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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

any one have issue where face expression not playing at all , i tried altering the settings many times still i am not getting any expressions at all , any idea how to fix facial expressions  , this only happened after updating to beta 9

Posted
On 4/18/2019 at 12:56 AM, wtftesnexus said:

I've come across what *might* be a bug in SexLab.  The "Strip Item Editor" function doesn't seem to retain it's override settings after a game load when the item being marked comes from an ESPFE (ESL flagged ESP file) mod.
I don't know if this is a can't fix or won't fix problem as I'm not highly familiar with what is involved.


I've been trying to keep my ESP count down and armor mods that only add a few pieces seemed like a good candidate.
I've made sure that the load order stays consistent and checked that the item IDs are the same across game loads.
I've tried searching this thread for "ESL" and there is only one unrelated entry.

I got this problem too. its very annoying, still cant find fix for it

 

Posted
1 hour ago, ChibakoShiba said:

I got this problem too. its very annoying, still cant find fix for it

 

The comment you quote is from 2019 and the BETA 9 was released a month ago. Are you using the BETA 9? 

Posted (edited)
On 9/4/2021 at 5:39 PM, OsmelMC said:

Area you tried with another actor and another way to start the Animation?

 

I searched for that error log and is possible only if the author of the Mod used to start the Animation make the mistake of directly fill the Positions property instead of just add the Actors using the right function like AddActor() or AddActors()

 

I tried reinstalling all sex lab content.

no luck.

I added the fnis for creature even if i do not want them.

 

I even found an option in vortex for devious devices

image.png.bac2c76ef74460938639bbe7689890f5.png

 

my installation of sex lab looks good.

ScreenShot6.png.8a97019fecc2d91f5bb31f0da79836c6.png

 

Fighting animations looks good.

walking sexy animations work.

Even devious devices cover animation works.

But when I start the devious spell either on my char or on others, it disarms the spells or whatever is in the hands and stops......

Could it be a problem undressing?

 

Maybe this is the game telling me it is fed up with naughty adventurers.

A sad day indeed.

?

ScreenShot4.png

PapyrusUtilDev.log SexLab.log

Edited by vorox
Posted

Hey everyone ? so this has been discussed a few times but I personally hadn't had an issue until beta 9. So my expressions Are working which is great, however it kicks out the open mouth on any oral scene. The character will open her mouth but the expression changes and she will close her mouth. The only way to open it again is to use open mouth key found in SL survival but once again the mouth will close if\when the expression changes. Things that might adjust the head/facial animations I am using- SL survial\ Sl better bJs\ Mfg fix\Expressive Facegen Morphs\Expressive Facial Animation -Female Edition\ High poly head

 

Is there a way to stop the facial animations from changing on an oral scene maybe?

Posted
2 hours ago, vorox said:

 

I tried reinstalling all sex lab content.

no luck.

I added the fnis for creature even if i do not want them.

 

I even found an option in vortex for devious devices

image.png.bac2c76ef74460938639bbe7689890f5.png

 

my installation of sex lab looks good.

ScreenShot6.png.8a97019fecc2d91f5bb31f0da79836c6.png

 

Fighting animations looks good.

walking sexy animations work.

Even devious devices cover animation works.

But when I start the devious spell either on my char or on others, it disarms the spells or whatever is in the hands and stops......

Could it be a problem undressing?

 

Maybe this is the game telling me it is fed up with naughty adventurers.

A sad day indeed.

?

ScreenShot4.png

PapyrusUtilDev.logUnavailable SexLab.logUnavailable

 

 

Doesn't answer any of my questions; what Mod you use to start the Animation and if happens just with that Actor?

