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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
On 4/11/2023 at 11:24 PM, OmegaBlaster said:

I added a bit of code in sslActorAlias to apply SMP conditionally when a scene is active, but now for some reason even without "Clear Heel Height" set, the NPCs are still getting their heels cleared before this scene. And half the time, after the scene is done, the NPC will just slowly fly up to space (suspect this is related to whatever is updating the nodes). I'm pretty sure something somewhere is applying "AddNodeTransformPosition", but I just can't figure out where.

 

This was never an issue with 1.63 SE build, but is a constant headache with 1.65 AE. 

 

So I figured either SL 1.65 made some changes, or RaceMenu 0.4.x did (I was using the SE build before).

 

Really regretting moving to AE now. Thinking I might just downgrade and call it a day.

 

Edit:

 

So apparently adding a Utility.Wait and/or a Print to Console in the function fixed the issue. I'm guessing something to do with AE's 'script optimizations'.

 

Just downgraded o 1.57, and all the problems I listed were gone. Not sure why, but at this point I'll take it. 

Posted
29 minutes ago, zarantha said:

 

There is no way to tell what was going on without a crash log. If you tried it out too long ago that may not have been an option, but it is now.

"Many of the mods i tried didn't seem to work correctly" -- I'm sorry but this is not specific enough for anyone to give you good feedback on. We would need to know what the mod was and what wasn't working.

 

The best option here would be try try again and then come back with specific feedback. This mod and many other sex mods for skyrim work. There is jank, and that is to be expected. You can limit it or avoid it but you can't prevent it. Bugs might be worked around, depending on what they are, but you would need to explain in detail what that bug was.

 

Crashing - I recommend you install one of the two crash loggers available, depending on your skyrim version. With these, many crashes can be diagnosed. if not here, then elsewhere. As an FYI, SOS no longer likes to have its load order changed. So make sure that any mods you add are after the sos mods or you will get a crash pointing to the sos DLL in the crash logs. That is probably the most well known crash at this point. I know of none where sexlab itself was the culprit.

1.5.97 - https://www.nexusmods.com/skyrimspecialedition/mods/21294

1.6.x - https://www.nexusmods.com/skyrimspecialedition/mods/59596

First, thank you for not being a condescending jerk.

Second, I guess I'll try it again. It wasn't too long ago that I last tried this mod, only about three months ago. I was trying the SE version, because I loathe AE, so that was the version I installed via the installation guide's instructions. I deleted the downloads from my PC, so that's why I couldn't provide a list of the mods I used. One that I do remember was Defeat SSE or whatever it was called. That mod, despite my best efforts, would crash for seemingly no reason after about 5 seconds after it started.

Third, the reason I was asking about it here is because this is the main mod, so I figured it would have been the best place to ask. I'm not saying that THIS mod is the culprit, but that if anyone would know what is, they would probably be here.

Posted
1 hour ago, deadjester226 said:

First, thank you for not being a condescending jerk.

Second, I guess I'll try it again. It wasn't too long ago that I last tried this mod, only about three months ago. I was trying the SE version, because I loathe AE, so that was the version I installed via the installation guide's instructions. I deleted the downloads from my PC, so that's why I couldn't provide a list of the mods I used. One that I do remember was Defeat SSE or whatever it was called. That mod, despite my best efforts, would crash for seemingly no reason after about 5 seconds after it started.

Third, the reason I was asking about it here is because this is the main mod, so I figured it would have been the best place to ask. I'm not saying that THIS mod is the culprit, but that if anyone would know what is, they would probably be here.

 

So the thing to check with this mod, since it wasn't as long ago as I feared, is the exact version of your game. SE and AE are nebulous terms and the community is not consistent with applying the terms. If your game is recently installed, then you likely have the 'AE' version, even without purchasing the upgrade. Not liking AE does not mean that Steam hasn't silently upgraded your version. Telling it to not update only does so much, and there have been reports of the game updated anyway. So your best approach is to know for sure what your game version is.

 

In your steam install, locate SkyrimSE.exe. Right click it and go to properties. Go to the Details tab. The product version there is your game version. That will tell you what version of skse to install, and what version of SexLab to install. Mixing versions for any of these, for skse, for sexlab, for any SKSE plugin (DLL) based mod means that mod can't work properly. You can't rely on if a mod is 'SE' or 'AE'. Match the version numbers for game and skse and you will have a much easier time.

