OsmelMC Posted October 14, 2021 Posted October 14, 2021 1 hour ago, kmwalker said: I have the same problem this gent does, however it also happens to pretty much all animations, not just solos. I play an animation between my character and an NPC, and it either tells me "Failed to start test animation. Animation.PositionCount[2] and ActorCount[0] Â Â Â Â Â Â Â Â Â Â Â Â Â don't match." Or it grabs a nearby NPC (Like a mannequin often times) and both of them do the animation instead, independent of my character Any thoughts? Â The Play Animation option on the Animation Editor page is broken on the BETA 9 and already fixed on the GitHub. Â The mannequins are forbidden for Animations by default at lease you be using custom mannequins. Â For test use the SexLab MatchMaker now update and available on the SE downloads
4nk8r Posted October 14, 2021 Posted October 14, 2021 (edited) 3 hours ago, mindmonkey said: Recently reinstalled Skyrim and newest SKSE SE. MCM doesn't seem to detect sexlab. is this due to the mod not being updated to latest skse version? if so, any chance it will be? Nothing wrong with SKSE64 2.0.20 with Sexlab Beta 9. I have it installed now. All of my DLL's initialized correctly and Sexlab MCM works and shows detection of SKSE64 as "2.0.17+". Also, MCM loading correclty may not have anything to do with the DLL or SKSE64 in general. @OsmelMC would be able to confirm/debunk that. SkyUI lists SKSE64 as required, so related but probably not your issue.  Edit: You can confirm what SKSE64 is doing, and if any DLL's are failing, by looking in your Documents\My Games\Skyrim Special Edition\SKSE\skse64.log Edited October 14, 2021 by 4nk8r
greenmango12 Posted October 14, 2021 Posted October 14, 2021 1 hour ago, OsmelMC said: . But sadly the onInit event run just one time when you install the Mod. Now you have the function ready Is better copy or conver the Script to a "Extends ReferenceAlias" and use the event onPlayerLoadGame to call the addFrostRace function each time the game is loaded because without that the next time you reset the Animation Registry the frost giant will be ignored again.  Fro the reference alias make a Player alias on the same Quest and assign it the new Script file I may miss something still. but I actually made 2 scripts, then as you said, I made reference alias for the quest, to attach script which will call the addFrostRace  Quote Scriptname wifEveryAliasScript extends Alias  WifLoadDataScript Property QuestScript Auto Event OnPlayerLoadGame()   QuestScript.AddFrostRace() EndEvent  hopefully it work,, as you mentioend... (I use example script, which evertime run function when load save data,,so I still do not know each detail ^^; paritally understand about alias and quest..) 1
buddyman4925 Posted October 17, 2021 Posted October 17, 2021 So I recently installed sexlabs werewolves redux in the hope that it would fix one of my problems... It didn't. Now I got a new problem where the model is missing their head. It happened to Farkas, but then happened to a hunter, and I also think it had the wrong model but it didnt happen to me. This next problem does. Â Besides that male werewolves got baseball bat size wangs, and it really doesn't fit well. If someone could tell me how to fix this, or leave a post to sexlabs werewolves we do I can at least try to get normal male werewolves then thank you. Or even a way to just scale it down for all characters since I doubt me adjusting the length of my PC would affect all those guys. I did change another thing though. Random Schlong size but that would cause it, right?
zaira Posted October 17, 2021 Posted October 17, 2021 Two issues:  Issue 1 - facial expressions broken  I have installed (latest versions - not updated since years) mfg command https://www.nexusmods.com/skyrimspecialedition/mods/12919 mfg fix https://www.nexusmods.com/skyrimspecialedition/mods/11669 In the new Sexlab version facial expressions will not work any longer (no issue in previous version).  In my own mod MariaEden I use MfgConsoleFunc.SetPhoneme() and MfgConsoleFunc.SetModifier() pretty much for facial expressions without any issue so something was broken in the latest SexLab.  Issue 2 - placement amok  This was already an issue with previous versions: Actor re-positioning leads to multiple cell reloads. This leads to heavy flickering and really bad visual impression in large cells like typical exterior cells. In highly modded outdoor environments this could take more than 10 seconds on my turbo machine (>100 FPS) - I will not imaging how long it takes on normal average machines.  If this multiple repositioning is not avoidable I would recommend to black out the screen for this phase because really nobody want to see this NPC placement dojo.  Â
JoeMamaLover102 Posted October 17, 2021 Posted October 17, 2021 Hey, I am playing Skyrim Special Edition with this mod however, all the npcs are t-posing. How do I fix this?