 

Posted
2 hours ago, skyrim482 said:

Hey everyone ? so this has been discussed a few times but I personally hadn't had an issue until beta 9. So my expressions Are working which is great, however it kicks out the open mouth on any oral scene. The character will open her mouth but the expression changes and she will close her mouth. The only way to open it again is to use open mouth key found in SL survival but once again the mouth will close if\when the expression changes. Things that might adjust the head/facial animations I am using- SL survial\ Sl better bJs\ Mfg fix\Expressive Facegen Morphs\Expressive Facial Animation -Female Edition\ High poly head

 

Is there a way to stop the facial animations from changing on an oral scene maybe?

Remove or Patch the Mod that is changing the Expression.

 

That only happens when another mod is changing the Actors Expressions without care for the SexLab. Usually those Mods are not compatible with SexLab and need to be patched.

 

 

If you send your Mods list probably somebody can help you to identify the Mod.

 

Posted
3 hours ago, OsmelMC said:

Remove or Patch the Mod that is changing the Expression.

 

That only happens when another mod is changing the Actors Expressions without care for the SexLab. Usually those Mods are not compatible with SexLab and need to be patched.

 

 

If you send your Mods list probably somebody can help you to identify the Mod.

 

It was the sxlab better blowjobs doing it, removed that and everything worked as normal. Hopefully a patch is made because having the bigger mouth opening was nice. Thanks for our help.

Posted
46 minutes ago, skyrim482 said:

It was the sxlab better blowjobs doing it, removed that and everything worked as normal. Hopefully a patch is made because having the bigger mouth opening was nice. Thanks for our help.

The current OpenMouth advanced configuration do almost the same as the better blowjob. In fact was based on that mod but for now the Moods are limited to just 2 (the default and one alternative) instead of the 16 available because the users don't read instructions and is better prevent for now. Eventually someone will release a HotFix removing the restriction but not now.

 

With this I meant that the Better Blowjob is not longer required because is basically included.

Posted
2 hours ago, OsmelMC said:

The current OpenMouth advanced configuration do almost the same as the better blowjob. In fact was based on that mod but for now the Moods are limited to just 2 (the default and one alternative) instead of the 16 available because the users don't read instructions and is better prevent for now. Eventually someone will release a HotFix removing the restriction but not now.

 

With this I meant that the Better Blowjob is not longer required because is basically included.

? i didnt know there was a option to configure the mouth. I will look for that one, thanks! Also i hope to see a feature change log for beta 9 when you guys have time that would be helpful to find some new features, Cheers! (Also thanks to who ever allowed the arousal gain on end stage animations with slso, that was needed)

Posted (edited)
21 hours ago, OsmelMC said:

 

 

Doesn't answer any of my questions; what Mod you use to start the Animation and if happens just with that Actor?

 

 

Partial success. I have reinstalled everything with great care to follow the guides.

Sexlab does not work,

But i can get her to masturbate with ZAZs

Also I see no facial expressions 

 

I use the 2 spells included with sex lab

ScreenShot6.png.5be12453e6287ae9f1a2ae558afc1279.png

 

or ZAZ animation pack.

 

ScreenShot8.png.49d8f7cdd5c96a20f9d45bc190f6d221.png

 

Sorry but none of them work

 

Thanks for the help

Edited by vorox
partial success ZAZs
Posted

Is it Being Female not being compatible with the newest Beta 9 so cumming inside a girl doesn't work, or is something else broken and Beta 9 works for others?
Or should i roll back to Beta 8?

Posted
15 minutes ago, Derethevil said:

Is it Being Female not being compatible with the newest Beta 9 so cumming inside a girl doesn't work, or is something else broken and Beta 9 works for others?
Or should i roll back to Beta 8?

 

BF never worked for me correctly with Beta 8, so I'm auto-jealous of you. NPCs could get preg, but never the PC. And the creatures were always human (even if raped by a Troll)... I switched to FM months ago.... 

Posted (edited)
On 9/7/2021 at 12:27 PM, Derethevil said:

Is it Being Female not being compatible with the newest Beta 9 so cumming inside a girl doesn't work, or is something else broken and Beta 9 works for others?
Or should i roll back to Beta 8?

