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Posted
15 minutes ago, MysticDaedra said:

Does anyone know whether the "drug" that the hunters mention is actually a drug/potion or spell effect, or if it is just scripted?

I think its just scripted. Usually if its a consumable like a drug or potionĀ you'd hear a 'swallowing' sound indicating you just ingested something.Ā 

Posted
12 hours ago, MysticDaedra said:

Does anyone know whether the "drug" that the hunters mention is actually a drug/potion or spell effect, or if it is just scripted?

If you're talking about when you get captured and they fill you up with a bunch of drugs, I have noticed that they feed you a few breast expansion potions and lactacid as a base, and then all of the ones in your inventory.

Posted
5 hours ago, Galactose said:

If you're talking about when you get captured and they fill you up with a bunch of drugs, I have noticed that they feed you a few breast expansion potions and lactacid as a base, and then all of the ones in your inventory.

Interesting. I actually found in the script (for the second capture event in Riften, not the first one on the cart) that there are several times where the script will add 30 milks (liters? Whatever they are lol) to the character. I added a few more for myself (really wanting to simulate that they kept the poor woman for several days to turn her even more into a cow), as well as trying to mess with the timing of the last capture quest. Unfortunately, I can't figure out how to keep more time in there for stuff to process, but I do think I made it a bit better.Ā 

Ā 

Am I the only person who refreshes this thread daily to see if @skyrimfetĀ has come back from lurking? So much potential for additional quests and stuff... I wish I had even a sliver of modding capability, I'd try to add more story and quests.

Posted
4 hours ago, MysticDaedra said:

Am I the only person who refreshes this thread daily to see if @skyrimfetĀ has come back from lurking? So much potential for additional quests and stuff... I wish I had even a sliver of modding capability, I'd try to add more story and quests.

I check my LL notifications daily for thread replies here. I wish there were more capture scenarios where the player was force fed milk and lactacid and such. I feel the same way about modding capability. I tried to learn but things quickly got too complicated for me.

Posted

Well, for those of us here waiting for @skyrimfetĀ to hopefully return, I actually made changes to the mod that may/may not be of use for anyone, though it does need (not by something I did), a regiment to get it working (basically any lagged scripts running in it won't refresh, so there is a way to do it, will explain below).

Ā 

So what I did was:

Ā 

  • Fixed a few typos.
  • Fixed the update code having a typo that caused an array to be out of bounds.
  • Removed the color setting from Settings (relocated it elsewhere + extras).
  • Updated the Milkmaids section to offer the ability to see each Milkmaid's progress [right side] and offer color change per Milkmaid.
  • Milkmaid section also offers the ability to set any actor to "Not a Cow!", so they lose their "cow status" and revert back.Ā  It's included in the color selector.

I've commented where I start/stop changes to the mod, so when @skyrimfet returns, he can easily see what I did.Ā  There are 4 scripts changed, not sure if the Special Edition has the same scripts (can't see it not), then those will work on it as well (if it exists, never looked).

Ā 

When you install the mod, if you have a player you want to remove from Being a Cow, but still allow NPCs to become them, you'll need to:

Ā 

  • Go somewhere alone (player only cell, room, house, whichever)
  • Disable the mod (in About).
  • Look at your watch/clock/phone for one minute.
  • Save the game.
  • Quit to the Desktop or Main Menu (untested).
  • (If Quit to Desktop, reload game.)
  • Load game back in.
  • Enable mod again (in About).

The watchdog spell added to each cow can get quite laggy and offers immersion, sadly, it causes the spell to be stuck in the savegame making it reuse that old version which will keep re-adding the spell that causes random comments about your cowness and such, but once you do this on a save where you want to stop the player from being a cow (can be done at any level, but if you pick a color, expect to jump right back to where you were level wise).

Ā 

Let me know if anything blows up, shouldn't, tested this yesterday when I made the changes and did some fine tuning of stuff today, only took about 4 hours + testing.

Ā 

Installation:

Ā 

Drag Scripts folder to your Data folder, super easy.

Ā 

Uninstallation:

Ā 

Find bac_main, bac_mcm and bac_actor scripts and sources, remove them.Ā  Keep the bac_update, it fixes a simple typo bug.

Ā 

GuruSR.

Being A Cow Update.zip

Posted
2 hours ago, GuruSR said:

Well, for those of us here waiting for @skyrimfetĀ to hopefully return, I actually made changes to the mod that may/may not be of use for anyone, though it does need (not by something I did), a regiment to get it working (basically any lagged scripts running in it won't refresh, so there is a way to do it, will explain below).

