Dudemer Posted February 14, 2020 Posted February 14, 2020 On 2/12/2020 at 1:12 PM, <3GoAway<3 said: Those hooves are amazing! The only change I made to them was turn down the specular strength to 0.5 since they were a bit too shiny. Also, to have the fur overlay over the hooves, I had to go into slavetats and manually put the bac transformation 3 feet on. Love the udders! Keep up the amazing work! Speak of the udders I work on a better version of the Boob udders I'd like to call them and here is what I came up with. there is also a udder preset for them just adjust the breast slider for the size you want for each. BAC udder CBBE HDT.7z
Dudemer Posted February 14, 2020 Posted February 14, 2020 here is where i got the nipple ring piercings and here is a BS file so it would look like mine DCSK Bra 7 BS HID.7z 1
LinksSword Posted February 15, 2020 Posted February 15, 2020 9 hours ago, Dudemer said: Speak of the udders I work on a better version of the Boob udders I'd like to call them and here is what I came up with. there is also a udder preset for them just adjust the breast slider for the size you want for each. BAC udder CBBE HDT.7z 449.33 kB · 10 downloads These are great but how would i make them work with a certain skin texture i am using? i already know the answer its using nifskope as much as i am lazy i will have to just do it.
Dudemer Posted February 15, 2020 Posted February 15, 2020 13 hours ago, LinksSword said: These are great but how would i make them work with a certain skin texture i am using? i already know the answer its using nifskope as much as i am lazy i will have to just do it. I think you can do that in OutfitStudio by going to the nif's on the side list and right clicking them and going down to properties then clicking the texture button. From there it all a matter of finding the texture you need.
NoirXiaoba Posted February 15, 2020 Posted February 15, 2020 I may have missed something, but does boob udder imply the breasts have four nipples or teats each?
Dudemer Posted February 15, 2020 Posted February 15, 2020 18 minutes ago, NoirXiaoba said: I may have missed something, but does boob udder imply the breasts have four nipples or teats each? To clarify the Boob Udder are just two row of breasts paced in such a way to look like an Udder at the waist of your character. in all honesty a better name would be Udder of boobs 1
Madness1 Posted February 18, 2020 Posted February 18, 2020 hmm i been thinking of going futher wiht there hol cow thing besides bac and cow life services, any good mods to have my cow mate o be breded by animals and beasts youd recomend? 1
vader634 Posted February 20, 2020 Posted February 20, 2020 Just thowing a idea out here but when you transform should the primitive factions find your character intresting like som avatar or special gift to nirn (planet called nirn in the elder scrolls in case someone didt know) and capture you and use you for some reason. Primitive forsvorn orc and riekling. 1
ZI0MATRIX Posted February 21, 2020 Posted February 21, 2020 On 2/14/2020 at 8:10 PM, Dudemer said: Speak of the udders I work on a better version of the Boob udders I'd like to call them and here is what I came up with. there is also a udder preset for them just adjust the breast slider for the size you want for each. BAC udder CBBE HDT.7z 449.33 kB · 52 downloads Ah I need to read again into "How to convert CBBE HDT to Skyrim SE". Do they work with the Slavtats fur?
Dudemer Posted February 22, 2020 Posted February 22, 2020 17 hours ago, ZI0MATRIX said: Ah I need to read again into "How to convert CBBE HDT to Skyrim SE". Do they work with the Slavtats fur? I don't know, I know they don't work with BAC fur if that's what your asking? 1
noone64 Posted February 24, 2020 Posted February 24, 2020 can anyone tell me how to get captured by hunters plz ?
Maion Posted February 24, 2020 Posted February 24, 2020 2 hours ago, hakataki64 said: can anyone tell me how to get captured by hunters plz ? They just show up once you reach a certain stage of transformation.
noone64 Posted February 24, 2020 Posted February 24, 2020 7 minutes ago, Maion said: They just show up once you reach a certain stage of transformation. which level of transformation am i supposed to be.
