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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
10 hours ago, Dragoncoc696969 said:

However, the required mod says its incompatible for SE. I guess this mod won't work for me after all.

Convert it.

Posted
3 hours ago, tasairis said:

What? Since when? And since I'm not finding a relevant OnUpdate event, what's triggering the automatic installation?

 

Not sure, you'd have to ask Ashal.

Posted

Aside from adjusting the setup so your PC can't have intercourse with beasts and creatures, can you also prevent intercourse with Khajiit and Argonians?  

Posted
On 5/31/2020 at 4:17 PM, tasairis said:

What? Since when? And since I'm not finding a relevant OnUpdate event, what's triggering the automatic installation?

i've seen it auto install before, mostly when reloading a save file where i did not get around to clicking on install yet.

Posted
22 minutes ago, MadMansGun said:

i've seen it auto install before, mostly when reloading a save file where i did not get around to clicking on install yet.

Found it: if you load a game with SexLab ready but not installed, it'll wait 30 seconds and start installing automatically. Huh.

Posted
6 hours ago, tasairis said:

Found it: if you load a game with SexLab ready but not installed, it'll wait 30 seconds and start installing automatically. Huh.

I'll be honest... I really can't remember what my logic for doing that was... If I had a guess though, I probably moved sexlab to not auto-installing to avoid overloading papyrus on a new save and figured once loading a save the load would be lower or the user was dumb and couldn't figure out the manual install and it should just autoinstall at that point to save them the hassle of figuring it out.

 

The manual install start does serve a purpose beyond that though, by forcing users to look at the list of system requirement checks before installing (assuming they don't just ignore it and click install). I'm entirely open to removing the auto-install in any case if people feel it'd be for the best, seeing as I can't really remember why I did the install on load thing anyway.

Posted

Got a problem. There are no cum textures seen, but I ticked these options in the Menu. Any idea, what may have caused the problem? 

These textures only appear during the use of Fill Her Up mod.

Posted

Bug report?
Adding armor items to NPC actor during scene causes them to redress and stay geared. Not sure if it is affected by other mods in my install, but several people reported redress bug as well when using config with SL Triggers, which utilizes AddItem function. Doesn't matter if item is added via script or console command.

Posted
30 minutes ago, BreadDain said:

Bug report?
Adding armor items to NPC actor during scene causes them to redress and stay geared. Not sure if it is affected by other mods in my install, but several people reported redress bug as well when using config with SL Triggers, which utilizes AddItem function. Doesn't matter if item is added via script or console command.

Adding items to NPC's during a scene is the wrong thing to be doing.

 

Edit: To be clear, the behavior you're reporting as a bug is normal vanilla game behavior when items are added to NPCs.  Nothing to do with Sexlab.

Posted
23 minutes ago, 4nk8r said:

 

Just checked it, yeah I agree on that, it is not SL related.
But you probably realize that for some mods are actively using item adding on SL scenes and "not redressing" on adding item is a vital function for them to function properly?

Posted
23 hours ago, BreadDain said:

Just checked it, yeah I agree on that, it is not SL related.
But you probably realize that for some mods are actively using item adding on SL scenes and "not redressing" on adding item is a vital function for them to function properly?

This behavior has been normal for Skyrim and Sexlab for years, regardless of LE or SE versions.  The mistakes others make are their own.

 

There are some options already available:

  • Add SexlabNoStrip keyword to the item (minor edit/patch to plugin defining the keyword in the ARMOR record for the item)

    OR
     
  • Flag the slot used by the item to be ignored during stripping in the Sexlab MCM

In both cases, equip the item BEFORE Sexlab tries to strip or the original re-equipping issue is still going to occur.  Anything done after the N/PC is stripped is going to be subject to the vanilla game behavior

 

Another thing for those modders to investigate is maybe to remove all N/PC items from their inventory into a temporary container, do whatever mid-scene equipping, then re-add items after everything is complete.  That's going to require additional programming, however.  I don't know if there is way to halt or control the vanilla game's re-equipping logic, aside from removing the inventory of the N/PC. 

Posted
1 hour ago, 4nk8r said:

Another thing for those modders to investigate is maybe to remove all N/PC items from their inventory into a temporary container, do whatever mid-scene equipping, then re-add items after everything is complete.  That's going to require additional programming, however.  I don't know if there is way to halt or control the vanilla game's re-equipping logic, aside from removing the inventory of the N/PC. 

I have learned from experience that removing items that are hotkeyed in Favorites causes Skyrim/SkyUI to "forget" their hotkey binds, such that when restored, the items are no longer hotkeyed. This is most evident in the 3 vanilla quests that strip the PC of all equipped and inventory items ("empty the bags") - The Thalmor Embassy Party, "Nobody Escapes Cidhna Mine" and... and... some other quest whose name I knew when I started typing this but has now flown the coop (the coop being my brain) :classic_blush: ... or maybe there are only two "empty the bags" quests... just shoot me now...