 

As far as getting help goes, usually, you'll want to go to the mod page to get help with a mod. The crashloggers i linked earlier can help you narrow it down if you aren't sure.

 

If you don't know what mod is causing your problem, there's a tech support forum that's better for generic help. It's best to keep issues related only to the thread topic otherwise it gets really confusing. And yes, even if this thread isn't the right place, there's a good chance you might get pointed in the right direction. but it's not guaranteed, and at best all that will happen is someone can confirm THIS mod is working, you'd need to check your other mods for problems. If you can narrow down where your problem is coming from and start there instead, you'll have a much better experience.

Posted
7 hours ago, zarantha said:

 

So the thing to check with this mod, since it wasn't as long ago as I feared, is the exact version of your game. SE and AE are nebulous terms and the community is not consistent with applying the terms. If your game is recently installed, then you likely have the 'AE' version, even without purchasing the upgrade. Not liking AE does not mean that Steam hasn't silently upgraded your version. Telling it to not update only does so much, and there have been reports of the game updated anyway. So your best approach is to know for sure what your game version is.

 

In your steam install, locate SkyrimSE.exe. Right click it and go to properties. Go to the Details tab. The product version there is your game version. That will tell you what version of skse to install, and what version of SexLab to install. Mixing versions for any of these, for skse, for sexlab, for any SKSE plugin (DLL) based mod means that mod can't work properly. You can't rely on if a mod is 'SE' or 'AE'. Match the version numbers for game and skse and you will have a much easier time.

 

As far as getting help goes, usually, you'll want to go to the mod page to get help with a mod. The crashloggers i linked earlier can help you narrow it down if you aren't sure.

 

If you don't know what mod is causing your problem, there's a tech support forum that's better for generic help. It's best to keep issues related only to the thread topic otherwise it gets really confusing. And yes, even if this thread isn't the right place, there's a good chance you might get pointed in the right direction. but it's not guaranteed, and at best all that will happen is someone can confirm THIS mod is working, you'd need to check your other mods for problems. If you can narrow down where your problem is coming from and start there instead, you'll have a much better experience.

Well, I have the AE version, but I used the Downgrader Patch on Nexus to revert the game back to version 1.5.97.0, so it should still be SE. Every other mod that I download for SE works fine, so I'm not sure if the game itself is the issue. I'll check the other forums, as you said, but right now I'm wondering if it's really worth it at this point.

Posted

My PC's mouth is always open as if she's trying to catch flies with it ever since an unwanted Skyrim update hit me and forced me to update to AE. Her mouth was closed until a sex animation that involved oral sex hat was after.   How can I fix that?

 

Posted
16 hours ago, deadjester226 said:

Well, I have the AE version, but I used the Downgrader Patch on Nexus to revert the game back to version 1.5.97.0, so it should still be SE. Every other mod that I download for SE works fine, so I'm not sure if the game itself is the issue. I'll check the other forums, as you said, but right now I'm wondering if it's really worth it at this point.

 

Yeah, if you used the downgrader, you want the 1.5.97 version. Whether it's worth it or not is something only you can decide.

Posted
On 4/11/2023 at 11:24 PM, OmegaBlaster said:

Really regretting moving to AE now. Thinking I might just downgrade and call it a day.

I have never regretted, even for a second, my decision to block updates and continue on with SSE 1.5.97 and my ~420 active mods.

 

It just works™.

Posted
7 hours ago, zarantha said:

 

Yeah, if you used the downgrader, you want the 1.5.97 version. Whether it's worth it or not is something only you can decide.

That was the one I installed.

Posted

Good day everyone! Can I ask question about Sexlab and Nemesis interaction?

 

I got my Nemesis animation capacity red (nearly full) and I wanted to try the critters/monsters animation on. If I activate the animations on the MCM menu will it flood my Nemesis with new animation and overflow it's capacity OR is it already in Nemesis files the moment I run Sexlab for the first time? 

 

Thank you for answering!

Posted
10 minutes ago, WarAcez said:

I got my Nemesis animation capacity red (nearly full) and I wanted to try the critters/monsters animation on. If I activate the animations on the MCM menu will it flood my Nemesis with new animation and overflow it's capacity OR is it already in Nemesis files the moment I run Sexlab for the first time? 

