changed. So make sure that any mods you add are after the sos mods or you will get a crash pointing to the sos DLL in the crash logs. That is probably the most well known crash at this point. I know of none where sexlab itself was the culprit.

1.5.97 - https://www.nexusmods.com/skyrimspecialedition/mods/21294

1.6.x - https://www.nexusmods.com/skyrimspecialedition/mods/59596

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