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Posted
1 hour ago, laurous said:

It's in the MCM, under Mutations. Advance to stage 1, then you can deactivate all the mutations you don't want by deselecting them.

I'm in the BaC MCM, but there's nothing labeled mutations. There's something called Player Attributes that has a list of mutations, but it's all grayed out and I can't interact with it. image.png.a960e80aec5ba99f017ab4cf62647bc6.png

Posted

I have recorded some strage effects of the quest bac__quest_evil_002_freakshow001 (that is the breast enlargement feeding quest). It appears that the events for the message "You need to return to your master" will massively enlarge save file size in certain circumstances. Every once in a while, an autosave will reduce that again, if the size has not already grown too large (about 64MB seems to be the limit), but if no autosave happens (like in Blackreach without area change), quicksave sizes can easily exceed 100MB and then cannot be loaded any more. Knowing this, a wait for 1 hour every now and then will do as a workaround, but still it is strange. Save file size increases by roughly 2MB every game hour even if nothing happens in that hour. Also, the message normally does appear for about 2 days even after returning the quest to Paul. If you wait for more than one hour in one go at somepint in between, the time the message is displayed will increase (and also the time with the larger save files). Sometimes it looks like two instances of the quest are started at once (when you get 6 instead of 3 bottles dropped underneath you). Also sometimes the quest seemingly seems to restart after 2 days, but only stage 80 is set to 1 and Paul does not react to it.

Posted
6 hours ago, Taithan said:

I'm in the BaC MCM, but there's nothing labeled mutations. There's something called Player Attributes that has a list of mutations, but it's all grayed out and I can't interact with it. image.png.a960e80aec5ba99f017ab4cf62647bc6.png

If you are at least at cow transformation stage 1, it should look like this:

Spoiler

ScreenShot3.jpg.463354a1151c99d095adb64ec4bba96e.jpg

... and you can deactivate any mutation you do not already have, like I just did in my screen!

 

Looking at your screenshot though... you do not even have the latest version! Please do not ask for help if you do not use the latest version (or at least tried it); it is almost impossible to reproduce bugs and lend help if your mods are not updated. Nobody can predict how outdated versions of different mods would interact with each other!

 

And that is true for any mod here! 

Posted
24 minutes ago, botticelli said:

I have recorded some strage effects of the quest bac__quest_evil_002_freakshow001 (that is the breast enlargement feeding quest). It appears that the events for the message "You need to return to your master" will massively enlarge save file size in certain circumstances. Every once in a while, an autosave will reduce that again, if the size has not already grown too large (about 64MB seems to be the limit), but if no autosave happens (like in Blackreach without area change), quicksave sizes can easily exceed 100MB and then cannot be loaded any more. Knowing this, a wait for 1 hour every now and then will do as a workaround, but still it is strange. Save file size increases by roughly 2MB every game hour even if nothing happens in that hour. Also, the message normally does appear for about 2 days even after returning the quest to Paul. If you wait for more than one hour in one go at somepint in between, the time the message is displayed will increase (and also the time with the larger save files). Sometimes it looks like two instances of the quest are started at once (when you get 6 instead of 3 bottles dropped underneath you). Also sometimes the quest seemingly seems to restart after 2 days, but only stage 80 is set to 1 and Paul does not react to it.

I think that is related to the master's punishment, if you do not return in time. The consequences of not complying
Spoiler!

Spoiler

(BAC messes with MME production rate and scales it up to ridiculous levels, until you visit Paul)

might produce so much script stress that it may break stuff, especially if the game is saved during such events.

 

Generally is auto-save risky in Oldrim (I found it unproblematic in SSE so far). And it might be wise to deactivate certain save events, like on cell change and/or timed save events and do manual saves instead, and onyl if no scene is running (mods or vanilla does not matter)  and best out of fight, not on horseback, not crouching and so on. I had times when saving on horseback produced an unloadable save or saving when crouched bugged my PC and broke this and any subsequent save. This won't happen 99% of the time, but if you save during a scene it becomes much much more likely and even can break your save over time.

 

AutoSave Manager can be helpful.

Posted
1 hour ago, hexenhaus said:

I think that is related to the master's punishment, if you do not return in time. The consequences of not complying

Since I did comply all the time, the master's punishment never triggered. The problem starts right at the start of the quest "Will of the Master". It does not discern between success or failure.

Posted
9 hours ago, hexenhaus said:

 

Looking at your screenshot though... you do not even have the latest version! Please do not ask for help if you do not use the latest version (or at least tried it); it is almost impossible to reproduce bugs and lend help if your mods are not updated. Nobody can predict how outdated versions of different mods would interact with each other!

image.png.ef30b41fd22a92517bc99b053b84ea1e.png

I thought 1.7g was the latest version, I have the tats installed because the skin doesn't work without it, I don't know why it's using the 1.7e MCM menu, or how to make it use the right menu. I have all of the requirements, and the requirement's requirements, I don't even have version 1.7e installed.

Posted
21 hours ago, botticelli said:

Since I did comply all the time, the master's punishment never triggered. The problem starts right at the start of the quest "Will of the Master". It does not discern between success or failure.

Have a look into the papyrus logs and see what is going on there; for gameplay of a few minutes, the size of the logfile should be around 100-1000 kB. If it gets really large, like 10-100 MB, your savegame is broken. If you open the 000 log file and filter for "stack dump", there should be none, but if the save game is broken, it can contain tenth of thousends and you can scrap that savegame.

