swmas Posted November 21, 2021 Posted November 21, 2021 2 minutes ago, Mrs Taewa said: Thank you swmas ...I have been searching for some weeks high and low for an answer about the MiHail Skeletons, if they are safe or not to overwrite XP32, you are the only soul with an answer, thank you No problem, and just to be sure you can look in the XP32 MCM and it will say if there is a problem with the skeleton. I should say "You barely made it" for all requirements if everything is good. 1
Mrs Taewa Posted November 21, 2021 Posted November 21, 2021 2 minutes ago, swmas said: No problem, and just to be sure you can look in the XP32 MCM and it will say if there is a problem with the skeleton. I should say "You barely made it" for all requirements if everything is good. I will do, thank you 1
Ashal Posted November 21, 2021 Author Posted November 21, 2021 2 hours ago, OsmelMC said: This means that the GetCurrentGameRealTime is also native on the official v1.63 for SE? I'm asking because I'm still using the not native version of the function. 1.63 is using the same sexlabutil.dll from beta 9, so it's the non-native version you put on github. I basically just rolled the repo back to your last merge before I added the updated AE dll files, changed the version number to 16300 instead of 16209 (beta 9), recompiled the scripts, and packaged that. 1
nomkaz Posted November 21, 2021 Posted November 21, 2021 (edited) 1 hour ago, Mrs Taewa said: Hello, I am currently rebuilding my Game, still SE and keeping it that way at least for now. But my question is, due to some other Mods I would like to use (some MiHail Mods), the XP32 Skeleton isn't compatible with them, though it's very nice to have I can play without the Boob Physics, so I am asking please is the XP32 an essential hard requirement for SexLab Framework? I use ALL of Mihail's mods and XPMSSE, you need to load XPMSSE LOW in your load order so that nothing but MNC and/or patches overwrites it. Some mods need manual sorting because LOOT doesn't sort them properly. Edited November 21, 2021 by nomkaz 1
mikesolo1975 Posted November 21, 2021 Posted November 21, 2021 5 hours ago, arkane14 said: Schlongs of Skyrim does not have anyone to update it. Galgaroth retired in December 2019. it s the same for xpm 32 , the author is retired too the last update its from january 2021
feodor.icon Posted November 21, 2021 Posted November 21, 2021 1 hour ago, mikesolo1975 said: it s the same for xpm 32 , the author is retired too the last update its from january 2021 XPMSE is not that critical. There is no DLL
Majinnoone Posted November 21, 2021 Posted November 21, 2021 Am i the only one who has tried both versions of the framework and even installed it using MO2 and by hand and still get the same error i had before the mod was updated. SexLabUtil.dll is missing or outdated. I shut off all my mods that could affect this but still nothing
dePog Posted November 21, 2021 Posted November 21, 2021 With beta 9 and this latest release I get two issues: 1. The game runs much, much slower than with beta8. 2. Futa characters that are set to Male in sexlab's MCM are always put into the female position. And the female NPC is given a strap-on in order to take the male position. Any thoughts on fixing this, or is the script lag unavoidable due to Sexlab's new features, and Futa's are no longer catered for? 2
arkane14 Posted November 21, 2021 Posted November 21, 2021 1 hour ago, feodor.icon said: XPMSE is not that critical. There is no DLL 2 hours ago, mikesolo1975 said: it s the same for xpm 32 , the author is retired too the last update its from january 2021 Skyrim Anniversary Edition Just like any previous CC related game update, just don't pick the options in the installer that require Racemenu, because it is a SKSE dependent mod and at the time not updated for AE. You can just install XPMSSE with the installer that it does not install SKSE/Racemenu depending features and all your XPMS(S)E skeleton related mods work as they should, if they don't depend on SKSE features.
charley02 Posted November 21, 2021 Posted November 21, 2021 (edited) With "SexLabFrameworkAE_v164" (and "SexLabFrameworkSE_v164") I'm getting CTDs were from checking "Apply Facial Expressions" under "Animation Settings" (W/O "Play Lip Sync Animations" checked.) Anyone else having this problem? (1.6.318 and SKSE64 2.1.2 and Nemesis) Edited November 21, 2021 by charley02
arkane14 Posted November 21, 2021 Posted November 21, 2021 (edited) They have came out with a patch that should help with SOS. See postings by ERSTRAM on schlongs page. Chuckseven1 is trying to compile a new dll. So definitely progress... Edited November 21, 2021 by arkane14 1
Majinnoone Posted November 21, 2021 Posted November 21, 2021 God i hope so, i do not fell like playing skyrim without loverslab working all my best mods besides my own use loverlab framework, and i have no animation because of the dill being outdated no matter what i do i see no effect on my game . Oh and thanks in advance for when this is addressed.
arkane14 Posted November 21, 2021 Posted November 21, 2021 also a update for address library for skse is out. 1
lPalpatinel Posted November 21, 2021 Posted November 21, 2021 9 hours ago, zarantha said: Someone is working on compiling the SOS DLL for AE though. So all hope is not lost. 10 hours ago, arkane14 said: Racemenu is being updated. When you get great news like this, you know your day is going to be great.
