TaCo1234567890 Posted June 7, 2020 Posted June 7, 2020 I have a problem with the animations i think Situation: I have the conversation and when i select in the dialogue chat "I need your Touch" (or something like that) no scene is starting en they just exit dialogue and the NPC walks away. (only have 1 other SL related mod amorous adventures) I see SexLab framworks menu in the MCM and all animations are there. Also i always run FNIS when i download a new animation related mod. I use Mod Organizer 2 and i also run Loot to defy the load order. (i also dubble checked it manually and it should be fine) I placed some screen shot from the loadorder they should be chronologically from top to bottom it are quiet q few mods. Someone the same problem and have an idea on how to solve? Thanks in advance guys ? https://ibb.co/6vjsCBWhttps://ibb.co/x26jmWXhttps://ibb.co/9Znrjwdhttps://ibb.co/Fg3hL0Phttps://ibb.co/4PQZrsWhttps://ibb.co/rdPqwsN
Guest Posted June 7, 2020 Posted June 7, 2020 I’m experiencing a strange bug. My understanding is that once an animation begins, sexlab will pick a semi random expression from the list of presets (pleasure, happy, joy, etc) and then from there it’s a combo of enjoyment and animation stage to cycle through the phases of that expression. The bug I’m getting is that the character will only ever utilize the most recent expression profile I’ve edited, even if all of them are enabled for that role. I do have MFG Fix and Expressive Facial Animations installed. Anyone else get this or have an idea what might cause this?
neopets_brm Posted June 8, 2020 Posted June 8, 2020 I don't know what I'm doing wrong. When I install it the game's animation break. And when I add extentions, it downright doesn't open. .. ..
hana120 Posted June 8, 2020 Posted June 8, 2020 Sexlab Pooping !! Sexlab to pick it up! Temperamental sexlab!
toasty56 Posted June 9, 2020 Posted June 9, 2020 So does Sexlab with with Nemesis? I love the sound of Combat Gameplay Overhaul but it apparently doesn't like FNIS.
Guest Posted June 10, 2020 Posted June 10, 2020 Yes and no. Nemesis doesn't support creature animations yet, but if you don't want any of those you are fine to go. There is also a work around where you run FNIS to get creature animations and have then animations pipe to a output folder in mo2. Then disable that output folder, run Nemesis to another output folder and then set it up so the Nemesis animations overwrite the FNIS animations.
toasty56 Posted June 10, 2020 Posted June 10, 2020 7 hours ago, osmosis-wrench said: Yes and no. Nemesis doesn't support creature animations yet, but if you don't want any of those you are fine to go. There is also a work around where you run FNIS to get creature animations and have then animations pipe to a output folder in mo2. Then disable that output folder, run Nemesis to another output folder and then set it up so the Nemesis animations overwrite the FNIS animations. Awesome, thanks. I don't use creature animations, so I'll just switch to Nemesis.
Vyxenne Posted June 10, 2020 Posted June 10, 2020 7 hours ago, toasty56 said: Awesome, thanks. I don't use creature animations, so I'll just switch to Nemesis. What does Nemesis do or have that FNIS doesn't? How is it "better" than FNIS?
LukeDuke Posted June 10, 2020 Posted June 10, 2020 ^ ''Gameplay Overhaul'' mod with nice new anims needs Nemesis for some reason, and I think this is why many people wants/needs it, sadly GO is not compatible with FNIS. Also I heard it does not have animations limits, but this is hard to believe.
Just Don't Posted June 10, 2020 Posted June 10, 2020 40 minutes ago, Vyxenne said: What does Nemesis do or have that FNIS doesn't? How is it "better" than FNIS? Some recently released combat mods require it to work because the mod has its own behavior files to implement some stuff. Apparently Nemesis can handle several behavior files while FNIS only deals with the one the tool creates. More info here. The mod in question is Combat Gameplay Overhaul, there is also 360 movement by the same author. Not gonna lie, that mod implements some stuff that was nowhere to be seen in Skyrim before (jump AND attack at the same time? what are we? fantasy characters on a fantasy game?). Edit: 19 minutes ago, LukeDuke said: Also I heard it does not have animations limits, but this is hard to believe. The anim count is different, and remember that there should be no limit already if you're using FNIS + Animation limit crash fix.
