Toronam Posted January 31, 2019 Author Posted January 31, 2019 8 hours ago, mandarake1 said: Is [sexyxenos compatibility patch archive] still workng in 2.2.4? Never tested, normally no.
Hairdevill Posted January 31, 2019 Posted January 31, 2019 ssx_portaits_elf, ssx_portraits_lapine and ssx_portaits are missing the last } from the end. The NOT in that event file is missing its =. Visual Studio Code finds these kind of errors and highlits them for you, especially with 'CWTools - Paradox Language Services' plugin installed, since it supports Stellaris. 1
Toronam Posted January 31, 2019 Author Posted January 31, 2019 2 hours ago, Hairdevill said: ssx_portaits_elf, ssx_portraits_lapine and ssx_portaits are missing the last } from the end. The NOT in that event file is missing its =. Visual Studio Code finds these kind of errors and highlits them for you, especially with 'CWTools - Paradox Language Services' plugin installed, since it supports Stellaris. Ha, yes you are right, these bugs was here since the start. Their are not reported in the error log and they do nothing so they can live. But thanks. ? About the patch archive, the "!patchssxbuildablesynth" is the only one that still working in the 2.2.
Absentia616 Posted February 1, 2019 Posted February 1, 2019 lol when you said light snu fever, I first thought you were joking but no it's a thing, and I'm loving it. As for 2.2.4 I haven't seen any bugs but only tested for about 1 hour, so can't say for sure, it seems to be ok though
mandarake1 Posted February 1, 2019 Posted February 1, 2019 22 hours ago, Hairdevill said: ssx_portaits_elf, ssx_portraits_lapine and ssx_portaits are missing the last } from the end. The NOT in that event file is missing its =. Visual Studio Code finds these kind of errors and highlits them for you, especially with 'CWTools - Paradox Language Services' plugin installed, since it supports Stellaris. 19 hours ago, Toronam said: Ha, yes you are right, these bugs was here since the start. Their are not reported in the error log and they do nothing so they can live. But thanks. ? About the patch archive, the "!patchssxbuildablesynth" is the only one that still working in the 2.2. Oh... then, where fix it? could you upload this?
mandarake1 Posted February 2, 2019 Posted February 2, 2019 20 hours ago, mandarake1 said: Oh... then, where fix it? could you upload this? oops Where X, how O Upload X, Update O sorry
LeiPuGuai Posted February 2, 2019 Posted February 2, 2019 so which exactly of them is updated and should be download for 2.2.x?
Toronam Posted February 2, 2019 Author Posted February 2, 2019 On 1/31/2019 at 9:47 PM, Toronam said: About the patch archive, the "!patchssxbuildablesynth" is the only one that still working in the 2.2.
LeiPuGuai Posted February 3, 2019 Posted February 3, 2019 hi I find a bug, it seems that those species suppose to be in SSM was put into SSM, which mods may cause this problem? I've got elves of stellaris, quadrant fixed, R27 animated portraits, UI overhaul and tiny outliner loaded with your mod 1
Railgunner2160 Posted February 3, 2019 Posted February 3, 2019 You are referring to the SSM Machine portraits being mixed in with the SSX Biological portraits?
Absentia616 Posted February 3, 2019 Posted February 3, 2019 1 minute ago, LeiPuGuai said: hi I find a bug, it seems that those species suppose to be in SSM was put into SSM, which mods may cause this problem? I've got elves of stellaris, quadrant fixed, R27 animated portraits, UI overhaul and tiny outliner loaded with your mod Do you mean the species in SSM are also in SSX? Because yeah same thing here, didn't really think about it, I thought it was intentional, but it won't be another mod causing it if it is a bug, at least not from the list of mods you use the only mods that are on that list I uses UI overhaul and tiny outliner, none of them would affect the portraits, not in that way at least, so I'm pretty confident in saying it's not a compatibility issue.
Toronam Posted February 4, 2019 Author Posted February 4, 2019 It's intentional and they cannot be randomly generated. ? 1
Froggy Posted February 6, 2019 Posted February 6, 2019 Alright, because I am lazy and looking at the download list, which exact files do I need to play this as of 2.2.3, and in what load order?
