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Posted
4 hours ago, LinksSword said:

something i wish was possible, if the cow udders actually did leak along with the breast.

 

Because right now they serve no real purpose besides for visuals. Considering that skyrimfet is also busy with other mods i doubt that anything super significant like that would be added anytime soon anways.

 

I do hope that @GuruSR finds a way to fix the broken quests for paul, Also thanks for fixing the cow npc dialogue disappearing after 100 hours of game time that was an issue i always had before using your edit.

You know what I like to see. Your c becoming Paul's permanent cow since he did bought you. I think your c has an option of being a permanent cow... least on the MCM Menu. In all honesty now that your character is a cow there no way she can have her normal life back. She is better off as a permanent farm animal for Paul.

Posted

Would it be possible to turn off the cow udder in the next version? Otherwise, I'm really looking forward to the next version. Super mode. (sory google translate)

Posted
4 minutes ago, Berserkr said:

Would it be possible to turn off the cow udder in the next version? Otherwise, I'm really looking forward to the next version. Super mode. (sory google translate)

I think you can check mark it off in the MCM menu

Posted

Sorry for not being around too much, but, if you can list quests by name and what sections you're running into difficulties, I can make a list of what needs to be looked at, so I can possibly track down the issues.

 

GuruSR.

Posted
1 hour ago, GuruSR said:

Sorry for not being around too much, but, if you can list quests by name and what sections you're running into difficulties, I can make a list of what needs to be looked at, so I can possibly track down the issues.

 

GuruSR.

can improvement be suggest like the option of being a permanent farm cow for Paul on the MCM menu?

Posted
2 hours ago, SilentOption said:

can improvement be suggest like the option of being a permanent farm cow for Paul on the MCM menu?

that seems more like new content than simple fixes

Posted

Hi i have a question  again XD

in SE version my character can change her body with BAC stage like Belly Ass Breast and Cow Eye

 

but for follower is not  and i don't know why or becuase they don't have the same bodysilde like Player Character ?

Posted
3 hours ago, evilbom said:

Hi i have a question  again XD

in SE version my character can change her body with BAC stage like Belly Ass Breast and Cow Eye

 

but for follower is not  and i don't know why or becuase they don't have the same bodysilde like Player Character ?

without the fixes followers don't mutate

Posted

tried to turn ardwen into a cow it worked but the next time i saw her she was default then i realize she wasn't even a milkmaid so then it came to me that there are multiple ardwens huh... the more you know.

Posted
On 2/5/2021 at 5:26 PM, Galactase said:

without the fixes followers don't mutate

wait your saying there is a fix? or that unless there was a fix because i use the current version that was fixed up by GuruSR

Posted
39 minutes ago, LinksSword said:

wait your saying there is a fix? or that unless there was a fix because i use the current version that was fixed up by GuruSR

Yeah GuruSR's version should let followers mutate

Posted

Hey need some help, and yes I know I've looked through this thread and yes there are already answers but none of them helped, maybe by now there's new answers, and I have another question to pose. I'm having an issue where at a certain stage my characters skin turn bright purple. What can I do about that? I've tried the 3 different patterns in mcm, didnt work.

In addition, is there a way to forcibly speed up the transformation? Takes a really long time naturally even if I try to force it.

Posted
On 12.09.2020 at 05:25, SilentOption said:

Хотел бы увидеть этот взгляд на корове.

Chemistry_Class_Page_73_900px_Mono.jpg

Sorry for my English. Has anyone made this Preset? I would like to download it on SE

 

Posted
4 hours ago, BadBear69! said:

Hey need some help, and yes I know I've looked through this thread and yes there are already answers but none of them helped, maybe by now there's new answers, and I have another question to pose. I'm having an issue where at a certain stage my characters skin turn bright purple. What can I do about that? I've tried the 3 different patterns in mcm, didnt work.

