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Posted
49 minutes ago, skyrimfet said:

try this name's help "<>"

bac.JPG

Wow skyrimfet,

I didn´t even expect an answer from You, thanks. ?

I decided the new version deserves a new game; so I´m gonna try the potions on an old save.

 

Thank You once again for developing and sharing this mod with us ?

Posted

If you actually do go through with letting people customize the mod to add their animal as an open source thing, Hopefully not to complicated to figure out, Not only would that be amazing but genius idea.

Posted
1 hour ago, funkalla said:

I suddenly thought that ...
Would not it be okay to have a dog or horse's deformation mode?
And the pig mode ...

You trying to relive coc there lol ?

 

But more transformation mods are always a good thing in my book, we are so very lacking them in skyrim.

Posted
8 hours ago, skyrimfet said:

i can't - current list of attributes is - not sure 15-20 positions? potion - it's a debug tool only - i want to enlarge this amount (list) in next updates

but i belive that is better when every cow is uniqe (few attributes + std changes) - so im going to keep limit - let's say 25% of all possible changes. if someone decided to using potion - not my bussines....

potions and many's story are in conflict so i cant add it into game.

 

for player's BAC is just funny mod but for in game character transformation it a kind of tragedy - it's my point of view, so character as independent existence will never drink it and never pay for it ;)

So yes i do understand that your against the player taking a potion to further their transformation, in reality that really doesn't make sense unless your character is a sadist, But what about a reverse transformation potion? to sorta revert you temp, You could buy it from npcs, i already brought up the idea before and it could really benifit for replayability, if you want to reduce your current stage and replay, Yes that does destroy the random attributes, But they would still be applied the 2nd time around ?

 

after all it gets boring after awhile of being full cow, and i don't want to start over so taking a potion of some type to reverse the form can let you play over a bit, and adds replayability, Heck i'd like to see some sort of attribute that can randomize what you get if its a tail before the ears, Too add some unpredictability so you never know what parts will change. 

Posted
8 minutes ago, LinksSword said:

after all it gets boring after awhile of being full cow

 

it's important point of view -

 

i can always depend transformation stage with player level
4th stage is avaliable on level 10
5th on level 15

etc...

 

joke ;)

 

i think that problem is when someone using "fast" in transformation speed and "yes" - in this case after few hour's transformation is complete

 

i can't add cure for attributes - what's about poor Mandy?

I have to think about it, maybe I find something, but not simple potion and not in next update.

Posted

A random thought, I can imagine somehow the player gets to talk to Mandy like through some divine telepathy or she appears in spirit form. Giving the player some advice and guidance, or learn more of her story. Who better knows the curse then Mandy herself?

Posted
9 minutes ago, skyrimfet said:

 

it's important point of view -

 

i can always depend transformation stage with player level
4th stage is avaliable on level 10
5th on level 15

etc...

 

joke ;)

 

i think that problem is when someone using "fast" in transformation speed and "yes" - in this case after few hour's transformation is complete

 

i can't add cure for attributes - what's about poor Mandy?

I have to think about it, maybe I find something, but not simple potion and not in next update.

I was not talking about a cure if you were wondering just in case you were confused about my post, but a rather a temp cure that only last a day or hours, mandy's curse from what i have gathered is sorta different to begin with? it had similar attributes but it wasn't exactly like your's where she became completely immobile in the end, which some people want but

 

i can see why others don't to be immobile including me, if it was a feature i'd just be fine with that being an outcome for a certain choice you made as a consequence, eh im rambling no but really i do enjoy this mod alot, if you do find a way, story wise or lore wise to be able to temporary reverse the cow transformation that be sweet. And concerning how you get it wouldn't matter to me because it'd just be more content to keep me occupied 

 

It could even be a fetch quest from someone that makes you think you found a cure but it only reverses it for a certain time leaving you hopeless again ya know ?

Posted
5 minutes ago, LinksSword said:

It could be a fetch quest that makes you think you found a cure but it only reverses it for a certain time leaving you hopless again ya know ?

Would be cool for what seemed like a cure to appear but like a one time deal. Moving down the transformations a level or two right? Would be fun to see that. "Heres the cure, Psych! Enjoy the little extra time as human my little cow."

Posted
5 minutes ago, ????????? said:

A random thought, I can imagine somehow the player gets to talk to Mandy like through some divine telepathy or she appears in spirit form. Giving the player some advice and guidance, or learn more of her story. Who better knows the curse then Mandy herself?

Yeah i could imagine like some sort of dream sequence that happens after sleeping. It's been done before in a certain oblivion mod, i can't think of the name at the moment.

Posted
2 minutes ago, ????????? said:

Would be cool for what seemed like a cure to appear but like a one time deal. Moving down the transformations a level or two right?

I was thinking it reverts you completely back to normal depending on your bac level, or half way and then once it wears off you realize that it didn't cure you and perhaps the speed of the transformation could speed up after the potion wares off?

Posted

Or once it wears off you revert back to the level you were at, so you know immediately that this potion wasn't the cure, making your pc depressed.

Posted
Just now, ????????? said:

Yes, that would be awesome. Adds some more feels to the story..

Yeah you really have to put into consideration how your pc must feel about what's happening to them. And giving the pc interactions and reactions to things around them in the story is a good approach and i feel that this mod is taking that approach quite well with the interaction you already have with Paul and other npcs.