Everything should work fine if you check and remove all the Patch and Fixes made for the BETA 8 included the Better Blowjob because they are not required anymore and also are incompatible.

 

About the Cum and the Orgasm now the "Separate Orgasms" option really work and is immersive so if is Enabled the Orgasm will depend of many things like the relationship between the Actors, if the scene is considered aggressive rape and of course the Animation in self.

 

If you want just the Orgasm at the end without immersion like in the BETA 8 just disable the "Separate Orgasms" option on the SexLab MCM.

 

By the way the "Separate Orgasms" option of the SexLab is not related with the "SexLab Separate Orgasms" Mod (SLSO)

 

 

Edited by OsmelMC
Remove wrong instruction
Posted

I can not compile the script ... Where can I get the resources SSE - (source ALL scripts for Sexlab, ConsoleUtil, etc.) -SDK - in short? :)

I need to change a few lines - change the gender check, but this is some kind of nightmare ...)

Posted

I have Skyrim and the SKSE 64 fully up to date and I am CTD after the Sexlab finishes its install in game. I have not been able to get past this. Vortex, LOOT, and FNIS show no error messages and all perquisites in the MCM show as okay. Are there any other requirements not mentioned in the description for this mod.  Also to note SexLab Lite works just fine with no CTD.

Posted (edited)
6 hours ago, TDA said:

I can not compile the script ... Where can I get the resources SSE - (source ALL scripts for Sexlab, ConsoleUtil, etc.) -SDK - in short? :)

I need to change a few lines - change the gender check, but this is some kind of nightmare ...)

There is no "SDK".

Script sources for SexLab are bundled with it.

Script sources for ConsoleUtil can be found at the GitHub.
No idea what "etc." is, so can't help you there.
Alternatively, you can decompile the pex files, though that usually requires to do a lot of tedious manual edits.

Also, if you only need to recompile script from mod A, which depends on some scripts from mod B, you don't really need the actual script sources from mod B, but dummy script source that contains just empty functions and property declarations - the compiler doesn't give a crap whether a mod B script has functions with an actual code inside - you can create the dummy script source even by trial and error, just by trying to compile mod A script and adding into the dummy script source(s) any functions or properties the compiler coudln't find.
I usually use dummy-fied versions of all dependecy sources like SL, or DD, or DCL, because its quicker, and i can leave those "sources" in my backups without increasing size too much.
 

Edited by Roggvir
Posted
1 hour ago, Roggvir said:

There is no "SDK".

Script sources for SexLab are bundled with it.

Script sources for ConsoleUtil can be found at the GitHub.
No idea what "etc." is, so can't help you there.
Alternatively, you can decompile the pex files, though that usually requires to do a lot of tedious manual edits.

Also, if you only need to recompile script from mod A, which depends on some scripts from mod B, you don't really need the actual script sources from mod B, but dummy script source that contains just empty functions and property declarations - the compiler doesn't give a crap whether a mod B script has functions with an actual code inside - you can create the dummy script source even by trial and error, just by trying to compile mod A script and adding into the dummy script source(s) any functions or properties the compiler coudln't find.
I usually use dummy-fied versions of all dependecy sources like SL, or DD, or DCL, because its quicker, and i can leave those "sources" in my backups without increasing size too much.
 

I don't understand what bogus sources will help me if the compiler throws errors referring to missing scripts (or whatever it wants). I need to redo one line in the script that comes with the resource script. But there are endless compiler errors popping up. Although, in the game, this mod somehow works ...

 I remember for Skyrim LE, someone from Love'sLab gave me (such a set of sources), and then everything worked without problems and now works. 

In short, as I understand it, in order to coimpile something, I first need to download a bunch of different things, but where can I get it, it is also necessary to poke around in the wilds of the Internet? :)

Posted
46 minutes ago, TDA said:

I don't understand what bogus sources will help me if the compiler throws errors referring to missing scripts (or whatever it wants). I need to redo one line in the script that comes with the resource script. But there are endless compiler errors popping up. Although, in the game, this mod somehow works ...