Ā 

So what I did was:

Ā 

  • Fixed a few typos.
  • Fixed the update code having a typo that caused an array to be out of bounds.
  • Removed the color setting from Settings (relocated it elsewhere + extras).
  • Updated the Milkmaids section to offer the ability to see each Milkmaid's progress [right side] and offer color change per Milkmaid.
  • Milkmaid section also offers the ability to set any actor to "Not a Cow!", so they lose their "cow status" and revert back.Ā  It's included in the color selector.

I've commented where I start/stop changes to the mod, so when @skyrimfet returns, he can easily see what I did.Ā  There are 4 scripts changed, not sure if the Special Edition has the same scripts (can't see it not), then those will work on it as well (if it exists, never looked).

Ā 

When you install the mod, if you have a player you want to remove from Being a Cow, but still allow NPCs to become them, you'll need to:

Ā 

  • Go somewhere alone (player only cell, room, house, whichever)
  • Disable the mod (in About).
  • Look at your watch/clock/phone for one minute.
  • Save the game.
  • Quit to the Desktop or Main Menu (untested).
  • (If Quit to Desktop, reload game.)
  • Load game back in.
  • Enable mod again (in About).

The watchdog spell added to each cow can get quite laggy and offers immersion, sadly, it causes the spell to be stuck in the savegame making it reuse that old version which will keep re-adding the spell that causes random comments about your cowness and such, but once you do this on a save where you want to stop the player from being a cow (can be done at any level, but if you pick a color, expect to jump right back to where you were level wise).

Ā 

Let me know if anything blows up, shouldn't, tested this yesterday when I made the changes and did some fine tuning of stuff today, only took about 4 hours + testing.

Ā 

Installation:

Ā 

Drag Scripts folder to your Data folder, super easy.

Ā 

Uninstallation:

Ā 

Find bac_main, bac_mcm and bac_actor scripts and sources, remove them.Ā  Keep the bac_update, it fixes a simple typo bug.

Ā 

GuruSR.

Being A Cow Update.zip 60.08 kB Ā· 0 downloads

Very cool! I'll have to try this out!

Posted
18 hours ago, GuruSR said:

Well, for those of us here waiting for @skyrimfetĀ to hopefully return, I actually made changes to the mod that may/may not be of use for anyone, though it does need (not by something I did), a regiment to get it working (basically any lagged scripts running in it won't refresh, so there is a way to do it, will explain below).

Ā 

So what I did was:

Ā 

  • Fixed a few typos.
  • Fixed the update code having a typo that caused an array to be out of bounds.
  • Removed the color setting from Settings (relocated it elsewhere + extras).
  • Updated the Milkmaids section to offer the ability to see each Milkmaid's progress [right side] and offer color change per Milkmaid.
  • Milkmaid section also offers the ability to set any actor to "Not a Cow!", so they lose their "cow status" and revert back.Ā  It's included in the color selector.

I've commented where I start/stop changes to the mod, so when @skyrimfet returns, he can easily see what I did.Ā  There are 4 scripts changed, not sure if the Special Edition has the same scripts (can't see it not), then those will work on it as well (if it exists, never looked).

Ā 

When you install the mod, if you have a player you want to remove from Being a Cow, but still allow NPCs to become them, you'll need to:

Ā 

  • Go somewhere alone (player only cell, room, house, whichever)
  • Disable the mod (in About).
  • Look at your watch/clock/phone for one minute.
  • Save the game.
  • Quit to the Desktop or Main Menu (untested).
  • (If Quit to Desktop, reload game.)
  • Load game back in.
  • Enable mod again (in About).

The watchdog spell added to each cow can get quite laggy and offers immersion, sadly, it causes the spell to be stuck in the savegame making it reuse that old version which will keep re-adding the spell that causes random comments about your cowness and such, but once you do this on a save where you want to stop the player from being a cow (can be done at any level, but if you pick a color, expect to jump right back to where you were level wise).

Ā 

Let me know if anything blows up, shouldn't, tested this yesterday when I made the changes and did some fine tuning of stuff today, only took about 4 hours + testing.

Ā 

Installation:

Ā 

Drag Scripts folder to your Data folder, super easy.