 

Lets check that 1st ?

Posted
17 hours ago, Taithan said:

image.png.ef30b41fd22a92517bc99b053b84ea1e.png

I thought 1.7g was the latest version, I have the tats installed because the skin doesn't work without it, I don't know why it's using the 1.7e MCM menu, or how to make it use the right menu. I have all of the requirements, and the requirement's requirements, I don't even have version 1.7e installed.

I never used it but is this Vortex you are using as a mod organizer? Maybe there are leftovers from older mod version which break stuff.

Posted
6 hours ago, hexenhaus said:

I never used it but is this Vortex you are using as a mod organizer? Maybe there are leftovers from older mod version which break stuff.

Yeah, I use Vortex, I'm really not that tech savvy, and using it has worked perfectly fine with every other mod from here, and the only version of BaC I've installed was 1.7g, so I don't know how there could be leftovers.

Posted
On 5/2/2020 at 10:50 AM, hexenhaus said:

Have a look into the papyrus logs and see what is going on there; for gameplay of a few minutes, the size of the logfile should be around 100-1000 kB. If it gets really large, like 10-100 MB, your savegame is broken. If you open the 000 log file and filter for "stack dump", there should be none, but if the save game is broken, it can contain tenth of thousends and you can scrap that savegame.

 

Lets check that 1st ?

Ok, here goes, had to wait until the effect occurred again. I didn't find "stack dump", but a lot of "stack:" messages. BeeingFemale topic says that those RegisterForSingleUpdate messages are a known issue that has not been fixed yet.

Papyrus.0.log

Posted

Could anyone advise me how to remove the tail in 1.7f or alter/fix its physics? Playing 1.7f because it was the only way to get furniture to spawn, but it seems to lack the ability to remove tails. Unfortunately, the fully transformed tail for my character is spazzy and fps capping doesn't seem to resolve the issue. I tried upgrading to 1.7g to see if I could disable the tail and maybe try switching back and forth between versions, but it seems that BAC's mod options didn't update with the upgrade, so I seem to have no ability to remove the tail in my current save.

Posted
9 hours ago, HiveBro said:

Could anyone advise me how to remove the tail in 1.7f or alter/fix its physics? Playing 1.7f because it was the only way to get furniture to spawn, but it seems to lack the ability to remove tails. Unfortunately, the fully transformed tail for my character is spazzy and fps capping doesn't seem to resolve the issue. I tried upgrading to 1.7g to see if I could disable the tail and maybe try switching back and forth between versions, but it seems that BAC's mod options didn't update with the upgrade, so I seem to have no ability to remove the tail in my current save.

You can replace the fully-transformed tail with the earlier tail. I had the same problem and did this.

In meshes\bac\, rename or remove the two meshes named tail_cow_0.nif and tail_cow_1.nif. Make 2 copies of the cowtail01.nif and rename them to replace tail_cow_0.nif / _1.

Posted
26 minutes ago, HiveBro said:

Holy cow, it worked! (Also, have some pictures of a holy cow:)

 

  Hide contents

20200505121247_1.jpg.7563c35c9efa418f940702308373f555.jpg20200505120245_1.jpg.bb9317750e1dd91f4453f669ee19421f.jpg

 

what body mod are you using

  • 2 weeks later...
Posted

Hi there love this mod. I would love to see some sort of training for your character in Hammerfell Breeding with bulls (Pregnancy included) and Milking to make money for your owners. After your training is over you can chose to continue your adventure (With Farm brand in you  people know who owns your ass ofc)  or stay in farm and continue your life as a cow in there of course with possibility to leave farm hope to see some juicy updates in future :D

Posted
14 minutes ago, GNGFan21 said:

Hi there love this mod. I would love to see some sort of training for your character in Hammerfell Breeding with bulls (Pregnancy included) and Milking to make money for your owners. After your training is over you can chose to continue your adventure (With Farm brand in you  people know who owns your ass ofc)  or stay in farm and continue your life as a cow in there of course with possibility to leave farm hope to see some juicy updates in future :D

Yes Yes YES!!!

Posted

I have now for the first time tried to turn one of my companions into a cow, and it works! Well, sort off, I'm using Jenassa, and she gets the horns and ears and tail, but no tattoos, and the feet does not turn into hooves, is there something I must add to get that to happen?

 

Secondly, I do not get any dialogue from Paul, I understand that part is only for the player if she changes, but how about adding something, if your companion changes, and maybe some kind of a story, say you go to Paul and he says he knows what is happening, the same as main story, and he goes to Whiterun, there he still, tells you to go to the priest with the Mandy story. The slavers still show up but they stun you and abduct your companion, now you have to go save her at the pitstop, where you first escaped(Your companion still gets branded). Then when you go to Paul, and he tells you to talk to Jarl to become an owner, where you get the papers and go back to Paul where he does the thing with the bell and nose-ring etc

 

Also, this goddammned treetrunk of a tail, is there a way to make it smaller?

Posted

I found out that some of my hairs have white outline when tattos are added to character only when I move camera upwards. After equipping armor or removing tattos everything returns to normal. But what should ,can I do to get rid of that white outline without removing tattos/ wearing armor or changing hairs (hairs are problem because I use Anime Race and head doesn't fit helmets ,circles and hairs)?

hairproblem.jpg

Posted
18 hours ago, drgnbzfan84 said:

hope for further update to this mod last one is abit buggy but would love to see expantion to this

 

Same here I am eager for another update

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