KuroKaze78 Posted June 12, 2020 Posted June 12, 2020 I found how to generate the bytecode hashes, not that it seems to be doing any good this time around since it appears nearly every shader was updated that likely used a diffuse texture (so nearly everything but shadow shaders). Below are the new hashes for the 20200610 updated DMM version, I've only listed the new DMM hash here, but the updated d3dx.ini I would publish would continue to support both DMM and Steam like it has so far. ShaderOverrideClothesPS1=f016b56d30ba5603 ShaderOverrideClothesPS2=37d3e66b5d8a0361 ShaderOverrideClothesPS3=493f9498fa161f40 ShaderOverrideClothesPS4=5ed99f004bf2fa7b ShaderOverrideClothesPS5=00643e627b04288f ShaderOverrideClothesPS6=31a53dca07ae4242 ShaderOverrideClothesPS7=a0f5bfe5195c4502 ShaderOverrideClothesPS8=dd9678efa5efd982 -- don't have Kokoro Cherry Blossom SSR in DMM ShaderOverrideClothesPS9=52c5ae3cdc7810ca -- don't have Kokoro Cherry Blossom SSR in DMM ShaderOverrideClothesPS10=c46741f26dabb5fd ShaderOverrideClothesPS11=1a57b0790b876d57 ShaderOverrideClothesPS12=5c4ca403dd607603 ShaderOverrideClothesPS13=635329c855070942 -- END of old base d3dx.ini, remainder may have different names from other peoples ShaderOverrideClothesPS14= (old 5c8cb360ba8afa6d) --Was originally commented out ShaderOverrideAccessoryLensePS=90413848ce1de931 (old 1e372bfddbafcfc9) (Clear glasses, shared with shower glass - demist) ShaderOVerrideAccessoryLense2PS=0b9aa4f6b6e36b57 (old 729498951d2a50ab) (Same as knight77's ShaderOverrideClothesPS17) ShaderOverrideAccessoryOpaquePS=1fadbf4b504896c5 (old: a670c2d1ee16a5fc, 20190425: d19d68505c1c8c72) -- Turns out I never supported Steam w/ this one previously. (Same as knight77's ShaderOverrideClothesPS14) ShaderOverrideClothesFur=8523156c83176528 (old 01f66fd20f225798) -- I don't have any of the fur suit SSRs to check ShaderOverrideClothesFoam=532bf5f5b6377205 (old 9dc65b3b28b6f02d) ShaderOverrideClothesFoamOutline=1455a221f955fa05 (old f235ea841e8674d8)ShaderOverrideClothesFoam2=? (old 096e8de77c05a141) -- I don't remember where this one came from and foam suits aren't yet in Steam This one appears to still be present, and I'm not even sure if it is actually needed as a clothing shader as it only uses a diffuse texture which isn't exactly normal. ShaderOverrideClothesAnimation=e75fdf498eeb3be0 (old c6e132593ad49c90) -- I don't have either Luna/Honoka's animated Space looking SSRs to check Edit: I'm an idiot, I forgot i can use the Event Episodes to check on the ones i don't have. If anyone has identified any other updated shader hashes than what I've listed thus far for clothing since I haven't listed the few other Eye, Hair, Skin, Shadow ones yet (because I haven't gotten into looking for them just yet) let me know the hash, and what suit its used on. Once this has all been compiled, I'll push an update to a fork of the base d3dx.ini maintained in DarkStarSword's github repo (https://github.com/DarkStarSword/3d-fixes/tree/master/DOAX-VenusVacation) and publish an interim update in the same format as they've been maintained thus far. Clothing shaders now covered 100% (from what I've been tracking atleast) ShaderOverrideSkinPS=d4490acbf65bd5e3 