Ā 

Uninstallation:

Ā 

Find bac_main, bac_mcm and bac_actor scripts and sources, remove them.Ā  Keep the bac_update, it fixes a simple typo bug.

Ā 

GuruSR.

Being A Cow Update.zip 60.08 kB Ā· 11 downloads

ThanksĀ GuruSR! Quick Question; which version of BAC are your updated scripts based off? I know there's a few versions floating around the thread, and when I added it to the game I noticed some changes skyrimfet had made last (back in January, post #3170) disappeared from the MCM, such as the "mutation" menu.Ā  It also caught a message saying it had been upgraded from 5.1 to 4.6 (I think).

Ā 

Perhaps it's worth adding the version you usedĀ  to your post so people can check first.

Posted
1 hour ago, cocopopz said:

ThanksĀ GuruSR! Quick Question; which version of BAC are your updated scripts based off? I know there's a few versions floating around the thread, and when I added it to the game I noticed some changes skyrimfet had made last (back in January, post #3170) disappeared from the MCM, such as the "mutation" menu.Ā  It also caught a message saying it had been upgraded from 5.1 to 4.6 (I think).

Ā 

Perhaps it's worth adding the version you usedĀ  to your post so people can check first.

This is definitely some version of 1.7. Leveling my cow up had (X/20) as opposed to (X/26).

Posted
On 11/10/2020 at 9:25 PM, GuruSR said:

Well, for those of us here waiting for @skyrimfetĀ to hopefully return, I actually made changes to the mod that may/may not be of use for anyone, though it does need (not by something I did), a regiment to get it working (basically any lagged scripts running in it won't refresh, so there is a way to do it, will explain below).

Would be nice if you had based the scripts off the latest version. Oh well. I guess I Shouldn't update to this then, even though I kind of want it.

Posted
On 11/13/2020 at 1:41 AM, nocturna said:

Would anyone be able to make the 4/6 boobs from MME compatible with this without it messing up the fur?

Since the multiboobs are an armor piece, you can't apply a skin texture to them, but maybe someone could edit the texture to make different versions for the color/cow level? Then... add a mutation to include them as a part of the mod as opposed to using MME's handling of it? That could be a good idea.

Posted

Does anyone know why Paul won't equip anything more on me? I got my (foot) hooves done, but when I go up to him again he just says to come back later even though I'm stage 20 cow. (He also didn't equip the nose ring on me, but that's fine, I'm just wondering why he won't do anything)

Posted
2 hours ago, HazelTree said:

Does anyone know why Paul won't equip anything more on me? I got my (foot) hooves done, but when I go up to him again he just says to come back later even though I'm stage 20 cow. (He also didn't equip the nose ring on me, but that's fine, I'm just wondering why he won't do anything)

There's a timer between when he'll install things. Not related to your transformation.

Posted
6 hours ago, ZephyrusVenti said:

There's a timer between when he'll install things. Not related to your transformation.

Ahh, alright, thanks. How long is the timer? ^^

Posted
52 minutes ago, HazelTree said:

Ahh, alright, thanks. How long is the timer? ^^

I just sped up time via the timescale command from 14th of sun's dusk to 19th of morning star, which is more than a month ingame. I also waited for an hour, fast travelled back, did the merchant punch thing that resets their inventory just in case that did anything... He still won't equip a thing on me :/

Posted (edited)

Went over the fur textures for the body and fixed the texture bleeding and some compression artifacts.

If you want to use them just copy paste them into the Being a cow - tats folder.

Ā 

Before/After

Spoiler

Scene2.thumb.png.182cff241b45f9b848aaccb7a213a9dc.png

Ā 

Download file LE:

Ā 

Being a cow LE texturefix.zip

Ā 

For those interested you can find the SE optimized textures here:

https://www.loverslab.com/topic/131690-bac-converted-to-se/?do=findComment&comment=3199277

Ā 

Edited by Dr.Lefse
forgot to add 9th stage dds files..
Posted
1 hour ago, Dr.Lefse said:

Went over the fur textures for the body and fixed the texture bleeding and some compression artifacts.

The textures are optimized for SE but should work fine with LE, but i would make a backup just in case.

If you want to use them just copy paste them into the Being a cow - tats folder.

If they were optimized normally, then they've probably been compressed to BC7 DDS format, which is not supported in LE, I'm afraid. You might want to be sure before you recommend it.

