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Posted

Testing the 1.9-version I get a large amount of errors in the papyrus-log (examples in spoiler). Anyone else experiencing the same?

 

Spoiler

[12/03/2020 - 02:36:37PM] Error: Array index 61 is out of range (0-31)
stack:
    [bac_main (76001D90)].bac_actor.tryToRemove() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_actor.removeItems() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_update.updateActorEquip() - "bac_update.psc" Line ?
    [bac_main (76001D90)].bac_main.reEnableMod() - "bac_main.psc" Line ?
    [bac_main (76001D90)].bac_mcm.OnConfigClose() - "bac_mcm.psc" Line ?
    [bac_main (76001D90)].bac_mcm.CloseConfig() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (21000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ?
[12/03/2020 - 02:36:37PM] Error: Cannot call GetItemCount() on a None object, aborting function call
stack:
    [bac_main (76001D90)].bac_actor.CleanupActor() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_actor.tryToRemove() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_actor.removeItems() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_update.updateActorEquip() - "bac_update.psc" Line ?
    [bac_main (76001D90)].bac_main.reEnableMod() - "bac_main.psc" Line ?
    [bac_main (76001D90)].bac_mcm.OnConfigClose() - "bac_mcm.psc" Line ?
    [bac_main (76001D90)].bac_mcm.CloseConfig() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (21000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ?
[12/03/2020 - 02:36:37PM] warning: Assigning None to a non-object variable named "::temp224"
stack:
    [bac_main (76001D90)].bac_actor.CleanupActor() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_actor.tryToRemove() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_actor.removeItems() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_update.updateActorEquip() - "bac_update.psc" Line ?
    [bac_main (76001D90)].bac_main.reEnableMod() - "bac_main.psc" Line ?
    [bac_main (76001D90)].bac_mcm.OnConfigClose() - "bac_mcm.psc" Line ?
    [bac_main (76001D90)].bac_mcm.CloseConfig() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (21000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ?

 

Posted
14 hours ago, SilentOption said:

I had the wrong version installed plus I can't seem to checkmark them to enable it

Any saves you had with the wrong version, you need to sadly roll back to before the changes, otherwise the "baked into the save empty values" will stay there.

 

GuruSR.

Posted
7 hours ago, GrimReaperCalls said:

Testing the 1.9-version I get a large amount of errors in the papyrus-log (examples in spoiler). Anyone else experiencing the same?

 

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[12/03/2020 - 02:36:37PM] Error: Array index 61 is out of range (0-31)
stack:
    [bac_main (76001D90)].bac_actor.tryToRemove() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_actor.removeItems() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_update.updateActorEquip() - "bac_update.psc" Line ?
    [bac_main (76001D90)].bac_main.reEnableMod() - "bac_main.psc" Line ?
    [bac_main (76001D90)].bac_mcm.OnConfigClose() - "bac_mcm.psc" Line ?
    [bac_main (76001D90)].bac_mcm.CloseConfig() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (21000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ?
[12/03/2020 - 02:36:37PM] Error: Cannot call GetItemCount() on a None object, aborting function call
stack:
    [bac_main (76001D90)].bac_actor.CleanupActor() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_actor.tryToRemove() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_actor.removeItems() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_update.updateActorEquip() - "bac_update.psc" Line ?
    [bac_main (76001D90)].bac_main.reEnableMod() - "bac_main.psc" Line ?
    [bac_main (76001D90)].bac_mcm.OnConfigClose() - "bac_mcm.psc" Line ?
    [bac_main (76001D90)].bac_mcm.CloseConfig() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (21000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ?
[12/03/2020 - 02:36:37PM] warning: Assigning None to a non-object variable named "::temp224"
stack:
    [bac_main (76001D90)].bac_actor.CleanupActor() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_actor.tryToRemove() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_actor.removeItems() - "bac_actor.psc" Line ?
    [bac_main (76001D90)].bac_update.updateActorEquip() - "bac_update.psc" Line ?
    [bac_main (76001D90)].bac_main.reEnableMod() - "bac_main.psc" Line ?
    [bac_main (76001D90)].bac_mcm.OnConfigClose() - "bac_mcm.psc" Line ?
    [bac_main (76001D90)].bac_mcm.CloseConfig() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (21000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line ?

 

Yes, I didn't look into verifying the actor was "actually there", that happens on "deleted/disabled" actors in the list, I'll fix a way to clean that up in the next batch of fixes.

 

GuruSR.

Posted
10 minutes ago, GuruSR said:

Yes, I didn't look into verifying the actor was "actually there", that happens on "deleted/disabled" actors in the list, I'll fix a way to clean that up in the next batch of fixes.

 

GuruSR.

Ah, cool thanks a lot for looking into it! Been testing it for about 6 hours now and nothing game-breaking has popped up yet (fingers crossed).

Posted
32 minutes ago, GuruSR said:

Any saves you had with the wrong version, you need to sadly roll back to before the changes, otherwise the "baked into the save empty values" will stay there.