Maion Posted February 24, 2020 Posted February 24, 2020 Not quite sure, I think you also have to do one of the quests, , I just did some of the quests, and by the time the fur started showing on my legs and arms, they showed up in whichever town I was. Sorry I know it's a bit vague, I was not really paying attention to that, I was just doing some quests, I think after the "who am I?" the quest that you get from the guy in the temple, you can start the "unowned" quest, usually around that time the hunters show up. Not 100% whether its because of your transformation, or because of the quest.
SunkenCost Posted February 24, 2020 Posted February 24, 2020 31 minutes ago, Maion said: Not quite sure, I think you also have to do one of the quests, , I just did some of the quests, and by the time the fur started showing on my legs and arms, they showed up in whichever town I was. Sorry I know it's a bit vague, I was not really paying attention to that, I was just doing some quests, I think after the "who am I?" the quest that you get from the guy in the temple, you can start the "unowned" quest, usually around that time the hunters show up. Not 100% whether its because of your transformation, or because of the quest. Hey hey, it's after the quest. You have to reach a certain level of Transformation so you can start the Quest (get send to the temple) and after that the hunters have a chance of hunting you. 1
SilentOption Posted February 26, 2020 Posted February 26, 2020 the new update has a lot of bugs I went to the older version instead
FalloutKitten Posted February 27, 2020 Posted February 27, 2020 22 minutes ago, Tivs said: Is anyone else missing body textures with this mod? Once I reach the stage where fur appears my character's body, they become smurf blue. Anyone have a fix for this? Install the bac tats after both BAC and Slavetats I believe? I haven't played skyrim or BAC in a while but I believe that was how I fixed that issue.
NoirXiaoba Posted February 27, 2020 Posted February 27, 2020 19 minutes ago, Tivs said: Anyone have a fix for this? Yes. It's called: "install the slavetat package from the download section".
seanthiar Posted February 29, 2020 Posted February 29, 2020 Tried this mod and deinstalled it a few minutes ago because I got annoyed because it did not work as intended.... Didn't read the whole 133 pages of the thread, but could it be that this is buggy as hell ? The task markers do not work or are not where the target is. One time I got 4 (!!!) Paul's - One on the right side of the stable, one on the left, one at the field on the other side of the street across the stable and the last one in Riverwood in front of the inn.... . The first part " who am I" worked fine with a few hiccups ( Paul was anywhere, but not where his marker was)and I got that quest finished. Paul making items worked only for the first. Got to sit in the stable and he made something for the hands. Second time the marker to sit was in the middle of the street in front of the stable. Nothing to sit there. Reloading or using older savegame did not change that behaviour. Used the the same place as before in the stable. Message "calm down" and waited two whole ingame days but nothing happened. Weird was, that after some time sitting there was a message that the quest "Hammerheart" started and I should speak with Paul about items ?! But the quest was already in my quest list running.... It looks like there is something recursive that should not be.... Loaded savegame and pushed the char through intensive milking to get functioning hooves because nothing funny with permanently falling on your face. - After that with fully working hooves, cow lvl 20 asked Paul for item for legs, but same effect as before only no marker. Sat down, message "calm down" waited and again nothing happened. Paul is a lazy bastard. Walked through skyrim, leveled etc. but nothing else happened regarding hunters etc. I think hunters need a step in "Hammerheart" finished to appear. Tried different dialog options with Paul but it doesn't matter, he say he will do something and after "calm down" you can wait with no end in sight for something to happen. But something else - not a bug, but things I think are stupid. First - the udders - sorry udders are the same as breasts, give the option to have a flat chested women with udders or just one with breasts, not both. Not to forget the milking machines does not fit for udders and everything that comes out would be mixed with cum. I think best would be to remove the udders. Then the sound of the hooves is way to loud. Same for the bells ( I equipped them after decided to kill the mod, via console to test them) A small bell should be muted compared to a big bell. I think (in reality) that is a handicap for stealth. I left the mod as default and the body was hilarious. A belly bigger than the char's height. I think you should have the option to change the body in the MCM and not decide it by chance. Next the daedric prince - wrong person - should be Hircine the father of the half humans. A cure should be available. Could be with a task for Hircine, Stendarr (god of fairness) or Mara (god of commiseration) or Sheogorath or Clavicus Vile who could both give a cure with a handicap like spontanous transformation in a cow for an hour at any possible moment. Or it could be a cure with a condition, maybe at night a real cow and in daylight a milkmaid or - I think of Mara - you are a normal milkmaid as long as you deliver every month x bottles of milk to a Mara shrine for the poor or you have to be a poor farmers cow for one day a week. A spontanous idea that shot through my head was that the cure by Hircine could be to join the companions, be a were that "overwrites" the cow and after that you can use the normal cure available for a were.
