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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
2 hours ago, Pfiffy said:

From that list only race menu is critical, the others don't have a dll...

I asked because on the skyui page I saw a lot of comments saying that skyui doesn't work or is performing horrible and additemmenu doesn't work, so I think it will take some time before all essential mods are working.

Posted
4 minutes ago, Man O War said:

I asked because on the skyui page I saw a lot of comments saying that skyui doesn't work or is performing horrible and additemmenu doesn't work, so I think it will take some time before all essential mods are working.

A lot of mods need updates, but you didn't put them on your list. Race menu, Jcontainers, Fuz Ro Doh are some of the essentials...We might get along without additem for a while, but without the real essentials we won't get along at all... 

Posted
4 minutes ago, Pfiffy said:

A lot of mods need updates, but you didn't put them on your list. Race menu, Jcontainers, Fuz Ro Doh are some of the essentials...We might get along without additem for a while, but without the real essentials we won't get along at all... 

But can you fish with those mods?

Posted
5 minutes ago, swmas said:

But can you fish with those mods?

I never tried... the CC stuff in AE will also work in the older SE versions, but I'm interested in the engine updates....

Posted
2 minutes ago, Pfiffy said:

I never tried... the CC stuff in AE will also work in the older SE versions, but I'm interested in the engine updates....

I was joking. If you update you give up compatibility to dll mods just for fishing. The only new thing with AE is the fishing mod.

Posted (edited)
23 hours ago, Pfiffy said:

A lot of mods need updates, but you didn't put them on your list. Race menu, Jcontainers, Fuz Ro Doh are some of the essentials...We might get along without additem for a while, but without the real essentials we won't get along at all... 

That's the reason I'm going to wait a few weeks if not a month to play as I'm not worried about my quest mods/new creatures/clothes or weapons, but mods like:

 

achievements mod enable
additem menu
consoleutil
fnis
fuzrodah
hdt-smp
cpbc
jcontainersse
papyrus extender
racemenu + racecompability
simple npc outfit manager
skyui
extensions
ussep
WACCP
xp32
highpolyhead
mfgfix
schlongs of skyrim

 

some examples of the mods i'm worried about, i can only wait now because bethesda...bethesda never changes.

Edited by Man O War
Posted

I've updated the download to include a SE (non-AE) version as SexLabFrameworkSE_v163 and renamed 1.64 to SexLabFrameworkAE_v164 to differentiate it as a the AE only version.

 

1.63 SE and 1.64 AE are identical except for the version checks. 

 

I will not be updating the SE build beyond this. I hate supporting old versions, and eventually mods will have caught up enough to AE that there's no point in staying with SE.

Posted
5 minutes ago, Ashal said:

I've updated the download to include a SE (non-AE) version as SexLabFrameworkSE_v163 and renamed 1.64 to SexLabFrameworkAE_v164 to differentiate it as a the AE only version.

 

1.63 SE and 1.64 AE are identical except for the version checks. 

 

I will not be updating the SE build beyond this. I hate supporting old versions, and eventually mods will have caught up enough to AE that there's no point in staying with SE.

ok thanks anyway

Posted

OK - the numbering systems / repository are starting to get to me.

Is SexLabFrameworkSE_v163 on LL the version we should be using (most advanced) as compared to SexLabFrameworkSE_v163_BETA9 on Github?

Going forward - when should we get these mods from GitHub instead of LL?

Thanks!

 

 

Posted
4 minutes ago, fred200 said:

OK - the numbering systems / repository are starting to get to me.

Is SexLabFrameworkSE_v163 on LL the version we should be using (most advanced) as compared to SexLabFrameworkSE_v163_BETA9 on Github?

Going forward - when should we get these mods from GitHub instead of LL?

Thanks!

 

 

 

SexLabFrameworkSE_v163 is essentially beta 9 with the additional stuff from github that hadn't been included in an official release yet. You can think of it as beta 10, except the beta numbering has been dropped.

 

SexLabFrameworkAE_v164 is the same, except the SKSE plugins have been updated to work with the newer AE build of the game.

Posted (edited)
1 hour ago, Man O War said:

but mods like:

 

achievements mod enable
hdt-smp
cpbc
ussep
highpolyhead

 

It seems that it is or the old will go.

 

The biggest problem is expired6978 mods (RaceMenu, NIOverride, UIExtensions ...) and Schlongs of Skyrim

Expired6978 does not go to contacts, does not correct bugs. On git, the last fixes are in January. :(

Edited by feodor.icon
Posted (edited)
1 hour ago, Ashal said:

I've updated the download to include a SE (non-AE) version as SexLabFrameworkSE_v163 and renamed 1.64 to SexLabFrameworkAE_v164 to differentiate it as a the AE only version.

