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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted (edited)
6 minutes ago, Hatoc123 said:

I am honestly not I have even downloaded it from github and thats what its provides. I'm just trying to find out whats going wrong with my save WHY WOULD I BE TROLLING

papyrusutil.dll is what is wrong.  It is clearly listed on line 15 of the logfile you've been uploading.  Get rid of that error in that log and you'll have made significant progress.

Edited by 4nk8r
Posted
4 minutes ago, Hatoc123 said:

I am honestly not I have even downloaded it from github and thats what its provides. I'm just trying to find out whats going wrong with my save WHY WOULD I BE TROLLING

I'll even show you that I have Sexlab at the very top and that its overiting everything

image.png.88f4e8af054b4b2be9e19922e0f29d08.png

image.png.06ec7f0fbaaa86ae3d6a052983144f04.png

Posted
2 minutes ago, 4nk8r said:

papyrusutil.dll is what is wrong.  It is clearly listed on line 15 of the logfile you've been uploading.  Get rid of that error in that log and you'll have made significant progress.

How do I do that I have already replace that dll with the latest one straight from github and straight from sexlab

Posted
1 hour ago, Hatoc123 said:

well this just got even more confusing I went back to save 5 from 9 which is more than a 5hour gap and the cleanup worked one thing that I thought It may be then was sexlab hormones since during that time my character went through the entire bimbofication process and reversal but no I went to a save I made JUST before I started bimbification and that crashed this was save 6 which is a 1 hour differance from 5 what happened between those saves was as far as I remeber just running around exploring forts so I really dont know what exactly happened in that 1hour to cause sexlab cleanup to crash. any ideas if your want a modlist I'll post be warned its big

I thought I might bring this foward since it might help figure out whats going wrong

Posted
5 minutes ago, Hatoc123 said:

I'll even show you that I have Sexlab at the very top and that its overiting everything

image.png.88f4e8af054b4b2be9e19922e0f29d08.png

image.png.06ec7f0fbaaa86ae3d6a052983144f04.png

Look at the file attributes of the papyrusutil.dll being loaded.  It should match the below info:

 

Name: PapyrusUtil.dll
Size: 1566208 bytes (1 MB) (1530KB)

Date: 9/10/2021

 

If you can check CRC values, here is the CRC32 checksum.

CRC32: 69A08C02

 

If you don't have any utils that let you check those, add the dll to a 7zip archive and then open the archive and look at the listing it shows.  CRC codes are listed there.

 

Posted
10 minutes ago, Hatoc123 said:

I thought I might bring this foward since it might help figure out whats going wrong

The mistake you're making is within MO2.  Check your overwrites.

Posted
11 minutes ago, Hatoc123 said:

I'll even show you that I have Sexlab at the very top and that its overiting everything

 

 

 

So that looks good, except for one thing - you shouldn't have anything in data if you're using MO2.

Check your skyrim install folder - you may need to delete it and reverify files. It looks like you may have an old sexlab version installed directly into your skyrim folder.

 

image.png.6f7b61d20d2ffbca10cc9c2895e866d9.png

Posted
6 minutes ago, 4nk8r said:

Look at the file attributes of the papyrusutil.dll being loaded.  It should match the below info:

 

Name: PapyrusUtil.dll
Size: 1566208 bytes (1 MB) (1530KB)

Date: 9/10/2021

 

If you can check CRC values, here is the CRC32 checksum.

CRC32: 69A08C02

 

If you don't have any utils that let you check those, add the dll to a 7zip archive and then open the archive and look at the listing it shows.  CRC codes are listed there.

 

As you can see things are lining up rather fine as for the overites if thats the problem then why does that earlier save work since if its to do with those old files then it should not be working at all. By the way some of those files in data are different animation packs and FNIS itself so I'm not going to delete all those since without fnis my game will do more than just break a little

 

 

 

image.png.5eaf05c5a13ee6c154abf16a9597f9f7.pngimage.png.3115fe5289cdae16e757480272dbb08b.png

Posted
11 minutes ago, zarantha said:

 

So that looks good, except for one thing - you shouldn't have anything in data if you're using MO2.

Check your skyrim install folder - you may need to delete it and reverify files. It looks like you may have an old sexlab version installed directly into your skyrim folder.