FalloutKitten Posted February 29, 2020 Posted February 29, 2020 2 hours ago, seanthiar said: Tried this mod and deinstalled it a few minutes ago because I got annoyed because it did not work as intended.... Didn't read the whole 133 pages of the thread, but could it be that this is buggy as hell ? The task markers do not work or are not where the target is. One time I got 4 (!!!) Paul's - One on the right side of the stable, one on the left, one at the field on the other side of the street across the stable and the last one in Riverwood in front of the inn.... . The first part " who am I" worked fine with a few hiccups ( Paul was anywhere, but not where his marker was)and I got that quest finished. Paul making items worked only for the first. Got to sit in the stable and he made something for the hands. Second time the marker to sit was in the middle of the street in front of the stable. Nothing to sit there. Reloading or using older savegame did not change that behaviour. Used the the same place as before in the stable. Message "calm down" and waited two whole ingame days but nothing happened. Weird was, that after some time sitting there was a message that the quest "Hammerheart" started and I should speak with Paul about items ?! But the quest was already in my quest list running.... It looks like there is something recursive that should not be.... Loaded savegame and pushed the char through intensive milking to get functioning hooves because nothing funny with permanently falling on your face. - After that with fully working hooves, cow lvl 20 asked Paul for item for legs, but same effect as before only no marker. Sat down, message "calm down" waited and again nothing happened. Paul is a lazy bastard. Walked through skyrim, leveled etc. but nothing else happened regarding hunters etc. I think hunters need a step in "Hammerheart" finished to appear. Tried different dialog options with Paul but it doesn't matter, he say he will do something and after "calm down" you can wait with no end in sight for something to happen. But something else - not a bug, but things I think are stupid. First - the udders - sorry udders are the same as breasts, give the option to have a flat chested women with udders or just one with breasts, not both. Not to forget the milking machines does not fit for udders and everything that comes out would be mixed with cum. I think best would be to remove the udders. Then the sound of the hooves is way to loud. Same for the bells ( I equipped them after decided to kill the mod, via console to test them) A small bell should be muted compared to a big bell. I think (in reality) that is a handicap for stealth. I left the mod as default and the body was hilarious. A belly bigger than the char's height. I think you should have the option to change the body in the MCM and not decide it by chance. Next the daedric prince - wrong person - should be Hircine the father of the half humans. A cure should be available. Could be with a task for Hircine, Stendarr (god of fairness) or Mara (god of commiseration) or Sheogorath or Clavicus Vile who could both give a cure with a handicap like spontanous transformation in a cow for an hour at any possible moment. Or it could be a cure with a condition, maybe at night a real cow and in daylight a milkmaid or - I think of Mara - you are a normal milkmaid as long as you deliver every month x bottles of milk to a Mara shrine for the poor or you have to be a poor farmers cow for one day a week. A spontanous idea that shot through my head was that the cure by Hircine could be to join the companions, be a were that "overwrites" the cow and after that you can use the normal cure available for a were. Typically the mod isn't that buggy. Sometimes theres hiccups here and there, but game breaking bugs are usually the result of conflicts, bad load order, or a lot of script heavy mods. At least this was the case in my experience. What version of the mod were you playing?