ShaderOverrideSkinPSBurst=d51433e9122e0b53 ShaderOverrideClothesPSBurst=8bf9671dbd879cc6 ShaderOverrideClothesPSBurst1=2e7dea8ba1236554 (suspect: 2e7dea8ba1236554, 718 lines from the diff) ShaderOverrideClothesPSBurst2=6a33c0fb1c16db9e (suspect: 6a33c0fb1c16db9e, 728 lines from the diff) ShaderOverrideClothesPSBurst3=8936fc882dfd54d6 (suspect: 5d5c03168482ebf2, 296 lines from the diff) ShaderOverrideSkinPSShadowMap=732814fc80dfd238 (no change) ShaderOverrideClothesShadow=7afeeb590579796f (no change) ShaderOverrideClothesShadow2=aeddebfe92d2e902 (no change) ShaderOverrideFingernailsPS=3c779f31af0270f4 ShaderOverrideEyesPS=deeb698c74ada082 -- My guess from Ghost-Writer 2/3 of these are a07858cce6fb5e1e & 29a6bbe4fb3fb695 now matched up. ShaderOverrideHairPS1=c2701566e16d2708 ShaderOverrideHairPS2=a07858cce6fb5e1e (Same as ghost-writer's ShaderOverrideHairMomiji, ShaderOverrideHairFiona) ShaderOverrideHairPS3=29a6bbe4fb3fb695 (from knight77's d3dx.ini) (Same as ghost-writer's ShaderOverrideHairMomiji3, ShaderOverrideHairFiona2) ShaderOverrideHairPS4=aee3e868603787ab (steam: 8cdfb147e69f571f) (new while trying to locate the ones that already existed) ShaderOverrideHairPS5=7624d48fb5ccb677 (suspect: 7624d48fb5ccb677, 354 lines from the diff, plus Knight77's finding) (from ghost-writer ShaderOverrideHairMomiji2) - Having trouble finding this one. Note: I'm probably missing some of the Hair Shaders as I only use a few of the available hair mods, so I haven't been keeping up to date if any additional shaders have been identified. Used by facial expressions ShaderOverrideSkinMatsuge=f51ace621d700e10 Used by knight77 ShaderOverrideClothesPS14 and ShaderOverrideClothesPS17 were already covered by differently named overrides above. ShaderOverrideClothesPS15 and ShaderOverrideClothesPS16 are for modding new types of things, so I'd rather create a new shader category CommandListEnvironment ($shader_type=8) which supports checking ib, vb0, and ps-t0 only unless someone needs me to do otherwise) ShaderOverrideWater=0f0a2c40c629c533 (Knight77's ShaderOverrideClothesPS16) ShaderOverrideVenusBoard=892f7246173bea98 (Knight77's ShaderOverrideClothesPS15) (Same as KrunkDrunk's ShaderOverridePSOenBoard1) Unmatched Hashes to Steam from knights77 update 7624d48fb5ccb677 (possibly e700545df3484d4d for ghost-writer's ShaderOverrideHairMomiji2 Forgot Swimsuit Swapper's additional Fingernail Hash that was identified ShaderOverrideFinernailsPS2=74f3dfe5ffc64d2f (minazuki's ShaderOverrideFingernailsPS-HonokaNails) I did an analysis of every shader HLSL in DMM to every shader in Steam and found the closest DMM shader with the least number of lines from running a diff. steam2DMM.csv Any that around 19/20 lines from the diff are highly probably to be a match from before/after. Others that are higher really should be visually inspected as it could be a new temporary variable that shifts the causes more lines to be different. 15
