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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
On 10/23/2021 at 3:28 PM, Hatoc123 said:

Still asking for help if you can give it

After playing for a while on a new save turns out its still crashing after a while of pressing the clean system button in sexlab If someone can help that would be appriciated I can provide anything you ask for game detail wise

Posted
1 hour ago, Hatoc123 said:

After playing for a while on a new save turns out its still crashing after a while of pressing the clean system button in sexlab If someone can help that would be appriciated I can provide anything you ask for game detail wise

Try going into a cell/room/area that has no other NPC's around, then press Clean System.  Are you familiar with "coc" commands at the console?  There is a cell named "unownedcell" that would be perfect for this.  Has nothing but a light and a chest and no doors or windows.  Getting back out is the trick, really.  I suggest returning to "GuardianStones", which is the Guardian Stones location just outside Helgen that has the 3 stones together (thief, mage, warrior).

 

1. coc unownedcell

2. clean system process in sexlab

3. reregister animations (don't forget to allow creature animations in SL MCM).

4. coc guardianstones

 

Suggestions for determining true reason for CTD:

 

1. Install NetScriptFramework (if you don't already have it)

2. After next CTD (or if you already have it installed), go to data\NetScriptFramework\Crash\ and open the most recent crash .txt file in the folder and see what is really going on.

 

If the error doesn't point you in the right direction to solve it, post the full crash file up here in a spoiler tag or as an attachment and ask for help.

Posted
14 hours ago, 4nk8r said:

Try going into a cell/room/area that has no other NPC's around, then press Clean System.  Are you familiar with "coc" commands at the console?  There is a cell named "unownedcell" that would be perfect for this.  Has nothing but a light and a chest and no doors or windows.  Getting back out is the trick, really.  I suggest returning to "GuardianStones", which is the Guardian Stones location just outside Helgen that has the 3 stones together (thief, mage, warrior).

 

1. coc unownedcell

2. clean system process in sexlab

3. reregister animations (don't forget to allow creature animations in SL MCM).

4. coc guardianstones

 

Suggestions for determining true reason for CTD:

 

1. Install NetScriptFramework (if you don't already have it)

2. After next CTD (or if you already have it installed), go to data\NetScriptFramework\Crash\ and open the most recent crash .txt file in the folder and see what is really going on.

 

If the error doesn't point you in the right direction to solve it, post the full crash file up here in a spoiler tag or as an attachment and ask for help.

That was a brilliant and logical answer but its still crashing and for some unknown reason its not even producing a crash log so list of steps of what I did.

1.loaded into save waited for all the usual stuff to load

2.then used coc to go to the unownedcell

3.did clean process

4.waited a bit in 3rd person

5.crashed

 

I do have all of slanim loader activated should it disable all the animations in there before cleaning it?

Posted
3 hours ago, Hatoc123 said:

That was a brilliant and logical answer but its still crashing and for some unknown reason its not even producing a crash log so list of steps of what I did.

1.loaded into save waited for all the usual stuff to load

2.then used coc to go to the unownedcell

3.did clean process

4.waited a bit in 3rd person

5.crashed

 

I do have all of slanim loader activated should it disable all the animations in there before cleaning it?

Possibly.  When you clean sexlab, it purges the animation registry, but afterwards it will re-register all the animations you have already flagged as enabled.  Perhaps you aren't using any animation loading fixes?  There is an animation limit for Skyrim SE that, without other plugins to fix it, can cause CTD when you exceed the limit.

 

Are you sure you have NetScriptFramework installed correctly and active in your game?  I've never seen it fail to produce a crash file.  It is a DLL and requires a special preloader to be used as it needs to load BEFORE SKSE does.

 

To get NetScriptFramework functional, you need to have the following items installed correctly:

SKSE Address Library: https://www.nexusmods.com/skyrimspecialedition/mods/32444

NetScriptFramwork page: https://www.nexusmods.com/skyrimspecialedition/mods/21294

SSE Engine Fixes Preloader (Part 2 of SSE Engine Fixes): https://www.nexusmods.com/skyrimspecialedition/mods/17230

 

If you're not using SSE Engine Fixes (Part 1), as well, you should be.  It has one method of fixing the animation limit (if that is even what is happening), plus it does other things to improve performance and stability.