seanthiar Posted March 1, 2020 Posted March 1, 2020 15 hours ago, FalloutGarmonija said: Typically the mod isn't that buggy. Sometimes theres hiccups here and there, but game breaking bugs are usually the result of conflicts, bad load order, or a lot of script heavy mods. At least this was the case in my experience. What version of the mod were you playing? Last version and only mme and milk addict and the requirements for the mods installed. Everything the last version. I used a new game and I work with ModOrganizer 2 so the game is clean of any other mods that were installed before. Not the buggy shit like Vortex that is not able to disable/deinstall a mod in a clean way if it's life depends on it. Used the integrated loot for load order and followed the install requirements about install order in the thread of each mod. When I check a mod I never worked with I will always use a clean install with only the mod, it's requirements and nothing else to be sure I can use it with other mods and that any errors with other mods are not problems of the mod but problems of incompatibilities I have to search for and fix. And in this mod I feel there is something inherent wrong with the mod. Just remember the dialog for Paul "Why you are still in Riverwood ? (Debug)" Answer "Because the modder is not able to find the error" ?!!! And some answer "Will be implemented in a future version" There should be more work in fixing errors than in implementing new functions <- just my 2 cents. 1
SilentOption Posted March 1, 2020 Posted March 1, 2020 6 hours ago, seanthiar said: Last version and only mme and milk addict and the requirements for the mods installed. Everything the last version. I used a new game and I work with ModOrganizer 2 so the game is clean of any other mods that were installed before. Not the buggy shit like Vortex that is not able to disable/deinstall a mod in a clean way if it's life depends on it. Used the integrated loot for load order and followed the install requirements about install order in the thread of each mod. When I check a mod I never worked with I will always use a clean install with only the mod, it's requirements and nothing else to be sure I can use it with other mods and that any errors with other mods are not problems of the mod but problems of incompatibilities I have to search for and fix. And in this mod I feel there is something inherent wrong with the mod. Just remember the dialog for Paul "Why you are still in Riverwood ? (Debug)" Answer "Because the modder is not able to find the error" ?!!! And some answer "Will be implemented in a future version" There should be more work in fixing errors than in implementing new functions <- just my 2 cents. I agree with you 100%
FalloutKitten Posted March 2, 2020 Posted March 2, 2020 17 hours ago, seanthiar said: Last version and only mme and milk addict and the requirements for the mods installed. Everything the last version. I used a new game and I work with ModOrganizer 2 so the game is clean of any other mods that were installed before. Not the buggy shit like Vortex that is not able to disable/deinstall a mod in a clean way if it's life depends on it. Used the integrated loot for load order and followed the install requirements about install order in the thread of each mod. When I check a mod I never worked with I will always use a clean install with only the mod, it's requirements and nothing else to be sure I can use it with other mods and that any errors with other mods are not problems of the mod but problems of incompatibilities I have to search for and fix. And in this mod I feel there is something inherent wrong with the mod. Just remember the dialog for Paul "Why you are still in Riverwood ? (Debug)" Answer "Because the modder is not able to find the error" ?!!! And some answer "Will be implemented in a future version" There should be more work in fixing errors than in implementing new functions <- just my 2 cents. Huh.. that makes sense. No conflicts if its just the mod and its requirements. Also a good update focusing on bug fixes would be a good idea. In my experience with scripting, its better to just fix it before adding new things. Otherwise the additions are just being held up by duct tape and glue rather then solid, clean code. Maybe I'll reinstall Skyrim one of these days, and this mod. Write down a descriptive list of bugs to report and tag the the mod author. 1
SilentOption Posted March 9, 2020 Posted March 9, 2020 Hope the mod author fixes this mod soon I have to use the older version because the recent one is buggy as hell
sekyrimsekyrim Posted March 9, 2020 Posted March 9, 2020 Interesting mode, but modder update is slow. 1
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