4nk8r Posted October 17, 2021 Posted October 17, 2021 (edited) 1 hour ago, JoeMamaLover102 said: Hey, I am playing Skyrim Special Edition with this mod however, all the npcs are t-posing. How do I fix this? Â Â Edited October 17, 2021 by 4nk8r
buddyman4925 Posted October 17, 2021 Posted October 17, 2021 I'm using amazing follower tweaks to turn a custom follower into a werewolf from HDT werewolves. Since I'm playing as a guy and shes a girl, it keeps putting me into the girl position even though it should be me. What setting would change what position she's in, and how do I make it permanent?
OsmelMC Posted October 17, 2021 Posted October 17, 2021 (edited) 7 hours ago, zaira said: Two issues:  Issue 1 - facial expressions broken  I have installed (latest versions - not updated since years) mfg command https://www.nexusmods.com/skyrimspecialedition/mods/12919 mfg fix https://www.nexusmods.com/skyrimspecialedition/mods/11669 In the new Sexlab version facial expressions will not work any longer (no issue in previous version).  In my own mod MariaEden I use MfgConsoleFunc.SetPhoneme() and MfgConsoleFunc.SetModifier() pretty much for facial expressions without any issue so something was broken in the latest SexLab.  Issue 2 - placement amok  This was already an issue with previous versions: Actor re-positioning leads to multiple cell reloads. This leads to heavy flickering and really bad visual impression in large cells like typical exterior cells. In highly modded outdoor environments this could take more than 10 seconds on my turbo machine (>100 FPS) - I will not imaging how long it takes on normal average machines.  If this multiple repositioning is not avoidable I would recommend to black out the screen for this phase because really nobody want to see this NPC placement dojo.      1. The Expression system works better than ever. But you have to remove all the Patches and Fixes for the previous version of SexLab because the are not longer compatible ar required (remove or update all the Mods that may be overriding some of the SexLab files).  Make sure of remove the "Better Blowjob" Mod too, besides don't be compatible anymore the same functions are already included on the Expression Editor page as OpenMouth advanced configuration.  Enable the LipSync, the Expressions and the "Auto Refresh Expressions" options. LipSync and the Expressions work fine together now and the Auto Refresh Expression change the Actors expressions more often.  Finally if you have some mod with Scripts related with the actor expressions like "Conditional Expressions" you will need a Patch for that. Check my Tweaks for the "Conditional Expressions" Patch      2. In general the Scripts on the Skyrim SE are slower than on the Skyrim LE because the SSE prioritize the graphic over the Scripts...  The SexLab now have a option to "Fade To Black" on the moments were the alignment make it look bad for the Player scenes. But I know need more adjustments because still let you see few things. Edited October 17, 2021 by OsmelMC 1
YojimboRatchet Posted October 18, 2021 Posted October 18, 2021 13 hours ago, OsmelMC said: Enable the LipSync, the Expressions and the "Auto Refresh Expressions" options. LipSync and the Expressions work fine together now and the Auto Refresh Expression change the Actors expressions more often. Â You might want to update the description in the MCM, as the lip synch still has the text about not working with expressions very well. 1
nomkaz Posted October 18, 2021 Posted October 18, 2021 (edited) I'm getting a fatal CTD Sexlab error from Windows 11  Assentation Failed sexlabutil.dll libs/boost171/boost/array.hpp line 71 exclusion out of bounds etc...  select "retry" to log debug I did select "retry" but have no clue where to find the logs.  When I tried to get a screenshot the game crashed and the error window closes so I couldn't post one.  Everything was working fine, I had 50 saves on the game and then suddenly, I went to log back in and got this error.  I'm going to try starting a new game and see if it resolves the issue, but it would be nice to know what caused it so I don't do it again.  [edit] I used Netimmerse Override Cleaner on my last save file, and it seems to have fixed the issue, whatever it was. Edited October 18, 2021 by nomkaz possible solution found
