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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted (edited)
12 hours ago, dadrew said:

I have an issue with the mod.  For some reason its not loading the character animations, can you let me know what I'm doing wrong.  I had all the animations with beta 8 but after I went to 9 no animations are loading or showing up.  Please help me out, is there another mod we need for the animations or what thanks.

 

First run the FNIS and make sure that the SexLab Animations are being detected.

 

Then open the saved game and "Reset the SexLab Animation Registry" using the option of the last page of the SexLab MCM while you are in 3rd Person Camera.

 

Edited by OsmelMC
Posted (edited)
11 hours ago, Denver low said:

I am getting an error telling me that this version is TEST Version 1.6 209.  The compatible version is 1.6 200.  Where do I get the other none test version?

I think the BETA 8 still is the 16200 

 

But you should check which Mod is asking for the previous version and remove it or update it. 

 

By the way the 16200 is in fact the v1.62 for the LE but Ashal forgot about change the number on the v1.63 for SE mostly because was basically the same as the LE but converted to SE. The version number of the final version 1.63 should be 16300 but since still we are testing BETA's the number keeps under that until the final release. 

Edited by OsmelMC
Posted
31 minutes ago, kariem yasein said:

his expressions arent working at all any idea why , and what may cause it ? and how to fix

Just Enable the "Use Expressions" option on the SexLab MCM. And for better experience also Enable the "Play Lip Sync Animation" and the "Auto Refresh Expression" options

Posted
17 hours ago, OsmelMC said:

Some times happen.

The previous version used to let the actors stoked on the SexLab threads a lot and usually related with some Defeat options that stop the Animation even before start.

 

Doesn't matter anymore because the BETA 9 can handle that much better but you probably got stoked with the update or with the previous version.

 

Anyway the solution is easy. Just go to the last page of the SexLab MCM and use the "Stop Current Animations" option after a few seconds you should be able to start one Animation with that Actor

 

Thanks for the quick response.

I used the sexlab menu to reset everything to default and still no luck.

I have the latest version also.

 

Best regards.

ScreenShot1.png

Posted
On 9/2/2021 at 3:59 PM, OsmelMC said:

 

Install the BETA 9 if is not installed already and remove all the Patch and fixes you may have for the previous version because they are not longer compatible. Also make sure of remove any Mod related with the SexLab OpenMouth.

 

If you are using Mods like "Conditional Expression" check my Tweaks for the Patch. Without the Patch that Mod will override the SexLab Expressions of the actor.

 

 

Finally go to the "Advanced OpenMouth and LipSync Configuration" option that is on the "Expression Editor" page of the SexLab MCM and adjust the OpenMouth Phonemes. The OpenMouth Phonemes should be fine at lease something got wrong with the installation. You can test the OpenMouth Expression with any of the test options of the "Expression Editor" page test it out of the Animation and adjust the advanced configuration at your taste.

 

 

If still don't work after all that you can use the "Clean System" option of the SexLab MCM and as last resource send me the "Papyrus.0.log" file

Where will I find the Papyrus.0.log file? I've done all of this and the expressions still aren't functioning correctly. I can make them appear  using Expression Editor, but they won't change properly in scenes. Thanks for the help!

Posted

Hey guys, i have a slight problem of scenes not triggering. I used the spells, the dialogue mods etc. but the scene just wouldn't start. They look at each other, HUD goes off for 1 seconds and after that everything get back to normal. I reinstalled it multiple times, configurated FNIS, but nothing seems to work. I also couldn't find anyone having this exact problem. All other animatons and scenes are working just fine, it's just SexLab.

Posted
On 9/3/2021 at 6:40 AM, LewdZenn said:

Anyone else experiencing a bug with Beta 9 where player will end up in female role whether they're male, female, futa, etc, and using the swap position hotkey just stops the player from animating completely(just stands in place)?

 

I just tested this on a new save and going back to the previous version of SL(also on a new save), it works fine.

 

 

Crash_2021_9_3_2-9-13.txt 74.42 kB · 3 downloads

EDIT: Also experiencing this crash with Beta 9, the IsHostileToActor lines. Wasn't sure if it was related to Beta 9, but the crash only happens when I try to swap positions when the player is in the female role, and it didn't happen in the previous SL version.

Yes, this update is a real pain.  What I do to break-out of it is to save the game and then reload the game.  That normally breaks you out, but if that doesn't work normally a system restart will clear your memory buffers of old data.

Posted (edited)
7 hours ago, vorox said:

 

Thanks for the quick response.

I used the sexlab menu to reset everything to default and still no luck.

I have the latest version also.

 

Best regards.

ScreenShot1.png

Area you tried with another actor and another way to start the Animation?

 

I searched for that error log and is possible only if the author of the Mod used to start the Animation make the mistake of directly fill the Positions property instead of just add the Actors using the right function like AddActor() or AddActors()

Edited by OsmelMC
Posted
3 hours ago, Marajade said:

Where will I find the Papyrus.0.log file? I've done all of this and the expressions still aren't functioning correctly. I can make them appear  using Expression Editor, but they won't change properly in scenes. Thanks for the help!

On the Skyrim.ini you have to search for the part that said "[Papyrus]" and set

bEnableLogging=1

bEnableTrace=1

Posted
19 minutes ago, OsmelMC said:

On the Skyrim.ini you have to search for the part that said "[Papyrus]" and set

bEnableLogging=1

bEnableTrace=1

Done! Will the log file generate automatically or do I need to prompt it? Where will I find it stored? Thanks again.

Posted
33 minutes ago, Marajade said:

Done! Will the log file generate automatically or do I need to prompt it? Where will I find it stored? Thanks again.

