Jump to content

Recommended Posts

Posted
11 hours ago, superlerk123 said:


wait you just need to download GuruSR update 2 and have SSE version installed and it will "work" with se?

yep vortex suggest update2 after being a cow file  and my follower have tail ear horn but fur is not show up so i manual select slavetats on her (just let mod register her in slavetats) and fur will show up follow the stage she on

but dont work with Cow Eye  

 

and i need some test with SLIF because make size not correct like LE and belly node it like square when pregnant mutate both Npc Follower and PC

 

still... don't know what cause my belly look like that and some of my follower not have skeleton that why breast ass and belly expansion it not work

gonna test with disable Update2

 

  

2 hours ago, Jossei said:

Can someone quote reply me the last GuruSR file, I can't seem to find it

  here you go

On 12/1/2020 at 9:57 AM, GuruSR said:

I'll have to start a new character to get to all the quest issues, I am seeing some in the repeatable "owner" quests, plus that Run Cow Run is silly, doesn't account for screen loading, will have to see if I can figure out how to "buffer" that so you're not failing due to a load time issue.  Maybe I'll put a trigger zone in to move you through the gate automatically on both sides so I can account for the load duration.

Ah, it could be how it is being placed, most of the time items not showing up are colliding with something else, usually having it created somewhere in a "test cell", disable, move and enable causes it to always show up and be usable, I'll look into finding them after I get this update put up.

Yes, it's here.  Well, for me, it's still Monday.  :)

 

Anyhow, I did get the MCM menu rearranged enough, there is a new "setting" in General that lets you force a cow update on closing the config, but if you make any settings changes, that happens too.

 

The stuff:

 

  • Reworked the MCM menu's Mutation set, works according to settings and available mods.
  • MCM menu will still allow 8 unchecked items, but won't penalize you for mods/settings you have OFF.
  • MCM rearranged Mutations so that they're not all sub categories, so people can pick different specifics.
  • In MCM under General is a setting for updating cows on close, if checked cannot be unchecked, should only make the BAC Update happen when checked.
  • In MCM under Milkmaids, moved the generic settings to below the list of Milkmaids and not in with the attributes.
  • In MCM under Milkmaids, Updated the updated display information on the Cows, it now only shows the items that cow has as attributes.
  • Streamlined the MCM menu some so the actual script is smaller than what it was and should perform better.
  • Cleaned up the unequip code so it removes multiple duplicate inventory items (some npcs had 50+).
  • Cleaned up some bad grammar and phrases.
  • I *fixed* the hooves, breathe and bell sounds to be "properly announced" so distance will make them quieter, but enemies WILL hear you.  (Bac.ESP)
  • Looked at reducing interval of updates, am doing testing on that to see what can be slowed down.
  • Fixed bug in update that allowed you to go past your max transformations with the Levelup Cow scroll.
  • Random Attributes now will go until you get one, so expect your cows to actually see more than before.

 

I know someone will complain about the hooves being quiet during sprinting, that happens with everything, I will look to see if I can't improve that with priority and perhaps better sounds, but the fact that now running/sprinting or walking as a cow, breathing, your bell ringing, will go out to a 4000 foot radius, so your enemies will hear you before you get near them, so if you're running and see a bunch of red dots, be prepared to keep running!

 

Do let me know if you run into anything weird with this and I'll do my best to get the fixes in (if possible) as soon as I can, though this week is chaos, so I'm not sure how much time I'll get to squeeze in, so please bare with me.

 

GuruSR.

 

BAC Update 2.zip 280.76 kB · 227 downloads

 

 

20210208230414_1.jpg

20210208230420_1.jpg

20210208230447_1.jpg

Posted
On 11/30/2020 at 6:57 PM, GuruSR said:

I'll have to start a new character to get to all the quest issues, I am seeing some in the repeatable "owner" quests, plus that Run Cow Run is silly, doesn't account for screen loading, will have to see if I can figure out how to "buffer" that so you're not failing due to a load time issue.  Maybe I'll put a trigger zone in to move you through the gate automatically on both sides so I can account for the load duration.

Ah, it could be how it is being placed, most of the time items not showing up are colliding with something else, usually having it created somewhere in a "test cell", disable, move and enable causes it to always show up and be usable, I'll look into finding them after I get this update put up.

Yes, it's here.  Well, for me, it's still Monday.  :)

 

Anyhow, I did get the MCM menu rearranged enough, there is a new "setting" in General that lets you force a cow update on closing the config, but if you make any settings changes, that happens too.

