SilentOption Posted February 22, 2021 Posted February 22, 2021 found another bug the head have a different color when compared to the rest of the body. Â 1
KroFin Posted February 23, 2021 Posted February 23, 2021 Why did the thing that I could sit on in the stable in my game disappeared? It was the thing that changed my body after talking to Paul.
ZephyrusVenti Posted February 23, 2021 Posted February 23, 2021 4 hours ago, KroFin said: Why did the thing that I could sit on in the stable in my game disappeared? It was the thing that changed my body after talking to Paul. Pretty sure they disappear after you get the relevant thing equipped by Paul.
ZephyrusVenti Posted February 23, 2021 Posted February 23, 2021 On 2/22/2021 at 2:36 PM, SilentOption said: found another bug the head have a different color when compared to the rest of the body. Â Are you talking about the neckseam? That one looks like it could be a weight issue. I know the mod used to modify your weight every time it updated you character, so it'd set it low and could cause issues like that around the neck, hands, or heels. You can try opening bodyslide and increasing your character's weight to see if that resolves it. If not, I'm not sure how to fix it.
SilentOption Posted February 23, 2021 Posted February 23, 2021 53 minutes ago, ZephyrusVenti said: Are you talking about the neckseam? That one looks like it could be a weight issue. I know the mod used to modify your weight every time it updated you character, so it'd set it low and could cause issues like that around the neck, hands, or heels. You can try opening bodyslide and increasing your character's weight to see if that resolves it. If not, I'm not sure how to fix it. tried it didn't work
KroFin Posted February 24, 2021 Posted February 24, 2021 4 hours ago, ZephyrusVenti said: Pretty sure they disappear after you get the relevant thing equipped by Paul. But I haven't get any thing from him, There just show nothing
GuruSR Posted February 25, 2021 Posted February 25, 2021 On 2/18/2021 at 3:29 PM, Galactase said: While save scumming for the Fat Cow 2 mutation (which I never got >_>) I noticed that sometimes when I drank the mutagen potion I would get two mutations applied to me. This has to be a random chance, right? Could this chance be added to the MCM and edited? Also I think mutation handling is just poor in general. I understand that the mutations are supposed to be random and that's kind of the point but a system in which you would weight the mutations in the MCM rather than a simple binary on/off would make things a lot more customizable.  I did fix some of the mutation code, so it properly "updates to the amount you're supposed to be at", so you *could* get 2 mutations, because it tries 3 times to get you to the amount you're supposed to have (with the mutation count and your added item). So yes, sometimes the random code (which isn't) fails to give you one you don't have and exits without one. It isn't pretty, but it isn't repairable because computers in general can't do random numbers easily, they're pseudo-random, which really isn't, patterns can be seen, which is why it sometimes will pick mutations you have for the 3 times it tries.  On 2/21/2021 at 3:28 PM, twillinator1 said: don't know if its this mod but its preventing Fertility mode from getting past the first stage of pregnancy, any way to stop the interference?  As far as I know, no, though I would ask over at Fertility Mode to see what they have to say about it, I *do* know I was able to get pregnant with it, but that was an older version since I used it last, you may want to see if there is something new that they have for BaC.  On 2/22/2021 at 2:36 PM, SilentOption said: found another bug the head have a different color when compared to the rest of the body.   It's the morph that happens to the face, your eyes being changed causes it, sadly I don't know enough about the meshes to fix it, but as far as I know, it forces a default head onto the body, or at least that is what it looks like, I could be wrong as I didn't do anything with the meshes or the code that does the changes, if you reset the NPC/Player back to not being a cow and they've had their eyes touched, it will leave them that way, I am unsure how to reverse it. If anyone knows more about this, do tell.  People having issues with quests, pull your journal up, screen shot it with Print Screen (or use F12 if you're using Steam) and paste in the quest, it's stage and what wasn't behaving right. A good chunk of the quests don't have "fail" dialogues, ones when you don't meet the requirements to continue the quest, so it just exits out, it isn't a bug, just isn't finished.  I have made a fix for some of the radiant quests, the reset function does reset it, but I need to sit and figure out the code from the ground up to solve the problems. I was also going to see about a load-door delay on the race because with all the mods I have, I can never finish it in time because it counts the passage of time including the load door to/from Whiterun, which isn't fair.  GuruSR. 1