 

 

Posted
11 minutes ago, 4nk8r said:

Possibly.  When you clean sexlab, it purges the animation registry, but afterwards it will re-register all the animations you have already flagged as enabled.  Perhaps you aren't using any animation loading fixes?  There is an animation limit for Skyrim SE that, without other plugins to fix it, can cause CTD when you exceed the limit.

 

Are you sure you have NetScriptFramework installed correctly and active in your game?  I've never seen it fail to produce a crash file.  It is a DLL and requires a special preloader to be used as it needs to load BEFORE SKSE does.

 

To get NetScriptFramework functional, you need to have the following items installed correctly:

SKSE Address Library: https://www.nexusmods.com/skyrimspecialedition/mods/32444

NetScriptFramwork page: https://www.nexusmods.com/skyrimspecialedition/mods/21294

SSE Engine Fixes Preloader (Part 2 of SSE Engine Fixes): https://www.nexusmods.com/skyrimspecialedition/mods/17230

 

If you're not using SSE Engine Fixes (Part 1), as well, you should be.  It has one method of fixing the animation limit (if that is even what is happening), plus it does other things to improve performance and stability.

 

 

I tried disabling those animations but it still crashed as for whether I have it installed properly yes I do since I actully tend to read peoples mod pages unlike some people who ignore the requirement section...anyway yeah still no crash file generated I'm really not sure whats causing this

Posted
3 hours ago, Hatoc123 said:

still no crash file generated

Are you sure you're looking in the right subfolder for the Netscript crash log text files? As @4nk8rsaid, it never fails to generate one as long as the crash occurs at some point after it is loaded, which is very early in the game launch process. My Netscript crash logs are in ...\Steam\SteamApps\common\Skyrim Special Edition\Data\NetScriptFramework\Crash\.

Posted
13 hours ago, Vyxenne said:

Are you sure you're looking in the right subfolder for the Netscript crash log text files? As @4nk8rsaid, it never fails to generate one as long as the crash occurs at some point after it is loaded, which is very early in the game launch process. My Netscript crash logs are in ...\Steam\SteamApps\common\Skyrim Special Edition\Data\NetScriptFramework\Crash\.

100% certain

image.png.6adad7aeeccacfd981f2a4740d9f8f3a.png

Posted (edited)
52 minutes ago, Hatoc123 said:

100% certain

image.png.6adad7aeeccacfd981f2a4740d9f8f3a.png

 

Go up 1 directory to just Data\NetScriptFramework\.  Does this contain more than just the Crash folder?  There should be several files in here, 3 DLLs, several .BIN files, some XML and PDB files, and a few .txt files...one of which is NetScriptFramework.log.txt.  What does that log.txt contain?

 

The folder should also contain NetScriptFramework.config.txt.  Have you made any changes to the config?

Edited by 4nk8r
Posted

Anyone know what the enable separate orgasm is sexlab mcm se actually does ( I use sexlab utility plus). I don’t see it’s function at all.
 

is this controllable or should show meters or something like the separate orgasm mod?

Posted
32 minutes ago, sirgilly said:

Anyone know what the enable separate orgasm is sexlab mcm se actually does ( I use sexlab utility plus). I don’t see it’s function at all.
 

is this controllable or should show meters or something like the separate orgasm mod?

SexLab don't have UI and can't show those winget's by his own.

 

The option allow the actor have more than one orgasm on the same Animation if the Actors enjoyment and the Animation type allow it. Is if disabled the Actors will have just one Orgasm and just at the end of the Animation.

 

The SLSO Mod have the same objective but is more advanced and follow his own rules for the multiple Orgasms

Posted
25 minutes ago, OsmelMC said:

SexLab don't have UI and can't show those winget's by his own.

