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Posted
3 hours ago, skyrimfet said:

You win :P i add checkobox in MCM

I approve this message! I also use bathing in skyrim, but i prefer your texture over the one of bathing so i think perhaps you can make a patch for it if it's not too much work?

 

Beware of the risk of "explosing" the body most of these models aren't sadly done to support hyper extreme sliders and it will cause big problems in the end. So if you push too much you will have to check these threads about physics in the forum for the "Busty".

Posted
2 minutes ago, toto85400 said:

I approve this message! I also use bathing in skyrim, but i prefer your texture over the one of bathing so i think perhaps you can make a patch for it if it's not too much work?

only checkbox on/off - textures that im using are from heretical resources (link in credits section)

Posted
8 minutes ago, toto85400 said:

Oh and if you want to have a dynamic system to manage weight there is the mod : Weightmorph see 70243 at Nexus.

For some reason Weightmorph never worked for me, I don't know if it has compatibility problems with mods on LL.

Posted
10 minutes ago, AWHA said:

For some reason Weightmorph never worked for me, I don't know if it has compatibility problems with mods on LL.

The risky part is when too much mods to play on the weight of npc, that can break a lot of things, personnaly i play with bac and weightmorph without problem but i won't use another mods who change this variable. 

Posted
20 minutes ago, toto85400 said:

Oh and if you want to have a dynamic system to manage weight there is the mod : Weightmorph see 70243 at Nexus.

good to know - i looked for something like that for Fallout4
anyway - this mod will in 100% in conflict with BAC and build-in weight manager functions  :)

Posted
24 minutes ago, skyrimfet said:

good to know - i looked for something like that for Fallout4
anyway - this mod will in 100% in conflict with BAC and build-in weight manager functions  :)

Well seems i will have to make a choice so, i'm currently in rebuilding so it's ok i will remove weightmorph so.

Posted
3 minutes ago, toto85400 said:

Well seems i will have to make a choice so, i'm currently in rebuilding so it's ok i will remove weightmorph so.

i have personal interes to add same mechanic in BAC - it's could be nice to loss some weight during activity.

let's say walk,run,sprint,fight,swim,sex - very simple- i don't need nothing more.

Posted

Oh i think you can too something about eating but it can be tricky and we don't all use the same mods for that, and you will go in hell of the patching compatibility if you go that way.

Posted
2 hours ago, Mirco165 said:

Yes, the quest went normal till that point, i walked trough riften with the two hunters and then got ported into the Cell and then my problem occurs

I dont actually know how to send you the log, do i just enable it in MCM and then go into the mod folder? I may not have time today till later.

Some people have trouble with that scene playing out for some reason.  Suggestions:

 

Reload a save before the capture scene and try again (I'm sure you probably already tried this).  Your best bet would be before you talk to Marc and get ambushed.

 

When you get stuck, go into console and click on the NPCs in the cell one at a time and cycle them via disable/leave console/open console/enable them.  This can sometimes kickstart an NPC's scene AI if it is stuck for some reason and that is what your PC's AI is waiting for.  You can also try disabling the cell door if it is in the way.

 

When stuck, try saving and loading (not recommended but if the scene is broken anyway it may help).

Posted
12 minutes ago, toto85400 said:

Oh i think you can too something about eating but it can be tricky and we don't all use the same mods for that, and you will go in hell of the patching compatibility if you go that way. 

no, becouse i have better things to do like patching compatibility, one checkbox in mcm - i will prepare it for my personal usage and for everyone who want it ;)

Posted
9 minutes ago, Reesewow said:

Some people have trouble with that scene playing out for some reason.  Suggestions:

 

Reload a save before the capture scene and try again (I'm sure you probably already tried this).  Your best bet would be before you talk to Marc and get ambushed.

 

When you get stuck, go into console and click on the NPCs in the cell one at a time and cycle them via disable/leave console/open console/enable them.  This can sometimes kickstart an NPC's scene AI if it is stuck for some reason and that is what your PC's AI is waiting for.  You can also try disabling the cell door if it is in the way.

 

When stuck, try saving and loading (not recommended but if the scene is broken anyway it may help).

I complain that i can't reproduce this issue in my game - for me this scene works always perfect - so im asking for logs, because i want to understand what happens, maybe i find something useful

Posted
2 minutes ago, skyrimfet said:

I complain that i can't reproduce this issue in my game - for me this scene works always perfect - so im asking for logs, because i want to understand what happens, maybe i find something useful

Yup, logs are always useful as well and should be provided.  I never had a problem with this scene either.