In addition, is there a way to forcibly speed up the transformation? Takes a really long time naturally even if I try to force it.

you need to download both  Being a Cow.zip and Being a Cow Tats.zip and Build Bodyslide

 

  

8 hours ago, Galactase said:

Yeah GuruSR's version should let followers mutate

 

yeah im download both File in SSE version and download GuruSR  Update2  it work fine in my game but feel like SLIF not work correct on Belly (for Pregnant Mutate ) and Breast and Ass too  not the same size in LE

Posted
16 hours ago, evilbom said:

yeah im download both File in SSE version and download GuruSR  Update2  it work fine in my game but feel like SLIF not work correct on Belly (for Pregnant Mutate ) and Breast and Ass too  not the same size in LE


wait you just need to download GuruSR update 2 and have SSE version installed and it will "work" with se?

Posted
18 hours ago, evilbom said:

you need to download both  Being a Cow.zip and Being a Cow Tats.zip and Build Bodyslide

You were right, I did forget the tats mod, I installed it and I'm still pink no matter the fur pattern, just not nearly as vibrant a pink but still wrongly pink.

Posted
11 hours ago, superlerk123 said:


wait you just need to download GuruSR update 2 and have SSE version installed and it will "work" with se?

yep vortex suggest update2 after being a cow file  and my follower have tail ear horn but fur is not show up so i manual select slavetats on her (just let mod register her in slavetats) and fur will show up follow the stage she on

but dont work with Cow Eye  

 

and i need some test with SLIF because make size not correct like LE and belly node it like square when pregnant mutate both Npc Follower and PC

 

still... don't know what cause my belly look like that and some of my follower not have skeleton that why breast ass and belly expansion it not work

gonna test with disable Update2

 

  

2 hours ago, Jossei said:

Can someone quote reply me the last GuruSR file, I can't seem to find it

  here you go

On 12/1/2020 at 9:57 AM, GuruSR said:

I'll have to start a new character to get to all the quest issues, I am seeing some in the repeatable "owner" quests, plus that Run Cow Run is silly, doesn't account for screen loading, will have to see if I can figure out how to "buffer" that so you're not failing due to a load time issue.  Maybe I'll put a trigger zone in to move you through the gate automatically on both sides so I can account for the load duration.

Ah, it could be how it is being placed, most of the time items not showing up are colliding with something else, usually having it created somewhere in a "test cell", disable, move and enable causes it to always show up and be usable, I'll look into finding them after I get this update put up.

Yes, it's here.  Well, for me, it's still Monday.  :)

 

Anyhow, I did get the MCM menu rearranged enough, there is a new "setting" in General that lets you force a cow update on closing the config, but if you make any settings changes, that happens too.

 

The stuff:

 

  • Reworked the MCM menu's Mutation set, works according to settings and available mods.
  • MCM menu will still allow 8 unchecked items, but won't penalize you for mods/settings you have OFF.
  • MCM rearranged Mutations so that they're not all sub categories, so people can pick different specifics.
  • In MCM under General is a setting for updating cows on close, if checked cannot be unchecked, should only make the BAC Update happen when checked.
  • In MCM under Milkmaids, moved the generic settings to below the list of Milkmaids and not in with the attributes.
  • In MCM under Milkmaids, Updated the updated display information on the Cows, it now only shows the items that cow has as attributes.
  • Streamlined the MCM menu some so the actual script is smaller than what it was and should perform better.
  • Cleaned up the unequip code so it removes multiple duplicate inventory items (some npcs had 50+).
  • Cleaned up some bad grammar and phrases.
  • I *fixed* the hooves, breathe and bell sounds to be "properly announced" so distance will make them quieter, but enemies WILL hear you.  (Bac.ESP)
  • Looked at reducing interval of updates, am doing testing on that to see what can be slowed down.
  • Fixed bug in update that allowed you to go past your max transformations with the Levelup Cow scroll.
  • Random Attributes now will go until you get one, so expect your cows to actually see more than before.