SilentOption Posted February 25, 2021 Posted February 25, 2021 3 hours ago, GuruSR said:  I did fix some of the mutation code, so it properly "updates to the amount you're supposed to be at", so you *could* get 2 mutations, because it tries 3 times to get you to the amount you're supposed to have (with the mutation count and your added item). So yes, sometimes the random code (which isn't) fails to give you one you don't have and exits without one. It isn't pretty, but it isn't repairable because computers in general can't do random numbers easily, they're pseudo-random, which really isn't, patterns can be seen, which is why it sometimes will pick mutations you have for the 3 times it tries.   As far as I know, no, though I would ask over at Fertility Mode to see what they have to say about it, I *do* know I was able to get pregnant with it, but that was an older version since I used it last, you may want to see if there is something new that they have for BaC.   It's the morph that happens to the face, your eyes being changed causes it, sadly I don't know enough about the meshes to fix it, but as far as I know, it forces a default head onto the body, or at least that is what it looks like, I could be wrong as I didn't do anything with the meshes or the code that does the changes, if you reset the NPC/Player back to not being a cow and they've had their eyes touched, it will leave them that way, I am unsure how to reverse it. If anyone knows more about this, do tell.  People having issues with quests, pull your journal up, screen shot it with Print Screen (or use F12 if you're using Steam) and paste in the quest, it's stage and what wasn't behaving right. A good chunk of the quests don't have "fail" dialogues, ones when you don't meet the requirements to continue the quest, so it just exits out, it isn't a bug, just isn't finished.  I have made a fix for some of the radiant quests, the reset function does reset it, but I need to sit and figure out the code from the ground up to solve the problems. I was also going to see about a load-door delay on the race because with all the mods I have, I can never finish it in time because it counts the passage of time including the load door to/from Whiterun, which isn't fair.  GuruSR. thanks
superlerk123 Posted February 25, 2021 Posted February 25, 2021 I actually finish the race just drink alot of milk + have milk addict which usually is paired with BAC. So you move faster zoom zoom. Thanks for putting the time in still messing with BAC GuruSR
GuruSR Posted February 26, 2021 Posted February 26, 2021 On 2/25/2021 at 1:31 AM, superlerk123 said: I actually finish the race just drink alot of milk + have milk addict which usually is paired with BAC. So you move faster zoom zoom. Thanks for putting the time in still messing with BAC GuruSR Â I still want to put in a means so that you don't have to go to that extent if you're already fast enough, plus possibly if over-encumbered, not offer it, because you just can't do it sometimes (as in you need heavy milking first). Â GuruSR. 1
twillinator1 Posted February 26, 2021 Posted February 26, 2021 On 2/25/2021 at 3:09 AM, GuruSR said:  I did fix some of the mutation code, so it properly "updates to the amount you're supposed to be at", so you *could* get 2 mutations, because it tries 3 times to get you to the amount you're supposed to have (with the mutation count and your added item). So yes, sometimes the random code (which isn't) fails to give you one you don't have and exits without one. It isn't pretty, but it isn't repairable because computers in general can't do random numbers easily, they're pseudo-random, which really isn't, patterns can be seen, which is why it sometimes will pick mutations you have for the 3 times it tries.   As far as I know, no, though I would ask over at Fertility Mode to see what they have to say about it, I *do* know I was able to get pregnant with it, but that was an older version since I used it last, you may want to see if there is something new that they have for BaC.   It's the morph that happens to the face, your eyes being changed causes it, sadly I don't know enough about the meshes to fix it, but as far as I know, it forces a default head onto the body, or at least that is what it looks like, I could be wrong as I didn't do anything with the meshes or the code that does the changes, if you reset the NPC/Player back to not being a cow and they've had their eyes touched, it will leave them that way, I am unsure how to reverse it. If anyone knows more about this, do tell.  People having issues with quests, pull your journal up, screen shot it with Print Screen (or use F12 if you're using Steam) and paste in the quest, it's stage and what wasn't behaving right. A good chunk of the quests don't have "fail" dialogues, ones when you don't meet the requirements to continue the quest, so it just exits out, it isn't a bug, just isn't finished.  I have made a fix for some of the radiant quests, the reset function does reset it, but I need to sit and figure out the code from the ground up to solve the problems. I was also going to see about a load-door delay on the race because with all the mods I have, I can never finish it in time because it counts the passage of time including the load door to/from Whiterun, which isn't fair.  GuruSR. It resolved it self, so i don't know why the game spontaneously terminated, perhaps the miss carriage option has a conflict who knows but it's worked once
Dark_Dragon_2015 Posted March 3, 2021 Posted March 3, 2021 Hallo  Wäre es möglich, diesen Mod für SSE zu konvertieren? Ich werde es wirklich spielen Â
ZI0MATRIX Posted March 7, 2021 Posted March 7, 2021 On 3/3/2021 at 12:32 PM, Dark_Dragon_2015 said: Hallo  Wäre es möglich, diesen Mod für SSE zu konvertieren? Ich werde es wirklich spielen   Hier findest du alle mods die für SSE convertiert wurden.  [F3] Cow Here you find all to SSE converted mods.  Und Hier wonach du gefragt hast. And here what you asked for in detail. Texture edits if necessary. Â
festline Posted March 7, 2021 Posted March 7, 2021 Hi people. There was a problem. The mod works strangely, installed everything need. Set everything up in the game. But apart from the quest with the farmer, there is nothing. What could be the problem ?