Posted
30 minutes ago, skyrimfet said:

I complain that i can't reproduce this issue in my game - for me this scene works always perfect - so im asking for logs, because i want to understand what happens, maybe i find something useful

I need to confess that i have 0 clue on how to get the papyrus log (i use ModOrganizer), i just tried now enabling the log output in mcm but i dont know where the log is saved.

And btw i got a bit further into the auction just by disabling and enableing the Hunter and master a few times but i got stuck again at some point

 

Posted
2 minutes ago, Mirco165 said:

I need to confess that i have 0 clue on how to get the papyrus log (i use ModOrganizer), i just tried now enabling the log output in mcm but i dont know where the log is saved.

And btw i got a bit further into the auction just by disabling and enableing the Hunter and master a few times but i got stuck again at some point

 

Paste this in your skyrim.ini in Mo

 

[Papyrus]

fUpdateBudgetMS=1.6

fExtraTaskletBudgetMS=1.6

fPostLoadUpdateTimeMS=1000.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

iMaxMemoryPageSize=8192

iMinMemoryPageSize=256

iMaxAllocatedMemoryBytes=8388608

 

Then documents/my games/skyrim/log/script to get them

Posted
53 minutes ago, toto85400 said:

Paste this in your skyrim.ini in Mo

 

[Papyrus]

fUpdateBudgetMS=1.6

fExtraTaskletBudgetMS=1.6

fPostLoadUpdateTimeMS=1000.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

iMaxMemoryPageSize=8192

iMinMemoryPageSize=256

iMaxAllocatedMemoryBytes=8388608

 

Then documents/my games/skyrim/log/script to get them

So, i just pasted the commands in the ModOrganizer Skyrim.ini settings, enabled papyrus output in mcm menu in skyrim, ran the quest form the point where i talk to marc an get captured, but the logs arent there?

 

Posted
5 minutes ago, Mirco165 said:

So, i just pasted the commands in the ModOrganizer Skyrim.ini settings, enabled papyrus output in mcm menu in skyrim, ran the quest form the point where i talk to marc an get captured, but the logs arent there?

 

There's another skyrim.ini on your documents, try to paste it too there. All papyrus logs normaly must go in your documents.

Posted
4 minutes ago, toto85400 said:

There's another skyrim.ini on your documents, try to paste it too there. All papyrus logs normaly must go in your documents.

Are the 4 last line important? because all the lines where there already except the last 4. And i do have a Logs order (with an s) with one file in it but no folder , does it create a new o one or does it go in there?

 

 

Posted
55 minutes ago, toto85400 said:

There's another skyrim.ini on your documents, try to paste it too there. All papyrus logs normaly must go in your documents.

I tried again anyway and it didnt work, so maybe its a problem with Papyrus?

Posted

It's a papyrus config who is configured too not push too much on your system, feel free to get only the 4 normal lines you will find in other help thread, well for the rest i can't say anything more, please check out on the other help topics in the technical forum, they know better than me.

Posted

Does anyone else get this issue when they moo? i dont know why it does that, her mouth should open, i don't have any issue with the breathing facial expression. The thing is in older versions i never had this issue.

 

EDIT: it was Femalehead.tri from ZAZ! for some reason that fixed the mouth removing it

20180614003434_1.jpg

BEFORE

20180614005109_1.thumb.jpg.e001271862365c142ed266d3c6977ad0.jpg

AFTER

 

 

 

so if anyone else has facial animation issues it might be femalehead.tri

Posted

 ̶I̶'̶v̶e̶ ̶n̶o̶t̶ ̶h̶a̶d̶ ̶t̶h̶a̶t̶ ̶p̶r̶o̶b̶l̶e̶m̶,̶ ̶t̶h̶a̶t̶ ̶I̶ ̶k̶n̶o̶w̶ ̶o̶f̶.̶ ̶D̶o̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶a̶n̶y̶ ̶f̶a̶c̶i̶a̶l̶ ̶a̶n̶i̶m̶a̶t̶i̶o̶n̶ ̶m̶o̶d̶s̶ ̶o̶v̶e̶r̶w̶r̶i̶t̶i̶n̶g̶ ̶i̶t̶?̶

 

Oh, I'm glad its fixed :P

Posted
Just now, ????????? said:

I've not had that problem, that I know of. Do you have any facial animation mods overwriting it?

it was zazexpansion and a file femalehead.tri fixed after removing it. 

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