Chakatsilverpaw Posted December 11, 2018 Posted December 11, 2018 OH! They were in the Mammalian tab. Could not figure that fix out. . .
Guest Posted December 13, 2018 Posted December 13, 2018 so is there anyway to diversify the pops? as of yet, there is only one portrait for different species types.
CaCO3 Posted December 14, 2018 Posted December 14, 2018 On 12/9/2018 at 1:10 PM, JesusKreist said: https://forum.paradoxplaza.com/forum/index.php?threads/pop-upkeep-custom-species.1134311/ Custom species have a bug that makes them pretty OP and not viable for a serious playthrough. They have no upkeep. Try this: https://www.reddit.com/r/Stellaris/comments/a4na9j/fyi_custom_species_arent_having_upkeep_applied/
JesusKreist Posted December 14, 2018 Posted December 14, 2018 You did notice @Toronam is the mod author, right? The reddit thread you linked contains a workaround. He chose to employ a different one in the hotfix he posted. Workarounds rarely work to the fullest extend and are more temporary in nature. This one might kill performance. I'd rather wait for an actual patch from paradox.
CaCO3 Posted December 14, 2018 Posted December 14, 2018 I tried it with Kagami species and it worked very well. Did not tested it with this mod.
Ainell Posted December 14, 2018 Posted December 14, 2018 Does Snu Fever not work anymore in 2.2? Haven't got a single popup about fucking xenos to death yet despite having plenty of different species on my planets and having researched the first two levels of the thing that's supposed to make it happen more often.
JesusKreist Posted December 14, 2018 Posted December 14, 2018 Correct. From the MASSA thread: On 12/12/2018 at 1:16 AM, JesusKreist said: Some things is an understatement. Paradox shifted the modded effects around quite extensively. For instance a modifier that affected other species happiness on the planet is gone. Most buildings from the mod (diary ranch, megamilking factory, ...) basically don't work as they relied on building adjacency. Most anomalies are not working as the strategic resources are called differently ingame now. You do get the events and the according pictures but mostly without effects. Albeit it won't break the game using the mod in it's current form in 2.2.x is not nearly as much fun as it was in 2.1.x. Sexy Xenos has no buildings and sports no anomalies but the same applies here as well. Some things work a bit. Others don't work at all. The snu event line counts towards the later. 1
Ainell Posted December 14, 2018 Posted December 14, 2018 Bummer. Guess I'll put my PlayXeno Magazine playthrough on hold for a while and go back to achievement-hunting, then.
Unknown Master Posted December 15, 2018 Posted December 15, 2018 I advise some patience people, changes like these take a lot of time to adapt to, especially with mods of this caliber. Thankfully it seems like this is the last truly major rework in the game so mods won't completely break as often
Guest Posted December 16, 2018 Posted December 16, 2018 On 12/14/2018 at 1:17 PM, Ainell said: Bummer. Guess I'll put my PlayXeno Magazine playthrough on hold for a while and go back to achievement-hunting, then. yup. We can always downgrade the game back to the previous version which is nice. I just switched back to 2.1.3 On 11/25/2018 at 3:27 PM, darkestdragon said: silly question do I need to use any of the compatibility patches its optional. I first recommend it to Toronam so we got more fun mods and tools to play with. With the Life Engineering mod along with the Enhanced Gene Modding mod, you can actually create whatever species you want and have them in your empire or outside your empire.
Toronam Posted December 16, 2018 Author Posted December 16, 2018 Forget my primitive patch, a much better solution is out about the species upkeep. ? https://steamcommunity.com/sharedfiles/filedetails/?id=1587923537 2
Ailine Posted December 20, 2018 Posted December 20, 2018 On 12/16/2018 at 8:39 PM, Toronam said: Forget my primitive patch, a much better solution is out about the species upkeep. ? https://steamcommunity.com/sharedfiles/filedetails/?id=1587923537 What exactly does it fix?
