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Posted
1 minute ago, funkalla said:

Sad news..


I'm not disappointed.
cheer up modder!!

i still don't know how - but .. i will fix it asap ;) all is ready i just need phisical access to other PC with all files ;)

Posted
2 hours ago, skyrimfet said:

i still don't know how - but .. i will fix it asap ;) all is ready i just need phisical access to other PC with all files ;)

Haha, no worries - anyone who plays brand-new mods and updates knows to keep a backup save file.  Stuff happens all the times, and a missing .bsa file is super minor in comparison to some of the game-breaking stuff that accidentally gets released.  Thanks for the concern tho. ?

Posted
11 hours ago, skyrimfet said:

no, i'm not going - i see no reason for

oh, is because can't use original Skyrim anymore, I have a problem with skse that give me low low frame rates, and I tried everything so I gave up and pass to Skyrim SE

Posted

Hi! Back again...

Love the new version and random effects! Here's some feedback on the mod so far...

 

Pros

-The new random attributes really add a new level of depth, keep them coming!

-The mod updates itself faster after changing settings

-Spelling improvements! (I could help with 1.8)

-Less shiny hand-hooves

-More skin textures

 

Feedback

-Keep adding more attributes and skin variants, love the customization!

-Change priority of sound descriptors bac_horseshoe to 32 (or 24) and bac_bellSound to 64 to get rid of footstep lag.

-Copy the bslightingshaderproperty branch from your udders .nif and replace-paste it into your hooves .nif files to get rid of that shine/bronze coloring. Be sure to remap the BSShaderTextureSet to the correct textures.

-Tail/ear/hoof color should match fur color, or the other way around.

-bac_watchdog spell should be named something like "Cow's Curse" and have a description in our menu.

 

Problems

-Potions are hit and miss but a good start.

-There's no easy debug to remove/add items, attributes, and progression for those testing.

-Big udders are not removed when "allow udders" setting is unchecked.

-Is very script-heavy since mod checks character every few seconds regardless of being milked or not. Maybe switch to trigger on being milked or for even less, night updates on checking "times milked" in MME?

Posted
55 minutes ago, <3GoAway<3 said:

Hi! Back again...

Love the new version and random effects! Here's some feedback on the mod so far...

 

Pros

-The new random attributes really add a new level of depth, keep them coming!

-The mod updates itself faster after changing settings

-Spelling improvements! (I could help with 1.8)

-Less shiny hand-hooves

-More skin textures

 

Feedback

-Keep adding more attributes and skin variants, love the customization!

-Change priority of sound descriptors bac_horseshoe to 32 (or 24) and bac_bellSound to 64 to get rid of footstep lag.

-Copy the bslightingshaderproperty branch from your udders .nif and replace-paste it into your hooves .nif files to get rid of that shine/bronze coloring. Be sure to remap the BSShaderTextureSet to the correct textures.

-Tail/ear/hoof color should match fur color, or the other way around.

-bac_watchdog spell should be named something like "Cow's Curse" and have a description in our menu.

 

Problems

-Potions are hit and miss but a good start.

-There's no easy debug to remove/add items, attributes, and progression for those testing.

-Big udders are not removed when "allow udders" setting is unchecked.

-Is very script-heavy since mod checks character every few seconds regardless of being milked or not. Maybe switch to trigger on being milked or for even less, night updates on checking "times milked" in MME?

thx for pack of tips and reports

about problems:
 

- i removed ways to manipulate attributes, of course i need to check udders - udders should be deactivated if are disabled in mcm. i want to keep random attributes in lotery convention, without check list - if someone realy want can always use quick save/quick load. Im not going to make it easiest. it was my plan. I hope that is understable - lottery/adrenalin/emotions ;)

-about script weight - for me script is not noticable. i can of course review options to reduce usage. i remember that i checked another options in first version of this mod but i was not satisficted with results - it's very easy to fix it, it's one or two function in code. I can check it again.

 

thx once again for pack of very usable feedback!