Popular Post knight77 Posted June 12, 2020 Popular Post Posted June 12, 2020 THIS SEEMS TO BE ALL NEW HASHES SO FAR! Just add this to the button of your d3dx.ini file and it should all work again (at least it works for all my mods. Different mods might vary) ;-----------------------------UPDATE 20_06_11 ; clothes | mods [ShaderOverride-Clothes_UpdatePS1] hash = 37d3e66b5d8a0361 run = CommandListClothes [ShaderOverride-Clothes_UpdatePS2] ; mermaid martini metal parts hash = 52c5ae3cdc7810ca run = CommandListClothes [ShaderOverride-Clothes_UpdatePS3] hash = 5ed99f004bf2fa7b run = CommandListClothes [ShaderOverride-Clothes_UpdatePS4] hash = 493f9498fa161f40 run = CommandListClothes [ShaderOverride-Clothes_UpdatePS5] ; mermaid martini hash = f016b56d30ba5603 run = CommandListClothes [ShaderOverride-Clothes_UpdatePS6] hash = 1a57b0790b876d57 run = CommandListClothes [ShaderOverride-Clothes_UpdatePS7] ; Suisen R hash = 00643e627b04288f run = CommandListClothes [ShaderOverride-Clothes_UpdatePS8] ; FigureStand hash = 1fadbf4b504896c5 run = CommandListClothes [ShaderOverride-Clothes_UpdatePS9] ; Moving Water hash = 0f0a2c40c629c533 run = CommandListClothes [ShaderOverrideClothes_UpdatePS10] ; Palm Tree Leafs hash = ae68b2fe0f16091a run = CommandListClothes [ShaderOverrideClothes_UpdatePS11] ; Monocle Glas hash = 0b9aa4f6b6e36b57 run = CommandListClothes [ShaderOverrideClothes_UpdatePS12] ; Venus Card hash = 892f7246173bea98 run = CommandListClothes [ShaderOverrideClothes_UpdatePS13] ; Destiny Child bikini text (?) hash = 5c4ca403dd607603 run = CommandListClothes [ShaderOverrideClothes_UpdatePS14] ; Inner Cloth Material hash = 2e7dea8ba1236554 run = CommandListClothes [ShaderOverrideClothes_UpdatePS15] ; e.g. Chinese dress panties hash = 31a53dca07ae4242 run = CommandListClothes ; skin [ShaderOverride-Skin_UpdatePS1] hash = d4490acbf65bd5e3 run = CommandListSkin [ShaderOverride-Skin_UpdatePS2] ; Kanna's horns hash = 8bf9671dbd879cc6 run = CommandListSkin [ShaderOverride-Skin_UpdatePS3] hash = 29a6bbe4fb3fb695 run = CommandListSkin [ShaderOverrideSkinBurst_UpdatePS1] ; Bytecode hash: hash = d51433e9122e0b53 run = CommandListSkin ; nails [ShaderOverride-Nails_UpdatePS1] hash = 3c779f31af0270f4 run = CommandListFingerNailsEyes ; eyes ** not tested with a mod ** [ShaderOverride-Eyes_UpdatePS1] hash = deeb698c74ada082 run = CommandListFingerNailsEyes ; triangles on Honoka's tits [ShaderOverride-Unknown_UpdatePS1] hash = 635329c855070942 run = CommandListClothes ; hair [ShaderOverrideHairPS1-20200611] ; Bytecode hash: hash = a07858cce6fb5e1e run = CommandListHair [ShaderOverrideHairPS2-20200611] ; Bytecode hash: hash = c2701566e16d2708 run = CommandListHair [ShaderOverrideHairPS3-20200611] hash = 7624d48fb5ccb677 run = CommandListHair Some texture hashes changed, like for Sayuris hair and Maries hair. For the Foam SSR you need to change some hashes as well, but this are all changes that will come with my next release pack. P.S.: This is not the cleanest solution, but it will work for STEAM and DMM this way. A seperate file just for DMM, without the outdated hashes might still be a good idea to prevent too much searching for hashes. 29
xiumuxajh Posted June 12, 2020 Posted June 12, 2020 On 6/12/2020 at 12:44 AM, racing9041 said: Did you search this topic? use "Gacha Demist" I found 2 more version and still working.I think you can do that. Do you still have a gacha demist ini file with clear glass you show here working? Please share the file or the post link.