Posted
44 minutes ago, Vyxenne said:

I have learned from experience that removing items that are hotkeyed in Favorites causes Skyrim/SkyUI to "forget" their hotkey binds, such that when restored, the items are no longer hotkeyed. This is most evident in the 3 vanilla quests that strip the PC of all equipped and inventory items ("empty the bags") - The Thalmor Embassy Party, "Nobody Escapes Cidhna Mine" and... and... some other quest whose name I knew when I started typing this but has now flown the coop (the coop being my brain) :classic_blush: ... or maybe there are only two "empty the bags" quests... just shoot me now...

I've noticed this when moving items from inventory to other containers as well.  I haven't tested it, but seems it should also happen when you're arrested and jailed?

Posted
1 hour ago, Dichromaniac said:

I am having an issue that sexlab is not detecting papyrusutil 3.9 and will not install is there a fix for this?

What mod manager are you using?  There isn't anything wrong with Sexlab or PapyrusUtils, as they currently are, so your issue would have to be some aspect of your installation process.

Posted

I am having issue with animation limit.

 

I used SLAL and registered animations and reset sexlab animation registry again.  Total registerd animation limit was under 750 each(human 427/creature 584) 

 

But whenever I registered new animation, always some animations are missing from sexlab animation list in Sexlab MCM. I can't play that animation but it's still properly registered through FNIS and SLAL. 

Posted
15 hours ago, 4nk8r said:

What mod manager are you using?  There isn't anything wrong with Sexlab or PapyrusUtils, as they currently are, so your issue would have to be some aspect of your installation process.

I figured it out, I deleted my papyrus and reinstalled after sexlab and profits

 

Posted
On 6/3/2020 at 11:41 AM, Mammaluigi9433 said:

cant get this to work with vr it wont install at all probably off topic just stuck im lost

I got VR working very well using the following guide:

After you get that downloaded and the right patch that they have listed there, it should be fine. Also best experienced with VRIK and its patch (should also be listed in there somewhere). Also make sure you get the VR versions of Papyrus, FNIS, etc. from the Nexus!

Posted
14 hours ago, HoRush said:

Guys, my game keep saying that i have the wrong SKSE version, but i already download the latest SKSE

https://imgur.com/TNCkg1T

Either you improperly installed SKSE64 or you correctly installed the wrong version (an Oldrim version, perhaps, or an older SSE version.) Here's my boilerplate on installing SKSE64:

Spoiler

Installing SKSE64 with Vortex or Manually

 

NOTE- To install SKSE64 manually, follow Steps 2 & 3, extract the 7z archive to your desktop, then do Step 7, Skip 8 & 9 because the archive already has a Data folder there with the Scripts in it, do Step 10 and finally paste the copied Data folder + 3 files into your Skyrim Special Edition folder (NOT the Data folder!)

1. Launch Vortex and wait for it to load and stabilize

2. Download the correct version of SKSE64
Game  / SKSE64
1.5.97 / 2.0.17 (Current versions as of November 20, 2019)
1.5.80 / 2.0.16
1.5.73 / 2.0.15
1.5.62 / 2.0.12
1.5.53 / 2.0.10
1.5.50 / 2.0.8
1.5.39 / 2.0.7
1.5.23 / 2.0.6
1.5.16 / 2.0.5
1.5.03 / 2.0.4

3. Save the downloaded SKSE64 7z archive anywhere you can easily find again, such as your desktop

4. Drag the SKSE64 7z archive into the "Drop Files" area at the bottom of Vortex's Mods pane

5. Click to "Install" the archive and wait while Vortex unpacks the archive, but do not allow it to enable or deploy the mod

6. Right-click the extracted SKSE64 mod in Vortex's Mods pane and click "Open in File Manager"
SKSE2.JPG

7. Double-click to open the archive's folder named the same as the archive itself- "skse64_2_00_xx" where "xx" is the last 2 digits of the version number

8. Right-Click and select "New" and "Folder." Name the new folder "Data."

9. Move (Drag & Drop) the archive's existing "Scripts" folder into the new "Data" folder

10 Ignore the "src" folder and the 2 txt files and multi-select (Ctrl+Click) the archive's Data folder and 3 files - two dll's and one exe - and Copy them (Ctrl+C)
49156178033_e8bfd17751_o.png

11. Move up one level to the top level of the 7z archive and paste (Ctrl+V) the folder and 3 files into the top level of the 7z archive

12. Confirm that you have a Data folder plus 2 dll's and 1 exe file in the top level of the 7z archive, then delete the "skse64_2_00_xx" folder and close the 7z archive file (click the red X-square in the top-right corner of the File Manager window) and Vortex will save the new archive

13. Double-click the mod in Vortex's Mods display to open the Mod Details pane- you can edit the name, version, category etc. but it is not required

14. Click the right side of the "Mod Type" dropdown to open it, then select "dinput"
49470999642_056ff8eec4_o.png

15. Enable and Deploy SKSE64 to complete the installation into your game, secure in the knowledge that it will be child's play when it comes time to uninstall it for a future version change

Credits: Nexus Mods Vortex Wiki, my own screenshots and my own experience actually doing it successfully.