Posted
3 hours ago, Jack005 said:

oh, is because can't use original Skyrim anymore, I have a problem with skse that give me low low frame rates, and I tried everything so I gave up and pass to Skyrim SE

I tried to convert this mod for Skyrim Se for personal use, I have the mcm menu and everything, but after I had enter the milk machinne (animation working and milk mod economy as well) nothing happend, I thing that this mod doesn't detect the milk mod economy for Skyrim SE, some advice? oh if I make it work I can give you the files if you like

Posted
2 minutes ago, Jack005 said:

I tried to convert this mod for Skyrim Se for personal use, I have the mcm menu and everything, but after I had enter the milk machinne (animation working and milk mod economy as well) nothing happend, I thing that this mod doesn't detect the milk mod economy for Skyrim SE, some advice? oh if I make it work I can give you the files if you like

i think that asking for help here is pointless - I'm not familiar a lot with SE but i know how much details can broke your conversion. Of course if someone want to help you - cool. i want only to warn you about many traps on your way ;)

MME SE is not equal MME for Skyrim

 

but maybe you are able to cut  some features and create lite version? - i don't know becouse im not a expert. Maybe will be easer to change properties of items in mod - set to playable, prepare RaceMenu overlays and use only items and textures? you get almost same effect - but without transformation and mechanics of course.
 

about SKSE - im sure that you are did everything to achieve stability with SKSE and spend you with installation more than 1minute and you try all possibilities? i'm supprised, i never had problems with skse - sometimes CTD during first load game. I'm also never seen topics about your issue. So question - your problem is on SKSE site? for example - did you run Skyrim without mods, only with SKSE? or your first run was with ENB and 255 another heavy scripted mods + super ultra 4k textures and LOD/draw distance was bigger than Tamriel? ;)

Posted

Love the mod! I think it's very creative how its laid out. Also if its ok with you (Judging by the FAQ section about misspellings and grammar), I would like help smooth out the spelling and grammar mistakes. If not I completely understand. 

Posted
17 minutes ago, skyrimfet said:

i think that asking for help here is pointless - I'm not familiar a lot with SE but i know how much details can broke your conversion. Of course if someone want to help you - cool. i want only to warn you about many traps on your way ;)

MME SE is not equal MME for Skyrim

 

but maybe you are able to cut  some features and create lite version? - i don't know becouse im not a expert. Maybe will be easer to change properties of items in mod - set to playable, prepare RaceMenu overlays and use only items and textures? you get almost same effect - but without transformation and mechanics of course.
 

about SKSE - im sure that you are did everything to achieve stability with SKSE and spend you with installation more than 1minute and you try all possibilities? i'm supprised, i never had problems with skse - sometimes CTD during first load game. I'm also never seen topics about your issue. So question - your problem is on SKSE site? for example - did you run Skyrim without mods, only with SKSE? or your first run was with ENB and 255 another heavy scripted mods + super ultra 4k textures and LOD/draw distance was bigger than Tamriel? ;)

Some old mods works with MME SE and others not so well, for example I'm playing Radiant Prostitution/Gigolo in SE, and tried raven beak prison and didn't work, but I don't lose anything trying.

 

about SKSE I had just installed the SKYUI and the game was unplayable, I tried the game without SKSE and it ran smoothly, I don't like enbs and aspects mods just armors and gameplay is my thing , and at that moment I didn't have more than 20 mods soo nup https://forums.nexusmods.com/index.php?/topic/772068-skse-framerate-reduction/

,  and if you type skse frame drop in google it show a lot of problems like mine, I never found what was my real problem, because in my old pc I had played decent with skse and 180 mods, but with this new pc (it's better than the old one) I simply can not, soo I move to SSE, and for miracle SKSE SE works perfect

Posted
11 hours ago, skyrimfet said:

my mistake, please - dont punish me so hard

Dont be so hard on your self. Everyone make's mistakes. ^_^  MME/BAC is the 80% i still play skyrim so ill be here for the long time of the mod 

Posted
3 minutes ago, LatencyRemix said:

Dont be so hard on your self. Everyone make's mistakes. ^_^  MME/BAC is the 80% i still play skyrim so ill be here for the long time of the mod 

Same here, I will play skyrim for the rest of time. I'm determined to even play it on my deathbed. ?

Posted

New file upload works great.  And WOWOWOW you are right skyrimfet, they new tats update so much faster now.  Great work as allway's

 

 

I wonder if/when TES VI will have cows? :tounge_xd:

Posted

eh,when my follower and i transformed to cow,i cant hide my udders though mcm。It just hide my followers udders by turning off the opinion in mcm。

beside,when trasformed,dragonborn  walk like a cow will be a cooool design。

Posted
6 hours ago, LatencyRemix said:

New file upload works great.  And WOWOWOW you are right skyrimfet, they new tats update so much faster now.  Great work as allway's

 

 

I wonder if/when TES VI will have cows? :tounge_xd:

I hope only that TES VI will be supported and flexible like TES V ;)

 

 

5 hours ago, nali_m said:

eh,when my follower and i transformed to cow,i cant hide my udders though mcm。It just hide my followers udders by turning off the opinion in mcm。

beside,when trasformed,dragonborn  walk like a cow will be a cooool design。

yes - issue is alredy reported. i decided to create small fix pack before i start finaly work with 1.8 - be patient ;)

Posted

*** dear cows! ***

[comic sans]

 

 

 

 

I decided to wait with 1.8 version and fix some reported issues and add some new errors :) so version 1.7e is confirmed! (half-life 3 still not confirmed [*] )

It's a good time to ask you about easy to implement features, like attributes. Maybe someone have an idea and want to request something? in my work post i wrote some chaotic lines about task/todo for 1.7e. If someone want to add something that is relative easy (i want to close this list very quick) - please - let me know!