Vyxenne Posted June 10, 2020 Posted June 10, 2020 29 minutes ago, dontknowdontcaredontask said: Some recently released combat mods require [Nemesis] to work because the mod has its own behavior files to implement some stuff. [...] The mod in question is Combat Gameplay Overhaul, there is also 360 movement by the same author. Not gonna lie, that mod implements some stuff that was nowhere to be seen in Skyrim before (jump AND attack at the same time? what are we? fantasy characters on a fantasy game?). Interestingly, I am using 360 Movement Behavior SE with FNIS. I installed v1.2.0, which is FNIS-compatible but does NOT feature the camera-facing jump and swim enhancements, but does feature all the other 360 movement enhancements, and I added the esp from v1.3.0 to correct the slow backwalking speed. It is fully FNIS-compatible and I don't have to install and run patches for a new mod that doesn't seem to give me anything the old one (FNIS) doesn't already give me. As an Archer/Sniper, I run AGO and don't care much about CGO, so switching to Nemesis is simply not a good option for me because (like many ppl, I presume) I have a lot of FNIS-dependent mods.
Grey Cloud Posted June 10, 2020 Posted June 10, 2020 Nipples and hardons don't lie! They don't tell jokes or recite poetry either so what's your point? ? 1
Just Don't Posted June 10, 2020 Posted June 10, 2020 14 minutes ago, Vyxenne said: As an Archer/Sniper, I run AGO and don't care much about CGO, so switching to Nemesis is simply not a good option for me because (like many ppl, I presume) I have a lot of FNIS-dependent mods. Idk, I'm waiting to see if something else comes out of this new Nemesis trend. At least Nemesis should cover every FNIS related mod once it exits beta. But I'm not a fan of either alternative atm.
LewdZenn Posted June 11, 2020 Posted June 11, 2020 4 hours ago, Vyxenne said: Interestingly, I am using 360 Movement Behavior SE with FNIS. I installed v1.2.0, which is FNIS-compatible but does NOT feature the camera-facing jump and swim enhancements, but does feature all the other 360 movement enhancements, and I added the esp from v1.3.0 to correct the slow backwalking speed. It is fully FNIS-compatible and I don't have to install and run patches for a new mod that doesn't seem to give me anything the old one (FNIS) doesn't already give me. As an Archer/Sniper, I run AGO and don't care much about CGO, so switching to Nemesis is simply not a good option for me because (like many ppl, I presume) I have a lot of FNIS-dependent mods. Any animations in particular? I'm currently messing with stuff and don't mind checking whether it works smoothly with Nemesis or not. I know creature animations are normally borked, but there's a workaround by turning off Nemesis, running FNIS with said animations, then deleting the behavior files and running Nemesis as you normally would. But other than that, I haven't really encountered any issues with SexLab related animations(and I ported just about everything I could find to test out that fairly new animation crash fix mod - IT WORKS!).