 

1.63 SE and 1.64 AE are identical except for the version checks. 

 

I will not be updating the SE build beyond this. I hate supporting old versions, and eventually mods will have caught up enough to AE that there's no point in staying with SE.

This means that the GetCurrentGameRealTime is also native on the official v1.63 for SE?

 

I'm asking because I'm still using the not native version of the function.

 

Edited by OsmelMC
Posted
7 minutes ago, OsmelMC said:

This means that the GetCurrentGameRealTime is also native on the official v1.63 for SE?

 

I'm asking because I'm still using the not native version of the function.

 

Doesn't look like it.  I did a strings dump of the DLL and only find that string in the 1.64 version.

Posted
45 minutes ago, feodor.icon said:

 

It seems that it is or the old will go.

 

The biggest problem is expired6978 mods (RaceMenu, NIOverride, UIExtensions ...) and Schlongs of Skyrim

Expired6978 does not go to contacts, does not correct bugs. On git, the last fixes are in January. :(

Schlongs of Skyrim does not have anyone to update it.   Galgaroth retired in December 2019.  

Posted
59 minutes ago, feodor.icon said:

 

It seems that it is or the old will go.

 

The biggest problem is expired6978 mods (RaceMenu, NIOverride, UIExtensions ...) and Schlongs of Skyrim

Expired6978 does not go to contacts, does not correct bugs. On git, the last fixes are in January. :(

But at lease have a GitHub so in theory anyone can make the update

Posted
20 minutes ago, arkane14 said:

Schlongs of Skyrim does not have anyone to update it.   Galgaroth retired in December 2019.  

 

Someone is working on compiling the SOS DLL for AE though. So all hope is not lost.

Posted
17 minutes ago, arkane14 said:

Racemenu is being updated.

 

On github, the work is not noticeable. And old bugs haven't been fixed for over a year.

RaceMenu + SOS I identified them as the most serious problems. Actors at SexLab without schlongs :)

Posted

Hello, I am currently rebuilding my Game, still SE and keeping it that way at least for now. But my question is, due to some other Mods I would like to use (some MiHail Mods), the XP32 Skeleton isn't compatible with them, though it's very nice to have I can play without the Boob Physics, so I am asking please is the XP32 an essential hard requirement for SexLab Framework?

Posted (edited)
15 minutes ago, Mrs Taewa said:

Hello, I am currently rebuilding my Game, still SE and keeping it that way at least for now. But my question is, due to some other Mods I would like to use (some MiHail Mods), the XP32 Skeleton isn't compatible with them, though it's very nice to have I can play without the Boob Physics, so I am asking please is the XP32 an essential hard requirement for SexLab Framework?

No the skeleton is only essential for the human body you are using like 3ba. I'm not familiar with Mihail mods but why shouldn't the skeleton be compatible? If it uses the vanilla creature skeletons it should still work, if it adds it's own it still should work.

Edited by swmas
Posted
2 minutes ago, swmas said:

No the skeleton is only essential for the human body you are using like 3ba. I'm not familiar with Mihail mods but why shouldn't the skeleton be compatible? If it uses the vanilla creature skeletons it should still work, if it adds it's own it still should work.

Thank you so much for your swift answer swmas, I appreciate it. From what I understand MiHail re-worked the Skeletons of some of his Monsters to diversify their attacks, etc... when I have tried installing them, a warning pops up saying they will overwrite the XP32 and from what I also understand it is a very big no-no to overwrite anything in the XP32. I am sorry I am not computer savvy, so I just go by warnings as to what I can and can't do.

Posted
2 minutes ago, Mrs Taewa said:

Thank you so much for your swift answer swmas, I appreciate it. From what I understand MiHail re-worked the Skeletons of some of his Monsters to diversify their attacks, etc... when I have tried installing them, a warning pops up saying they will overwrite the XP32 and from what I also understand it is a very big no-no to overwrite anything in the XP32. I am sorry I am not computer savvy, so I just go by warnings as to what I can and can't do.

In that case you can overwrite XP32 with MiHail skeletons, it will only affect the beasts that it adds and the creature in the game with witch they share skeleton. The humans should still use the XP32 skeleton and boobs will bounce, worst case scenario you will have some janky sexlab animations with the creatures that were changed by Mihail skeleton.

Posted
2 minutes ago, swmas said:

In that case you can overwrite XP32 with MiHail skeletons, it will only affect the beasts that it adds and the creature in the game with witch they share skeleton. The humans should still use the XP32 skeleton and boobs will bounce, worst case scenario you will have some janky sexlab animations with the creatures that were changed by Mihail skeleton.

Thank you swmas :) ...I have been searching for some weeks high and low for an answer about the MiHail Skeletons, if they are safe or not to overwrite XP32, you are the only soul with an answer, thank you :)

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