Adm99 Posted June 13, 2020 Posted June 13, 2020 With the latest fix knight77 posted (and other solutions tested that have been posted) the pink light removal from the gacha demist I was using (with my own modifications) doesn't work unless I use the first suggested temp solution of enabling all 'global 3rd party mods' in d3dx.ini. Is there a solution for removing the pink light without the global stuff (it crashes my game when heavy grinding sometimes)? Here are some pics of what's happening: 1. With all 3rd party mods enabled it behaves exactly as it did before (see my post #8337 for video). 2. With the latest solution posted by knight77 (pink light and glass pattern is back). 3. All I can adjust on it for right now (I don't have a clue on how to remove the pink light). 2
Fiona_Lovers Posted June 13, 2020 Posted June 13, 2020 What kind of error is this? Spoiler Does not occur in the angle or studio. Spoiler It’s full of things I don’t understand? edit: [ShaderOverride-Skin_UpdatePS3] hash = 29a6bbe4fb3fb695 run = CommandListSkin Apparently this code is involved... Improved with new d3dx.ini. tysm XD
Fiona_Lovers Posted June 13, 2020 Posted June 13, 2020 1 hour ago, Adm99 said: With the latest fix knight77 posted (and other solutions tested that have been posted) the pink light removal from the gacha demist I was using (with my own modifications) doesn't work unless I use the first suggested temp solution of enabling all 'global 3rd party mods' in d3dx.ini. Is there a solution for removing the pink light without the global stuff (it crashes my game when heavy grinding sometimes)? Here are some pics of what's happening: 1. With all 3rd party mods enabled it behaves exactly as it did before (see my post #8337 for video). 2. With the latest solution posted by knight77 (pink light and glass pattern is back). 3. All I can adjust on it for right now (I don't have a clue on how to remove the pink light). My way is ShaderOverrideAccessoryLensePS=90413848ce1de931 (old 1e372bfddbafcfc9) (Clear glasses, shared with shower glass - demist) from KuroKaze78. ~Mods\Gacha Demist\demist.ini Line 140: [ShaderOverrideFrostedGlassFog] ; Bytecode hash: fbcb9e96 - not found in 2018-12-06 update ; Bytecode hash: 3da2a1ac - 2018-12-06 added gMaterialParam2 check hash = 1e372bfddbafcfc9 -> 90413848ce1de931 checktextureoverride = ps-t0 I'm glad if you can use it as a reference. 3
Adm99 Posted June 13, 2020 Posted June 13, 2020 40 minutes ago, Fiona_Lovers said: My way is ShaderOverrideAccessoryLensePS=90413848ce1de931 (old 1e372bfddbafcfc9) (Clear glasses, shared with shower glass - demist) from kurokaze78 ~Mods\Gacha Demist\demist.ini Line 140: [ShaderOverrideFrostedGlassFog] ; Bytecode hash: fbcb9e96 - not found in 2018-12-06 update ; Bytecode hash: 3da2a1ac - 2018-12-06 added gMaterialParam2 check hash = 1e372bfddbafcfc9 -> 90413848ce1de931 checktextureoverride = ps-t0 I'm glad if you can use it as a reference. Can you post a picture of how it looks for you? I had added that hash already to get my third picture. It's the pink light that showed up for me that I don't know how to find and get rid of (and I want to learn how to get rid of it in the result animation I posted of Fiona and in some Event episodes). I did a couple of small trial and error tweaks over time to a gacha demist.ini that was posted a long time ago to get it how I liked. I remember it used to cause the Blackjack/Roulette table graphic to disappear on DMM, a pink hue/light would turn off and on during the result animation camera changes for some girls, changing room location light would flicker like crazy, etc. I might just have to start all over from a gacha demist.ini that's working now and see if I can get it back to how I liked. Compared to the Fiona result animation I posted before, this is how it looks for the older girls (no pink light in the second half for all girls is my goal). This is with 'all third party mods' enabled: Marie gacha.webm
