DaGak Posted June 11, 2020 Posted June 11, 2020 16 minutes ago, Adm99 said: I had my gacha demist looking like this wow, that's some nice deminist setup. can u share it? yeah, it won't work now, but after 3dmigoto fix i want that deminist too
HattoWW Posted June 11, 2020 Posted June 11, 2020 20 minutes ago, Adm99 said: I had my gacha demist looking like this, but now the glass, doors, and pink light are back. Its very nice, can you share the link of this mod pls? Thank you.
Adm99 Posted June 11, 2020 Posted June 11, 2020 5 minutes ago, DaGak said: wow, that's some nice deminist setup. can u share it? yeah, it won't work now, but after 3dmigoto fix i want that deminist too Once mods are working again I'll definitely share it. I'm still working on it and was actually going to ask for some help here on how to get rid of a pink light/fog that shows up with the newer girls in the results animation. With the original girls it's not pink in the back like this: Pink Fog.webm 7
Bim3072 Posted June 11, 2020 Posted June 11, 2020 Anyone have problems with all mods stopped working with the recent update? 1
Tititweester Posted June 11, 2020 Posted June 11, 2020 Actually, if you use Costume Customizer you can see faint shadow of custom costume, but default (before mods applied) one is still visible
Popular Post krunkDunk Posted June 11, 2020 Popular Post Posted June 11, 2020 Here is a ini with a few shader overrides to get some mods working again, since the June 11 update has switched some shader hashes... I only looked at a few costume mods to get a few new shader hashes. Just drop it into your Mods folder and reload mods (F10) Temp-PS-Overrides.ini * update found more shaders for some clothes, and nails; hair shaders in a seperate ini if you use those mods. replace the old Temp-PS-Overrides.ini... Temp-PS-Overrides_v2.ini (fixed triangles on Honoka's tits for CC) Hair_Shader_Overrides.ini 58
idontkonw Posted June 11, 2020 Posted June 11, 2020 1 hour ago, unkbrbr3 said: これで一時的には治るようです yes you are right, through there are problems with some mods, at least it worked. paste these into d3dx.ini to use mods. hope that mods could be fixed soon XD [ShaderRegexShaderRegexEnableCostumeModsWildcard] shader_model = ps_4_0 ps_5_0 if $ costume_mods &&(!frame_analysis || $ dump_modded_meshes) checktextureoverride = ps-t0 checktextureoverride = ps-t1 checktextureoverride = ps-t2 checktextureoverride = vb0 checktextureoverride = ib endif edit: krunkDunk's solution is better for mods' perform, please view#8343 3
SlightlyBlind Posted June 11, 2020 Posted June 11, 2020 Yeah pasting it this in the ini fixes most issues. The only really problematic one so far seems to be the BP boobs for CostumeCustomizer on my end. Edit: Ok nevermind, there seems to be quite a lot of fuckery going on.
Tititweester Posted June 11, 2020 Posted June 11, 2020 krunkDunk's solution works much better, than editing of d3dx.ini file. But still I have a small problem only with Honoka's body.
Tititweester Posted June 11, 2020 Posted June 11, 2020 Like those black triangles around her chest. Its only with Costume Customizer.
idontkonw Posted June 11, 2020 Posted June 11, 2020 18 hours ago, krunkDunk said: Here is a ini with a few shader overrides to get some mods working again, since the June 11 update has switched some shader hashes... I only looked at a few costume mods to get a few new shader hashes. Just drop it into your Mods folder and reload mods (F10) Temp-PS-Overrides.ini 406 B · 93 downloads thanks for solution! i think i could translate into jp and cn for helping more guys! 你可以下载这个文件并放进Mods文件夹以修复更新后不能使用mods的状况。 このファイルをModsフォルダに入れると更新がもたらすModのバグが治る。 4
etsorhtt Posted June 11, 2020 Posted June 11, 2020 1 hour ago, krunkDunk said: * update found more shaders for some clothes, and nails; hair shaders in a seperate ini if you use those mods. replace the old Temp-PS-Overrides.ini... Temp-PS-Overrides_v2.ini (fixed triangles on Honoka's tits for CC) Hair_Shader_Overrides.ini 1.11 kB · 74 downloads For Luna's hairbands: [ShaderOverride-Luna_Ribbons-PS] hash = 31a53dca07ae4242 run = CommandListHairReplace to Hair_Shader_Overrides.ini
sin_n1984 Posted June 11, 2020 Posted June 11, 2020 I have issues with square bikini v1.3.1 on Marie body. The other two body type works fine. I'm playing on DMM ver and i know that is an issue on hash. I tried to browsed through the forum and can't find a correct fix. So I'll paste some part of my Marie.ini here. Can anyone please fix it for me? Thanks. [TextureOverrideSquareBikiniHonokaIB] hash = 5ef8b6c0 handling = skip [TextureOverrideCommonBody] hash = a1b4e8f4
yyyyss Posted June 11, 2020 Posted June 11, 2020 thank you for fixing Temp-PS-Overrides.ini but still suisen mod broken. skirt will not leave. i use SUISEN v4.5.0 1
