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Guest Demiales
Posted

http://www.filesonic.com/file/1490683084/Modular_Beautiful_People_2ch-Edition__Full__v1.4a.rar

its already an omod' date=' and it is only MBP v1.4a full you will still need mbp++ and mbp++ choco if you plan on using them.

[/quote']

 

Yeah MBP++ is the one I am having trouble with. I've got MBP 1.4 full, Xeo5 OBSE, MBP++ Choco elves, and x117 Race all waiting for me to find a working file of MBP++

 

i have found this

http://www.mediafire.com/?9csa0bdqgwpg325

http://www.mediafire.com/?rw1wibel81yqnp3

but i think these are the same files

Posted

http://www.filesonic.com/file/1490683084/Modular_Beautiful_People_2ch-Edition__Full__v1.4a.rar

its already an omod' date=' and it is only MBP v1.4a full you will still need mbp++ and mbp++ choco if you plan on using them.

[/quote']

 

Yeah MBP++ is the one I am having trouble with. I've got MBP 1.4 full, Xeo5 OBSE, MBP++ Choco elves, and x117 Race all waiting for me to find a working file of MBP++

 

i have found this

http://www.mediafire.com/?9csa0bdqgwpg325

http://www.mediafire.com/?rw1wibel81yqnp3

but i think these are the same files

 

Looks like its a problem with the Nexus links. One of my programs actually recognized the file from the link you gave as a split file that needs to be put together. I assume these will work just fine. I'll let you know as soon as I get them downloaded.

 

Thanks a ton for the links. I think (and hope) these will work :D

 

Posted

It worked! :D So it seems theres a problem with the nexus download for some reason. That or something on my end that just doesn't want them to work.

 

Thank you all for the help. I really appreciate it. :D

 

EDIT:

my bad' date=' I'm tired, I uploaded the wrong one. I'll start the mbp++ just incase.

[/quote']

 

Its the thought that counts :P Thanks a bunch for going through the trouble anyway!

Guest Demiales
Posted

It worked! :D So it seems theres a problem with the nexus download for some reason. That or something on my end that just doesn't want them to work.

 

Thank you all for the help. I really appreciate it. :D

 

YES!!!! have fun :D

Posted

Hey, I just got done trying to install everything, I installed: I used OBMM and installed MBP (was an omod) then the rest I created omods from their archieves > MBP++ > MBP++ chocolate elf > XeoRc4 > XEOSP1.0 > x117++ and all the races and hairstyles and eyes seem to be working, but the faces are all still the default faces I think (I even tried tweaking around, the lips and everything are nowhere near the screenshots I see) Any idea what the problem is?

 

Oh and I did do achieve invalidation too

Posted

Hey' date=' I just got done trying to install everything, I installed: I used OBMM and installed MBP (was an omod) then the rest I created omods from their archieves > MBP++ > MBP++ chocolate elf > XeoRc4 > XEOSP1.0 > x117++ and all the races and hairstyles and eyes seem to be working, but the faces are all still the default faces I think (I even tried tweaking around, the lips and everything are nowhere near the screenshots I see) Any idea what the problem is?

 

Oh and I did do achieve invalidation too

[/quote']

 

Since it sounds like you didn't have any instalation issues, then your issue might be one concerning load order. The important thing to remember about Oblivion is that the last mod loaded in your load order is what you will see in the game unaltered by the mods after it (so to speak). Make sure your load order is correct going by what you posted that you installed... your main ones to look for are the MBP's should be grouped middle of your list or higher. Xeo should be one of the lowest on the list (closer to the bottom.)

As far as archive invalidation... I remember seeing a pictorial somewhere once which would be the easiest way to explain it. I just don't remember where I saw it.

  • 3 weeks later...
Posted

Has anyone got the xeo mods to work with sensual walk for females?

 

When I activate them all of them, some npc's have no heads, while others have vanilla faces with xeo's eyes.

Posted

What is the exact install order for all these mod?

And I also read something about using Wyrebash to combine it.

 

I see two order to install online(Both not in English)

 

This is a Chinese BBS that introduce each one and

http://www.joybbs.net/viewthread.php?tid=6028&rpid=83428&ordertype=0&page=1#pid83428

 

What he says is basicly,

MBP v1.4a

The other add on(Your choice)

LittleElf

Chanpon

MBP++

x117Race++

 

Xorc 3 ir Xorc 4

 

Choose one of this

XEO5 + XEORC

XEORC2

XEOSP

 

And then there's

http://paparoach-slowdown.blogspot.com/2011/05/savedata-ashley.html

1.Install HGEC_Body_with__BBB_v1dot11-34442.omod

2.Beautiful People 2ch-Ed v1.8.0 Fixed

3.(MBP) Modular Beautiful People 2ch-Edition (Full) 1.4.omod

4.Chanpon1.0

5.x117++077

6.bFaceGenTexturing=0

7.MBP++094a OMOD install

 

Which one is the best one to avoid, missing head, face or texture when creating new character.