 

The option allow the actor have more than one orgasm on the same Animation if the Actors enjoyment and the Animation type allow it. Is if disabled the Actors will have just one Orgasm and just at the end of the Animation.

 

The SLSO Mod have the same objective but is more advanced and follow his own rules for the multiple Orgasms

 

out of curosity: 
can I somehow change actor enjoyment via script when a sex scene is already running?

 

for example can I send enjoyment updates to the PC in a scene that my mod started to make the PC orgasm multiple times with the option enabled but SLSO NOT installed? 

Posted
29 minutes ago, OsmelMC said:

SexLab don't have UI and can't show those winget's by his own.

 

The option allow the actor have more than one orgasm on the same Animation if the Actors enjoyment and the Animation type allow it. Is if disabled the Actors will have just one Orgasm and just at the end of the Animation.

 

The SLSO Mod have the same objective but is more advanced and follow his own rules for the multiple Orgasms

Thank you. A couple of questions on this if you don’t mind. 
 

1.  Does this require any input from the user to increase enjoyment like slso, or it just naturally occurs?

 

2. Given the updates to both sexlab and utility plus recently, is the separate mod sexlab separate orgasm compatible with your mod so you think?

Posted
1 hour ago, 4nk8r said:

 

Go up 1 directory to just Data\NetScriptFramework\.  Does this contain more than just the Crash folder?  There should be several files in here, 3 DLLs, several .BIN files, some XML and PDB files, and a few .txt files...one of which is NetScriptFramework.log.txt.  What does that log.txt contain?

 

The folder should also contain NetScriptFramework.config.txt.  Have you made any changes to the config?

I have attacthed the log file in that folder and no I have not touched the config at all

NetScriptFramework.log.txt NetScriptFramework.config.txt

Posted (edited)
1 hour ago, Hatoc123 said:

I have attacthed the log file in that folder and no I have not touched the config at all

NetScriptFramework.log.txt 993 B · 0 downloads NetScriptFramework.config.txt 4.54 kB · 1 download

[25 Oct 2021 21:42:50.127] Unhandled native exception occurred at 0x7FFBCCB69F37 (PapyrusUtil.dll+9F37) on thread 15808!

 

Edit: Reinstall Sexlab 1.63 Beta 9 and do not let ANYTHING overwrite the papyrusutil.dll it provides.

Edited by 4nk8r
Posted
28 minutes ago, 4nk8r said:

[25 Oct 2021 21:42:50.127] Unhandled native exception occurred at 0x7FFBCCB69F37 (PapyrusUtil.dll+9F37) on thread 15808!

 

Edit: Reinstall Sexlab 1.63 Beta 9 and do not let ANYTHING overwrite the papyrusutil.dll it provides.

does that mean I should remove the papyrusutil thats already in the skyrim folder when I reinstall it?

Posted
14 minutes ago, Hatoc123 said:

does that mean I should remove the papyrusutil thats already in the skyrim folder when I reinstall it?

welp I tried reinstalling it this time I installed it into mod organiser 2 and made sure it overite everything still crashed heres the log another native exeption (remember this isnt the log from the crash folder since no log is showing up there.

NetScriptFramework.log.txt

Posted
27 minutes ago, Hatoc123 said:

welp I tried reinstalling it this time I installed it into mod organiser 2 and made sure it overite everything still crashed heres the log another native exeption (remember this isnt the log from the crash folder since no log is showing up there.

Make sure you have the latest version of PapyrusUtil.

 

Skyrim must be installed outside of Program Files and other protected areas of the file system.

 

The folders containing Skyrim and all modding tools (including MO2 and the MO2 instance folders) must be added to the exclusions for your anti-virus app, this includes Windows Security.

Posted

So I updated to Beta9 using the link on the front page. Everything is working fine except the expressions and open mouth animations. I've seen a few posts here about needing to update something, but unclear on which files and where to get them. Any help greatly appreciated, and thank you.

Posted
9 minutes ago, f35nick said:

Everything is working fine except the expressions and open mouth animations

From my experience, sometime all that one has to do is to wait, play few animation in different locations, and such small problems magically sorts themselves out.

