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Posted
29 minutes ago, evilbom said:

for LE is work fine but for SE you need slavetats mod and manual select followers or npc to register her to slavetats mod and fur will show up follow her stage (dont need to select tattoo)  sometime need to change map to make tats show up

 

but some followers you need custom skin or body to make some mutation work like body change

i'm doing some Bijin Mod for my bijin followers and now she can change her body like short or tall and cow face

I play on LE so it should be a  non-issue right

Posted
1 hour ago, SilentOption said:

I play on LE so it should be a  non-issue right

idk because i never go that far my game always CTD many time in LE even install memory block  ?

 

but it worth to try   

 

my pic from SE  (i disable tail because tail physics is not work in SE)

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Posted
2 hours ago, evilbom said:

idk because i never go that far my game always CTD many time in LE even install memory block  ?

 

but it worth to try   

 

my pic from SE  (i disable tail because tail physics is not work in SE)

20210211020655_1.jpg

20210211020859_1.jpg

Mine is pretty stable 90% of the time and still ctd like 10% while gaming not perfect. I had to do a trial and error regarding which mod causes the CTD.

Posted
6 hours ago, evilbom said:

idk because i never go that far my game always CTD many time in LE even install memory block  ?

 

but it worth to try   

 

my pic from SE  (i disable tail because tail physics is not work in SE)

20210211020655_1.jpg

20210211020859_1.jpg

 

The HDT-SMP patch (available as a separate mod on LL and on Schaken-mods) fixes the tail behavior in SE pretty well for me.

Posted
9 hours ago, G-Mames said:

I have an issue where the face fur and any face textures for this mod do not show up on my character, any ideas on how I would fix this?

on PC or NPC ?  if PC i dont know becuase never got that issue before 

 

make sure download both Being a cow.zip and Being a CowTats.zip and build bodyslide

Posted

Hiyo! First time messing around with Be-a-cow.

Neat mod!

Well, the tail is certainly neat. In that. It doesn't attach to the character at all except maybe for two rubber bandy things?
Is there a way to not have this thing attach at all? I didn't see any options in debug for the tail.
Running Be-a-cow.... 1.8G SE

Any help would be super wonderful and amazing. I saw someone mention something about a possible patch to fix tails, but I couldn't figure out how/what to search for whatever patch might help here.

 

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Posted
9 hours ago, evilbom said:

on PC or NPC ?  if PC i dont know becuase never got that issue before 

 

make sure download both Being a cow.zip and Being a CowTats.zip and build bodyslide

It is pc I have both tats and being a cow, and I did build the bodyslide

Posted

so i never started the quest from the beginning since the latest buggy update released by skyrimfet eons ago, and i know that GuruSR made an edit but he didn't fix all the issues with the actual quest content but man is the mod quest so broken that you cannot even start it by having conversation with Paul? i can't even get anymore dialogue from him except "Who are you?" then "I am paul the fearrer" and then it just cuts out so i have to use setstage to progress the quest, i hate how broken skyrimfet left things...

Posted
1 hour ago, LinksSword said:

so i never started the quest from the beginning since the latest buggy update released by skyrimfet eons ago, and i know that GuruSR made an edit but he didn't fix all the issues with the actual quest content but man is the mod quest so broken that you cannot even start it by having conversation with Paul? i can't even get anymore dialogue from him except "Who are you?" then "I am paul the fearrer" and then it just cuts out so i have to use setstage to progress the quest, i hate how broken skyrimfet left things...

I actually think those quests were working before the fixes. I feel like if I were to disable the fixes and talk to Paul it would actually start.

Posted

?they were random if they worked or not, i would always save before talking or advancing to any stage within the mod just because of how often it had an issue. Overall SkyrimFet did a good job just wish he finished it all up :( the end game / late game content seemed like it could of been branching slave life and Paul's farm both with repeatable quests and ways to get out of your situation.

Posted
On 2/8/2021 at 1:21 AM, BadBear69! said:

You were right, I did forget the tats mod, I installed it and I'm still pink no matter the fur pattern, just not nearly as vibrant a pink but still wrongly pink.

bump?

Posted

Hello everyone, and sorry in advance for my English. (I'm from Russia). I decided to take the liberty and made a preset for UNP for cow and milk mod in general. What's the idea? Personally, it seems to me that HUGE boobs and small body look more comical than sexy. (How the fuck does she walk and not fall ?!) + in the wonderful ,, be a cow ,, there is a function of increasing weight from the level of a cow. I believe that the role-playing game where you start as a small girl with small breasts, and over time grow in every sense more interesting than simple and banal breast growth. I am currently making an armor envelope for this body. you must move the file to Skyrim / Data / CalienteTools / BodySlyde / SlidePresets. and then apply the preset in the bodyslide. If someone needs it, I can lay out the conventional armor. I would also like to ask for help from a professional face sculptor. Why not make a face preset like a cow? something similar to a comic Marmalade mom - chemistry class? Thanks for attention.

P.s I'm a little experienced artist and I built this body by looking in an anatomy book hahah.

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Cow2.xml

 

Posted

While save scumming for the Fat Cow 2 mutation (which I never got >_>) I noticed that sometimes when I drank the mutagen potion I would get two mutations applied to me. This has to be a random chance, right? Could this chance be added to the MCM and edited?

