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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

Just getting into SSE finally, unfortunately having this mod enabled causes FNIS to throw the error:

 

ERROR(53): Could not find file 'D:\Program Files\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\temporary_logs\DebugData.txt'.

 

I've narrowed it down, and it's having SLFSE enabled, and/or MNC enabled in MO2 (i've tried it with both enabled individually and by themselves), that causes this error to occur. I'm using the "Create files in mod instead of overwrite" option, and I know that the mod entry I'm referring it to has that file and path inside it, so at this point I'm totally stumped. I also tried copying the mod's files back into overwrite and turning the option off again, and it still throws the error.

Posted
1 hour ago, OsmelMC said:

The SLATE have a option to don't Import the actions on the ActionLog for Animations that you don't have. Also prevent import actions already on your own ActionLog so if you already have the ActionLog imported the next time will import just the new actions.

 

Anyway you better go to the "Settings" page of the SLATE MCM and set the "Recording Mode" option on "ON (Exclude Skips)"

Go to the "Tag Editor" page 

Set the "Animation Set" option on "SLATE.CustomCreatureAnimSet"

And on the option that said "(Select)" choice one of the choices that said "Add MC tag to FC Blowjob Non-Vaginal anims"

Wait Few seconds until the Animation list get loaded

 

You will see some Animations on the list but not all go good with the MC tag so disable those that you don't know or you know that have some Pussy or Boob animation

 

Now go to the end of the list and make Click on the "Click to Add Tag" option and and accept the messages after read them.

 

 

 

Do the same for the next "Add MC Tag to FC Anal Non-Vaginal anims"

 

There are many other Animation sets that you can try later but for now 

 

Go to the "Animation Set" option and select "SLATE.CreatureAnimSets" 

And on the option that said "(Select)" select the choices that said "Creature Canines Couple" that is almost at the half of the list.

Wait Few seconds and on the Animation list check only any other Animation for Wolf, Dog or Canine that you want to see with the Male actor

 

Go to the end of the page and on the option that said "(select)" choice the tag "MC" that is at the end of the list

 

Now go bit more to the end of the page and make Click on the option that said "Click to Add Tag"

 

 

Now you can try the scene again and all those Animations for Wolf or Canine that you just are being adding the MC tag will be showed 

 

 

 

 

 

I'm not ashamed to say I have trouble understanding but I'll do my best.

Posted
2 hours ago, OsmelMC said:

The SLATE have a option to don't Import the actions on the ActionLog for Animations that you don't have. Also prevent import actions already on your own ActionLog so if you already have the ActionLog imported the next time will import just the new actions.

 

Anyway you better go to the "Settings" page of the SLATE MCM and set the "Recording Mode" option on "ON (Exclude Skips)"

Go to the "Tag Editor" page 

Set the "Animation Set" option on "SLATE.CustomCreatureAnimSet"

And on the option that said "(Select)" choice one of the choices that said "Add MC tag to FC Blowjob Non-Vaginal anims"

Wait Few seconds until the Animation list get loaded

 

You will see some Animations on the list but not all go good with the MC tag so disable those that you don't know or you know that have some Pussy or Boob animation

 

Now go to the end of the list and make Click on the "Click to Add Tag" option and and accept the messages after read them.

 

 

 

Do the same for the next "Add MC Tag to FC Anal Non-Vaginal anims"

 

There are many other Animation sets that you can try later but for now 

 

Go to the "Animation Set" option and select "SLATE.CreatureAnimSets" 

And on the option that said "(Select)" select the choices that said "Creature Canines Couple" that is almost at the half of the list.

Wait Few seconds and on the Animation list check only any other Animation for Wolf, Dog or Canine that you want to see with the Male actor

 

Go to the end of the page and on the option that said "(select)" choice the tag "MC" that is at the end of the list

 

Now go bit more to the end of the page and make Click on the option that said "Click to Add Tag"

 

 

Now you can try the scene again and all those Animations for Wolf or Canine that you just are being adding the MC tag will be showed 

 

 

 

 

 

it worked. So whenever I start a new game I will have to manually add the MC tags to certain animations and apply them. Is there anything else I should do or is that it?

Posted
17 minutes ago, buddyman4925 said:

it worked. So whenever I start a new game I will have to manually add the MC tags to certain animations and apply them. Is there anything else I should do or is that it?

Yes and not... Since the first step was Enable the "Recording Mode" of your actions, the next time you only need to use the option to "Re-apply recorded Actions"

 

Posted
14 minutes ago, OsmelMC said:

Yes and not... Since the first step was Enable the "Recording Mode" of your actions, the next time you only need to use the option to "Re-apply recorded Actions"

 

cool. So I don't have to record the actions each time. Thanks for the help.

