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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
7 hours ago, ChingChongWong said:

Is there a way to disable the Covering Self animation after an aggressive animation plays?

Those animations are from the rape Mods like SL Defeat. See there...

Posted

Hello everyone,

 

I have some 3 issues that i was wondering if you could help with and if anyone who has them also helping them and i really do not know where to go

 

1- when i start SL if my sight was on the characters the wording (E talk to xxxxx), will not go away at all and that was find with me as i will look up before it start. but when i want to take control of npc i have to look at them and the words will not go. this might be stupid thing but please help

 

2- is there a way to show all animation regardless of gender in sexlab tools? i usually have only females but i want straight, lesbian, gay animation to show up at the same time. right now it shows lesbian and trans animation (i don't think trans are equivalent to all male female animation) and no gay animation

 

 

3- strap on is not showing but the animation is happening (i will try on this by arranging mods or some type of fixes but advice is still appreciated)

 

i know i asked long questions, but i feel there are simple solutions to at least the first two

 

Thanks in advance

Posted

Does anyone know how to make first person sexlab work in vr? I have the framework and the vr patches, the mod works great, it's just in 3rd person the entire time :(. The MCM has options for first person, but the button is PC button and it doesn't do anything when I press it. Anyone have any idea why?

Posted

Ive got an issue when installing sexlabs in game for the first time, it runs thru a few steps and then does the Character animation step. After it does that it takes about 3-5 seconds to crash to desktop. ive got no clue why as the logs are empty. Any ideas?

Posted
On 2/17/2023 at 5:46 PM, aceanimations said:

fuck this shit

Yes, that's the entire purpose of SexLab and most of its dependent mods. Congrats on ferreting it out! :classic_biggrin:

Posted
15 minutes ago, Vyxenne said:

Yes, that's the entire purpose of SexLab and most of its dependent mods. Congrats on ferreting it out! :classic_biggrin:

 

lol! Hi Vyxenne! Haven't seen you around for a while. ? 

Posted
2 minutes ago, Sandatharius said:

 

lol! Hi Vyxenne! Haven't seen you around for a while. ? 

I've been lollygagging in an ICU. Twice. I'm trying to reform, but it's hard. :classic_undecided:

Posted
On 2/6/2023 at 5:45 PM, OsmelMC said:

You are obviously new with the scripts...

 

You can't compile because you don't have all the PSC file dependencies copied into the folder. "D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\"

 

You have to make a copy of all the PSC files of the folder

 "D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\"

 

Into the folder

"D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\"

 

Until you be able to compile. 

I have done that and can compile other scripts.

Posted
1 hour ago, alternateaccounts said:

I have done that and can compile other scripts.

From the errors it looks like the SKSE scripts are not available to the compiler. Would need to know more about the configuration of your environment to know what's happening there.

 

One possibility is an issue with the alternative source file locations Data/Scripts/Source vs Data/Source/Scripts. Personally, I target the former, moving whatever PSC files are needed into the scripts/source folder if they are not already there and adding this to CreationKit.ini:

[Papyrus]
sScriptSourceFolder = ".\Data\Scripts\Source"

This is the original location for these files, the game engine still respects it, and it always just made more sense to me.

Posted

i use 1.6.353

 

1.63 have the outdated SexlabUtil.dll

 

1.65 is above of my SKSE version and him dont open with this version

 

 

where is the 1.64 for   1.6.353?

 

:/

 

Posted (edited)

   After trying to solve the problem on my own, I have came with no results. So I am asking to see if someone is able to help me with a problem.

   Some sexlab based mods (so far MNC and SSE patched tools) cause a CTD when the Bethesda logo starts to fade.

   Hopefully this can give some better context:
   I do use Vortex, I run off Ver. 16.353, Load size did not affect the outcome, even keeping to what was needed by the two. CTD began happening after installing Legacy of the Dragon Born (even after wiping the mods clean and reinstalling the game), Load Order remained the same before and after the issue, and lastly I haven't used a different version of any mods causing the problem.

EDIT: looked through the thread, and I might've answered my own question. Looking into my FNIS, it states sexlab is version 1.63, instead of 1.64. Why is this happening to Skyrim 1.6.353?

Edited by whiteknight_ty
Posted
On 2/20/2023 at 6:34 AM, Joosterijk said:

Ive got an issue when installing sexlabs in game for the first time, it runs thru a few steps and then does the Character animation step. After it does that it takes about 3-5 seconds to crash to desktop. ive got no clue why as the logs are empty. Any ideas?

   From what I am seeing, and experiencing, it might be something with the game version you're running. I only know Skyrim ver. 1.6.353 is causing issues now. If you are running that version then that is likely the problem. In which case you're either gonna need to update or downgrade the game version you are running. If that isn't the case for you, then the best thing I can say is just reinstall it or try changing your load order

Posted (edited)

Males keep getting pushed away during scenes as if they are colliding with the female, they go back to where they should be upon stage change but immediately slide away again (commonly going upwards)

Edit: by disabling Sexlab p+ this issue has stopped and I've posted there, disregard this as a base sexlab issue

Edited by zapcat56
Posted (edited)

Hello, need a little assistance here. I've started a new game with a female char (using trx futa) and when I select the role as Male with other females my char is defaulting to female role.  I've double checked the setting in MCM and it's set to MALE but it's not honoring that setting.  Any idea? I'm on 1.63 SE.