Mastarhymes Posted October 18, 2021 Posted October 18, 2021 (edited) With the new update, even with a Sexlab factory reset in game (no new game), voices don't start until late stage 2/beginning of stage 3, despite the delay being set only on 4 seconds. (SFX on 3). Was fine with the previous version, I had a delay of 7 seconds. Any idea on what it might be? Â This doesn't happen 100% of the times, it's random. I use nusbie's custom voices if that matters. I have all female voices disabled except two. Edited October 18, 2021 by Mastarhymes
zaira Posted October 18, 2021 Posted October 18, 2021 (edited) 17 hours ago, OsmelMC said: The Expression system works better than ever After disabling opparco mfg command and MfgFix everything gets worse - neither Sexlab- nor MariaEden, nor ZAP expressions are working any longer. I still think that there is something broken here.  Regarding blackout during alignment - nice, but blur is to light, needs to be stronger, it is still flickering a lot   Update: it was MfgFix, now expressions works but mouth expressions changes are far to fast - looks like the chin is synced with a machine gun Edited October 18, 2021 by zaira
zaira Posted October 18, 2021 Posted October 18, 2021 16 hours ago, OsmelMC said: In general the Scripts on the Skyrim SE are slower than on the Skyrim LE because the SSE prioritize the graphic over the Scripts It is possible to decouple the Havok engine from Framerate - this allows me to run with 144 FPS (the engine is running in sync with framerate so this speeds up scripts very much), so slow scripts are not the point - it is the cell reload. This is really expensive in regions with grass
buddyman4925 Posted October 18, 2021 Posted October 18, 2021 I'm playing a play through where I disabled all NPCs and Follower collateral aroused creatures etc sex options. Basically just me, but suddenly got the urge to turn them on for followers. However I cant for the life of me figure out which MCM options I should enable. I have sexlab framework, sexlab aroused redux, sexlab creatures, and defeat. I know they're enabled by default, but I don't want them active all the time only when I feel like I want them and can switch with a single or a few changes in MCM. Anyone mind helping? Theres just so many options I can keep track of what needs to change for this to happen.
WaxenFigure Posted October 18, 2021 Posted October 18, 2021 Given how many people try using the Debug in the Framework to start sex despite all the notations about it being not recommended I suggest it be disabled (not even added to the MCM) unless Sexlab is set to debug mode. Or better yet, just remove it entirely as it's causing problems not solving them. 1
OsmelMC Posted October 18, 2021 Posted October 18, 2021 1 hour ago, zaira said:  Regarding blackout during alignment - nice, but blur is to light, needs to be stronger, it is still flickering a lot   Update: it was MfgFix, now expressions works but mouth expressions changes are far to fast - looks like the chin is synced with a machine gun You have 4 Fade options to choose. The Blur is the one I use to synchronize the Fade because allow me see what is happening and the Fade at the same time. Is supposed to be more strong but ENB seems to make it more transparent. By the way the Sexlab Fade effects are more than you can see for example come with a blink effect at the start and the end but ENB hide big part of the Fade effects.   The "Auto Refresh Expression" option is the responsible of the periodic Expression refreshment and the option is followed by a slider option to adjust the time. You can disable the "Auto Refresh Expression" option or increase the value of the "Refresh Expression Delay" option.
OsmelMC Posted October 18, 2021 Posted October 18, 2021 1 hour ago, Mastarhymes said: With the new update, even with a Sexlab factory reset in game (no new game), voices don't start until late stage 2/beginning of stage 3, despite the delay being set only on 4 seconds. (SFX on 3). Was fine with the previous version, I had a delay of 7 seconds. Any idea on what it might be? Â This doesn't happen 100% of the times, it's random. I use nusbie's custom voices if that matters. I have all female voices disabled except two. Is not random. The Moaning are related with the enjoyment of the actor so you won't hear sounds with a low enjoyment. Â That is being adjusted on the GitHub version. You can try the GitHub version or my "SexLab Utility Plus" in case you be using the Mod SLSO.