And if there is a best order, would it be a good idea to place it into the first page?

Posted

Does anyone know how I get SKS Ren Hairstlyes to show up in game? They are included with that combination mod linked on page two but they do not show up in game, just the names of the hairs but nothing else. I tried editing the esp and adding the hairs manually but they still don't show up. I'm at a loss at this point.

Posted

Does anyone know how I get SKS Ren Hairstlyes to show up in game? They are included with that combination mod linked on page two but they do not show up in game' date=' just the names of the hairs but nothing else. I tried editing the esp and adding the hairs manually but they still don't show up. I'm at a loss at this point.

[/quote']

 

use the real high heels system with hair and eye extender. All you need to do is add hair to a specific hair meshes / textures folder (respectively), and do the same for the eyes. Then in game you just use <, >, +, _ while holding shift to change hair and eyes on the fly. No need for console commands.

Posted

Does anyone know how I get SKS Ren Hairstlyes to show up in game? They are included with that combination mod linked on page two but they do not show up in game' date=' just the names of the hairs but nothing else. I tried editing the esp and adding the hairs manually but they still don't show up. I'm at a loss at this point.

[/quote']

 

The hairs should be located at "meshes/Hair style/...nif" and "textures/Hair style/...dds". If not, you should copy the files to there. Otherwise, go with Ryanhabs suggestion and just use VipCxjs Hair Eye Extend System.

Posted

Does anyone know how I get SKS Ren Hairstlyes to show up in game? They are included with that combination mod linked on page two but they do not show up in game' date=' just the names of the hairs but nothing else. I tried editing the esp and adding the hairs manually but they still don't show up. I'm at a loss at this point.

[/quote']

 

The hairs should be located at "meshes/Hair style/...nif" and "textures/Hair style/...dds". If not, you should copy the files to there. Otherwise, go with Ryanhabs suggestion and just use VipCxjs Hair Eye Extend System.

 

When I activate the omod it places a Folder called SKS Ren Hair as well as Hairstyles folder in Meshes (only a SKS Ren in Textures Folder). The SKS Ren has the Nif and egm files as well as the dds files in the textures folder. The Hairstyles folder has a bunch of egm files that begin with x117SKS Ren so I am assuming those do not apply to Moonshadow Elves which is what I'm trying to get them to work on. I've tried to view the hairstyles on different races as well but nothing is visible on them. The actual SKSRen00,01,03,etc shows up on the menu but nothing shows up on the character, it's as if they are empty. I checked the Beautiful People 2ch-Ed MS Elves - NoSc esp for the hairs and noticed that the nif and dds files were wrong for the SKS Ren hairs. They were pointing to the wrong place so I changed them and they showed up correctly in the CS but it still wouldn't show up in game.

 

One odd thing is in the Chinese readme it says that resources were not included for the SKS Ren pack. I don't know what that means but apparently it is infringement to use this pack so they left something out. Anyone know what that would be?

 

If not I'll just try Ryanhabs suggestion after work. Thanks for the help.

 

Posted
When I activate the omod it places a Folder called SKS Ren Hair as well as Hairstyles folder in Meshes (only a SKS Ren in Textures Folder). The SKS Ren has the Nif and egm files as well as the dds files in the textures folder. The Hairstyles folder has a bunch of egm files that begin with x117SKS Ren so I am assuming those do not apply to Moonshadow Elves which is what I'm trying to get them to work on. I've tried to view the hairstyles on different races as well but nothing is visible on them. The actual SKSRen00' date='01,03,etc shows up on the menu but nothing shows up on the character, it's as if they are empty. I checked the Beautiful People 2ch-Ed MS Elves - NoSc esp for the hairs and noticed that the nif and dds files were wrong for the SKS Ren hairs. They were pointing to the wrong place so I changed them and they showed up correctly in the CS but it still wouldn't show up in game.

 

One odd thing is in the Chinese readme it says that resources were not included for the SKS Ren pack. I don't know what that means but apparently it is infringement to use this pack so they left something out. Anyone know what that would be?

 

If not I'll just try Ryanhabs suggestion after work. Thanks for the help.

 

[/quote']

 

Have you got the hair files from the pack here?

 

http://www.loverslab.com/showthread.php?tid=71

 

I don't think the omod has the right hair files. Then again, I use BAIN and Wrye Bash for all my installs so I ripped the omod apart and did things differently.

 

In any case, I use Vipcxj's Hair and Eye mod anyway as it becomes really easier to change between hairs. Grab it from here as uglycidkid has included hairs already (including the ones you're looking for).

 

http://www.loverslab.com/showthread.php?tid=970

Posted

Am I supposed to have ALL these enabled?...

 

 

yup looks about right to me.

 

Beautiful People 2ch-Ed.esm

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed Vanilla Race.esp

x117 Merged SKSRENs Hair Modules.esp

 

is what shows as enabled in my load order anyways.