Also I think mutation handling is just poor in general. I understand that the mutations are supposed to be random and that's kind of the point but a system in which you would weight the mutations in the MCM rather than a simple binary on/off would make things a lot more customizable.

Posted
On 2/17/2021 at 9:34 PM, prostodrakon said:

Hello everyone, and sorry in advance for my English. (I'm from Russia). I decided to take the liberty and made a preset for UNP for cow and milk mod in general. What's the idea? Personally, it seems to me that HUGE boobs and small body look more comical than sexy. (How the fuck does she walk and not fall ?!) + in the wonderful ,, be a cow ,, there is a function of increasing weight from the level of a cow. I believe that the role-playing game where you start as a small girl with small breasts, and over time grow in every sense more interesting than simple and banal breast growth. I am currently making an armor envelope for this body. you must move the file to Skyrim / Data / CalienteTools / BodySlyde / SlidePresets. and then apply the preset in the bodyslide. If someone needs it, I can lay out the conventional armor. I would also like to ask for help from a professional face sculptor. Why not make a face preset like a cow? something similar to a comic Marmalade mom - chemistry class? Thanks for attention.

P.s I'm a little experienced artist and I built this body by looking in an anatomy book hahah.

weigt 0 font view.png

weigt 0 side view.png

weigt 50 font view.png

weigt 50 side view.png

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Cow2.xml 3.19 kB · 2 downloads

 

Спасибо за качественную работу, брат! Привет из Приднестровья.

Posted

Why did the thing that I could sit on in the stable in my game disappeared? It was the thing that changed my body after talking to Paul.

Posted
4 hours ago, KroFin said:

Why did the thing that I could sit on in the stable in my game disappeared? It was the thing that changed my body after talking to Paul.

Pretty sure they disappear after you get the relevant thing equipped by Paul.

Posted
On 2/22/2021 at 2:36 PM, SilentOption said:

found another bug the head have a different color when compared to the rest of the body.

 

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Are you talking about the neckseam? That one looks like it could be a weight issue. I know the mod used to modify your weight every time it updated you character, so it'd set it low and could cause issues like that around the neck, hands, or heels. You can try opening bodyslide and increasing your character's weight to see if that resolves it. If not, I'm not sure how to fix it.

Posted
53 minutes ago, ZephyrusVenti said:

Are you talking about the neckseam? That one looks like it could be a weight issue. I know the mod used to modify your weight every time it updated you character, so it'd set it low and could cause issues like that around the neck, hands, or heels. You can try opening bodyslide and increasing your character's weight to see if that resolves it. If not, I'm not sure how to fix it.

tried it didn't work

Posted
4 hours ago, ZephyrusVenti said:

Pretty sure they disappear after you get the relevant thing equipped by Paul.

But I haven't get any thing from him, There just show nothing

Posted
On 2/18/2021 at 3:29 PM, Galactase said:

While save scumming for the Fat Cow 2 mutation (which I never got >_>) I noticed that sometimes when I drank the mutagen potion I would get two mutations applied to me. This has to be a random chance, right? Could this chance be added to the MCM and edited?

Also I think mutation handling is just poor in general. I understand that the mutations are supposed to be random and that's kind of the point but a system in which you would weight the mutations in the MCM rather than a simple binary on/off would make things a lot more customizable.

 

I did fix some of the mutation code, so it properly "updates to the amount you're supposed to be at", so you *could* get 2 mutations, because it tries 3 times to get you to the amount you're supposed to have (with the mutation count and your added item).  So yes, sometimes the random code (which isn't) fails to give you one you don't have and exits without one.  It isn't pretty, but it isn't repairable because computers in general can't do random numbers easily, they're pseudo-random, which really isn't, patterns can be seen, which is why it sometimes will pick mutations you have for the 3 times it tries.

 

On 2/21/2021 at 3:28 PM, twillinator1 said:

don't know if its this mod but its preventing Fertility mode from getting past the first stage of pregnancy, any way to stop the interference?

 

As far as I know, no, though I would ask over at Fertility Mode to see what they have to say about it, I *do* know I was able to get pregnant with it, but that was an older version since I used it last, you may want to see if there is something new that they have for BaC.

 

On 2/22/2021 at 2:36 PM, SilentOption said:

found another bug the head have a different color when compared to the rest of the body.

 

20210222144241_1.jpg

20210222142950_1.jpg

 

It's the morph that happens to the face, your eyes being changed causes it, sadly I don't know enough about the meshes to fix it, but as far as I know, it forces a default head onto the body, or at least that is what it looks like, I could be wrong as I didn't do anything with the meshes or the code that does the changes, if you reset the NPC/Player back to not being a cow and they've had their eyes touched, it will leave them that way, I am unsure how to reverse it.  If anyone knows more about this, do tell.

 

People having issues with quests, pull your journal up, screen shot it with Print Screen (or use F12 if you're using Steam) and paste in the quest, it's stage and what wasn't behaving right.  A good chunk of the quests don't have "fail" dialogues, ones when you don't meet the requirements to continue the quest, so it just exits out, it isn't a bug, just isn't finished.

 

I have made a fix for some of the radiant quests, the reset function does reset it, but I need to sit and figure out the code from the ground up to solve the problems.  I was also going to see about a load-door delay on the race because with all the mods I have, I can never finish it in time because it counts the passage of time including the load door to/from Whiterun, which isn't fair.

 

GuruSR.

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