 

image.png.6f7b61d20d2ffbca10cc9c2895e866d9.png

Thats because my sexlab until I updated in order to try and fix this problem my sexlab was in data beta 8 since bta 9 had been causing problems with my loadout until recently

Posted
Just now, Hatoc123 said:

Thats because my sexlab until I updated in order to try and fix this problem my sexlab was in data beta 8 since bta 9 had been causing problems with my loadout until recently

Your game is loading the wrong papyrusutil.dll, regardless of what you think MO2 is showing you.  If you were loading the correct DLL, line 15 of NetScriptFramework.log.txt wouldn't show an unhandled exception for it.

 

I'm not an MO2 user, so listen to zarantha on this.

 

Make the error in the log go away, and you're fixed.

Posted (edited)
23 minutes ago, Hatoc123 said:

Thats because my sexlab until I updated in order to try and fix this problem my sexlab was in data beta 8 since bta 9 had been causing problems with my loadout until recently

 

So delete your steam skyrim data folder (\Steam\steamapps\common\Skyrim Special Edition\Data) and go to steam and verify the files.

 

It will redownload the data folder and you'll have a clean folder to work with. With MO2, nothing should ever be in your real data folder except the vanilla game files. Never install a mod directly into your real game folder with MO2.

 

Edit: To be clear, we're talking the data folder only. Things like skse and ENBs will still be installed to the Skyrim Special Edition folder. Just don't install mods to \data.

Edited by zarantha
Posted
7 hours ago, Nymra said:

 

out of curosity: 
can I somehow change actor enjoyment via script when a sex scene is already running?

 

for example can I send enjoyment updates to the PC in a scene that my mod started to make the PC orgasm multiple times with the option enabled but SLSO NOT installed? 

Not for I know but is good idea include some function to adjust the enjoyment by scripts. 

 

Of course you can control the enjoyment of the Actors adjusting his Stats but what you want is not possible right now. 

Still is good idea, harmless and easy to implement so I will add the function on the next update of SLU+ and the SexLab GitHub version.

 

Already figured out a way compatible even with the SLSO Mod.

Posted
5 minutes ago, OsmelMC said:

Not for I know but is good idea include some function to adjust the enjoyment by scripts. 

 

Of course you can control the enjoyment of the Actors adjusting his Stats but what you want is not possible right now. 

Still is good idea, harmless and easy to implement so I will add the function on the next update of SLU+ and the SexLab GitHub version.

 

Already figured out a way compatible even with the SLSO Mod.

 

cool!
thx alot and looking forward to it.

Detail Question: by adjusting the actors stats, does that mean for example that I can control initial enjoyment at the beginning of a scene via script already?

Posted
6 minutes ago, zarantha said:

 

So delete your steam skyrim data folder (\Steam\steamapps\common\Skyrim Special Edition\Data) and go to steam and verify the files.

 

It will redownload the data folder and you'll have a clean folder to work with. With MO2, nothing should ever be in your real data folder except the vanilla game files. Never install a mod directly into your real game folder with MO2.

 

Edit: To be clear, we're talking the data folder only. Things like skse and ENBs will still be installed to the Skyrim Special Edition folder. Just don't install mods to \data.

While in my latest reinstall of the game I moved most mods to completly mo2 there are still alot of mods that have been installed by installing them straight into data so if I was to do what you suggest I wouldnt even be able toload into my game anymore since my mod loadout would be completly broken. As for sayign that its loading the wrong papurus doesnt make sense to me since the earier save does that cleaning no problem and no crashes and if I just regulary exit the game during the latest save just not touching the clean button then I get no crashes and no logs with errors in them. You say that skse/skyse plugins will still be installed I dont understand how since the files related to it will be completly deleted.

 

Overall I'm tired confused and really dont know why after that hour of playtime the clean button turned into a crash button after it finishes cleaning and is about to pop up with the text box saying its done.

 

I do have most of my core mods installed through mo2 itself but small mods and small little fixes that just change a mesh or two and things like that I have installed directly into the data folder since I see no point in installing them through mo2 since they arnt that big. anyway let me know what you thing I'm going to sleep now since its 1.20am and hope that the prospect of having to reinstall more than 200 mods is just a bad bad dream.

Posted
7 hours ago, sirgilly said:

Thank you. A couple of questions on this if you don’t mind. 
 

1.  Does this require any input from the user to increase enjoyment like slso, or it just naturally occurs?

 

2. Given the updates to both sexlab and utility plus recently, is the separate mod sexlab separate orgasm compatible with your mod so you think?