 

GuruSR.

got the right one now all is working fine base on the file you attach earlier thanks

Posted
On 12/2/2020 at 8:45 PM, GuruSR said:

Just load and save the ESP via the SE CK and it should be fine to use (because the CK in SE will load the LE ESP, but when it saves it, it'll be slightly different), scripts don't change format between LE and SE, so that isn't an problem.  The bac.bsa, I never touched.

 

GuruSR.

perfect thank you.

 

the only thing i still don't understand that hasn't been answered is which files do i need do install your update. do i just use your update file and the tats and that's it ? if it isn't all then what else do i need ?

Posted

I´m a little confused now ? The 1.9 Version from SkyrimFet, then the Scripts 1.9 Update and then GuruSR´s fix ?

 

And what do the Regular items Checkboxes under the MilkMaids tab do ? Enable the items to be applied to the character when transforming into a HuCow ?

Posted
2 hours ago, AkiKay said:

I´m a little confused now ? The 1.9 Version from SkyrimFet, then the Scripts 1.9 Update and then GuruSR´s fix ?

 

And what do the Regular items Checkboxes under the MilkMaids tab do ? Enable the items to be applied to the character when transforming into a HuCow ?

That's how I did it in the end, Guru did both the initial script update and the later fix, so pretty sure you could skip the first script update as all his changes should be in the latest version of his fixes.

 

Although I didn't, wanted to make sure I hadn't been stupid and missed something (again) :classic_laugh:

Posted
5 hours ago, YojimboRatchet said:

perfect thank you.

 

the only thing i still don't understand that hasn't been answered is which files do i need do install your update. do i just use your update file and the tats and that's it ? if it isn't all then what else do i need ?

The scripts and source along with the ESP in the latest updates 2 file, put those in SE, load the ESP into the CK, save it, as for the textures in the tats file (that fixes them), I'm unsure what to do with textures with respect to SE changes, they *may* work, I honestly can't tell you, I didn't make those.

2 hours ago, cocopopz said:

That's how I did it in the end, Guru did both the initial script update and the later fix, so pretty sure you could skip the first script update as all his changes should be in the latest version of his fixes.

 

Although I didn't, wanted to make sure I hadn't been stupid and missed something (again) :classic_laugh:

The scripts & esp in 1.9 are overwrites over the previous updates I did and the original ESP.  Should be good just using the Updates 2 and dropping it's contents into Skyrim LE's Data folder, for SE, you'll need to load the ESP into the SE CK and save it.  Not sure about the tats, textures, would ask someone who knows about conversion to SE for textures, you could try them, but I honestly have no idea what will happen.

 

GuruSR.

Posted
On 12/5/2020 at 3:52 AM, SilentOption said:

The cow tail looks off

20201205024511_1.jpg

Double check you don't have any loose meshes from the older version in Meshes/Bac, there are tail meshes in there that point to textures that may/may not be pointing to the right ones.  Also, if you have any animal modifiers, that too could be the issue.

 

GuruSR.

Posted

@GuruSR been awhile since i been on this forum but um, is your version based on the last release of skyrimfet? the one that adds mechs that will bring you back to paul if you ignore him for to long? Which also added a few new mutations such as butt stretch and such.

Posted
1 hour ago, LinksSword said:

@GuruSR been awhile since i been on this forum but um, is your version based on the last release of skyrimfet? the one that adds mechs that will bring you back to paul if you ignore him for to long? Which also added a few new mutations such as butt stretch and such.

The one from January of this year, yes.  Though that mech does some weird stuff and the horses constant rape it...

 

GuruSR.

Posted
3 minutes ago, GuruSR said:

Though that mech does some weird stuff

It was quite scary once when I explored a random dungeon and that mech just casually walked in front of me through a corridor.

Posted
2 hours ago, AkiKay said:

It was quite scary once when I explored a random dungeon and that mech just casually walked in front of me through a corridor.

I'm looking at a fix to the radiant "Being a Cow" quests, they don't seem to finish properly, so they get stuck.  So when I get around to getting the fix to unstuck them and keep other quests going, it'll be a good fix to add.

 

GuruSR.

Posted
1 hour ago, GuruSR said:

I'm looking at a fix to the radiant "Being a Cow" quests, they don't seem to finish properly, so they get stuck.  So when I get around to getting the fix to unstuck them and keep other quests going, it'll be a good fix to add.

 

GuruSR.

perhaps you could work your magic with skyrimfet other less looked mod, "devious butt" They kinda left that mod also in a semi broken state, as in certain feature don't seem to work properly.

 

I'm not throwing shade or anything towards skyrimfet but they tend to leave their mods in a half desired state it seems. it would be better if they focus on fixing one mod than moving to another one in it's place.

Posted
14 hours ago, LinksSword said:

perhaps you could work your magic with skyrimfet other less looked mod, "devious butt" They kinda left that mod also in a semi broken state, as in certain feature don't seem to work properly.

 

I'm not throwing shade or anything towards skyrimfet but they tend to leave their mods in a half desired state it seems. it would be better if they focus on fixing one mod than moving to another one in it's place.