Posted
3 minutes ago, LinksSword said:

Yeah you really have to put into consideration how your pc must feel about what's happening to them. And giving the pc interactions and reactions to things around them in the story is a good approach and i feel that this mod is taking that approach quite well with the interaction you already have with Paul and other npcs.

it adds a thrill to the story when you can put yourself in their sho- erm.. hooves.

Posted
9 hours ago, skyrimfet said:

i want to enlarge this amount

-Busty cow ? For when big just isnt big enough ?  My slider is on the crazy to stupid side, but can still be bigger 

-IS it possible to effect the skiny/fat cow on a dynamic system?  IE if you milk lots you loose weight, if not you gain weight

-Posibility to link into the crime payment/buying a house ?  "oh you want this house in town huh, well that will cost you $5,000 or $2,000 and X ammount of milk

-Some random capturing's / put back in the machine for rescue?

 

 

Posted
10 hours ago, skyrimfet said:

@funkalla
 

 


it's a concept - desired and unwanted attributes - you never know what you got. you can get dream-cow or crap/freak.   load game is a best solutin, becouse every attribute is locked and almost  inremovable.

...but ... you wrote  "too strong" - maybe it's a point, i can add some alpha for this overlay. sounds good?

I like the inclusion of NiO over slavetats in this version, but I agree that I would like a way to disable the "Dirty Cow" attribute in particular, as I already use Bathing in Skyrim to get the same effect, and the doubled effects look a little weird. However, I actually like your dirt textures more than the ones included with Bathing in Skyrim. Maybe include the textures as separate files for Bathing in Skyrim, and link into Bathing in Skyrim to increase the rate of dirt accumulation in Bathing in Skyrim for the "Dirty Cow" effect?

Posted
6 hours ago, w234aew said:

I like the inclusion of NiO over slavetats in this version, but I agree that I would like a way to disable the "Dirty Cow" attribute in particular, as I already use Bathing in Skyrim to get the same effect, and the doubled effects look a little weird. However, I actually like your dirt textures more than the ones included with Bathing in Skyrim. Maybe include the textures as separate files for Bathing in Skyrim, and link into Bathing in Skyrim to increase the rate of dirt accumulation in Bathing in Skyrim for the "Dirty Cow" effect?

Maybe make the cosmetic options toggleable like hand hooves or udders? Especially since you're going to be bypassing slavetats entirely now so I can't disable them manually...

Posted
8 hours ago, LinksSword said:

...

 

8 hours ago, ????????? said:

...

My Dear's

i have in plans something that could works almost same - like 'cure' but i'm not going to spoil now a parts of story. well i cant take a voice in discussion :) it's still not in 100% confirmed. But i like your discussion ❤️

Posted
7 hours ago, w234aew said:

I like the inclusion of NiO over slavetats in this version, but I agree that I would like a way to disable the "Dirty Cow" attribute in particular, as I already use Bathing in Skyrim to get the same effect, and the doubled effects look a little weird. However, I actually like your dirt textures more than the ones included with Bathing in Skyrim. Maybe include the textures as separate files for Bathing in Skyrim, and link into Bathing in Skyrim to increase the rate of dirt accumulation in Bathing in Skyrim for the "Dirty Cow" effect?

You win :P i add checkobox in MCM

Posted
12 hours ago, weird said:

As a suggestion, you could add the drooling effect present in the ZaZ framework, as a cow attribute.


im "worried" about hate - someone also ask about tongue - sure but as optional attribute - together with tongue or as two connected attributes

10 hours ago, Totenbarg said:

Wow skyrimfet,

I didn´t even expect an answer from You, thanks. ?

I decided the new version deserves a new game; so I´m gonna try the potions on an old save.

 

Thank You once again for developing and sharing this mod with us ?


i always ready to help cheaters(joke) - i had in this moment opened CK - so i was able to give first-hand help ;)

 

8 hours ago, LatencyRemix said:

-Busty cow ? For when big just isnt big enough ?  My slider is on the crazy to stupid side, but can still be bigger 

-IS it possible to effect the skiny/fat cow on a dynamic system?  IE if you milk lots you loose weight, if not you gain weight

-Posibility to link into the crime payment/buying a house ?  "oh you want this house in town huh, well that will cost you $5,000 or $2,000 and X ammount of milk

-Some random capturing's / put back in the machine for rescue?

 

 

1- ok

2- more code = more error's -  but it's very interessing option - as fat cow you need to do something to reduce your weight (if you still want to looks like a women) - i don't want to focus on one part in this mod - but i like this idea ?? i need to review tasks and probably i add it

-no

-no, not random but milking machine will be back many times i think

Posted
15 hours ago, ????????? said:

I had problems with that part of the quest too. Are they saying anything or just standing in silence?

Well the hunter infront of the cell just says just this one scentens and thats it.

Posted
15 hours ago, skyrimfet said:

in this case papyrus log could be helpfull

 

when you got messagebox you should be teleported to another location. did you?

Yes, the quest went normal till that point, i walked trough riften with the two hunters and then got ported into the Cell and then my problem occurs

I dont actually know how to send you the log, do i just enable it in MCM and then go into the mod folder? I may not have time today till later.

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