Posted
1 hour ago, twofiveseven said:

Just getting into SSE finally, unfortunately having this mod enabled causes FNIS to throw the error:

 

ERROR(53): Could not find file 'D:\Program Files\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\temporary_logs\DebugData.txt'.

 

I've narrowed it down, and it's having SLFSE enabled, and/or MNC enabled in MO2 (i've tried it with both enabled individually and by themselves), that causes this error to occur. I'm using the "Create files in mod instead of overwrite" option, and I know that the mod entry I'm referring it to has that file and path inside it, so at this point I'm totally stumped. I also tried copying the mod's files back into overwrite and turning the option off again, and it still throws the error.

Nevermind, uninstalled and reinstalled all the related mods. Now I just need to get LOOT to stop getting caught in an infinte cycle of parsing metadata when it opens

Posted (edited)

I'd love to have same problems - for me SKSE crashes each time I try to run it if SLATE is enabled.

Had to gave up on that mod, even with SLU+ patch :( since I have no idea how to debug a problem that leaves no trace in any of logs.

Edited by PippinTom
Posted
20 minutes ago, PippinTom said:

I'd love to have same problems - for me SKSE crashes each time I try to run it if SLATE is enabled.

Had to gave up on that mod, even with SLU+ patch :( since I have no idea how to debug a problem that leaves no trace in any of logs.

SLATE don't have DLL files and have the same requirements that the SexLab Framework since all the functions used on the SLATE Mod come from the SexLab. Meaning that if the SexLab work fine the SLATE should work fine too. Also SLATE is not a Active Mod, is just a tool that get executed when you open his MCM so only can give you some problem when his MCM is open and another thing is just a coincidence. By the way my SLATE Tweak like all my Tweaks need the original Mod to work.

 

You can send me the "Papyrus.0.log"

Posted (edited)

wait, are there any other tags I should edit if I'm playing a male character?

 

Edit: ngl, I don't see the reason why these kinds of mods are female focused. I mean, this stuff kinda happens just as much to males than females. But I do get that most people would use a female in this kinds of playthroughs.

Edited by buddyman4925
info
Posted
7 minutes ago, buddyman4925 said:

wait, are there any other tags I should edit if I'm playing a male character?

My SLATE ActionLog have more than 2000 actions, so yes there are more Tags.

 

Import my ActionLog and "Re-apply recorded Actions"

 

Before import my ActionLog you will see over the "Re-apply recorded Actions" the "number of actions in your ActionLog" if that number is bigger than 1000 then probably is already imported and you only have to execute "Re-apply recorded Actions"

Posted
5 minutes ago, OsmelMC said:

My SLATE ActionLog have more than 2000 actions, so yes there are more Tags.

 

Import my ActionLog and "Re-apply recorded Actions"

 

Before import my ActionLog you will see over the "Re-apply recorded Actions" the "number of actions in your ActionLog" if that number is bigger than 1000 then probably is already imported and you only have to execute "Re-apply recorded Actions"

alright, but I'm not sure if that answers my question. Are there others animations that I have to apply the MC tag to in order for them to work?

Posted
1 hour ago, PippinTom said:

I'd love to have same problems - for me SKSE crashes each time I try to run it if SLATE is enabled.

Had to gave up on that mod, even with SLU+ patch :( since I have no idea how to debug a problem that leaves no trace in any of logs.

Install NetScriptFramework from NexusMods.  You will get crash logs in Data\NetScriptFramework\Crash\.

Posted
1 hour ago, buddyman4925 said:

alright, but I'm not sure if that answers my question. Are there others animations that I have to apply the MC tag to in order for them to work?

I can't remember but probably yes because the same happen for the rest of the animations since they are mostly made for female Actors. Even the human Animations have the same issue with the tags. For that reason I always recommend install my SLATE and Apply my ActionLog. 

Posted
9 hours ago, StrayHALO_MAN said:

Expressions are not working in beta 9 upgrading from beta 8 for me.

Remove all the fixes and Patches for the previous version including the Better Blowjob Mod. Make sure that none of the SexLab files be override by another Mod. And use the "Clean System" option

 

If you are using the"Conditional Expression" Mod then you need my Patch for "Conditional Expressions"

Posted
13 hours ago, 4nk8r said:

Install NetScriptFramework from NexusMods.  You will get crash logs in Data\NetScriptFramework\Crash\.

 

OK, so I installed SLATE with SLU+ patch again (ran LOOT on it just to check if I'm not ordering it wrong).

And tried several times in the row to launch a game - but with same results as in the past - what means: nothing happens beside temporary and rather short spike on CPUs' usage graphs.

 

Unfortunately - NetScript's Crash directory is empty (however framework itself initializes).

And of course Papyrus.0.log does not generate at all, probably because SKSE dies before a point at which it actually launches a main game or the latter dies on its own init leaving no trace of termination source anywhere.