Edited by hmoobguy
Posted
36 minutes ago, hmoobguy said:

Hello, need a little assistance here. I've started a new game with a female char (using trx futa) and when I select the role as Male with other females my char is defaulting to female role.  I've double checked the setting in MCM and it's set to MALE but it's not honoring that setting.  Any idea? I'm on 1.63 SE.

 

First you need some mod like the SOS add-on for SexLab that allow you fit SexLab genders to the Schlongs. Then make sure that the FUTA penis be configured with the opposite gender.

 

Finally install my "SexLab Utility Plus" because the SexLab v1.63 SE have problems dealing with the FUTA actors. Those problems are already fixed on the v1.65 but for the v1.63 you will need my "SexLab Utility Plus" that between other things include that fix.

Posted
2 hours ago, OsmelMC said:

 

First you need some mod like the SOS add-on for SexLab that allow you fit SexLab genders to the Schlongs. Then make sure that the FUTA penis be configured with the opposite gender.

 

Finally install my "SexLab Utility Plus" because the SexLab v1.63 SE have problems dealing with the FUTA actors. Those problems are already fixed on the v1.65 but for the v1.63 you will need my "SexLab Utility Plus" that between other things include that fix.


I'll try Sexlab utility plus, unfortunately I cannot download 1.65 as I am not running  AE.

Posted

I just recently Acquired Skyrim from GOG.  To be specific it was the GOG Special Edition (THIS THE LINK), and not the Anniversary Edition. At 75% off, I felt.. what the heck, right?

 

I followed the instructions and even ran gameplay tests with each phase to ensure things were running smoothly. Admitted,y, ModOrganizer2 did have issue with the installation of "FNIS Behavior SE 7_6-3038-7-6-1582048023" directly as the root folder of the 7z archive was not the Data folder.  But making a copy of the archive after moving the contents was easy enough and a no-brainer. The All-in-one, the SkyUI, the RaceMenu for GOG, and the XP32 Skeletons were installed without a hitch.

 

And as per instructions, I acquired the GOG v 165 edition of the SexLab framework.   Oh, and I will point out that I did run the Generate FNIS for Users tool (with the noted exception it cries that I didn't get Skyrim from Steam), and it detected and (I assume) mapped out every animation for the FNIS creatures, and SexLab animatics.  There were no errors in the result.

 

However, when I attempt to run Skyrim now, with SexLab and its ESM active, I encounter this pop-up message:

 

puch.png

 

It appears that PapyrusUtil.dll and SexLabUtil.dll are not compatible with the edition of Skyrim I acquired from GOG.  And the Mod Configuration page for SexLab when Skyrim is running does not offer any ability to change content, the window shown below.

 

ScreenShot3.png

 

This is all I have, and all I can see.

 

Again, I use the GOG edition now available. Would I need to acquire these two .dll files from one of the other two available packages?  And if so, where do they install? I looked at my Skyrim, ModOrganizer and Documents\MyGames folder and find no trace of installations other than Vanilla... no trace of SexLab (or the other plugins) anywhere. Yet, I do know they exist as evident in the screenshots above.

 

 

 

Posted
9 hours ago, LongDukDong said:

I just recently Acquired Skyrim from GOG.  To be specific it was the GOG Special Edition (THIS THE LINK), and not the Anniversary Edition. At 75% off, I felt.. what the heck, right?

 

I followed the instructions and even ran gameplay tests with each phase to ensure things were running smoothly. Admitted,y, ModOrganizer2 did have issue with the installation of "FNIS Behavior SE 7_6-3038-7-6-1582048023" directly as the root folder of the 7z archive was not the Data folder.  But making a copy of the archive after moving the contents was easy enough and a no-brainer. The All-in-one, the SkyUI, the RaceMenu for GOG, and the XP32 Skeletons were installed without a hitch.

 

And as per instructions, I acquired the GOG v 165 edition of the SexLab framework.   Oh, and I will point out that I did run the Generate FNIS for Users tool (with the noted exception it cries that I didn't get Skyrim from Steam), and it detected and (I assume) mapped out every animation for the FNIS creatures, and SexLab animatics.  There were no errors in the result.

 

However, when I attempt to run Skyrim now, with SexLab and its ESM active, I encounter this pop-up message:

 

puch.png

 

It appears that PapyrusUtil.dll and SexLabUtil.dll are not compatible with the edition of Skyrim I acquired from GOG.  And the Mod Configuration page for SexLab when Skyrim is running does not offer any ability to change content, the window shown below.

 

ScreenShot3.png

 

This is all I have, and all I can see.

 

Again, I use the GOG edition now available. Would I need to acquire these two .dll files from one of the other two available packages?  And if so, where do they install? I looked at my Skyrim, ModOrganizer and Documents\MyGames folder and find no trace of installations other than Vanilla... no trace of SexLab (or the other plugins) anywhere. Yet, I do know they exist as evident in the screenshots above.

 

 

 

You need the Anniversary Edition on GOG. That's what version the mods were bult for.

 

https://www.gog.com/game/the_elder_scrolls_v_skyrim_anniversary_edition

Posted (edited)
10 hours ago, LongDukDong said:

.

did you forget to download the Address Library? you can/will get that error if you don't have it.

https://www.nexusmods.com/skyrimspecialedition/mods/32444

1 hour ago, nomkaz said:

You need the Anniversary Edition on GOG. That's what version the mods were bult for.

no you don't, they both use the same exe, "AE" is just a file full of CC crap that you add to SEv1.6.xx

Edited by MadMansGun

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