axz2 Posted June 11, 2020 Posted June 11, 2020 6 hours ago, Vyxenne said: What does Nemesis do or have that FNIS doesn't? How is it "better" than FNIS? I haven't used Nemesis yet, but it has the key advantages I can think of are 1 - New animations mods need to have a patch added in FNIS. This isn't required for Nemesis 2 - FNIS's author isn't updating it anymore. 3 - If you want Combat Gameplay Overhaul, or The Ultimate Dodge Mod, you need Nemesis. 4 - FNIS scans your PC to see if Moddrop is installed, and if it is then it doesn't run. I've never used Moddrop so it doesn't directly effect me, but I don't like the idea of mods working that way esp. key "infrastructure" mods. FNIS has the advantages of being what everyone is used to and there has been more time to work out the bugs. Also FNIS works with creature animations and Nemesis doesn't yet. And it there are some FNIS exclusive animation mods besides creatures, FNIS PCEA (But Nemesis has Nemesis PCEA which does the same thing), and FNIS Sexy Move. Or if you want a more detailed explanation from the author of Nemesis - https://www.reddit.com/r/skyrimmods/comments/aw1an5/nemesis_ultimate_behavior_engine_why_should_i_use/ehk9tcd/?context=3
madcyb Posted June 11, 2020 Posted June 11, 2020 10 hours ago, Vyxenne said: What does Nemesis do or have that FNIS doesn't? How is it "better" than FNIS? i found that https://www.youtube.com/results?search_query=nemesis+skyrim+special+edition
Vyxenne Posted June 11, 2020 Posted June 11, 2020 18 hours ago, Sloots_R_Us said: Any animations in particular? I'm currently messing with stuff and don't mind checking whether it works smoothly with Nemesis or not. I know creature animations are normally borked, but there's a workaround by turning off Nemesis, running FNIS with said animations, then deleting the behavior files and running Nemesis as you normally would. But other than that, I haven't really encountered any issues with SexLab related animations(and I ported just about everything I could find to test out that fairly new animation crash fix mod - IT WORKS!). Well, for me it's not a matter of "how do I get Nemesis to work?" It's a matter of "why would I even bother switching unless I have to?" But thanks for the analysis anyway. 17 hours ago, axz2 said: I haven't used Nemesis yet, but it has the key advantages I can think of are 1 - New animations mods need to have a patch added in FNIS. This isn't required for Nemesis [...] there are some FNIS exclusive animation mods besides creatures, [...] FNIS Sexy Move. Or if you want a more detailed explanation from the author of Nemesis - https://www.reddit.com/r/skyrimmods/comments/aw1an5/nemesis_ultimate_behavior_engine_why_should_i_use/ehk9tcd/?context=3 The limited reading I've done seems to imply that Nemesis needs to "do something" with itself whenever I add any animation mod. Also, several mod authors seem to be offering "Nemesis patches" so although it may not be technically a patch that Nemesis needs, the result from a user standpoint seems to be pretty much the same- I need to "run something" whenever I add animations. I can't live without FNIS Sexy Move- I am so used to females actually walking like girls that I wouldn't want to even play the game if I had to go back to the stupid vanilla baby-steps walk. I just wish I could find a walk-run animation for males that cured their ridiculous, mincing baby-step gait. So yeah, FNIS Sexy Move is one of the reasons I am so recalcitrant about quitting FNIS. And thank you for the Reddit link, I will go read it as soon as I'm through with this response. Then maybe I will have a better grasp on the subject. EDIT: Well, I read it, and got the impression that Nemesis may be a better behavior engine for modders to make mods for, but offers no particular benefits to users. Also, it seems the author of Nemesis created it mostly because he was pissed off at Fore for not supporting "TUDM," whatever that is (I Googled it, and the main meaning of TUDM is "Royal Malaysian Air Force.") Almost every paragraph of the article contains a personal slam against Fore. So at least now I understand why he named his FNIS competitor utility "Nemesis." 12 hours ago, madcyb said: i found that https://www.youtube.com/results?search_query=nemesis+skyrim+special+edition Thank you. I'll go read it now. EDIT: Oh! Your link is not to any articles on the benefits of Nemesis, it's to a search result for Nemesis videos. I had already watched a couple of them- they are about how to install Nemesis with MO, not about why I should want or need it on my machine. Thanks though, you had no way of knowing that I had already done that search and watched a couple of the videos.