1. Nop, in the Framework is just natural. The SLSO Mod besides be automatic too, also allow you manually increase the enjoyment pressing a key.

 

W. Yes i keep my SLU+ compatible with the last version available of the SLSO by the date I do my release.

That's because in this case the compatibility means that I include on my Scripts all the changes done on the SexLab Scripts by the SLSO, as optional in case the SLSO be detected.

 

Is mostly because my SLU+ don't allow be overwritten by any other Mod so I have to include all the changes done by the rest of the mod author's inside my Scripts.

Posted
7 minutes ago, OsmelMC said:

1. Nop, in the Framework is just natural. The SLSO Mod besides be automatic too, also allow you manually increase the enjoyment pressing a key.

 

W. Yes i keep my SLU+ compatible with the last version available of the SLSO by the date I do my release.

That's because in this case the compatibility means that I include on my Scripts all the changes done on the SexLab Scripts by the SLSO, as optional in case the SLSO be detected.

 

Is mostly because my SLU+ don't allow be overwritten by any other Mod so I have to include all the changes done by the rest of the mod author's inside my Scripts.

thank you

Posted (edited)
27 minutes ago, Hatoc123 said:

While in my latest reinstall of the game I moved most mods to completly mo2 there are still alot of mods that have been installed by installing them straight into data so if I was to do what you suggest I wouldnt even be able toload into my game anymore since my mod loadout would be completly broken. As for sayign that its loading the wrong papurus doesnt make sense to me since the earier save does that cleaning no problem and no crashes and if I just regulary exit the game during the latest save just not touching the clean button then I get no crashes and no logs with errors in them. You say that skse/skyse plugins will still be installed I dont understand how since the files related to it will be completly deleted.

 

Overall I'm tired confused and really dont know why after that hour of playtime the clean button turned into a crash button after it finishes cleaning and is about to pop up with the text box saying its done.

 

I do have most of my core mods installed through mo2 itself but small mods and small little fixes that just change a mesh or two and things like that I have installed directly into the data folder since I see no point in installing them through mo2 since they arnt that big. anyway let me know what you thing I'm going to sleep now since its 1.20am and hope that the prospect of having to reinstall more than 200 mods is just a bad bad dream.

 

Then you need to finish moving your mods into MO2. You are just making a mess and creating problems by doing it halfway like that. There's no way to properly troubleshoot a mess that is half installed into the game folder and half using a mod manager.

 

Going back to sexlab beta 8 with the way you have your mods currently will probably work, because then you'll be using the old version installed in your data folder. but you cannot upgrade until you clean up data and install your mods properly through the mod manager.  Switching from manually installed mods / NMM to a proper mod manager like vortex or mo2 is not a simple process and not one you can do halfway. You'll need to put the effort into finish your transition before anyone can help you further.

 

Edit: The reason why I am saying you need to finish the transition is because you're at the point where you need to start disabling mods to track down why you can't load the papyrus dll correctly. The way to do that is to disable mods. But mods installed to the data folder cannot be disabled, and all those loose files installed to data will get loaded regardless. Loose files makes it almost impossible to track down where a problem is coming from, which is why they need to be eliminated. Eliminating them means getting a clean data folder (no loose files to worry about) and installing your mods through MO2 so they can be disabled to rule out unexpected conflicts.

Edited by zarantha
Posted

How to Troubleshoot Mod Issues

  1. Render game unplayable due to failure to read/heed available documentation (viz: Which PapyrusUtil should be used with SLF Beta 9, posted numerous times in main thread)
  2. Ask for help
  3. Receive the same exact suggestion numerous times from multiple people
  4. Argue with those trying to help you, expostulating on why they couldn't possibly be right and/or how inconvenient following their advice would be
  5. Post logs detailing the same error numerous times, each time confirming that the helpers are correct
  6. Continue arguing, crashing and burning
  7. LOOP

"You can lead a horse to water, but..." :classic_wacko:?

Posted

I honestly wasn’t intending to argure I just was and if I’m not going to lie still am rather confused you say that I didn’t read the documentation I did I always read the instructions when installing mods in order to try and prevent problems from happening. I am in all honesty Just plain confused I did not mean to annoy anyone or argue with anyone in fact I thought I was just having a conversation rather than a argument this has all be caused by my confusion about why 1 save works and the other 1 hour later doesn’t and I sincerely apologise.