 

The stuff:

 

  • Reworked the MCM menu's Mutation set, works according to settings and available mods.
  • MCM menu will still allow 8 unchecked items, but won't penalize you for mods/settings you have OFF.
  • MCM rearranged Mutations so that they're not all sub categories, so people can pick different specifics.
  • In MCM under General is a setting for updating cows on close, if checked cannot be unchecked, should only make the BAC Update happen when checked.
  • In MCM under Milkmaids, moved the generic settings to below the list of Milkmaids and not in with the attributes.
  • In MCM under Milkmaids, Updated the updated display information on the Cows, it now only shows the items that cow has as attributes.
  • Streamlined the MCM menu some so the actual script is smaller than what it was and should perform better.
  • Cleaned up the unequip code so it removes multiple duplicate inventory items (some npcs had 50+).
  • Cleaned up some bad grammar and phrases.
  • I *fixed* the hooves, breathe and bell sounds to be "properly announced" so distance will make them quieter, but enemies WILL hear you.  (Bac.ESP)
  • Looked at reducing interval of updates, am doing testing on that to see what can be slowed down.
  • Fixed bug in update that allowed you to go past your max transformations with the Levelup Cow scroll.
  • Random Attributes now will go until you get one, so expect your cows to actually see more than before.

 

I know someone will complain about the hooves being quiet during sprinting, that happens with everything, I will look to see if I can't improve that with priority and perhaps better sounds, but the fact that now running/sprinting or walking as a cow, breathing, your bell ringing, will go out to a 4000 foot radius, so your enemies will hear you before you get near them, so if you're running and see a bunch of red dots, be prepared to keep running!

 

Do let me know if you run into anything weird with this and I'll do my best to get the fixes in (if possible) as soon as I can, though this week is chaos, so I'm not sure how much time I'll get to squeeze in, so please bare with me.

 

GuruSR.

 

BAC Update 2.zip 280.76 kB · 248 downloads

 

On 2/8/2021 at 5:46 AM, Jossei said:

Can someone quote reply me the last GuruSR file, I can't seem to find it

here

Posted
10 hours ago, SilentOption said:

so the new update turn the followers into cows like the player

for LE is work fine but for SE you need slavetats mod and manual select followers or npc to register her to slavetats mod and fur will show up follow her stage (dont need to select tattoo)  sometime need to change map to make tats show up

 

but some followers you need custom skin or body to make some mutation work like body change

i'm doing some Bijin Mod for my bijin followers and now she can change her body like short or tall and cow face

Posted
29 minutes ago, evilbom said:

for LE is work fine but for SE you need slavetats mod and manual select followers or npc to register her to slavetats mod and fur will show up follow her stage (dont need to select tattoo)  sometime need to change map to make tats show up

 

but some followers you need custom skin or body to make some mutation work like body change

i'm doing some Bijin Mod for my bijin followers and now she can change her body like short or tall and cow face

I play on LE so it should be a  non-issue right

Posted
1 hour ago, SilentOption said:

I play on LE so it should be a  non-issue right

idk because i never go that far my game always CTD many time in LE even install memory block  ?

 

but it worth to try   

 

my pic from SE  (i disable tail because tail physics is not work in SE)

20210211020655_1.jpg

20210211020859_1.jpg

Posted
2 hours ago, evilbom said:

idk because i never go that far my game always CTD many time in LE even install memory block  ?

 

but it worth to try   

 

my pic from SE  (i disable tail because tail physics is not work in SE)

20210211020655_1.jpg

20210211020859_1.jpg

Mine is pretty stable 90% of the time and still ctd like 10% while gaming not perfect. I had to do a trial and error regarding which mod causes the CTD.

Posted
6 hours ago, evilbom said:

idk because i never go that far my game always CTD many time in LE even install memory block  ?

 

but it worth to try   

 

my pic from SE  (i disable tail because tail physics is not work in SE)

20210211020655_1.jpg

20210211020859_1.jpg

 

The HDT-SMP patch (available as a separate mod on LL and on Schaken-mods) fixes the tail behavior in SE pretty well for me.

Posted
9 hours ago, G-Mames said:

I have an issue where the face fur and any face textures for this mod do not show up on my character, any ideas on how I would fix this?

on PC or NPC ?  if PC i dont know becuase never got that issue before 

 

make sure download both Being a cow.zip and Being a CowTats.zip and build bodyslide

Posted

Hiyo! First time messing around with Be-a-cow.

Neat mod!

Well, the tail is certainly neat. In that. It doesn't attach to the character at all except maybe for two rubber bandy things?
Is there a way to not have this thing attach at all? I didn't see any options in debug for the tail.
Running Be-a-cow.... 1.8G SE

Any help would be super wonderful and amazing. I saw someone mention something about a possible patch to fix tails, but I couldn't figure out how/what to search for whatever patch might help here.