 

Posted

So i downloaded all things

I list it :

-MBP 1,4 Core files etc.

-MBP ++ 0,94 latest i think.

-Xeo5obse it is the same as Xeosp 1.0 that i download aswell.?

-X 117 is already installed. X117++ downloaded today .

-XeoRc4 the race modul ? downloaded.

 

What issues can make problems with other mods , i mean which mods having problems with MBP ?

 

Maybe natural faces 0.95 or some racemods ?

want that to know before i install , iam afraid of getting fail textures ... !

 

Thanks so far.

Posted

So i downloaded all things

I list it :

-MBP 1' date='4 Core files etc.

-MBP ++ 0,94 latest i think.

-Xeo5obse it is the same as Xeosp 1.0 that i download aswell.?

-X 117 is already installed. X117++ downloaded today .

-XeoRc4 the race modul ? downloaded.

 

What issues can make problems with other mods , i mean which mods having problems with MBP ?

 

Maybe natural faces 0.95 or some racemods ?

want that to know before i install , iam afraid of getting fail textures ... !

 

Thanks so far.

[/quote']

 

Race mods, unless you specific which one you're using, and depending on your load order...

Check in Tes4edit or Just bash them together in Wyrebash.

 

The Xeoserie can be split into 2 serie.

The Xeo - Race mods

Xeorc - Vanilla NPC replacer.

 

Xeo5(Use XeoSP Instead) -

- Change All NPC looks

- Change Default Player looks

- New Race

- Built in Body type

http://www.tesnexus.com/downloads/file.php?id=22787

 

XEORC

- 2ch created (2009/10) Patch to Xeo5

- Enable Xeo5 and MPB to coexist

- Cleaned up 4 race(Capucines Aquamer Race、Dryads、Ligfaerd、Night Walker)

http://shy.jsphr.net/upload/img/ups08224.zip

 

Xeorc 2

- Based on Xeorc's race and added in more race

- Fixed more incompability between MPB and Xeorc(Eyes) And added in support for Chocolate Elf

- Changed the beginning stats of the Race in Xeo

- Tweaked some models of Elf in Xeo

- Seperated parts of Xeo5 into ESM+ESP

- Compiled 5 race Capucines Aquamer Race、Ligfaerd、Lop-ears Elf、

Lop-ears Elf Mini、x117Race

- Added in new race Aquatic Elf、Chocolate Elf Xeo、Chocolate Elf Xeo X117、Diablo Elf , etc

- This version is really buggy, can't choose hairstyle, Body type is..."different", most people say use Xeorc instead

 

Xeorc3

- Built/based on MBP, and added in XEO Races

- Difference from Xeo5

- Deleted most of the Male race, some of the female race

- Share the Eye and Hair of MBP

- Deleted Change that Xeo5 did to NPC

- New Races

http://www.4shared.com/file/y1L-2ODi/_2__XEORC3.html

 

XeoSP

- Successor to Xeo5, doesn't mess with the eye, so compatible with MBP

http://www.filefront.com/17029523/XEOSP_1.0.7z

 

 

Xeorc4

- Added XEO Race into MBP

- More Race then Xeorc3

- Difference from XeoSP

- All Eye and Hair shared with MBP3

- Doesn't change anything on NPC

- Add new race

http://www.4shared.com/get/2uQENzys/XEORC4.html

 

 

 

 

Recomended Installation of Xeo

 

After MBP and X117

 

- Some people install X117 serie last, other Install MPB last...shouldn't matter too much.

 

1. XEOrc 3 or 4 (One or the other)

 

2. Choose one of this combonation(If you want to change NPC to "prettier version")

 

Xeo5+Xeorc

or

Xeor2

or

XeoSP

Posted

Thanks alot i will try this.

and thanks for the links should help abit more.

 

I will write back soon.

 

I don't really use the Xeo serie, because it makes the NPC too "pretty"

The emperor becomes a grey hair bishie..XD

 

But if using XeoSP, there's an addon XeoSP++

Posted

As far as I understand, Xeo* adds new races, with male/female specific faces, but leaves vanilla races untouched. It's intended so or I'm missing something? Any way to "beautify" vanilla races?

Posted

As far as I understand' date=' Xeo* adds new races, with male/female specific faces, but leaves vanilla races untouched. It's intended so or I'm missing something? Any way to "beautify" vanilla races?

[/quote']

 

Xeo adds new race and face(Might change some of the vanilla face, depending on which one you use)

 

Xeorc Changes the NPC(Emperor to a silver hair japanese style bishounen, etc)

 

Regarding beautifying vanilla race, Xeo5 or XeoSP and XEOSP++

 

Or if just NPC, there's multiple one on Tesnexus.

 

There's also one based on the X117 Race batch by Japanese 2ch, you can find it in this forum by searching, X117city or something?

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