But probably that's not kind of answer you are looking for, sorry ;)

Posted
1 hour ago, Sailing Rebel said:

Make sure you have the latest version of PapyrusUtil.

 

Skyrim must be installed outside of Program Files and other protected areas of the file system.

 

The folders containing Skyrim and all modding tools (including MO2 and the MO2 instance folders) must be added to the exclusions for your anti-virus app, this includes Windows Security.

I do have the latest version I have added those folders to windows exclusions granted I havent had to do that before when using this mod before so yeah the summary is the clean system function works when you escape helgan but then somewhere along the line something happens and it crashes now when I press clean system the only out of date mod that I have is sex lab seperate oragasms which should have no affect on this

Posted
37 minutes ago, Hatoc123 said:

I do have the latest version I have added those folders to windows exclusions granted I havent had to do that before when using this mod before so yeah the summary is the clean system function works when you escape helgan but then somewhere along the line something happens and it crashes now when I press clean system the only out of date mod that I have is sex lab seperate oragasms which should have no affect on this

well this just got even more confusing I went back to save 5 from 9 which is more than a 5hour gap and the cleanup worked one thing that I thought It may be then was sexlab hormones since during that time my character went through the entire bimbofication process and reversal but no I went to a save I made JUST before I started bimbification and that crashed this was save 6 which is a 1 hour differance from 5 what happened between those saves was as far as I remeber just running around exploring forts so I really dont know what exactly happened in that 1hour to cause sexlab cleanup to crash. any ideas if your want a modlist I'll post be warned its big

Posted
3 hours ago, Hatoc123 said:

welp I tried reinstalling it this time I installed it into mod organiser 2 and made sure it overite everything still crashed heres the log another native exeption (remember this isnt the log from the crash folder since no log is showing up there.

NetScriptFramework.log.txt 992 B · 2 downloads

26 Oct 2021 19:27:45.398] Unhandled native exception occurred at 0x7FFBB56F9EF7 (PapyrusUtil.dll+9EF7) on thread 6652!

 

You're still using an out of date papyrusutil

 

Yes, uninstall ALL OTHER VERSIONS of papyrusutil, especially the one from NexusMods.  It is out of date.  The one in SL Beta 9 (and the github version) are the most recent.

Posted
36 minutes ago, 4nk8r said:

26 Oct 2021 19:27:45.398] Unhandled native exception occurred at 0x7FFBB56F9EF7 (PapyrusUtil.dll+9EF7) on thread 6652!

 

You're still using an out of date papyrusutil

 

Yes, uninstall ALL OTHER VERSIONS of papyrusutil, especially the one from NexusMods.  It is out of date.  The one in SL Beta 9 (and the github version) are the most recent.

You say Im using an out of date payrusutil when the one that I'm currently using is Skyrim beta 9s one since bta 9 is overiting everything else still no crash log again but you can have that other log again.

 

btw that sounded mean I was not trying to be mean or ungratful I'm very happy that people are at least looking at and trying to see what has gone wrong

NetScriptFramework.log.txt

Posted
2 minutes ago, Hatoc123 said:

You say Im using an out of date payrusutil when the one that I'm currently using is Skyrim beta 9s one since bta 9 is overiting everything else still no crash log again but you can have that other log again.

 

btw that sounded mean I was not trying to be mean or ungratful I'm very happy that people are at least looking at and trying to see what has gone wrong

NetScriptFramework.log.txt 993 B · 0 downloads

Well, I mean, you're uploading a 15 line text file for me to read when you could open it yourself and see that you still haven't fixed the thing I'm telling you to fix.  Seems like you're trolling us.

Posted (edited)
3 minutes ago, 4nk8r said:

Well, I mean, you're uploading a 15 line text file for me to read when you could open it yourself and see that you still haven't fixed the thing I'm telling you to fix.  Seems like you're trolling us.

I am honestly not I have even downloaded it from github and thats what its provides. I'm just trying to find out whats going wrong with my save WHY WOULD I BE TROLLING

Edited by Hatoc123

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