Nemesis (and FNIS) anim count is different to Sexlab's one. You can edit the MaxAnimation= setting in nemesis.ini to increase the Nemesis counter (to something like 40k or 60k, or whatever high value that let's you run Nemesis without complaining about too many animations). So no, you shouldn't have problems by adding animations, as long as these are compatible with SE/AE. The known crashes caused by having too many animations can be easily avoidable by using one of the recommended fixes (Engine Fixes or Animation Limit Crash Fix). But note that Nemesis can't process creature animations, so you'll have to run FNIS too and make them work together (quick tip, simply google nemesis + fnis, and find the instructions for the mod manager you use).

Posted

I have no facial animations and i cant figure out why heres my mod list buti have every patch for everything https://filebin.net/olg5tsm85zosyv5y
 for quick v all the mods i have i know affect facial animations are these i have. the most ive seen move in an animation are the eyebrows. i have the enable expressions ticked in sexlab mcm

 

 MFG fix
RaceMenu
cbbe
3ba
conditional expressions
Expressive Facegen Morphs
Expressive Facial Animation Male Edition
Expressive Facial Animation Female Edition
BOTOX for skyrim
bijin skins
high poly head
(attemt to fix) Even More Expressive High And Low Poly Facial Animation

Posted
On 4/16/2023 at 12:13 PM, Just Don't said:

Nemesis (and FNIS) anim count is different to Sexlab's one. You can edit the MaxAnimation= setting in nemesis.ini to increase the Nemesis counter (to something like 40k or 60k, or whatever high value that let's you run Nemesis without complaining about too many animations). So no, you shouldn't have problems by adding animations, as long as these are compatible with SE/AE. The known crashes caused by having too many animations can be easily avoidable by using one of the recommended fixes (Engine Fixes or Animation Limit Crash Fix). But note that Nemesis can't process creature animations, so you'll have to run FNIS too and make them work together (quick tip, simply google nemesis + fnis, and find the instructions for the mod manager you use).

 

Thank you! Now that you mentioned it, its sounds so complicated and may cause occasional skeleton related CTD. But is it safe to increase the default capacity of Nemesis and what max value would you recommend?  

Posted
1 hour ago, WarAcez said:

 

Thank you! Now that you mentioned it, its sounds so complicated and may cause occasional skeleton related CTD. But is it safe to increase the default capacity of Nemesis and what max value would you recommend?  

I gave you a couple of values as example. I use 80k or something so it never reaches that amount. And like I mentioned any crash related to animation count is already fixed by the mods aforementioned.

Posted
21 hours ago, Just Don't said:

I gave you a couple of values as example. I use 80k or something so it never reaches that amount. And like I mentioned any crash related to animation count is already fixed by the mods aforementioned.

 

I try 30k max animation for now and my nemesis meter isnt red anymore. I think I can start adding animations for this framework. Its been 3 years since I last thinker with SL SE. Please correct me if I am wrong. I'll just drop the animations in my mod manager right (billy's, nibbles, slal)? And load it with SL animation loader in the MCM menu and I am set, correct? 

Posted
1 hour ago, WarAcez said:

I'll just drop the animations in my mod manager right (billy's, nibbles, slal)? And load it with SL animation loader in the MCM menu and I am set, correct?

Yes. Install and enable the SLAL animations as any other mod, run FNIS (always needed when adding/changing/removing animation mods, confirm there are no error/warnings) then go into the game and enable + register the animations in the SLAL MCM.

Posted

I've been having issues using the O hotkey to cycle to the next animation and have a feeling it might be related to some other issues I had with using Sexlab Tools animation selection menu. Whenever I use either to try to play another animation, the animation doesn't play and instead it'll return to stage 1 of the current animation. At times the actors will even clip into each other and start humping air. If anyone's experiencing this issue or got the O hotkey or Patched SE Tools Updated to work properly lmk how you did it.

Posted (edited)
On 4/18/2023 at 7:09 AM, shardoom said:

 

That's a straaaange Skyrim you got right there. You my friend, are way beyond helping. lmao

ok  first off saying "You my friend, are way beyond helping" is being rude just for asking for help with a issue. 2nd i desable all loverslab mods but the framework and i have the issue so yah.

Edited by eliatomic
Posted
On 4/18/2023 at 6:09 AM, shardoom said:

 

That's a straaaange Skyrim you got right there. You my friend, are way beyond helping. lmao

Dude, the thing that makes Skyrim great is that it can be whatever you want. If that's what they want it to be, good for them. No need to be a dick

Posted
On 4/17/2023 at 6:35 PM, eliatomic said:

um can any one help me on this issue?

start by running fnis and reregistering the animations in game...if that don't fix it then i don't know what the problem is.

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