Arizona_Steve Posted November 21, 2021 Posted November 21, 2021 (edited) SSLThreadModel - Line 1842. Please update the Utility.WaitMenuMode parameter from 0.01 to 0.1. With the 0.01 parameter, the WaitMenuMode function is not giving up control so that the thread that is being waited on can complete, leading to a whole bunch of SyncLock messages in the log. With 0.1, the problem is gone. while SyncLock Log("SyncLock("+id+")") Utility.WaitMenuMode(0.01) ; Change this to 0.1 endWhile Edit: I will look at getting a new version of Random Sex out today. Edited November 21, 2021 by Arizona_Steve
4nk8r Posted November 21, 2021 Posted November 21, 2021 (edited) 7 hours ago, feodor.icon said: XPMSE is not that critical. There is no DLL At any rate, XPMSE is being maintained by FactoryClosed/BakaFactory, possibly among others as well. "The XMPSE Team" Edited November 21, 2021 by 4nk8r
Pfiffy Posted November 21, 2021 Posted November 21, 2021 14 hours ago, arkane14 said: Racemenu is being updated. Where to find? I just checked it on Nexus and it is still the old version there.
zarantha Posted November 21, 2021 Posted November 21, 2021 51 minutes ago, Pfiffy said: Where to find? I just checked it on Nexus and it is still the old version there. There's a sticky on the nexus page saying expired is working on it. I don't see activity on his github for skee, so he might not be using git or hasn't pushed the changes yet.
Pfiffy Posted November 21, 2021 Posted November 21, 2021 33 minutes ago, zarantha said: There's a sticky on the nexus page saying expired is working on it. I don't see activity on his github for skee, so he might not be using git or hasn't pushed the changes yet. Thnaks for the Info. Any news on a new DD ddl?
zarantha Posted November 21, 2021 Posted November 21, 2021 7 minutes ago, Pfiffy said: Thnaks for the Info. Any news on a new DD ddl? I'll probably try my hand at it soon, but I hadn't planned on trying until after we get racemenu and sexlab. Halfway there now. Someone gave me some pointers a while back, so I think I should be able to do it. If things move along as they have been, I might be able to include it in 5.2. Might do that anyway, now that I think about it.
Pfiffy Posted November 21, 2021 Posted November 21, 2021 12 minutes ago, zarantha said: I'll probably try my hand at it soon, but I hadn't planned on trying until after we get racemenu and sexlab. Halfway there now. Someone gave me some pointers a while back, so I think I should be able to do it. If things move along as they have been, I might be able to include it in 5.2. Might do that anyway, now that I think about it. As I said before: DD SE is in good hands...
Vyxenne Posted November 21, 2021 Posted November 21, 2021 19 hours ago, Ashal said: SexLabFrameworkSE_v163 is essentially beta 9 with the additional stuff from github that hadn't been included in an official release yet. You can think of it as beta 10, except the beta numbering has been dropped. SexLabFrameworkAE_v164 is the same, except the SKSE plugins have been updated to work with the newer AE build of the game. Thank you, Ashal, and I take back everything I said about you dumping me. ?
Manchitas Posted November 21, 2021 Posted November 21, 2021 On 11/15/2021 at 12:06 AM, 4nk8r said: Update Lykaois to 3.2 - Make sure you're using the latest RaceCompatiblity libraries from NexusMods. Thanks for all, it seems to work fine uwu
OsmelMC Posted November 21, 2021 Posted November 21, 2021 5 hours ago, Arizona_Steve said: SSLThreadModel - Line 1842. Please update the Utility.WaitMenuMode parameter from 0.01 to 0.1. With the 0.01 parameter, the WaitMenuMode function is not giving up control so that the thread that is being waited on can complete, leading to a whole bunch of SyncLock messages in the log. With 0.1, the problem is gone. while SyncLock Log("SyncLock("+id+")") Utility.WaitMenuMode(0.01) ; Change this to 0.1 endWhile Edit: I will look at getting a new version of Random Sex out today. That Script is to prevent more than one syncEventDone running at the same time don have any other effect beside make the event wait until the previous is done. That should take less than 0.01 seconds and increase the value only slow the function. I don't understand why you need to change the value since that particular log is harmless and usually is not more than one or two per Actor on each Animation stage. If you see too many you probably need to adjust the value of the fUpdateBudgetMS on the Skyrim.ini file
dePog Posted November 21, 2021 Posted November 21, 2021 (edited) OsmelMC Are you guys aware of the incorrect positioning of Futa characters during sex scenes? For example ... my character is Female, but set to "Male" in Sexlab's MCM, She has an ERF schlong equipped. However, whenever she initiates sex with a female NPC, the NPC will get fitted with a strap-on and assume the male role If I manually toggle the characters so they swap positions, then my character will get fitted with a strap-on, even though she already has an ERF schlong. This has been occurring since beta9. If I use beta 8 then my Futa gets treated correctly and assumes the male position. Edited November 21, 2021 by dePog
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