 

ScreenShot13.png

ScreenShot14.png

Posted
9 hours ago, evilbom said:

on PC or NPC ?  if PC i dont know becuase never got that issue before 

 

make sure download both Being a cow.zip and Being a CowTats.zip and build bodyslide

It is pc I have both tats and being a cow, and I did build the bodyslide

Posted

so i never started the quest from the beginning since the latest buggy update released by skyrimfet eons ago, and i know that GuruSR made an edit but he didn't fix all the issues with the actual quest content but man is the mod quest so broken that you cannot even start it by having conversation with Paul? i can't even get anymore dialogue from him except "Who are you?" then "I am paul the fearrer" and then it just cuts out so i have to use setstage to progress the quest, i hate how broken skyrimfet left things...

Posted
1 hour ago, LinksSword said:

so i never started the quest from the beginning since the latest buggy update released by skyrimfet eons ago, and i know that GuruSR made an edit but he didn't fix all the issues with the actual quest content but man is the mod quest so broken that you cannot even start it by having conversation with Paul? i can't even get anymore dialogue from him except "Who are you?" then "I am paul the fearrer" and then it just cuts out so i have to use setstage to progress the quest, i hate how broken skyrimfet left things...

I actually think those quests were working before the fixes. I feel like if I were to disable the fixes and talk to Paul it would actually start.

Posted

?they were random if they worked or not, i would always save before talking or advancing to any stage within the mod just because of how often it had an issue. Overall SkyrimFet did a good job just wish he finished it all up :( the end game / late game content seemed like it could of been branching slave life and Paul's farm both with repeatable quests and ways to get out of your situation.

Posted
On 2/8/2021 at 1:21 AM, BadBear69! said:

You were right, I did forget the tats mod, I installed it and I'm still pink no matter the fur pattern, just not nearly as vibrant a pink but still wrongly pink.

bump?

Posted

Hello everyone, and sorry in advance for my English. (I'm from Russia). I decided to take the liberty and made a preset for UNP for cow and milk mod in general. What's the idea? Personally, it seems to me that HUGE boobs and small body look more comical than sexy. (How the fuck does she walk and not fall ?!) + in the wonderful ,, be a cow ,, there is a function of increasing weight from the level of a cow. I believe that the role-playing game where you start as a small girl with small breasts, and over time grow in every sense more interesting than simple and banal breast growth. I am currently making an armor envelope for this body. you must move the file to Skyrim / Data / CalienteTools / BodySlyde / SlidePresets. and then apply the preset in the bodyslide. If someone needs it, I can lay out the conventional armor. I would also like to ask for help from a professional face sculptor. Why not make a face preset like a cow? something similar to a comic Marmalade mom - chemistry class? Thanks for attention.

P.s I'm a little experienced artist and I built this body by looking in an anatomy book hahah.

weigt 0 font view.png

weigt 0 side view.png

weigt 50 font view.png

weigt 50 side view.png

weigt 100 font view.png

weigt 100 side view.png

Cow2.xml

 

Posted

While save scumming for the Fat Cow 2 mutation (which I never got >_>) I noticed that sometimes when I drank the mutagen potion I would get two mutations applied to me. This has to be a random chance, right? Could this chance be added to the MCM and edited?

Also I think mutation handling is just poor in general. I understand that the mutations are supposed to be random and that's kind of the point but a system in which you would weight the mutations in the MCM rather than a simple binary on/off would make things a lot more customizable.

Posted
On 2/17/2021 at 9:34 PM, prostodrakon said:

Hello everyone, and sorry in advance for my English. (I'm from Russia). I decided to take the liberty and made a preset for UNP for cow and milk mod in general. What's the idea? Personally, it seems to me that HUGE boobs and small body look more comical than sexy. (How the fuck does she walk and not fall ?!) + in the wonderful ,, be a cow ,, there is a function of increasing weight from the level of a cow. I believe that the role-playing game where you start as a small girl with small breasts, and over time grow in every sense more interesting than simple and banal breast growth. I am currently making an armor envelope for this body. you must move the file to Skyrim / Data / CalienteTools / BodySlyde / SlidePresets. and then apply the preset in the bodyslide. If someone needs it, I can lay out the conventional armor. I would also like to ask for help from a professional face sculptor. Why not make a face preset like a cow? something similar to a comic Marmalade mom - chemistry class? Thanks for attention.

P.s I'm a little experienced artist and I built this body by looking in an anatomy book hahah.

weigt 0 font view.png

weigt 0 side view.png

weigt 50 font view.png

weigt 50 side view.png

weigt 100 font view.png

weigt 100 side view.png

Cow2.xml 3.19 kB · 2 downloads

 

Спасибо за качественную работу, брат! Привет из Приднестровья.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...