 

 

 

Im waiting for post 24h after this time i should be ready to prepare and update new version  (+one day for test and close code)

Posted
2 hours ago, skyrimfet said:

*** dear cows! ***

[comic sans]

 

 

 

 

I decided to wait with 1.8 version and fix some reported issues and add some new errors :) so version 1.7e is confirmed! (half-life 3 still not confirmed [*] )

It's a good time to ask you about easy to implement features, like attributes. Maybe someone have an idea and want to request something? in my work post i wrote some chaotic lines about task/todo for 1.7e. If someone want to add something that is relative easy (i want to close this list very quick) - please - let me know!

 

 

 

Im waiting for post 24h after this time i should be ready to prepare and update new version  (+one day for test and close code)

After spending two allnighters replaying this mod over and over. Playing to experience everyting, I have a few thoughts on this subject.

 

Attribute Suggestions

- Uncontrolled mooing commentry, like in dialogue an NPC will randomly comment on the player's mooing.

- Texture to darken the player's nose.

- Possiibly some effect to increase unarmed damage, ya know... since the player has hooves.

- Possibly changing the player's eye colour to that of a cow's (https://www.nexusmods.com/skyrim/mods/9778/ I think you can find some good and useful textures here)

- Some way to see how long until the player can ask for Paul's services again, same for waiting for the owner certifications.

 

Mod Suggestions

- Extra things to do after completing the story.

- A milking pump at whiterun stables(Owner Paul gotta milk his cow ?)

- A way to get milk from the utters too. (Possibly an animation to go with it if possible.)

 

Notes

 

 


- While playing for many hours, I've noticed when it reaches the later stages. When the player's feet are replaced with real hooves, the player sort of floats when sitting or using the milk pump.

- Paul sometimes walks away and often returns to Riverwood after I've asked him for his services

- By the river where Mandy killed killed the cow, there are two hunters just standing there. I dont know if they're supposed to be there or not, or if they're supposed to do something. But on my end they're just standing there doing nothing.
 

 

 

I hope some of this helps, I just love your mod and I would really love to see it grow in fame that it deserves. ❤️ 

Posted
44 minutes ago, ????????? said:

- A way to get milk from the utters too. (Possibly an animation to go with it if possible.)

It should be possible to adjust the current milking cuirass for udders milking by copying it's suction cups twice and reweighting the whole thing. With minimal 3D modeling knowledge required, it's the same skill level as doing armor conversions (aka many people here could do it).

Posted

Hi skyrimfet,

 

now the update worked, it *did* remove the slavetats on all my cows (15 in all) but it only applied the nio colors to those 2 cows that were loaded in the same cell as the character during mod updgrade. All other cows are now plain naked. How can I fix this? Equipping color switch potions to them via console does not work.

 

Btw.: The large Bell and ring from the slavers tends to clod the inventory. Items xx03a692 and xx03a693 (Bell and Ring - Big 44/45) get created every few seconds. After about a game day I have to remove roughly 1000 each via console. Else Sexlab scenes start to CTD...

Posted
8 minutes ago, botticelli said:

Hi skyrimfet,

 

now the update worked, it *did* remove the slavetats on all my cows (15 in all) but it only applied the nio colors to those 2 cows that were loaded in the same cell as the character during mod updgrade. All other cows are now plain naked. How can I fix this? Equipping color switch potions to them via console does not work.

 

Btw.: The large Bell and ring from the slavers tends to clod the inventory. Items xx03a692 and xx03a693 (Bell and Ring - Big 44/45) get created every few seconds. After about a game day I have to remove roughly 1000 each via console. Else Sexlab scenes start to CTD...

 

i know issue with big item stack - i will fix it in next version - high priority

about tat's - it's poblem with nio related, nio not update npcs outside pc cell, i need to fix it to - and it's a good moment to do it. ;)

 

well 2x thx

Posted

Excuse me?  1.7d users

 

Are there options to turn dirty off or lower the level?

 

Or how to erase a dirty face?

 

Unfortunately, face effect function does not work.

 

It does not disappear even if it does not choose.

 

Dirty face is too strong.

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