OsmelMC Posted March 13, 2023 Posted March 13, 2023 17 hours ago, lightrazor said: How does purity work cause mine been stuck since started using this mod ? Animations with "aggressive" or "dirty" tags reduce the purity and increase the lewd. I think the "loving" tag is the one that increase the purity and reduce the lewd Not sure if the absence of those tags have some impact.
AanTaanu Posted March 13, 2023 Posted March 13, 2023 23 hours ago, OsmelMC said: Enable the DebugMode on the last page of the SexLab MCM and return to the Diary. Now you can edit that and many other values on the actor Diary and set a positive value for the time. How exactly i can edit the value? i have debug mode enabled and i still cant edit them via clicking the value
Evelle the Slut Posted March 14, 2023 Posted March 14, 2023 (edited) I have a question that I can't seem to find an answer to alone. SOS is accurately helping SexLab assign NPC gender (I was having trouble finding this setting, but did manage to get it working after a few restarts, hence the edits!) so my transfemme partner is accurately labeled 'male' in SexLab, but, animations that play for the PC and said partner are incorrectly requiring a 'Lesbian' tag, and I don't know how to fix that. Any ideas why SexLab is mis-assigning tags? Edited March 14, 2023 by Evelle the Slut
OsmelMC Posted March 14, 2023 Posted March 14, 2023 19 hours ago, AanTaanu said: How exactly i can edit the value? i have debug mode enabled and i still cant edit them via clicking the value If you are on SexLab Framework v1.65 and the Debug Mode is enabled, the Text options on the Diary page becomes Edit Boxes and Show the a | with the text . You only have to make click on the text and a Input Box will be showed to allow you set new numerical values. The diary show words but those words are assigned to numbers so you should set numbers until you get the world you want.
WCSC Posted March 15, 2023 Posted March 15, 2023 Hi, so many pages here to read to try and find my answer. I just made the jump from LE to SE, and everything looks to be a mess. I started to find out that the new AE version is not going to work right with SoS, so there is a Down grade patch for 1.6.64 to go back to 1.5.97..... is this way to get everything working right? Or is this old news and things have been solved? Currently I have the Framework here for 1.6.64....but if can't get SoS to work, what's the point to any of Sexlab Frameworks? Is it best to go back to LE for now?
Maverick939 Posted March 15, 2023 Posted March 15, 2023 (edited) Man, suddenly i am getting the error "FATAL - Thread[0] - Unable to find default animations.". I tried using both Nemesis and FNIS (Using the method someone posted here), didn't get the results i wanted and tried to revert back to only FNIS. I uninstalled Nemesis and both output folders and relaunched and even reinstalled FNIS but this error doesn't stop. I tried both in a new save and in a previous save where animations worked and no luck. Also, worth mentioning that i tried to start sex with mods (spells, dialogues and etc) and got this error, but selecting the NPC with the SexLab select actor key and manually starting an animation by the MCM works perfectly. Seems it isn't anything with the animations, but the mods doesn't seem to "match make" the Actors in the actual gameplay. Anyone can help? Edit: Seems that facial expression also don't work. This is getting better... Edited March 15, 2023 by Maverick939
nomkaz Posted March 15, 2023 Posted March 15, 2023 14 hours ago, WCSC said: Hi, so many pages here to read to try and find my answer. I just made the jump from LE to SE, and everything looks to be a mess. I started to find out that the new AE version is not going to work right with SoS, so there is a Down grade patch for 1.6.64 to go back to 1.5.97..... is this way to get everything working right? Or is this old news and things have been solved? Currently I have the Framework here for 1.6.64....but if can't get SoS to work, what's the point to any of Sexlab Frameworks? Is it best to go back to LE for now? The only issue I've come across so far is that some looted females will be given schlongs. If that's game breaking for you, then downgrade, otherwise it's not really a problem. 1
myrrdhin Posted March 15, 2023 Posted March 15, 2023 19 hours ago, WCSC said: Hi, so many pages here to read to try and find my answer. I just made the jump from LE to SE, and everything looks to be a mess. I started to find out that the new AE version is not going to work right with SoS, so there is a Down grade patch for 1.6.64 to go back to 1.5.97..... is this way to get everything working right? Or is this old news and things have been solved? Currently I have the Framework here for 1.6.64....but if can't get SoS to work, what's the point to any of Sexlab Frameworks? Is it best to go back to LE for now? There is a SOS version without the DLL that is causing problems, I use that one without any issues.