 

@OsmelMC -- and as before, uninstalling or deactivating SLATE (disabling in NMM) solves launch problem. It's magic, I know.

NetScriptFramework.log.txt skse64.log

Posted
1 hour ago, PippinTom said:

 

OK, so I installed SLATE with SLU+ patch again (ran LOOT on it just to check if I'm not ordering it wrong).

And tried several times in the row to launch a game - but with same results as in the past - what means: nothing happens beside temporary and rather short spike on CPUs' usage graphs.

 

Unfortunately - NetScript's Crash directory is empty (however framework itself initializes).

And of course Papyrus.0.log does not generate at all, probably because SKSE dies before a point at which it actually launches a main game or the latter dies on its own init leaving no trace of termination source anywhere.

 

@OsmelMC -- and as before, uninstalling or deactivating SLATE (disabling in NMM) solves launch problem. It's magic, I know.

NetScriptFramework.log.txt 722 B · 0 downloads skse64.log 6.62 kB · 1 download

Sadly I'm only familiarized with the "Papyrus.0.log" I only look the rest of the logs for issues with the meshes or some DLL. Still I will check.

 

 

For the "Papyrus.0.log" you have to set to 1 the:

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

on the Skyrim.ini (if you are using MO2 you have to edit the Skyrim.ini that comes on the MO2 because MO2 ignore the original one)

 

Use the ReSaver to clean the Saved game file.

Posted
10 minutes ago, OsmelMC said:

For the "Papyrus.0.log" you have to set to 1 the:

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

I'm well aware of that ;)

 

I regularly use resaver so it's not a savegame issue (beside: obviously loader or game crashed before loading screen so savegames are irrelevant here)

 

I guess that's something specific with my setup, probably some of other SKSE plugins (one of DLLs listed in the SKSE log) my be source of some kind of conflict here, yet it remains mysterious to me why loading process breakes so suddenly and without any trace.

Posted

hello i am new to this so this maybe why i cant get this to work but how do I get the sexlab aroused.esm several mods require it and wont install unless that is present?

Posted
10 hours ago, OsmelMC said:

Remove all the fixes and Patches for the previous version including the Better Blowjob Mod. Make sure that none of the SexLab files be override by another Mod. And use the "Clean System" option

 

If you are using the"Conditional Expression" Mod then you need my Patch for "Conditional Expressions"

I'm not using anything besides SLSO and that has been updated to SL beta 9.

Posted
13 hours ago, PippinTom said:

 

I'm well aware of that ;)

 

I regularly use resaver so it's not a savegame issue (beside: obviously loader or game crashed before loading screen so savegames are irrelevant here)

 

I guess that's something specific with my setup, probably some of other SKSE plugins (one of DLLs listed in the SKSE log) my be source of some kind of conflict here, yet it remains mysterious to me why loading process breakes so suddenly and without any trace.

Check to make sure you didn't install a mod that contained an LE-formatted BSA file.  I find that to be the most common source of crashing before the menu even loads.

Posted (edited)

Can someone help me to modify sexlab framework script?  I add new frostGiant race, just because I hope to use different mod for giants and frost giants. = I need to use different mod offer skelton..   For frost giants I hope to use Asos offered mesh and skelton, but for giants I hope to use my customize mod mesh and skelton.

to change skelton for creature, I think even though it use same giant skelton nif, (but mod offered skelton is different)  I need to make new race. then I simply copy giant race and make new frost giant race. then appry the frostgiant race for  each frost giant NPC,  (so it work without problem) 

 

actually I can call frost giants without problem,, and it have Asos mesh . then it can animate correctly then move around. but when I test with hentai creature (or which mod I use, I may get same result), 

I only got console log (They are a creature type, currently not supported(Frost Giant Race), so Frost giants just move around, without start sex animation.

 

fgiantrace.JPG.4f3786c1643a0627aad6307f3f33e1bb.JPG

 

I think all giant sexlab animation can work  for my custom Frost Giants race ,  (because it actually use ASOS  Giant skelton,)  but maybe sexlab framework not recognize Such Race (it is actually same as giant race, only change race name) . then do not start animation I suppose... or if I miss understand, (eg I need not edit sexlab framework script, but need ot change animation file tag etc)  hope to know...

 

At first I check the Hentai Creature script soruce, but it seems not check race etc. just try to set Actor and sart sexlab animation. with trigger option.

 

Or my question should be, how to start creature animation which made for different race, (but skelton should be same) Do I need to edit animation file?  or sexlab frame work script can manage it too?  (so I may expect all giant race animation will be choosen for Frsot Giants by sexlab tools.)

 

 

Edited by greenmango12
Posted
8 minutes ago, greenmango12 said:

I add new frostGiant race,

 

You don't need to edit scripts. You want the creature framework integration guide from here:

 

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