Popular Post KuroKaze78 Posted June 11, 2020 Popular Post Posted June 11, 2020 it seems like more shaders have been updated in the latest patch for DMM. Upon inspection it looks like many more have been updated to utilize the gMaterialParam2 of the PS-CB2 resource. Here's the updates that are needed to at least get CostumeCustomizer back up and working. I believe I properly matched them up with which ones they used to be. All of these are updates in the main d3dx.ini file. (DMM d3dx.ini only) [ShaderOverrideClothesPS4] ; Halloween bikini frills ; Bytecode hash: 93b7f8cf - not found in 2018-12-06 update ; Bytecode hash: 3de8b0dc - Added gMaterialParam2 check ;hash = 2e475e8cc581dcba;hash = 8ab8b0dcca924945hash = 5ed99f004bf2fa7b run = CommandListClothes [ShaderOverrideClothesPS2-Old] ; e.g. Marie Rose Butterfly ; Bytecode hash: 64739f23;hash = 0f90e32cbda59134hash = 37d3e66b5d8a0361 run = CommandListClothes [ShaderOverrideSkinPS-20190425] ; Bytecode hash: 682c84f5;hash = 3d6c93879b0d5a0fhash = d4490acbf65bd5e3 run = CommandListSkin [ShaderOverrideFingernailsPS-20190425];hash = 29c81a931743921bhash = 3c779f31af0270f4 run = CommandListFingernailsEyes 33
boboro2019 Posted June 11, 2020 Posted June 11, 2020 Thank you very much. But what about Gacha Demist? It still does not working. 1
oddsMen Posted June 11, 2020 Posted June 11, 2020 after update Temp-PS-Overrides_v2.ini add this screen Misaki bust ? (T_T)
KuroKaze78 Posted June 11, 2020 Posted June 11, 2020 @oddsMen - Yes, I still need to locate the replaced BURST shaders because for some reason they've always used different ones (and typically look worse in my opinion), but I've always had to try and locate which shader is new during the 3-5 second BURST itself w/ Hunting mode which can take multiple attempts and matches and I don't have that much time this morning at the moment. If its still broken this evening, I'll do the analysis then. @boboro2019 - Hopefully ausgeek will chime in with a game-wide update of all the hashes like last time, but if nothing happens in the next couple of days I can attempt to take a stab at it, just I don't have the historical data to match up before & after like he might nor do i currently know how the bytecode hashes were calculated that are embedded in the d3dx.ini currently. 5
GuroLee Posted June 11, 2020 Posted June 11, 2020 Thanks for the solution . Most of the mods I have work again except the wet effect mod . And I wonder if this is just my illusion that the original wet effect is weaker than before or not ?
knight77 Posted June 11, 2020 Posted June 11, 2020 29 minutes ago, KuroKaze78 said: @oddsMen - Yes, I still need to locate the replaced BURST shaders because for some reason they've always used different ones (and typically look worse in my opinion), but I've always had to try and locate which shader is new during the 3-5 second BURST itself w/ Hunting mode which can take multiple attempts and matches and I don't have that much time this morning at the moment. If its still broken this evening, I'll do the analysis then. @boboro2019 - Hopefully ausgeek will chime in with a game-wide update of all the hashes like last time, but if nothing happens in the next couple of days I can attempt to take a stab at it, just I don't have the historical data to match up before & after like he might nor do i currently know how the bytecode hashes were calculated that are embedded in the d3dx.ini currently. Yeah it will take a little to find all hashes again. I am working on that too. Since some mods I made required new inputs, it has become quite the mess to check for all of them. I have no idea what the Bytecode is for and how it is generated, so I can't update these. Also this might be a good idea to clean the d3dx.ini file. There are still old hashes, which are only there because of the older steam version. Don't know how it affects the performance, but removing some old unused hashes might be a good idea in general, or move it to a separate space and label it as "STEAM" so it will be easier to clean when not needed anymore. 3
RegioTx Posted June 11, 2020 Posted June 11, 2020 4 hours ago, krunkDunk said: Here is a ini with a few shader overrides to get some mods working again, since the June 11 update has switched some shader hashes... I only looked at a few costume mods to get a few new shader hashes. Just drop it into your Mods folder and reload mods (F10) Temp-PS-Overrides.ini 406 B · 749 downloads * update found more shaders for some clothes, and nails; hair shaders in a seperate ini if you use those mods. replace the old Temp-PS-Overrides.ini... Temp-PS-Overrides_v2.ini (fixed triangles on Honoka's tits for CC) Hair_Shader_Overrides.ini 1.11 kB · 297 downloads Where do we place this file?
Raychan55 Posted June 11, 2020 Posted June 11, 2020 ようやくカンナをお迎えできたので#3933(158)にあるHi-METAL氏のスキンを入れてみたのですが反映しません。 何か修正点や変更点があったのでしょうか?教えてエロい人。
annyakouro Posted June 11, 2020 Posted June 11, 2020 7 minutes ago, Raychan55 said: ようやくカンナをお迎えできたので#3933(158)にあるHi-METAL氏のスキンを入れてみたのですが反映しません。 何か修正点や変更点があったのでしょうか?教えてエロい人。 ちょうど私もカンナを入手できたので同じんおを導入しましたが普通に反映されました 今問題になってる一切のMODが反映されなくなった問題は対処されましたか? あと思い当たるのは解凍したフォルダーKanna_tsetをそのまま入れてるとかですかね 中にkannaというフォルダーが入ってるので取り出して入れないと反映されません
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