madcyb Posted June 11, 2020 Posted June 11, 2020 57 minutes ago, Vyxenne said: Well, for me it's not a matter of "how do I get Nemesis to work?" It's a matter of "why would I even bother switching unless I have to?" But thanks for the analysis anyway. The limited reading I've done seems to imply that Nemesis needs to "do something" with itself whenever I add any animation mod. Also, several mod authors seem to be offering "Nemesis patches" so although it may not be technically a patch that Nemesis needs, the result from a user standpoint seems to be pretty much the same- I need to "run something" whenever I add animations. I can't live without FNIS Sexy Move- I am so used to females actually walking like girls that I wouldn't want to even play the game if I had to go back to the stupid vanilla baby-steps walk. I just wish I could find a walk-run animation for males that cured their ridiculous, mincing baby-step gait. So yeah, FNIS Sexy Move is one of the reasons I am so recalcitrant about quitting FNIS. And thank you for the Reddit link, I will go read it as soon as I'm through with this response. Then maybe I will have a better grasp on the subject. EDIT: Well, I read it, and got the impression that Nemesis may be a better behavior engine for modders to make mods for, but offers no particular benefits to users. Also, it seems the author of Nemesis created it mostly because he was pissed off at Fore for not supporting "TUDM," whatever that is (I Googled it, and the main meaning of TUDM is "Royal Malaysian Air Force.") Almost every paragraph of the article contains a personal slam against Fore. So at least now I understand why he named his FNIS competitor utility "Nemesis." Thank you. I'll go read it now. EDIT: Oh! Your link is not to any articles on the benefits of Nemesis, it's to a search result for Nemesis videos. I had already watched a couple of them- they are about how to install Nemesis with MO, not about why I should want or need it on my machine. Thanks though, you had no way of knowing that I had already done that search and watched a couple of the videos. Sorry look that one who seem to explain why Nemesis could be better then FNIS (in one or two years) personnaly i discovered Nemesis only today reading this topic made me curious https://www.youtube.com/watch?v=gcbxsNL3DQI
axz2 Posted June 12, 2020 Posted June 12, 2020 TUDM is The Ultimate Doge Mod. https://drive.google.com/file/d/0B2VgBVA9jE6RTjJiYnRTTE9qRUE/view
shardoom Posted June 12, 2020 Posted June 12, 2020 Hey @Ashal any kind of time frame on those updates you excited us all about a while back?
Vyxenne Posted June 12, 2020 Posted June 12, 2020 14 hours ago, axz2 said: TUDM is The Ultimate Doge Mod. https://drive.google.com/file/d/0B2VgBVA9jE6RTjJiYnRTTE9qRUE/view Aha! Thanks for the info. Of course, I won't be needing the link since it no doubt requires.... well, you know. Also, I don't dodge-roll since I'm a Bow Sniper- if anyone ever gets within melée range of me, it means that I have failed at my job and deserve to die. Dodge-rolling would only prolong the agony and make me die awkwardly.
WhyDoINeedAnAccountToDL Posted June 13, 2020 Posted June 13, 2020 I'm pretty new regarding Skyrim and mods in general. I've downloaded and used the things that was said to be required and after a lot of thinking and fiddling around with the Mod Organizer, I got things up and running and working- somewhat. Only issue I have now, which I can't seem to figure out how to fix, is that whenever it proceeds to a sex animation, the game just instantly crashes. Anyone able to help me out on this one ? I'm using SexLab Framework and Goub's Defeat mod- both of which I've made sure to get the SSE version of.
Guest Posted June 13, 2020 Posted June 13, 2020 8 minutes ago, WhyDoINeedAnAccountToDL said: I'm pretty new regarding Skyrim and mods in general. I've downloaded and used the things that was said to be required and after a lot of thinking and fiddling around with the Mod Organizer, I got things up and running and working- somewhat. Only issue I have now, which I can't seem to figure out how to fix, is that whenever it proceeds to a sex animation, the game just instantly crashes. Anyone able to help me out on this one ? I'm using SexLab Framework and Goub's Defeat mod- both of which I've made sure to get the SSE version of. Have you run FNIS?
WhyDoINeedAnAccountToDL Posted June 13, 2020 Posted June 13, 2020 14 minutes ago, osmosis-wrench said: Have you run FNIS? Yes, that was the last thing I could think of that was messing it up, but it still crashes. edit: I was thinking that maybe I did something wrong with the SexLab Animation Loader, for the SLAL pack from FunnyBizness's animations, but I can't figure out what I would've done wrong.
Guest Posted June 13, 2020 Posted June 13, 2020 24 minutes ago, WhyDoINeedAnAccountToDL said: Yes, that was the last thing I could think of that was messing it up, but it still crashes. edit: I was thinking that maybe I did something wrong with the SexLab Animation Loader, for the SLAL pack from FunnyBizness's animations, but I can't figure out what I would've done wrong. Does sexlab show that you have all the requirements in the MCM?
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