 

 I will follow zaranthas advice of deleting data and reinstalling that In fact I’ll probably reinstall everything just in case I just have an absolute awful feeling that something else is causing the problem but hey I’m not an expert.

 

I hope that I have not made people think less of me after this I was just trying to make sense of something that in all honesty I don’t completely understand I’m not too smart I admit that.

 

Thanks for your time everyone and I hope that this problem will be fixed after this week of reinstalling everything.

 

Im sorry for trying to understand something I dont understand 

Hatoc

Posted
1 hour ago, Nymra said:

 

cool!
thx alot and looking forward to it.

Detail Question: by adjusting the actors stats, does that mean for example that I can control initial enjoyment at the beginning of a scene via script already?

Yes but isn't practical because you have to do a lot of adjustments on the actor Stats like the "Lewd" or "Purity" and even then you just get control over the fast the enjoyment increase or decrease. Also depends of the Animation tags.

 

Adjust the Actors Stats is only recommend for long term effects. For example the "Mias Lair" Mod have a quest to break and make sex addict some NPC'S, that mod have his own system aside for that but in theory if was used the SexLab Actor Stats instead for that, the behavior of the victim on t sex scene cud be looked more realistic will the BETA 9 and even more realistic with future versions. Because right now the SexLab is not taking in consideration the Actor Pain for the moaning sounds but the next version will check if the actor is in pain or pleasure before set the Voice and Expression.

Posted

are we going to get a new version of SEXLAB FRAMEWORK? SKSE is now at SE build 2.0.20 and PapyrusUtil kept giving me a CTD... I know I could go back to a previous version of SKSE... Devious Devices is broken too...  SE build 2.0.20

Posted (edited)
50 minutes ago, antibody said:

I know I could go back to a previous version of SKSE

There is nothing wrong with latest SKSE vs anything, SLFb9 included as far as I can tell - on contrary.

Regarding papyrus, it's been already mentioned numerous times in this thread at least - use version of papyrus that came with SLFb9 and make sure that actually that version is used runtime.

Edited by PippinTom
typo
Posted

Ashal, could you please be ever so kind and point me in the direction of a cogent and authoritative installation guide for SexLab 1.63 and the attendant files?

 

The reason I am asking is because I have been playing Skyrim LE for years and SexLab 1.62, along with Beeing Female and Spouses Enhanced, made my gameplay truly enjoyable. SexLab 1.62 worked flawlessly right out of the box and it was completely painless to install and configure. Steam recently made Skyrim SE available for $14.99 and I thought what the heck, no more bashed patches and a more stable game, so I plunked down the cash and took the plunge.

 

The only challenge is SexLab. I have found no less than three "detailed" sets of instructions on how to get it to work and none of them agree with each other. One author even went so far as to claim that using a Mod Manager is a waste of time. Everything else I have installed is working amazingly well and I would just like to include one of my favorite LE mods in my SE build. I have already downloaded SexLab 1.63, SexLab animation Loader, and several animation packs. Following the three different sets of directions has been an exercise in futility.

 

I'm an old guy who recently retired from the IT management field, so I'm not a complete noob but the plethora of contradictory information is just giving me a headache.

 

If you don't want to reply to this thread you can use the email in my LoversLab profile.

 

Thank you  in advance. SL is a great mod and I miss it terribly.

 

DJ in the USA

Posted
20 hours ago, Hatoc123 said:

I honestly wasn’t intending to argure I just was and if I’m not going to lie still am rather confused you say that I didn’t read the documentation I did I always read the instructions when installing mods in order to try and prevent problems from happening. I am in all honesty Just plain confused I did not mean to annoy anyone or argue with anyone in fact I thought I was just having a conversation rather than a argument this has all be caused by my confusion about why 1 save works and the other 1 hour later doesn’t and I sincerely apologise.

 

 I will follow zaranthas advice of deleting data and reinstalling that In fact I’ll probably reinstall everything just in case I just have an absolute awful feeling that something else is causing the problem but hey I’m not an expert.

 

I hope that I have not made people think less of me after this I was just trying to make sense of something that in all honesty I don’t completely understand I’m not too smart I admit that.

 

Thanks for your time everyone and I hope that this problem will be fixed after this week of reinstalling everything.

 

Im sorry for trying to understand something I dont understand 

Hatoc

Tried typing pcb in a blank cell in the console? Then save and exit. It worked for me.

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