Its a common issue among developers. They get some idea and move to a new project leaving old projects while they work on new ones, which tend to never be looked at again. Especially when they feel the old projects are too high maintenance. 

I'm not saying that's what's going on here but as a developer myself I can relate.

Posted
On 12/6/2020 at 3:35 PM, GuruSR said:

Double check you don't have any loose meshes from the older version in Meshes/Bac, there are tail meshes in there that point to textures that may/may not be pointing to the right ones.  Also, if you have any animal modifiers, that too could be the issue.

 

GuruSR.

I fixed the issue it was a mod conflict that retextures the cows. Anyways I seem to a Paul's equipping bug issue. I can't seem to get the dialogue to post up on getting my 20/26 cow from getting iron shoes on her feet. See video below. Am I missing a step

Posted
On 12/6/2020 at 8:51 PM, LinksSword said:

perhaps you could work your magic with skyrimfet other less looked mod, "devious butt" They kinda left that mod also in a semi broken state, as in certain feature don't seem to work properly.

I actually don't even know what it does (or is supposed to do), but I can look at it in a while, just got Becoming Futanari updated to do some good stuff plus support the Male Working Vagina project here too.  (Hah, a male made more feminine with the Becoming Futanari mod and then making "her" a cow, with 2 rows of breasts.)

 

On 12/7/2020 at 5:05 PM, SilentOption said:

I fixed the issue it was a mod conflict that retextures the cows. Anyways I seem to a Paul's equipping bug issue. I can't seem to get the dialogue to post up on getting my 20/26 cow from getting iron shoes on her feet. See video below. Am I missing a step

I've run into that, have you become "owned" by Paul?  The radiant quests are not ending properly, I did a test fix for my play-through to see if I got it to work, seems Paul also is checking a value the player can't obtain for removing the armored hand hoof covers.

 

I'm looking at a few other fixes I may just push out fast so that people can get to them and hopefully it'll show more to find.  I just need to find out where it is to set the tats so that the face ones work, mine aren't.

 

GuruSR.

Posted
38 minutes ago, GuruSR said:

I actually don't even know what it does (or is supposed to do), but I can look at it in a while, just got Becoming Futanari updated to do some good stuff plus support the Male Working Vagina project here too.  (Hah, a male made more feminine with the Becoming Futanari mod and then making "her" a cow, with 2 rows of breasts.)

 

I've run into that, have you become "owned" by Paul?  The radiant quests are not ending properly, I did a test fix for my play-through to see if I got it to work, seems Paul also is checking a value the player can't obtain for removing the armored hand hoof covers.

 

I'm looking at a few other fixes I may just push out fast so that people can get to them and hopefully it'll show more to find.  I just need to find out where it is to set the tats so that the face ones work, mine aren't.

 

GuruSR.

I fix it finally I have to complete the quest

Posted
1 hour ago, GuruSR said:

I actually don't even know what it does (or is supposed to do), but I can look at it in a while, just got Becoming Futanari updated to do some good stuff plus support the Male Working Vagina project here too.  (Hah, a male made more feminine with the Becoming Futanari mod and then making "her" a cow, with 2 rows of breasts.)

 

I've run into that, have you become "owned" by Paul?  The radiant quests are not ending properly, I did a test fix for my play-through to see if I got it to work, seems Paul also is checking a value the player can't obtain for removing the armored hand hoof covers.

 

I'm looking at a few other fixes I may just push out fast so that people can get to them and hopefully it'll show more to find.  I just need to find out where it is to set the tats so that the face ones work, mine aren't.

 

GuruSR.

holy crap i forgot about "becoming futanari" i haven't used that mod since it was last updated in 2016. Certain mods i am a little uncomfortable using if they haven't been updated in quite some years due to the ever changing usually required masters such as DD and SOS and other mods that are periodically still updated. 

 

"devious butt" is a flatulent mod which as the name suggest throws in adult themes to the mix to make it more interesting, And has features like farting based on arousal and weight, The weight feature was requested by me because i wanted it for BAC when my cow gets fat and to pass gas for immersive reasons. But certain things are broken in the mod. like they are in the last version of BAC. 

Posted
6 hours ago, LinksSword said:

holy crap i forgot about "becoming futanari" i haven't used that mod since it was last updated in 2016. Certain mods i am a little uncomfortable using if they haven't been updated in quite some years due to the ever changing usually required masters such as DD and SOS and other mods that are periodically still updated. 

 

"devious butt" is a flatulent mod which as the name suggest throws in adult themes to the mix to make it more interesting, And has features like farting based on arousal and weight, The weight feature was requested by me because i wanted it for BAC when my cow gets fat and to pass gas for immersive reasons. But certain things are broken in the mod. like they are in the last version of BAC. 

Ah, so what part of DB isn't working, because I've not even looked at it, I could, but I would need to know what isn't happening properly.

 

I updated Becoming Futanari today on the thread, so you'd need the latest version and the changes (because I don't remember what all else is in the original).  But yes, BAC's quests seem to be partially having issues, so I will most likely have the most issue with getting the bugs squashed out of those.  Plus that mech needs to be doing something when not chasing you.

 

GuruSR.

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