OsmelMC Posted October 18, 2021 Posted October 18, 2021 1 hour ago, zaira said: It is possible to decouple the Havok engine from Framerate - this allows me to run with 144 FPS (the engine is running in sync with framerate so this speeds up scripts very much), so slow scripts are not the point - it is the cell reload. This is really expensive in regions with grass  For I know nothing on the SexLab force a Cell Refreshment or Reload.
zaira Posted October 18, 2021 Posted October 18, 2021 1 hour ago, OsmelMC said: Cell Refreshment Caused by moving the Player - dunno why but it was always like that. I am just much more affected because I am now playing more in pampas with a lot of flora
Mastarhymes Posted October 18, 2021 Posted October 18, 2021 2 hours ago, OsmelMC said: Is not random. The Moaning are related with the enjoyment of the actor so you won't hear sounds with a low enjoyment. Â That is being adjusted on the GitHub version. You can try the GitHub version or my "SexLab Utility Plus" in case you be using the Mod SLSO. By enjoyment you mean arousal level or something else? Because I have only rape animations triggered by Defeat in my sexlab, all with "aggressive" tag. Where can I find this github version? I'd like to not install another mod, if possible. Thanks for the answer, I was getting crazy.
OsmelMC Posted October 18, 2021 Posted October 18, 2021 (edited) 1 hour ago, Mastarhymes said: By enjoyment you mean arousal level or something else? Because I have only rape animations triggered by Defeat in my sexlab, all with "aggressive" tag. Where can I find this github version? I'd like to not install another mod, if possible. Thanks for the answer, I was getting crazy. Â Â The arousal is settled and manage by the "SexLab Arousal" Mod and the SexLab Framework have nothing to do with that. Â The Enjoyment of the SexLab Framework is temporary settled and update since the beginning of the scene on the actor. Based on the Animation tags the scene type and the actors Journal values. For example a Aggressive Scene with Victim defined will make the victim Actor get negative Enjoyment (pain) at lease the victim be sex addict in which case will also enjoy. Â The Moaning volume and delay, the Expressions stages and intensity, and the Separate Orgasms are related to the enjoyment present even when the value is negative (pain) is see it as positive for those things. Â The problem is when the value is too close to 0 because the BETA 9 don't allow moans between the -15 and the qt more or less. On the GitHub allow you configure the LipSync and that conditional value is lower or inexistent depending of the configuration (inexistent as default) Â SexLab on Development (GitHub version) Â Â Â Edited October 18, 2021 by OsmelMC
Mastarhymes Posted October 18, 2021 Posted October 18, 2021 30 minutes ago, OsmelMC said: Â Â The arousal is settled and manage by the "SexLab Arousal" Mod and the SexLab Framework have nothing to do with that. Â The Enjoyment of the SexLab Framework is temporary settled and update since the beginning of the scene on the actor. Based on the Animation tags the scene type and the actors Journal values. For example a Aggressive Scene with Victim defined will make the victim Actor get negative Enjoyment (pain) at lease the victim be sex addict in which case will also enjoy. Â The Moaning volume and delay, the Expressions stages and intensity, and the Separate Orgasms are related to the enjoyment present even when the value is negative (pain) is see it as positive for those things. Â The problem is when the value is too close to 0 because the BETA 9 don't allow moans between the -15 and the qt more or less. On the GitHub allow you configure the LipSync and that conditional value is lower or inexistent depending of the configuration (inexistent as default) Â SexLab on Development (GitHub version) Â Â Â Got it, thanks for the explanation, I'll tinker a bit with the GitHub version, if I'm capable, otherwise I'll try your Utility+ mod, I don't want to downgrade to v8 again. Thanks again.
buddyman4925 Posted October 19, 2021 Posted October 19, 2021 Does sexlab have a mod or something that allows first person? Hopefully compatible with the custom immersive camera ini that you have to install when using Ostim since I'm using that too.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now