 

Posted
8 hours ago, Vyxenne said:

Either you improperly installed SKSE64 or you correctly installed the wrong version (an Oldrim version, perhaps, or an older SSE version.) Here's my bolerplate on installing SKSE64:

  Reveal hidden contents

 

Installing SKSE64 with Vortex or Manually

 

 

NOTE- To install SKSE64 manually, follow Steps 2 & 3, extract the 7z archive to your desktop, then do Step 7, Skip 8 & 9 because the archive already has a Data folder there with the Scripts in it, do Step 10 and finally paste the copied Data folder + 3 files into your Skyrim Special Edition folder (NOT the Data folder!)

1. Launch Vortex and wait for it to load and stabilize

2. Download the correct version of SKSE64
Game  / SKSE64
1.5.97 / 2.0.17 (Current versions as of November 20, 2019)
1.5.80 / 2.0.16
1.5.73 / 2.0.15
1.5.62 / 2.0.12
1.5.53 / 2.0.10
1.5.50 / 2.0.8
1.5.39 / 2.0.7
1.5.23 / 2.0.6
1.5.16 / 2.0.5
1.5.03 / 2.0.4

3. Save the downloaded SKSE64 7z archive anywhere you can easily find again, such as your desktop

4. Drag the SKSE64 7z archive into the "Drop Files" area at the bottom of Vortex's Mods pane

5. Click to "Install" the archive and wait while Vortex unpacks the archive, but do not allow it to enable or deploy the mod

6. Right-click the extracted SKSE64 mod in Vortex's Mods pane and click "Open in File Manager"
SKSE2.JPG

7. Double-click to open the archive's folder named the same as the archive itself- "skse64_2_00_xx" where "xx" is the last 2 digits of the version number

8. Right-Click and select "New" and "Folder." Name the new folder "Data."

9. Move (Drag & Drop) the archive's existing "Scripts" folder into the new "Data" folder

10 Ignore the "src" folder and the 2 txt files and multi-select (Ctrl+Click) the archive's Data folder and 3 files - two dll's and one exe - and Copy them (Ctrl+C)
49156178033_e8bfd17751_o.png

11. Move up one level to the top level of the 7z archive and paste (Ctrl+V) the folder and 3 files into the top level of the 7z archive

12. Confirm that you have a Data folder plus 2 dll's and 1 exe file in the top level of the 7z archive, then delete the "skse64_2_00_xx" folder and close the 7z archive file (click the red X-square in the top-right corner of the File Manager window) and Vortex will save the new archive

13. Double-click the mod in Vortex's Mods display to open the Mod Details pane- you can edit the name, version, category etc. but it is not required

14. Click the right side of the "Mod Type" dropdown to open it, then select "dinput"
49470999642_056ff8eec4_o.png

15. Enable and Deploy SKSE64 to complete the installation into your game, secure in the knowledge that it will be child's play when it comes time to uninstall it for a future version change

Credits: Nexus Mods Vortex Wiki, my own screenshots and my own experience actually doing it successfully.

 

OMG, you just fix it for me, i guess i was install SKSE wrong way.

Thank man

Posted
48 minutes ago, HoRush said:

OMG, you just fix it for me, i guess i was install SKSE wrong way.

Thank man

De nada, Señorita!

Posted

I have a problem with the default Calyps Strap-On that comes with SexLab.

 

It´s obviously hideous and I have another strap-on installed, which I prefer the NPCs to use. Obviously I can remove the "Penis for Girls" in the SexLab clean-up section where the loaded dildos are listed. This works and the NPCs will then use the other one. But this is not persistant. Whenever I load the game the Calyps is back and being used by default again.

 

Is there a way to permanently remove it?

Posted
On 6/5/2020 at 9:53 AM, Gro_Lak said:

I got VR working very well using the following guide:

After you get that downloaded and the right patch that they have listed there, it should be fine. Also best experienced with VRIK and its patch (should also be listed in there somewhere). Also make sure you get the VR versions of Papyrus, FNIS, etc. from the Nexus!

ah thanks ill give it a go ill double check

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