Vyxenne Posted March 16, 2023 Posted March 16, 2023 On 3/11/2023 at 5:29 PM, SoulWolf48 said: Hey what mod would ya'll recommend so that I can actually do animations, I can do the masturbation animations but that's about it. I only have the framework and aroused. I'm on version 1.6.640. Or am I stupid and not using the right hotkeys. Get Matchmaker.
Aycelist Posted March 18, 2023 Posted March 18, 2023 having 2 issues that i couldn't find an answer to; first issue is regarding foreplay animations. disabling foreplay on the sexlab menu does nothing, however increasing the time between foreplay animations does something, so is there a reason why disabling the animation has no effect? second issue is regarding stripping; i reset my strip overrides to work from a blank slate (went into overwrite folder and deleted old sexlab config settings as well). the problem is during foreplay -> normal or aggressive scene transitions, the armor stripping noises are made and appear unequipped in the inventory but are still present on the player (equipping and unequipping an item unequips all visuals properly however). nothing's overriding my sexlab framework except for SLSO, so not sure why the foreplay and strip options aren't working properly. using version 1.63 with skyrim 1.5.97 if that matters at all
chuckie13 Posted March 20, 2023 Posted March 20, 2023 Hey i have been having an issue with SexlabAE, it seems that my character gender is stuck to male even though they aren't and i can't seem to change the option. got rid of any mods that might conflict with sexlab and it still doesn't seem to work.
Vyxenne Posted March 20, 2023 Posted March 20, 2023 On 3/18/2023 at 3:35 PM, Aycelist said: is there a reason why disabling the animation has no effect? Yes- you have to disable it AND remove it from SL's animation registry in order to take it out of SL's pantheon of animations. See the last tab in SL's MCM for more info- going from ancient memory (I haven't used the remove animations sequence in about 2 years) the function is called "Remove suppressed animations" or smth very similar.
Maverick939 Posted March 21, 2023 Posted March 21, 2023 Someone would happen to have the beta 8 to share? I changed to 1.63 but i prefer having the beta 8 back.
blackoperations Posted March 21, 2023 Posted March 21, 2023 Hmm. Is there a way to get sexlab lipsync and oral open mouth to work together (not at the same time obviously, but when most appropriate)?
Otakuheb Posted March 23, 2023 Posted March 23, 2023 Hello I have a small question. The alignment of the actors during the scenes are automatically set to 1 (scale)? I have a character with a scale of 0.8. Is it possible that the npcs align to 0.8 instead of 1?
tda4 Posted March 24, 2023 Posted March 24, 2023 (edited) In short, I reinstalled the system, and I can’t set up the framework in any way, such an error "Check if you have animations for two participants (So with any actor, the animation can only be started through the script, the start mods through the dialogue do not work._) Before reinstalling Windows, I wrote my startup script, and it works fine then and now, only the speed of the phases is too fast, for some reason. Standard mods don't work (I mean start animation via dialog). All C++ visuals are there. 2005-2022 (86 64) Edited March 24, 2023 by tda4
oofus69 Posted March 24, 2023 Posted March 24, 2023 On 3/6/2023 at 5:36 PM, TatuBolinhadeGorfe said: Hi! Having that SexLabUtill.dll problem, Address Library already installed. SKSE already updated, and i checked the file location and its there. I use the SE version. SKSE 2.2.3, game version 1.6.640 I use the vortex mod manager, i already runned FNIS and LOOT Can somebody help? Did you ever figure out how to fix this? having the same problem and I've done everything right
TnTTnT Posted March 24, 2023 Posted March 24, 2023 (edited) 2 hours ago, oofus69 said: Did you ever figure out how to fix this? having the same problem and I've done everything right You use the right version of Sexlab right? For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z For Skyrim Special Edition (1.6.640, aka AE) use SexLabFrameworkAE_v165.7z For the GOG version of Skyrim (1.6.659) use SexLabFrameworkGOG_v165.7z Edited March 24, 2023 by TnTTnT