Popular Post KuroKaze78 Posted June 13, 2020 Popular Post Posted June 13, 2020 @Fiona_Lovers - Not really sure what's going on there, likely a replacement that is carrying over unintentionally. --All Attached is the work in progress d3dx.ini based off the original base d3dx.ini. It should include all of PS hashes (I didn't add any VS hashes) from most of the modding posts I could find and any of the mods I had active that had valid ShaderOverrides. I created a new shader_type category for things that want replacements but not really character based (CommandListEnvironment at shader_type = 7). I'm not really sure if I should go ahead and add the tanning shader_type I use in CostumeCustomizer but for now I'll just skip the number i used (6). I also assigned a shader_type value to the GUI shader override as well. Hair replacements are now enabled by default. It also includes by default excluding embedded "desktop.ini" if you set any custom Windows Explorer settings like custom folder icons or anything. Let me know if I missed anything. I'll be putting out a merge request to the primary github repo with the updates and we'll see how that goes. This version has the old hashes, hashes from 20190425 (In case Steam ever updates to those) and new hashes from 20200610. They are all matched up for there same equivalent by name and the bytecodes have all been calculated for the 20200610 ones so this d3dx.ini should be usable for both Steam and DMM. There could be some duplicate hashes depending on how some of your installed mods were set-up (embedded ShaderOverrides versus requesting updates to the d3dx.ini). File (Last updated: 06/14/2020) d3dx.ini Changelog: 6/12/2020 - First pass of all updated shaders + adding CommandListEnvironment (shader_type 7) 6/13/2020 - Added check for ib/vb0 hashes for hair mods to support hair mesh replacements and moved Tan shader in as shader_type 6 6/13/2020.2 - Added another identified Shadow Shader (missing from both DMM/Steam) 6/14/2020 - Added missing Fingernail Shader hash and it's new hash identified from Minazuki's SwimsuitSwapper Mod Note: this doesn't yet have much consideration for demist yet. Over the last year there have been several variations to the original demist mod, so even when fixed there should probably be some cycle options/settings to control the level of demist. 69
Popular Post Adm99 Posted June 13, 2020 Popular Post Posted June 13, 2020 @KuroKaze78 Thanks! That seemed to clear up the pink light/fog problem I was having on the main screen with my demist modifications. The bright pink fog still shows up in the back during the results for Fiona and Monica (I still want to learn how to identify and get rid of it), and some girls have different degrees of light pink to reddish(Tamaki/Sayuri) lighting in that animation for some reason, but it doesn't flicker on/off at least. Here it is for those asking to try it. Let me know if it works, or any problems with it (or what's unnecessary/what I did wrong if you know). I hope it doesn't mess up something I couldn't test myself. I don't think it needs the clear 'glass.png' in the folder you use, but I didn't mess with the lines in there for it just to be safe (everyone should already have one just in case). Needs the latest d3dx.ini (v2.3) here #8447 to be installed first (for DMM at least). Edit: I think I uploaded the wrong DMM file that still had the bars for the shower doors showing. I've attached a fixed version so just replace it. Edit2: Improved version has been posted here: #8601 DMM demist.ini STEAM demist.ini DMM demist FIX.ini 33
bobrealize Posted June 13, 2020 Posted June 13, 2020 Thank u for all u done ! @Kurokaze78 @Adm99 @krunkDunk most of problem have been sloved but still have a little problem were I update these files DMM demist FIX.ini d3dx20200612.ini and delete these files Temp-PS-Overrides.ini Hair_Shader_Overrides.ini All mods running well but When I press F10, I always display two lines of error messages, and I don't know how to fix them. and IDK why MarieRose,Kanna and Nagisa in the bathroom time,their breasts all look a size bigger? Why not the original size? 1
Fiona_Lovers Posted June 13, 2020 Posted June 13, 2020 @Adm99 I'm Apparently it wasn't what you wanted. I'm It didn't help. (Shower door and steam are visible.) But, I'm glad I was able to reproduce what you wanted. Good work!!
cankillkill Posted June 13, 2020 Posted June 13, 2020 On 9/21/2019 at 11:34 PM, Donline- said: 7K Skin Textures..?... Hide contents 7K SkinTextures.rar 295.4 MB · 766 downloads Mayybee 200 dot's per cm ^_^").. not roughly 28 ?..
