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Posted

Hello @skyrimfet

 

I have been looking for overlays to use with Slavetats for milk dripping for my Milk Farm quest in Sexlab Stories.

 

Someone pointed me in the direction of Being a Cow (which I didn't know about).

 

Would it be possible for me to use your textures to enable that feature in Stories?

Posted
1 hour ago, DeepBlueFrog said:

Hello @skyrimfet

 

I have been looking for overlays to use with Slavetats for milk dripping for my Milk Farm quest in Sexlab Stories.

 

Someone pointed me in the direction of Being a Cow (which I didn't know about).

 

Would it be possible for me to use your textures to enable that feature in Stories?

The modder been out for awhile

Posted
14 hours ago, rmtsign said:

I know this post is from FOREVER ago, but I'm having the same problem. do you know what fixed it?

i never found a fix i ended up changing the sound effect of hooves in CK to another footprint sound which worked.

Posted
On 7.3.2021 at 01:06, ZI0MATRIX said:

 Hier finden Sie alle Mods, die für SSE konvertiert wurden. [F3] Kuh

Hier finden Sie alle zu SSE konvertierten Mods.

 

Und Hier besteht du dich hast.

Und hier, worum Sie im Detail gebeten haben.

Textur wird bei Bedarf bearbeitet.

Die Vollversion von MME lädt nicht. Geht der Mod auch mit MME Light?

 

Posted
1 hour ago, Dark_Dragon_2015 said:

 

I don't know if MME Light also works or not.

Ich weiß nicht ob es auch auch mit MME Light  funktioniert.

 

Generally you should make sure that the normal version of MME works fine as it is. Then you can ad the BAC stuff.

Generel solltest du sicherstellen das das die normale Version von MME an für sich funktioniert. Danach kannst du BAC hinzufügen.

 

The files you need are/Die Dateien die du brauchst sind:

Milk-Mod-Economy-Assets-SE  

Milk-Mod-Economy-Scripts-

And maybe /und vielleicht Milk-Mod-Economy-SE-Bodyslide

 

Posted
Vor 4 Stunden sagte ZI0MATRIX:

Ich weiß nicht, ob MME Light auch funktioniert oder nicht.

Ich weiß nicht ob es auch auch mit MME Light funktioniert.

 

Im Allgemeinen gehört Sie haben, dass die normale Version von MME so wie sie ist einwandfrei funktioniert. Dann können Sie das BAC-Zeug werden.

Generell gehört du dich das das die normale Version von MME an für sich funktioniert. Nach können du du du BAC gehört.

 

Die Schuld, die Sie sich, sind / Die Antworten die du brauchst sind:

Milk-Mod-Economy-Assets-SE  

Milk-Mod-Economy-Scripts-

Und vielleicht / und vielleicht Milch-Mod-Economy-SE-Bodyslide

 

Leider stürzt bei der Vollversion von MME mein Spiel ab. Obwohl alles benötigten Dateien da sind

Posted
4 hours ago, Dark_Dragon_2015 said:

Problem solved. When does the Transformation usually starts?

MME only makes boobs grow and milk stuff.

BAC manages transformation.

Transformation is activated via first Lactacid consume.

After this milking counts towards progress. 

Posted
3 hours ago, Thelargir said:

Is this mod being developed still? Last update was almost 14 months ago.

We had one modder just fixing the bugs but the original mod author not around. The updated file can be found in this forum

thread. He is not working on new content though.

Posted
12 hours ago, Thelargir said:

Is this mod being developed still? Last update was almost 14 months ago.

Unfortunately development is at a halt, as the mod author has taken a break from it to work on another mod of his. Like Silent says, there is an updated file floating around the forum here.

 

Personally I don't like to say its completely abandoned because I don't believe he has said that hes abandoned it. Despite the ever expanding time gap since last official update.

Posted
On 3/11/2021 at 1:37 PM, LinksSword said:

i never found a fix i ended up changing the sound effect of hooves in CK to another footprint sound which worked.

Could you walk me through how you did that, especially if the effect persists on high stages of hooves?

I've used the CK before but I don't know how to change sound effects, or which effects I would change them to being attached to.

Posted
1 hour ago, rmtsign said:

Could you walk me through how you did that, especially if the effect persists on high stages of hooves?

I've used the CK before but I don't know how to change sound effects, or which effects I would change them to being attached to.

nevermind, I figured it out upon poking around myself.

 

 

I do have another question, though. I'm noticing that the hand-hooves are applied at about halfway through the transformation, when I expected them to come near the end of the transformation.

Is that something that is easy to change, or will I need to find a workaround?

(I tired just disabling the hooves through the MCM, but any time the mod updates its settings, it applies a whole bunch of extra mutations to my character, so I'm trying to avoid doing that unless there is a way to remove the mutations).

Posted
12 hours ago, rmtsign said:

nevermind, I figured it out upon poking around myself.

 

 

I do have another question, though. I'm noticing that the hand-hooves are applied at about halfway through the transformation, when I expected them to come near the end of the transformation.

Is that something that is easy to change, or will I need to find a workaround?