Absentia616 Posted February 9, 2019 Posted February 9, 2019 18 hours ago, Anonyshadow said: So do both snu fevers work on pops not in your empire. Say one of my pops exists in another's empire. Will they begin to take over as dominant species or does it only work in my empire. Also when I mentioned upping the lethality of light snu fever. I meant maybe research that lets us convert more pops at once. Like snu fever but instead of purging you just convert. Also to balance the snu fever and light sun fever you can give a big research bonus whemever the regular snu fever kills a pop. Also I've had the problem when running snu fever that a planet of mine will only grow other species and after a month of getting the new pop they get snud so I don't grow the planet. Only light snu fever works outside of your empire, and you can set a planet to breed only a species of your choice if you have a population control policy enabled, select the planet and the demographics click the portrait of the species is growing a select species window will pop up to the right side of the screen, default is any species
gmirc Posted February 17, 2019 Posted February 17, 2019 About oversexualized event, so how it works different,
MagnusLaudate Posted February 17, 2019 Posted February 17, 2019 Thanks for the great mod! It is my absolutely favorite mod in Stellaris history. But may I huimbly inquire what "2 new buildings" were added to the sexual idyll civic (Update 1.7.2)? While playing with this civic I have only encountered the "Pleasuring Gardens" right from the beginning. There has to be at least another one and I cannot find it. Again, thanks a lot for your hard work
Railgunner2160 Posted February 17, 2019 Posted February 17, 2019 1 hour ago, MagnusLaudate said: Thanks for the great mod! It is my absolutely favorite mod in Stellaris history. But may I huimbly inquire what "2 new buildings" were added to the sexual idyll civic (Update 1.7.2)? While playing with this civic I have only encountered the "Pleasuring Gardens" right from the beginning. There has to be at least another one and I cannot find it. Again, thanks a lot for your hard work The other building is limited to "Resort" worlds, so If you can't find any I'm guessing you don't have a resort world yet.....
gmirc Posted February 20, 2019 Posted February 20, 2019 In oversexualized event, should "count < 6" be "count > 6" ?
Slyfox357 Posted February 20, 2019 Posted February 20, 2019 Hey there, I seem to be having a problem where I can't get anything to load up for me. Like it gets to the main menu and everything, yet when I go to create a new empire, none of the portraits show up for me. Nor do any of the traits. It'd be really cool if I could get some help for this. I'm also not using any other mods that should effect this.
Absentia616 Posted February 20, 2019 Posted February 20, 2019 5 hours ago, Slyfox357 said: Hey there, I seem to be having a problem where I can't get anything to load up for me. Like it gets to the main menu and everything, yet when I go to create a new empire, none of the portraits show up for me. Nor do any of the traits. It'd be really cool if I could get some help for this. I'm also not using any other mods that should effect this. Where did you install the mod, which files did you download, and which version of the game are you on?
Slyfox357 Posted February 21, 2019 Posted February 21, 2019 11 hours ago, Absentia616 said: Where did you install the mod, which files did you download, and which version of the game are you on? I fixed it myself. Just had to fiddle around with the files for a bit. Accidentally had them placed in the wrong area and didn't even notice it till a little while ago. Everything works just fine now. 1
Bloodly Posted February 22, 2019 Posted February 22, 2019 Hmmm. We've sexed up normal empires, and done a little with Machines. The thought thus comes; How can we sex up Hives? 1
Froggy Posted February 25, 2019 Posted February 25, 2019 On 2/21/2019 at 11:02 PM, Bloodly said: Hmmm. We've sexed up normal empires, and done a little with Machines. The thought thus comes; How can we sex up Hives? Hives are tricky just on a lore basis if nothing else. The traditional bug hive is just one female (the queen) and a shit ton of genderless drones. Not a whole lot of fucking goes on - they basically mate once and spend the rest of their life pregnant. Of course someone will make that their fetish, so I guess there's still a market for it.
Froggy Posted February 26, 2019 Posted February 26, 2019 You're mostly correct - drones are anatomically female, but they're also sterile. Like a sex robot. Whether or not that still counts as female just depends on who you ask.
Arra Posted February 28, 2019 Posted February 28, 2019 Ok so I have been trying to get a lot of these mods to work on my legitimate version of the game set to version 2.2.4 and on an older crack for version 2.2.0 and I can't get many mods at all to work. The 1.8 Traits will work, but 2.2, cities, and Empires just don't; neither do similar mods that do basically the same thing or that build off of the this mod foundation. Most of my steam mods don't work either, but that is something I can ask about on steam. EDIT: I hav etried loading again and I went to look at error files [13:20:37][lexer.cpp:280]: File 'mod/descriptor.mod' should be in utf8-bom encoding (will try to use it anyways) [13:20:37][lexer.cpp:280]: File 'mod/sexy.mod' should be in utf8-bom encoding (will try to use it anyways) [13:20:37][lexer.cpp:280]: File 'mod/sexysxenos.mod' should be in utf8-bom encoding (will try to use it anyways) [13:20:37][lexer.cpp:280]: File 'mod/sexysxenoscities.mod' should be in utf8-bom encoding (will try to use it anyways) [13:20:37][lexer.cpp:280]: File 'mod/sexysxenostraits.mod' should be in utf8-bom encoding (will try to use it anyways) [13:20:37][lexer.cpp:280]: File 'mod/sexyxenoscountries.mod' should be in utf8-bom encoding (will try to use it anyways) and about 200 other lines. Like incorrect general/leader type. Influence only allows values of yes and no. Also there were references to tile resources which were removed. So what version do you guys use? Like do you guys use cracked games or do you guys rollback the game. In either option do you guys have old version of mods like Guillivier's Planet Modifiers? error.log
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