Ā Ā 

On 11/6/2020 at 12:41 AM, Galactase said:

I check my LL notifications daily for thread replies here. I wish there were more capture scenarios where the player was force fed milk and lactacid and such. I feel the same way about modding capability. I tried to learn but things quickly got too complicated for me.

BEHOLD! :Ā 

Ā 


You know Being a Cow just utilizes functions already in MME?Ā Any MME-related mod plays well with Being a Cow, like this mod, Martial Milk, and Milk Addict.

Ā 

Highly recommend these mods together personally. I find it fantastic. :)

Posted
3 hours ago, XenoDrake said:

Ā 

BEHOLD! :Ā 

Ā 

Yeah, I've got this one and milk addict. I was thinking more along the lines of actual events like being captured by the hunters and being just stuffed with breast expansion potions and lactacid out the wazoo. Those are great, I want more of those. Events that will just brute force my character through her cow TF stages by making her produce obscene amounts of milk.

Posted
5 minutes ago, Galactase said:

Ā Events that will just brute force my character through her cow TF stages by making her produce obscene amounts of milk.

I always wanted something like this aswell. Why would my character keep going with her milking if it transforms it into this "stupid ugly cow" (in her eyes) ? She would likely stop and try anything to avoid milking. But if someone would realise that you can make lots of coin with this possibility that the player has, they“d surely abuse this.

Posted
14 hours ago, Dr.Lefse said:

ŠžŠ±Š¾ŃˆŠµŠ» Ń‚ŠµŠŗŃŃ‚ŃƒŃ€Ńƒ меха тела Šø исправил растекание Ń‚ŠµŠŗŃŃ‚ŃƒŃ€Ń‹ Šø некоторые артефакты ŃŠ¶Š°Ń‚ŠøŃ.

Š¢ŠµŠŗŃŃ‚ŃƒŃ€Ń‹ оптимизированы Š“Š»Ń SE, но с LE Голжны Ń€Š°Š±Š¾Ń‚Š°Ń‚ŃŒ Š½Š¾Ń€Š¼Š°Š»ŃŒŠ½Š¾, но на Š²ŃŃŠŗŠøŠ¹ ŃŠ»ŃƒŃ‡Š°Š¹ я бы сГелал Ń€ŠµŠ·ŠµŃ€Š²Š½ŃƒŃŽ ŠŗŠ¾ŠæŠøŃŽ.

Если вы хотите ŠøŃŠæŠ¾Š»ŃŒŠ·Š¾Š²Š°Ń‚ŃŒ ŠøŃ…, просто ŃŠŗŠ¾ŠæŠøŃ€ŃƒŠ¹Ń‚Šµ Šø Š²ŃŃ‚Š°Š²ŃŒŃ‚Šµ ŠøŃ… в папку Ā«Š‘Ń‹Ń‚ŃŒ ŠŗŠ¾Ń€Š¾Š²ŃŒŠµŠ¹ ŃˆŠµŃ€ŃŃ‚ŃŒŃŽĀ».

Ā 

До после

Ā  Š”ŠŗŃ€Ń‹Ń‚ŃŒ соГержимое

Scene2.thumb.png.182cff241b45f9b848aaccb7a213a9dc.png

Ā 

Š”ŠŗŠ°Ń‡Š°Ń‚ŃŒ файл:

bac_texturebleedfix.zip 34,25 ŠœŠ‘ Ā· 16 Š·Š°Š³Ń€ŃƒŠ·Š¾Šŗ

it turns out a blue cow. files are either damaged or empty. i just replaced the textures

Posted
2 hours ago, xbxz2009 said:

it turns out a blue cow. files are either damaged or empty. i just replaced the textures

Just uploaded an updated version, should work now

14 hours ago, XenoDrake said:

If they were optimized normally, then they've probably been compressed to BC7 DDS format, which is not supported in LE, I'm afraid. You might want to be sure before you recommend it.

Had problems with LE constantly crashing so didn't get to test them before iĀ uploaded, thanks for the heads up though.

Changed the compression and tested it in-game so should be working fine now.

Posted

Don't know if anyone has asked before but I'm too lazy to read the whole 145 pages of forum discussions (I'm sorry) but here I go. Is there a way to add specific mutations that you want? And I'm not talking about turning off the ones you don't want, I've already tried that and still want some exact ones. I managed to get the ones I want in one playthrough but in the other one I got completely different ones even after turning off all of the ones I didn't want and reaching maximum turned off. Not really necessary but would be nice if someone were to find/make a way. I thank anyone in advance.

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