Toronam Posted March 1, 2019 Author Posted March 1, 2019 Follow the installation instructions in the description, if that still doesn't work i don't know how to help. The errors in the log are normal, everybody have them and sometime they are false positive.
Silk Posted March 2, 2019 Posted March 2, 2019 Okay, so been playing with this mod a little bit as I've been slowly waiting for the Asari mod to get updated on steam - and encountered this strange bug in t he game. The recruitable leaders pool slowly but surely disappeared unitl there was nothing left to actually recruit... Tried a disabling all mods but this one and still ended up with the same effect after a while
Toronam Posted March 3, 2019 Author Posted March 3, 2019 23 hours ago, Silk said: Okay, so been playing with this mod a little bit as I've been slowly waiting for the Asari mod to get updated on steam - and encountered this strange bug in t he game. The recruitable leaders pool slowly but surely disappeared unitl there was nothing left to actually recruit... My mods do nothing to the leader recruitment. It's a new bug with an unknown origin for me. 7 hours ago, Malnutrition said: Hi there! I understand you already have a lot on your plate with this mod, but I was wondering if you were ever going to add more male portraits? Most of the current species have easily insertable male counterparts, and I've been intending on doing an all-male run once Sexual Gameplay is finally updated. Not planned. It's not my kind of stuff, i dislike to search and edit the male portraits and they are abnormally rare.
Absentia616 Posted March 4, 2019 Posted March 4, 2019 I've seen that bug before I find that saving and reloading fixes it, no idea what causes it though, but I'm pretty sure is not a vanilla bug
Railgunner2160 Posted March 4, 2019 Posted March 4, 2019 Seen it as well, it also fixed itself after a reload. Did you happen to remove any mods mid playthrough? Or did you edit any mods? I noticed it cropping up after I tweaked Daicho's Lewd Xenos to have the proper archetype so the upkeep worked properly and started having the bug...
Absentia616 Posted March 5, 2019 Posted March 5, 2019 Well in my cases it has only shown up in long play sessions, so I stop playing from the beginning and after a while the bug sometimes pops up, no mod adding or removing or editing, but year and seems to show up after a long time of play
Silk Posted March 7, 2019 Posted March 7, 2019 On 3/3/2019 at 9:43 PM, Toronam said: My mods do nothing to the leader recruitment. It's a new bug with an unknown origin for me. Shame, would love to get to the bottom of it It's almost consistent too - after about 30 mins og gameplay 1 leader will be missing from a random pool. And the others - not messed around with the mod in any way, only to stick it into the correct directory. And it comes around about 30 mins of gameplay to notice the first missing leader
Mirrond Posted March 23, 2019 Posted March 23, 2019 8 hours ago, Anonyshadow said: @Toronam Are you still working on this mod or is it going to be part of Lithia's huge mod compilation thing? I think it would be cool if you could keep researching and finding more species portraits and such to add to our collective of people Would be a good idea to have it be a part of the compilation, especially traits and buildings. The rest (images) would probably be better separate 1
Toronam Posted March 23, 2019 Author Posted March 23, 2019 Quote 19 hours ago, Anonyshadow said: @Toronam Are you still working on this mod or is it going to be part of Lithia's huge mod compilation thing? I think it would be cool if you could keep researching and finding more species portraits and such to add to our collective of people Would be a good idea to have it be a part of the compilation, especially traits and buildings. The rest (images) would probably be better separate SSX remain independent and supported. I make the mods compatible with the Lithia's project when it's out, at least to avoid identical traits. ✂️ I am still working on the mods, a few. No additional species are officially planed, the collection is already quite comfortable. And difficult to upload but it's my fault, it's best quality or nothing. ? 6
gmirc Posted April 2, 2019 Posted April 2, 2019 can you make a patch for Species Engineering 2.2? I think it has not much different with old life engineering 3
Toronam Posted April 4, 2019 Author Posted April 4, 2019 The patch for Species Engineering is done and in the patch archive. 3
Toronam Posted April 12, 2019 Author Posted April 12, 2019 Suddenly, an update! The main mod and the trait and more for 2.2 are upgraded. I add one new, but not so new, big portrait set with a few portraits from almost every existing ssx species with a few additional rare space waifu ( totaling 323 portraits). 2 upgrades for the pleasuring garden ( I do their techs an other time ), 2 civics, 3 traits but one cuted, many tweaks and corrections and replaced arts. Have fun.? 7
snarfies Posted April 12, 2019 Posted April 12, 2019 1 hour ago, Toronam said: cuted? Not a word. That's one of those irregular verbs in English. The past tense of "cut" is "cut." English is weird. Will try 1.9 when I get home, thanks! 1
gmirc Posted April 14, 2019 Posted April 14, 2019 The gene modding patch does not surport some new portraits type you added later. Can your fix that, thanks.