Inquisidor Posted June 13, 2020 Posted June 13, 2020 4 hours ago, KuroKaze78 said: @Fiona_Lovers - Not really sure what's going on there, likely a replacement that is carrying over unintentionally. --All Attached is the work in progress d3dx.ini based off the original base d3dx.ini. It should include all of PS hashes (I didn't add any VS hashes) from most of the modding posts I could find and any of the mods I had active that had valid ShaderOverrides. I created a new shader_type category for things that want replacements but not really character based (CommandListEnvironment at shader_type = 7). I'm not really sure if I should go ahead and add the tanning shader_type I use in CostumeCustomizer but for now I'll just skip the number i used (6). I also assigned a shader_type value to the GUI shader override as well. Hair replacements are now enabled by default. It also includes by default excluding embedded "desktop.ini" if you set any custom Windows Explorer settings like custom folder icons or anything. Let me know if I missed anything. I'll be putting out a merge request to the primary github repo with the updates and we'll see how that goes. This version has the old hashes, hashes from 20190425 (In case Steam ever updates to those) and new hashes from 20200610. They are all matched up for there same equivalent by name and the bytecodes have all been calculated for the 20200610 ones so this d3dx.ini should be usable for both Steam and DMM. There could be some duplicate hashes depending on how some of your installed mods were set-up (embedded ShaderOverrides versus requesting updates to the d3dx.ini). File (Last updated: 06/12/2020) d3dx.iniFetching info... Note: this doesn't yet have much consideration for demist yet. Over the last year there have been several variations to the original demist mod, so even when fixed there should probably be some cycle options/settings to control the level of demist. thx man
Adm99 Posted June 13, 2020 Posted June 13, 2020 49 minutes ago, bobrealize said: IDK why MarieRose,Kanna and Nagisa in the bathroom time,their breasts all look a size bigger? Why not the original size? @bobrealize That might have something to do with the 'Square Bikini Nude' mod you are using. I know there is a version out there that modifies the body(including pregnant) with hotkeys like ctrl+1 and others.
bobrealize Posted June 13, 2020 Posted June 13, 2020 31 minutes ago, Adm99 said: @bobrealize That might have something to do with the 'Square Bikini Nude' mod you are using. I know there is a version out there that modifies the body(including pregnant) with hotkeys like ctrl+1 and others. Oh I m using Kinght77's mod only,there is no Ctrl+num to change body style lol but I ll check that mod later thank u advicing dude
starash Posted June 13, 2020 Posted June 13, 2020 After I updated d3dx.ini, etsorhtt's Hairmod_lunaV22 mod can change the color and style, but the twintails only disappeared in half. Is there a way to deal with it??
Adm99 Posted June 13, 2020 Posted June 13, 2020 15 minutes ago, bobrealize said: Oh I m using Kinght77's mod only,there is no Ctrl+num to change body style lol but I ll check that mod later thank u advicing dude @bobrealize I think I found the knight77 Square Bikini mod you might be using then: I never used it so I don't know the adjustment you need to make exactly (instructions say two ways to change it).
AnD0901 Posted June 13, 2020 Posted June 13, 2020 there's two different color on the boobs how can I solve it? these are the new ones I updated [ShaderOverrideClothesPS13] ; Hitomi Jeans SR ; Bytecode hash: 1ead111f hash = 074cff4a129d961c run = CommandListClothes [ShaderOverrideClothesPS14] ; Suisen R hash = 00643e627b04288f run = CommandListClothes [ShaderOverrideSkinPSBurst] ; Bytecode hash: 2b712825 hash = 01ea55a5f6611833 run = CommandListSkin [ShaderOverrideSkin-hair1] hash = a07858cce6fb5e1e run = CommandListSkin [ShaderOverrideSkin-hair2] hash = 29a6bbe4fb3fb695 run = CommandListSkin ; clothes | mods [ShaderOverride-Clothes_UpdatePS1] hash = 37d3e66b5d8a0361 run = CommandListClothes [ShaderOverride-Clothes_UpdatePS2] ; mermaid martini metal parts hash = 52c5ae3cdc7810ca run = CommandListClothes [ShaderOverride-Clothes_UpdatePS3] hash = 5ed99f004bf2fa7b run = CommandListClothes [ShaderOverride-Clothes_UpdatePS4] hash = 493f9498fa161f40 run = CommandListClothes [ShaderOverride-Clothes_UpdatePS5] ; mermaid martini hash = f016b56d30ba5603 run = CommandListClothes [ShaderOverride-Clothes_UpdatePS6] hash = 1a57b0790b876d57 run = CommandListClothes [ShaderOverride-Clothes_UpdatePS7] ; Suisen R hash = 00643e627b04288f run = CommandListClothes [ShaderOverride-Clothes_UpdatePS8] ; FigureStand hash = 1fadbf4b504896c5 run = CommandListClothes [ShaderOverride-Clothes_UpdatePS9] ; Moving Water hash = 0f0a2c40c629c533 run = CommandListClothes [ShaderOverrideClothes_UpdatePS10] ; Palm Tree Leafs hash = ae68b2fe0f16091a run = CommandListClothes [ShaderOverrideClothes_UpdatePS11] ; Monocle Glas hash = 0b9aa4f6b6e36b57 run = CommandListClothes [ShaderOverrideClothes_UpdatePS12] ; Venus Card hash = 892f7246173bea98 run = CommandListClothes [ShaderOverrideClothes_UpdatePS13] ; Destiny Child bikini text (?) hash = 5c4ca403dd607603 run = CommandListClothes [ShaderOverrideClothes_UpdatePS14] ; Inner Cloth Material hash = 2e7dea8ba1236554 run = CommandListClothes [ShaderOverrideClothes_UpdatePS15] ; e.g. Chinese dress panties hash = 31a53dca07ae4242 run = CommandListClothes ; skin [ShaderOverride-Skin_UpdatePS1] hash = d4490acbf65bd5e3 run = CommandListSkin [ShaderOverride-Skin_UpdatePS2] ; Kanna's horns hash = 8bf9671dbd879cc6 run = CommandListSkin [ShaderOverride-Skin_UpdatePS3] hash = 29a6bbe4fb3fb695 run = CommandListSkin [ShaderOverrideSkinBurst_UpdatePS1] ; Bytecode hash: hash = d51433e9122e0b53 run = CommandListSkin ; nails [ShaderOverride-Nails_UpdatePS1] hash = 3c779f31af0270f4 run = CommandListFingerNailsEyes ; eyes ** not tested with a mod ** [ShaderOverride-Eyes_UpdatePS1] hash = deeb698c74ada082 run = CommandListFingerNailsEyes ; triangles on Honoka's tits [ShaderOverride-Unknown_UpdatePS1] hash = 635329c855070942 run = CommandListClothes ; hair [ShaderOverrideHairPS1-20200611] ; Bytecode hash: hash = a07858cce6fb5e1e run = CommandListHair [ShaderOverrideHairPS2-20200611] ; Bytecode hash: hash = c2701566e16d2708 run = CommandListHair [ShaderOverrideHairPS3-20200611] hash = 7624d48fb5ccb677 run = CommandListHair 1
tokorozawa Posted June 13, 2020 Posted June 13, 2020 日本語で失礼します。 今回の更新でExtra Wetの効果がなくなってしまいました。 詳しい人がいたら直し方を教えてください。
tsuyatsuya Posted June 13, 2020 Posted June 13, 2020 10 minutes ago, tokorozawa said: 日本語で失礼します。 今回の更新でExtra Wetの効果がなくなってしまいました。 詳しい人がいたら直し方を教えてください。 4
bobrealize Posted June 13, 2020 Posted June 13, 2020 1 hour ago, Adm99 said: @bobrealize I think I found the knight77 Square Bikini mod you might be using then: I never used it so I don't know the adjustment you need to make exactly (instructions say two ways to change it). All the problems have been solved!!! Thank you everyone! ありがとう! 射射大家,我谢了
dude_045 Posted June 13, 2020 Posted June 13, 2020 Hi, I used the new d3dx.ini to fix the latest issues with the new patch. Everything seems to work but I can't use the "0" on the num pad to toggle the overlay where you can see shader/vertex code to mod an outfit. Can someone help?
Adm99 Posted June 13, 2020 Posted June 13, 2020 13 minutes ago, dude_045 said: Hi, I used the new d3dx.ini to fix the latest issues with the new patch. Everything seems to work but I can't use the "0" on the num pad to toggle the overlay where you can see shader/vertex code to mod an outfit. Can someone help? You need to turn on "Hunting Mode" in your d3dx.ini again(open and do a search). It's not enabled by default.
dude_045 Posted June 13, 2020 Posted June 13, 2020 12 minutes ago, Adm99 said: You need to turn on "Hunting Mode" in your d3dx.ini again(open and do a search). It's not enabled by default. Thanks!
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