 

I know someone will complain about the hooves being quiet during sprinting, that happens with everything, I will look to see if I can't improve that with priority and perhaps better sounds, but the fact that now running/sprinting or walking as a cow, breathing, your bell ringing, will go out to a 4000 foot radius, so your enemies will hear you before you get near them, so if you're running and see a bunch of red dots, be prepared to keep running!

 

Do let me know if you run into anything weird with this and I'll do my best to get the fixes in (if possible) as soon as I can, though this week is chaos, so I'm not sure how much time I'll get to squeeze in, so please bare with me.

 

GuruSR.

 

BAC Update 2.zip 280.76 kB · 227 downloads

 

 

20210208230414_1.jpg

20210208230420_1.jpg

20210208230447_1.jpg

Posted
On 11/30/2020 at 6:57 PM, GuruSR said:

I'll have to start a new character to get to all the quest issues, I am seeing some in the repeatable "owner" quests, plus that Run Cow Run is silly, doesn't account for screen loading, will have to see if I can figure out how to "buffer" that so you're not failing due to a load time issue.  Maybe I'll put a trigger zone in to move you through the gate automatically on both sides so I can account for the load duration.

Ah, it could be how it is being placed, most of the time items not showing up are colliding with something else, usually having it created somewhere in a "test cell", disable, move and enable causes it to always show up and be usable, I'll look into finding them after I get this update put up.

Yes, it's here.  Well, for me, it's still Monday.  :)

 

Anyhow, I did get the MCM menu rearranged enough, there is a new "setting" in General that lets you force a cow update on closing the config, but if you make any settings changes, that happens too.

 

The stuff:

 

  • Reworked the MCM menu's Mutation set, works according to settings and available mods.
  • MCM menu will still allow 8 unchecked items, but won't penalize you for mods/settings you have OFF.
  • MCM rearranged Mutations so that they're not all sub categories, so people can pick different specifics.
  • In MCM under General is a setting for updating cows on close, if checked cannot be unchecked, should only make the BAC Update happen when checked.
  • In MCM under Milkmaids, moved the generic settings to below the list of Milkmaids and not in with the attributes.
  • In MCM under Milkmaids, Updated the updated display information on the Cows, it now only shows the items that cow has as attributes.
  • Streamlined the MCM menu some so the actual script is smaller than what it was and should perform better.
  • Cleaned up the unequip code so it removes multiple duplicate inventory items (some npcs had 50+).
  • Cleaned up some bad grammar and phrases.
  • I *fixed* the hooves, breathe and bell sounds to be "properly announced" so distance will make them quieter, but enemies WILL hear you.  (Bac.ESP)
  • Looked at reducing interval of updates, am doing testing on that to see what can be slowed down.
  • Fixed bug in update that allowed you to go past your max transformations with the Levelup Cow scroll.
  • Random Attributes now will go until you get one, so expect your cows to actually see more than before.

 

I know someone will complain about the hooves being quiet during sprinting, that happens with everything, I will look to see if I can't improve that with priority and perhaps better sounds, but the fact that now running/sprinting or walking as a cow, breathing, your bell ringing, will go out to a 4000 foot radius, so your enemies will hear you before you get near them, so if you're running and see a bunch of red dots, be prepared to keep running!

 

Do let me know if you run into anything weird with this and I'll do my best to get the fixes in (if possible) as soon as I can, though this week is chaos, so I'm not sure how much time I'll get to squeeze in, so please bare with me.

 

GuruSR.

 

BAC Update 2.zip 280.76 kB · 248 downloads

 

On 2/8/2021 at 5:46 AM, Jossei said:

Can someone quote reply me the last GuruSR file, I can't seem to find it

here

Posted
10 hours ago, SilentOption said:

so the new update turn the followers into cows like the player

for LE is work fine but for SE you need slavetats mod and manual select followers or npc to register her to slavetats mod and fur will show up follow her stage (dont need to select tattoo)  sometime need to change map to make tats show up

 

but some followers you need custom skin or body to make some mutation work like body change

i'm doing some Bijin Mod for my bijin followers and now she can change her body like short or tall and cow face

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