Should be founded on your documents inside "My Games/Skyrim Special Edition/Logs/"

Posted

Don't know what's going on but I can't get any animations to load into the menu.  I use NMM to load and install mods and I've tried uninstalling and reinstalling this mod a couple times, running FNIS each time before starting my game.  FNIS will display 1483 animations loaded, as shown below:

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  

Reading BeeingFemale V2.8 ... 
Reading FNISBase V7.6 ... 
Reading FNISSexyMove V7.2 ... 
Reading Follow me for Sex V3.4 ... 
Reading SexLab V1.63 ... 
Reading SexLabAP V1.63 ... 
Reading SexLabCreature V1.63 ... 
Reading XPMSE V7.2 ... 

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
 2 GENDER modifications for Animations\female
Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 182

Creature Pack not installed

 1483 animations for 8 mods successfully included (character)

 

But when I access the mod menu in-game, I have 0.  Am I doing something wrong?

Posted
20 hours ago, fenrir666 said:

Don't know what's going on but I can't get any animations to load into the menu.  I use NMM to load and install mods and I've tried uninstalling and reinstalling this mod a couple times, running FNIS each time before starting my game.  FNIS will display 1483 animations loaded, as shown below:

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  

Reading BeeingFemale V2.8 ... 
Reading FNISBase V7.6 ... 
Reading FNISSexyMove V7.2 ... 
Reading Follow me for Sex V3.4 ... 
Reading SexLab V1.63 ... 
Reading SexLabAP V1.63 ... 
Reading SexLabCreature V1.63 ... 
Reading XPMSE V7.2 ... 

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
 2 GENDER modifications for Animations\female
Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 182

Creature Pack not installed

 1483 animations for 8 mods successfully included (character)

 

But when I access the mod menu in-game, I have 0.  Am I doing something wrong?

 

Reset the Animation Registry while you are in 3rd person camera.

Posted

is it possible to make it so that if the option to undress (animation) is enabled, then the actors would play it immediately, and not when, they are already being held nearby.

This breaks the appearance of stripping (e.g. pants) - the actors bend over and cross over  -

 

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Still, then moving (teleportation) - loads the render heavily, couldn’t it be like a smooth movement to be done? If the actors fail to meet, then simply cancel.

Posted
35 minutes ago, DaedricPrinceofLust said:

Well I'm only trying to get: [BOS HD Nudity] mod to work, And sexlab tells me that it require skyrim v1.9.32 or newer.

Any idea what that means?

 

The skyrim v1.9.32 is the Skyrim Legendary Edition or Skyrim LE

 

The SexLab here is for Skyrim SE or Skyrim Special Edition that is v1.5.97 so you probably are installing the wrong SexLab

 

I know that looks like if the SE was older than the LE but is the opposite. They are basically 2 different games

Posted
9 minutes ago, TDA said:

is it possible to make it so that if the option to undress (animation) is enabled, then the actors would play it immediately, and not when, they are already being held nearby.

This breaks the appearance of stripping (e.g. pants) - the actors bend over and cross over  -

 

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Still, then moving (teleportation) - loads the render heavily, couldn’t it be like a smooth movement to be done? If the actors fail to meet, then simply cancel.

The strip Animation is linked to the slot body 32, means that will be played only if you have armor or dress equiped and only when they are going to be unequipped. Also means that won't be played for boots, gloves or helmets.

 

The idea was set one Animation for each body part but sadly I haven't found any Animation yet.

I hope eventually someone make the strip Animations to fill the void.

 

 

About the teleportation just Enable the "Disable Actors Teleport" option and the FadeToBlack option on the SexLab MCM.

Some things can't be smoother but at lease can be hide with the FadeToBlack like if you was blinking.

 

Posted (edited)
15 minutes ago, OsmelMC said:

About the teleportation just Enable the "Disable Actors Teleport" option and the FadeToBlack option on the SexLab MCM.

Some things can't be smoother but at lease can be hide with the FadeToBlack like if you was blinking.

 

it doesn't work for me though, I turned it on.  I remember changing the script for LE, it worked fine (smooth movement, I don't remember the command), if the actors got stuck, well, just cancel and that's it (for the player - after all, there is a 3D drawing around him. ) , but the render is not overloaded.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

The animation of taking off the pants, I ported from Oblivion to Skyrim SE, it is simple, fast and meaningful. In general, guys, some things surprise me, why complicate the engine's work when there are solutions.,,

Edited by TDA
Posted
4 hours ago, DaedricPrinceofLust said:

Does anyone know If there is a sexlab for Skyrim SE version 1.9.32?

1.9.32 is the final (latest and still current) Oldrim version. There is no such thing as an SE version 1.9.32. SexLab 1.62 is the latest Oldrim-compatible version.

Posted
On 9/2/2021 at 5:17 AM, Vyxenne said:

... I'm sticking with the next-to-last Dev version I got from GitHub a couple of months ago ("Beta 8.5?" :classic_wacko: ) for now. It fixes many bugs, adds new functionality (the "chance of stripping 0%-100%" adds an always-welcome element of unpredictability- "Is he gonna rip my skirt off or just fuck me under it?" :classic_biggrin: ) and incorporates some of the fixes and features of Osmelmc's SexLab fix/tweak mod (can't remember the name of it atm). I think I have the last version of SexLab Framework that updates from Beta 8 easily, conventionally, mid-playthrough, without any complex workarounds or gotchas. It just does a Todd™ for me.

 

Damn, I should have paid more attention before mindlessly updating. I was rocking that version too and it worked without any issues. Do you still have yours lying around? Because I unfortunately dumped mine already.

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