JesusKreist Posted December 20, 2018 Posted December 20, 2018 Paradox changed the pop upkeep from the simple distinction between biological and mechanical pops like it was before 2.2 into an upkeep system directly tied to original race types like humanoids, mammalians, ... In the end that means every custom race that has it's own category has no upkeep. That mod fixes that. Technically it's not a fix but a workaround but I somehow have doubts paradox will come up with a dedicated patch in near future. 1
Ailine Posted December 20, 2018 Posted December 20, 2018 Ah, thx. Btw dont want to play this, cuz i hated new mechanics, meh.
Raana Posted December 20, 2018 Posted December 20, 2018 Actually, I checked in on the bug reports for it on the official forums, and it does sound like they're both aware of the issue and are working on a potentially permanent fix for it. It sounds like it'll be some kind of functionality where modders can directly inject their own portrait categories into the list without having to overwrite the vanilla file, and we should hopefully see it added around new years supposedly. 1
Absentia616 Posted December 20, 2018 Posted December 20, 2018 That's good to hear, paradox did kind of rush this one to be out a bit to quick, got quite a few bugs, not to mention badly needs some rebalancing. Also Toronam will snu fever be making a comeback? Kind of worried it won't be
Toronam Posted December 20, 2018 Author Posted December 20, 2018 4 hours ago, Absentia616 said: Also Toronam will snu fever be making a comeback? Kind of worried it won't be I'm happy to know this feature is popular, i have spend so many time to make it work. But i'm encountering some difficulties to update it. I'm very likely to be out of patience and just scrap it. ? (for a time) If i find how to make it work perfectly, the more a snu fever population will be numerous, more pops will be lost in the same time. 400 events for a overpopulated ring world section will be not so fun. Something like every 25 snu pops, one more non snu pop is fucked up in one event for exemple. 2
Ookami3185 Posted December 20, 2018 Posted December 20, 2018 Maybe make player choice by adding an additional download that changes the event pop up or down depending and which one is turned on?
golnor Posted December 20, 2018 Posted December 20, 2018 So, uh, was there a small update on Dec 5? There was noise that that was going to happen, right? Is there another place to download this mod? Help?
Absentia616 Posted December 20, 2018 Posted December 20, 2018 I've never modded stellaris so I'm just spit bawling ideas, Is it possible to change the event so that when it triggers it instead of just doing the one pop it can do multiple, like a random dice roll, 1 to 2, 1 to 3 technology level dependent, that would help with pop-up frequency, or possibly even change it so that it's just a notification, personally I wouldn't mind frequent pop-ups, and even possibly make it a colony decision, when it's active the event can trigger kind of thing, that way the player can have some control over how frequent it can be, but I don't know, as I said just spit bawling ideas If you're going to wipe out all other sentient life in the galaxy might as will have fun doing it, not to mention I quite like the idea of setting up a planet with a high immigration pull for the sole purpose of attracting other species who are willing to risk death by snu snu, you could say it's a genuine tourist trap lol
aidcampbl Posted December 21, 2018 Posted December 21, 2018 I just want to take the time to thank the modders here for the time and effort put into this. I have nothing useful to add, but my appreciation for all your efforts is genuine. 4
Toronam Posted December 22, 2018 Author Posted December 22, 2018 I add the unfinished 2.2 version of the traits and more. Some traits added, some others cuted. All events are cuted too, i don't understand what want the game. 1
Railgunner2160 Posted December 22, 2018 Posted December 22, 2018 @Toronam: Are you okay? Or is english not your first language? Your post seems a little incoherent.....
Toronam Posted December 22, 2018 Author Posted December 22, 2018 The translation can be imprecise. Even more when i don't use the tools like google trad, reverso, or a french/english dictionary. ? My last message still look ok.
Railgunner2160 Posted December 22, 2018 Posted December 22, 2018 3 hours ago, Toronam said: All events are cuted too, i don't understand what want the game. ok I can understand you cut out all the events but what does "i don't understand what want the game." means....
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