(I tired just disabling the hooves through the MCM, but any time the mod updates its settings, it applies a whole bunch of extra mutations to my character, so I'm trying to avoid doing that unless there is a way to remove the mutations).

that's a bug that was introduced in the buggy release that skyrimfet put out "no offense to skyrimfet but you left it in a bethesda tier state" 

 

anyways open CK, now you select File and then select Data, here you have to select bac.esp then select set as active file and press OK, "any warnings you get select yes to all or Retry. 

 

Now you can select filter on the top left and paste bac_hooves02AA, once you do this you will see it under the "Editor ID" window in the middle. select it and double click a new window will appear.

 

On this window you will notice on the bottom left there is an option called "footstep" under there i think the default is Goat footsteps so just click that then just scroll up until you see FSTBacFootstepSet. select this click ok, Go back under file and Select Save and then your good.

 

 

I also suggest looking at some CK examples just to get a better feel of the UI so you understand it better.

 

Posted
On 3/16/2021 at 8:26 PM, SilentOption said:

We had one modder just fixing the bugs but the original mod author not around. The updated file can be found in this forum

thread. He is not working on new content though.

 

On 3/17/2021 at 5:46 AM, FalloutKitten said:

Unfortunately development is at a halt, as the mod author has taken a break from it to work on another mod of his. Like Silent says, there is an updated file floating around the forum here.

 

Personally I don't like to say its completely abandoned because I don't believe he has said that hes abandoned it. Despite the ever expanding time gap since last official update.

 

Alright. Thanks. I'll look for the updated file then.

Posted

Any idea if the BAC Update 2 is compatible with SE? I absolutely love this mod and I've been waiting patiently for some sort of update or minor code fix

 

Posted

I come in search of assistance. Been playing this mod pretty actively for quite the time now, but never even managed to get started on the quests. 
I have 2 problems, one is major and the other is quite minor.
Problem No. 1.: I'm having problems with starting any actual quests. I managed to get Paul to Whiterun stables but not much farther from that. I got to the part of Hammerheart where he gets ready to craft the items, but never managed to get them working, always results in the quest failing because Paul had to wait for too long.
Any solutions for this? I'm honestly too lazy to search for earlier answers, but I'd still like to experience this mod to it's fullest.

Problem No. 2.: How exactly does dynamic body weight work? Never managed to get it working and am almost always stuck at 0 weight. Might some other mods that change how food handles hp/stamina heals in different foods be the problem?

For both of these problems am I willing to post Papyrus log, but I don't have one at the moment.

Posted
On 3/20/2021 at 12:36 PM, DVD43465 said:

Any idea if the BAC Update 2 is compatible with SE? I absolutely love this mod and I've been waiting patiently for some sort of update or minor code fix

 

use vortex and set it after being a cow

 

it work fine  in my game 

Posted
10 hours ago, Alisss said:

Problem No. 1.: I'm having problems with starting any actual quests. I managed to get Paul to Whiterun stables but not much farther from that. I got to the part of Hammerheart where he gets ready to craft the items, but never managed to get them working, always results in the quest failing because Paul had to wait for too long.
Any solutions for this? I'm honestly too lazy to search for earlier answers, but I'd still like to experience this mod to it's fullest.

I wish I knew why this didn't work, it's sometimes broken in my game and sometimes it isn't. Very strange.

Posted
8 hours ago, Galactase said:

I wish I knew why this didn't work, it's sometimes broken in my game and sometimes it isn't. Very strange.

Sometimes it does and sometimes it doesn't? Do you make any changes to anything when it works or is it completely at random?

Posted
On 3/16/2021 at 9:46 PM, FalloutKitten said:

Unfortunately development is at a halt, as the mod author has taken a break from it to work on another mod of his. Like Silent says, there is an updated file floating around the forum here.

 

Personally I don't like to say its completely abandoned because I don't believe he has said that hes abandoned it. Despite the ever expanding time gap since last official update.





In all case an purposes id say we have better chance at GuruSR doing more for the mod at this point. The update to the mod worked great, so I hope GuruSr is still looking at the mod.

 

Posted
5 hours ago, superlerk123 said:

In all case an purposes id say we have better chance at GuruSR doing more for the mod at this point. The update to the mod worked great, so I hope GuruSr is still looking at the mod.

 

Time permitting, yes, but I still need help with people playing through to tell me what quests (name you see in your quest list) and what task you're at having trouble and who/what it is your interacting with so I can find the issues and figure out how to solve them, that way I can release an update to do bulk fix a bunch of things rather than repeatedly fixing items one at a time.

 

GuruSR.

Posted
16 hours ago, Alisss said:

Sometimes it does and sometimes it doesn't? Do you make any changes to anything when it works or is it completely at random?

It is entirely at random. On the same save with no mods changed, sometimes the devices show up, and sometimes they don't. The most buggy one is the one at the beginning of bac_unowned (Unowned) when you ask Paul to put a nose ring in. The rest of them I have seen to be more-or-less consistently working, but I cannot vouch for the cow bell device that activates towards the middle of Unowned because I need the ring first.

Posted

Ya ill try and get through a play through again this weekend sometime when i can but usually just the DD items is what gives me problems sometimes the device is not there sometimes it is. Usually save before each time, i have noticed if the gate is open and not close it tends to happen more but maybe its just me lol

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