 I remember for Skyrim LE, someone from Love'sLab gave me (such a set of sources), and then everything worked without problems and now works. 

In short, as I understand it, in order to coimpile something, I first need to download a bunch of different things, but where can I get it, it is also necessary to poke around in the wilds of the Internet? :)

Well, creating a dummy script manually, based on what errors the compiler throws at you, can be rather tedious if the script you are trying to recompile uses a lot of functions or properties from the sources you are missing, but if it would be just a few function calls, then all it takes is just a few seconds to create appropriately named dummy script(s) with empty function(s) of the appropriate names.
So, it depends on your situation, you may be better off downloading those missing sources (if they are available).

If you are trying to recompile some scripts from the SL 1.63 b9, then you need:

  • FNIS (script sources included in main file)
  • FNIS Creature Pack (script sources included in optional "Creature Pack" file)
  • Mfg Fix (script sources included in main file)
  • NiOverride from RaceMenu (script sources included in miscellaneous "Modders Package" file)
  • SkyUI SDK (script sources in SkyUI SDK 5.1 (August 18, 2015))
  • Vanilla Game's script sources (comes with the Creation Kit)
  • and of course SKSE
Posted

Hi guys. I've recently started encountering a problem. I have SL aroused and ABMM and for some reason that makes Mannequins be able to have sex which I obviously don't want, since it would bug them because they just warp into each other and don't return to their original location. Is there any way to make Mannequins not work with SL? Or do I have to ask at the SL aroused mod page?

Posted

Started having an issue after upgrading to sexlab beta 9 from beta 8. Just before two actors start an animation together, one of them will usually disappear (become invisible, but still have collision if I try to walk into them). If the scene does not involve the player, the animation will still play with one actor invisible. If the player is involved, the animation will not play, but the player will be stuck in the sexlab scene. Occasionally, a sexlab scene will start with two actors and not have the issue (less than 10% of the time).  I did not have this issue with sexlab beta 8. I started a new game after I removed sexlab beta 8 and installed beta 9. The issue only seems to happen when only two actors are involved in a scene, and does not happen with 1 actor or 3+ actors. Anyone have any clues as to what the issue might be and how to resolve it?

Posted
5 hours ago, fatrapper said:

Started having an issue after upgrading to sexlab beta 9 from beta 8. Just before two actors start an animation together, one of them will usually disappear (become invisible, but still have collision if I try to walk into them). If the scene does not involve the player, the animation will still play with one actor invisible. If the player is involved, the animation will not play, but the player will be stuck in the sexlab scene. Occasionally, a sexlab scene will start with two actors and not have the issue (less than 10% of the time).  I did not have this issue with sexlab beta 8. I started a new game after I removed sexlab beta 8 and installed beta 9. The issue only seems to happen when only two actors are involved in a scene, and does not happen with 1 actor or 3+ actors. Anyone have any clues as to what the issue might be and how to resolve it?

Check if the invisible actor is in fact scaled to 0.1 if is that the case you probably have some Mod overriding the SexLab Scripts files. Make sure of remove all the Mods that be overriding the SexLab Scripts files.

Posted

So, I started fiddling with animations last week and I may be missing something as to the relationship between the framework and the mods. My question involves the initial dialogue prompt. What is supposed to provide this dialogue prompt, the framework or the animation?

My initial attempts at this didn't quite work, but, when propositioning, the NPC's would have a written dialogue response. In my current attempt, animations work, but this dialogue is missing.

1.jpg.4d3d7497c64d6fc029603415c59890d5.jpg

Posted
17 hours ago, OsmelMC said:

Check if the invisible actor is in fact scaled to 0.1 if is that the case you probably have some Mod overriding the SexLab Scripts files. Make sure of remove all the Mods that be overriding the SexLab Scripts files.

Thanks, this led me on the right path. Turns out I was missing a newer version of SLSO.

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