SilentOption Posted March 7, 2021 Posted March 7, 2021 1 hour ago, festline said: Hi people. There was a problem. The mod works strangely, installed everything need. Set everything up in the game. But apart from the quest with the farmer, there is nothing. What could be the problem ? you have to drink lactacid
festline Posted March 7, 2021 Posted March 7, 2021 7 hours ago, SilentOption said: you have to drink lactacid But after 1 milking, the quest "Who am I" does not start.
ZephyrusVenti Posted March 7, 2021 Posted March 7, 2021 3 hours ago, festline said: But after 1 milking, the quest "Who am I" does not start. Have you gotten horns yet? Until those grow, I don't think the quest starts. Once you've got horns, go see paul and talk to him.
SilentOption Posted March 8, 2021 Posted March 8, 2021 also try to go the milk pump stations from milk economy to increase your transformation time
Sonakay Posted March 8, 2021 Posted March 8, 2021 I'm stuck on the "Unowned" quest. I saw my issue earlier in the thread, but nothing suggested worked. When I try to get "branded" with the nose ring, Paul walks down the road. All the surrounding NPCs run up to him and clap. After a little while it says he timed out, and I don't get the ring. In this thread they said there was a chair in the left stall, but I don't see one. Someone mentioned that it was because i'm not using ZAP 8. When I googled ZAP 8 the only thing I could find was "ZAZ 8" I don't know if it's the same thing, or I'm just stupid. I'm already using ZAZ 8 if it's the same thing. Some people also said it was fixed after disabling BFW, but I don't have that installed. Any help would be greatly appreciated.
LatencyRemix Posted March 8, 2021 Posted March 8, 2021 1 hour ago, Sonakay said: In this thread they said there was a chair in the left stall, but I don't see one. I get this same issue 90% of the time when going the "Paul" route and not geting captured. Two things i do to get past this is after the first time talking to paul and the object doesn't show up, T wait time untill hunter's show up, kill them and the 2nd stage medium ring usualy work's.  The other is rejecting the first offer for the ring, kill hunter's then return to paul. 1
Ildon Posted March 8, 2021 Posted March 8, 2021 So if I am doing a clean install of Skyrim LE after not having updated anything in like 2 years, what should I grab to get this one up to where it should be? 1.7g and tats pack from the main downloads, and then the Guru update 2 patch from a couple of pages back to slap on top of 1.7g? Or are there other updates hiding in the thread somewhere? Not really feeling like sifting through a 150+ page thread to see what is hiding where. Â (EDIT: I found what appears to be 1.9 from a post back in January of 2020, as well as a tats pack in the same post. Are these two the latest, and then Guru's patch goes on top of that?) Â
Billy-Rex Posted March 9, 2021 Posted March 9, 2021 On 3/8/2021 at 1:45 PM, Ildon said: (EDIT: I found what appears to be 1.9 from a post back in January of 2020, as well as a tats pack in the same post. Are these two the latest, and then Guru's patch goes on top of that?) Â I have the same problem. Have been running the 1.7g and tried to update with the Update2, but I don't get the MCM. The ESP is loaded as I can search for the items, in CBBE I have the additions to the body, but nothing is triggering, and the MCM is missing. Â EDIT: I now installed 1.9 with the Update 2, still I don't have the MCM menu. Something's missing.
rmtsign Posted March 11, 2021 Posted March 11, 2021 On 7/27/2018 at 2:37 PM, LinksSword said: I'm going to cut down on mods and see if something is causing 1.7g sound to not work properly, or downgrade to 1.7e for now. I know this post is from FOREVER ago, but I'm having the same problem. do you know what fixed it?
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