Ailine Posted April 16, 2019 Posted April 16, 2019 On 4/12/2019 at 11:28 PM, snarfies said: English is weird. On 1/7/2018 at 5:01 AM, Toronam said: I do not know how to write english, but i will do my best. 2
kiargo Posted April 18, 2019 Posted April 18, 2019 I would ask how works the "snu fever", "light snu fever" and "overly sexualzed" tratis on an empire with and without "The snu snu fever", because for now I only got an event where pops are replaced for another spicies.. I like to thing they are transforming to the new spicies
Absentia616 Posted April 19, 2019 Posted April 19, 2019 14 hours ago, kiargo said: I would ask how works the "snu fever", "light snu fever" and "overly sexualzed" tratis on an empire with and without "The snu snu fever", because for now I only got an event where pops are replaced for another spicies.. I like to thing they are transforming to the new spicies "Snu fever" will trigger an event which purges other species until eventually they're all gone, this will only happen within your empire "Light snu fever" will slowly convert other species to your own species until they're all now your specie, your species will also do this to other species in other empires, and can even potentially passively wipe out all other species in the galaxy "Overly sexualised" will convert a small percentage of a planet's population to its own species, but it will not convert the majority of them 2
Absentia616 Posted April 19, 2019 Posted April 19, 2019 As a side note I'm going to edit the alternative erogenous zone trait so that population growth just isn't possible, and give them fanatical xenophobia, and allow no form of migration whatsoever and purchase no slaves, except those captured through conquest and use Light snu fever as my only method of population growth, in other words they can only increase their population by acquiring temporary one use only incubators, how does that sound for a challenge lol Edit oh and might as well only use the slave type livestock for a little more role-play flavouring, Kind of like the xenomorph from aliens but sexy and less unpleasantness
TheCaptn Posted April 20, 2019 Posted April 20, 2019 Quick question: How would I go about trimming this pack down to better suit the game's naturalistic art style? I'm not really fond of the 'Roger Rabbit' effect, so I'd like to trim out all of the unshaded line-art, but do it without breaking anything? 2
Toronam Posted April 21, 2019 Author Posted April 21, 2019 On 4/20/2019 at 3:24 AM, TheCaptn said: Quick question: How would I go about trimming this pack down to better suit the game's naturalistic art style? I'm not really fond of the 'Roger Rabbit' effect, so I'd like to trim out all of the unshaded line-art, but do it without breaking anything? In the sexysxenos/gfx/portraits/portraits you will find the text files containing the list of the pictures, the files tell to the game where are the pictures and where to use them. These files look like this: "the list with locations of the pictures" (you don't need to touch it) portrait group = game setup = "list of all pics of this species" species = "list of pics used to represent the species in the species menu" pop = "list of pics for the pops" leader = "list of pics for the leaders" ruler = "list of pics for the rulers" To cut a picture you must remove is name in all of the lists. Usually it's easy because the pics in the files and in the game when you choose the ruler are in the same order. When loaded the game don't need anymore the files so you can change them. But i have removed a part of the arts, the number of the ruler end shifted in the case of the furry cats, Egyptians, anime style girls, blue demons, foxes, sharks, robot cats. In the case of the united ssx it's even worse. ? Good luck.
Bloodly Posted April 24, 2019 Posted April 24, 2019 On 4/19/2019 at 3:32 AM, Absentia616 said: "Snu fever" will trigger an event which purges other species until eventually they're all gone, this will only happen within your empire "Light snu fever" will slowly convert other species to your own species until they're all now your specie, your species will also do this to other species in other empires, and can even potentially passively wipe out all other species in the galaxy "Overly sexualised" will convert a small percentage of a planet's population to its own species, but it will not convert the majority of them You'd expect Snu Fever to also have the effects of 'Light Snu Fever'. So if you want to truly assimilate the galaxy, you need both the civic and 'Light Snu Fever'? That leads to other requirements. We want to spread ourselves, after all. But migration is a pain in the ass. Hmm.
kiargo Posted April 24, 2019 Posted April 24, 2019 3 hours ago, Bloodly said: You'd expect Snu Fever to also have the effects of 'Light Snu Fever'. So if you want to truly assimilate the galaxy, you need both the civic and 'Light Snu Fever'? That leads to other requirements. We want to spread ourselves, after all. But migration is a pain in the ass. Hmm. No, what he means is the Civic "Snu Fever" is purging all the other spicies in your empire by sex, fucking to death, wich can be improved by Social Technologies, it only work in the empire where have the "Snu Fever" civic The Light Snu Fever change spicies, replacing them, for example: Draco: 16 (Non Snu Fever civ/trait or Light Snu Fever) Succubi: 2 (With Light Snu Fever) This trigger an event were says the lustfull population (Succubi) has beeing having sex with other spicies(Draco) and are slowly changing them Effects: 2 Draco pops are now Succubi pops This means it can potentially wipe out an entire spicies by chainging the population, even if they came via emigration trait, this can be handled by let them alone in a planet and put forced grow spicies on other, by the other hand, it comes usefull if you want purge an spicies but you can't for ethics for example and you need that pops, just send that spicies to the planet where the lustfull spicies are. 1
Sekeis Posted April 24, 2019 Posted April 24, 2019 is it right that the ssx countries mod is not supported by the newest version of the game? sry if it already got answered but i am new to this game and the mods for it
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