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Posted

hello i found a very good solution to fix buggy eyes when u use MBP and RBP together. i believe this can be done for all buggy eyes issue too.

 

First extract the eye textures from MBP.

 

Use in conjecture with this mod- http://tesnexus.com/downloads/file.php?id=37096 - VipCxjs Hair Eye Extend System

 

change npcs eyes to MBP texture in the mod.

 

As the mod change a whole bunch of npc that use a particular eye texture' date=' u only need to correct a few npcs using different eye textures and all the other npcs with the same problem will be solved too. HOPE THIS HELPS :D

[/quote']

 

This solved all my problems with my children having weird eyes with Tamago.  Thank you so much. 

Posted

I'm not having any eye problems, for once.  I'm actually having hair and face problems.  Most faces are just fine, but for some reason I don't have any face for Bretons or Dark Seducers, and Lop-Ears Chocolate Elf is all black.  And as you can see, some hairs are all-black as well.  I am using a bashed patch.  I've installed the following, as self-made omods:

 

MBP

MBP++

x117

XEOSP

XEOSP++

 

2moaxhz.jpg

dgl5vp.jpg

igc651.jpg

2r2nku9.jpg

Posted

@ snarfies, you're missing the textures and the meshes. Ironically, I added back the previous deleted files, it works so something in the .bsa isn't loading properly.

Posted

@ snarfies' date=' you're missing the textures and the meshes. Ironically, I added back the previous deleted files, it works so something in the .bsa isn't loading properly.

[/quote']

 

Sure, thanks, I figured that.  But what to do about it?  Thing is, I haven't deleted anything at all, even though the install instructions advise to.  I even tried merging xeoex and xesosp++ in Wrye Bash, but no dice.

Posted

Well, found a solution myself - I removed the XEOSP and XEOSP++ omods, then downloaded and installed XEO5, then re-applies ZEOSP and XEOSP++.  I've never seen XEO5 as a prerequisite in any instructions I've ever seen for XEOSP, but it worked, so...

Posted

Okay, I've figured out what the problem is. Followed the links in the OP to get the mods, tried to install them. Wrye Bash says that my Oblivion.esm is a delinquent master. What the heck?

 

Edit: Load order switch fixed the delinquent master issue, I still get a CTD every time I try to start the game. All I've installed are the MBP base and MBP++.

Posted

Forgive my ignorance, but I do not see any Diablo Elf race included in what I've downloaded (MBP, x117, MBP++, XeoSP) and was wondering if anyone would be kind enough to let me know which file contains that race. Thank you!

Posted

Ok here is a stupied question I down loaded everything and it works great but I saw that the old green skinned orc was replaced with something that looks a lot like an elf is there any way to bring back my traditional green Orc back to the game and still use MBP and XEO?

Posted

I really wish there was a dummy's guide to getting this all set up.

 

I downloaded MBP1.4, installed that OMOD, just hit 'yes' to everything while choosing vanilla male models and HGEC female ones, which seemed simple enough.

 

MBP++ has a bunch of optional esp files and texture folders it looks like, I have no idea whether I should be messing with any of that.

 

And I have no idea what I'm doing with XeoSP, XeoSP++ or XeoRC4...  :'(

Posted

Ok here is a stupied question I down loaded everything and it works great but I saw that the old green skinned orc was replaced with something that looks a lot like an elf is there any way to bring back my traditional green Orc back to the game and still use MBP and XEO?

 

Sure' date=' try beating it with an ugly stick..........failing that, you probably installed a XEO RC variant. I think the "superior beyond any reasonable doubt" orcs are in RC3 or 4, not too sure but its definitely in one of the Xeo RC mods [s']so you can safely remove the corresponding mod and only affect the orcs. [/s]

 

Ok, I rummaged my archives and pinpointed Xeo rc 3 as the one with orc textures, xeo RC 2 is the Diablo elf one. Bad news is Xeo Rc3 has other files in there as well for other races and Xeo RC 4 has no new textures except for esps/esms so that means if you remove Xeo RC3 you remove some updated stuff related to other races as well.

Posted

@ snarfies' date=' you're missing the textures and the meshes. Ironically, I added back the previous deleted files, it works so something in the .bsa isn't loading properly.

[/quote']

 

Sure, thanks, I figured that.  But what to do about it?  Thing is, I haven't deleted anything at all, even though the install instructions advise to.  I even tried merging xeoex and xesosp++ in Wrye Bash, but no dice.

 

Try loading XeoRC as well. I had the same problem until I loaded XeoRC then all the missing races came together. :)

 

Posted

can someone reupload XEO, XEO5 OBSE, Ice ELF XEO2 to other link like megaupload,mediafire pls X___X, the link for XEO and XEO5 OBSE can't be accessed and Ice ELF is from 4share which can't be downloaded... don't know the reason if only me encounter this problem...

Posted

If you have either Xeo5 or XeoSP installed, you can find Valeria at Valeria's camp just northeast of Bruma... The location is also marked on your map so you can fasttravel:)

Posted

hello everyone,

 

i got a little problem with the xeo faces, i wan't some with them with gloss, i tried to change the head meshes, but ingame they aren't changing, could it be that xeo is using the meshes from the bsa file ?

 

i am using xeo sp++

Posted

Hey,

 

When i use MBP i can get the faces to work allright, but both the female and male bodies are the same old. Do you need to put on special clothing to get nice bodies? I have enabled the EYE Candy female bodies in MBP.

Posted

I'm having a problem with bodies here too. The only one that works is HGEC through the OMOD. I try to manually install a different one but I only get the default body. I selected HGEC when installing these and the question came up. I want to try TGND and BAB but can't get them to work. Do I need to reinstall and select something else or is there just something I'm missing?

Posted

Looks like Oblivion uses the default textures/meshes from the original bsas, so Archive Invalidation via OBMM etc should work wonders. When installing a omod OBMM automatically does the necessary achive invalidation but when you copy the files over yourself you must also do the invalidation manually.

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