Just Don't Posted March 25, 2023 Posted March 25, 2023 (edited) 38 minutes ago, tda4 said: for some reason the framework does not recognize the race, thinks that they are prohibited? What's the race of these actors? Can you start animations with other actors, such as vanilla adult NPCs? And something maybe obvious, but I guess you completed the SL framework in game installation and all the requirements were properly detected, right? Edited March 25, 2023 by Just Don't
tda4 Posted March 25, 2023 Posted March 25, 2023 On 3/24/2023 at 5:29 AM, tda4 said: In short, I reinstalled the system, and I can’t set up the framework in any way, such an error "Check if you have animations for two participants (So with any actor, the animation can only be started through the script, the start mods through the dialogue do not work._) Before reinstalling Windows, I wrote my startup script, and it works fine then and now, only the speed of the phases is too fast, for some reason. Standard mods don't work (I mean start animation via dialog). All C++ visuals are there. 2005-2022 (86 64) I don’t understand what was the matter, but after rolling back using the framework (without changing anything in the game folder), the system began to work...
Warsteiner Posted March 26, 2023 Posted March 26, 2023 After some time, randomly, but mostly somwhere at the last animation stages the whole scene starts lagging or idk how to describe it, characters starts moving differently, one change the stage 20-30seconds before the other , after pressing space to skip to the next stage sometimes it tooks 30-40 seconds. When I open up console menu, and close it , it often helps .. any idea? im using latest ae, 1.65 SL
fifty2pickup Posted March 27, 2023 Posted March 27, 2023 21 hours ago, Warsteiner said: After some time, randomly, but mostly somwhere at the last animation stages the whole scene starts lagging or idk how to describe it, characters starts moving differently, one change the stage 20-30seconds before the other , after pressing space to skip to the next stage sometimes it tooks 30-40 seconds. When I open up console menu, and close it , it often helps .. any idea? im using latest ae, 1.65 SL Same here. I've been trying to migrate to SE/AE version of Sexlab for over three years but always returned to LE version because of this issue. Currently I have a MO2 profile with bare minimum for Sexlab to work (SkyUI, Sexlab 1.65, CBPC, CBBE 3BA, SOS AE no DLL version, SKSE 2.2.3). Manually advancing to the next stage lags by 30 seconds or more. The two actors are out of sync during animations. At animation's end, the PC would be dressed but NPC would get stuck in the animation until I go into Sexlab and run the Stop Current Animation command. 1
OsmelMC Posted March 27, 2023 Posted March 27, 2023 21 hours ago, Warsteiner said: After some time, randomly, but mostly somwhere at the last animation stages the whole scene starts lagging or idk how to describe it, characters starts moving differently, one change the stage 20-30seconds before the other , after pressing space to skip to the next stage sometimes it tooks 30-40 seconds. When I open up console menu, and close it , it often helps .. any idea? im using latest ae, 1.65 SL I can't be sure without the "Papyrus.0.log" but if i have to guess, you have some Mod or patch overwriting the SexLab files or probably is the Mood in the Expressions that at least on Skyrim SE the native function that apply the Mood fail to apply the Mood 0 and that error like most of the errors on the scripts break the transition of the scenes and the end of the thread process. You can use my "SexLab Utility Plus" 1
Warsteiner Posted March 28, 2023 Posted March 28, 2023 19 hours ago, fifty2pickup said: Same here. I've been trying to migrate to SE/AE version of Sexlab for over three years but always returned to LE version because of this issue. Currently I have a MO2 profile with bare minimum for Sexlab to work (SkyUI, Sexlab 1.65, CBPC, CBBE 3BA, SOS AE no DLL version, SKSE 2.2.3). Manually advancing to the next stage lags by 30 seconds or more. The two actors are out of sync during animations. At animation's end, the PC would be dressed but NPC would get stuck in the animation until I go into Sexlab and run the Stop Current Animation command. Exactly the same!
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