mangalo Posted August 24, 2019 Posted August 24, 2019 Sorry if this has been asked before, but is there a way to exclude a NPC from becoming a "Devious" follower ? Instead, have it be a vanilla follower by selecting him in the MCM or something ?
Ursur1major Posted August 24, 2019 Posted August 24, 2019 1 hour ago, mangalo said: Sorry if this has been asked before, but is there a way to exclude a NPC from becoming a "Devious" follower ? Instead, have it be a vanilla follower by selecting him in the MCM or something ? I believe if you pause the mod before adding on a follower they will act just like a regular follower, but if you mean having several followers and one of them not being devious while another one is, then I don't think so
mangalo Posted August 24, 2019 Posted August 24, 2019 12 minutes ago, Ursur1major said: I believe if you pause the mod before adding on a follower they will act just like a regular follower, but if you mean having several followers and one of them not being devious while another one is, then I don't think so The idea is to still have some sane followers (friends etc), while keeping mercenaries Devious (One follower at a time, though) I'll try it using Pause, thanks
Hanshurtig11 Posted August 24, 2019 Posted August 24, 2019 17 minutes ago, mangalo said: The idea is to still have some sane followers (friends etc), while keeping mercenaries Devious (One follower at a time, though) I'll try it using Pause, thanks There is an option to exclude near NPC from becoming a devious follower in the debug branch of the MCM. Maybe there is a way you can mix and trick it in some way to get to your target. 1
Lupine00 Posted August 24, 2019 Posted August 24, 2019 1 hour ago, mangalo said: Sorry if this has been asked before, but is there a way to exclude a NPC from becoming a "Devious" follower ? Instead, have it be a vanilla follower by selecting him in the MCM or something ? This is definitely possible. I use it all the time. As mentioned above, in the Debug menu there is an option to exclude a follower from DF forever. First you must recruit them as a follower, then you can use it. It has instructions. You can then mix that follower in with DFs in an AFT/EFF setup just fine. 1
gurdilhfkk Posted August 24, 2019 Posted August 24, 2019 7 hours ago, Hanshurtig11 said: No, dont use Sexlab Survival. I have some mod, making all guards female, which allready broke a quest or two. But the bug we are talking about happens to me much longer. Even longer then DCL 8.x . Thou still thinking its something with DCL When looking for this bug on other forum, i found post of 2013, even on unmodded skyrim, with people complaining about this bug. Apparently it is only when you have between 100 and 1000 bounty. As i put low bounty for exhibition thats possible. i dont knwo if its a feature but when you commit a vanilla crime, you can see in the corner the bounty added, but DCL just say "you have been reported", i dont know, maybe DCL handle bounty a different way. Or as it is only a text info maybe it has nothing to do, the amount is simply not mean to be written with DCL's script. To """""solve""""" it you have to commit a crime in front of a guard i read, i tried, but as im still in jail, i cant say if it works. I confirm that it has nothing to do with sexlab survival, i tested this morning. But yeah i still think it is DCL, i dont remember having this bug with old version of DCL.
legraf Posted August 24, 2019 Posted August 24, 2019 5 hours ago, mangalo said: The idea is to still have some sane followers (friends etc), while keeping mercenaries Devious (One follower at a time, though) I'll try it using Pause, thanks Others have mentioned the solution, but a warning: mercenaries specifically tend to have problems as devious followers, because of the custom code already attached to them - they will likely cause problems. As far as I know, this isn't changed in the new version of DF.
Lupine00 Posted August 25, 2019 Posted August 25, 2019 10 hours ago, legraf said: As far as I know, this isn't changed in the new version of DF. It is not.
yoyotura Posted August 25, 2019 Posted August 25, 2019 how many devious followers can i have at a time? can all my followers become devious or only 1? im using AFT
legraf Posted August 25, 2019 Posted August 25, 2019 10 hours ago, yoyotura said: how many devious followers can i have at a time? can all my followers become devious or only 1? im using AFT Only one at a time, yoyotura. See Lupine00's post immediately below this!
Lupine00 Posted August 25, 2019 Posted August 25, 2019 2 hours ago, yoyotura said: how many devious followers can i have at a time? can all my followers become devious or only 1? im using AFT The response from @legraf is technically incorrect, though there is a certain truth in it. You actually can have as many devious followers as AFT or EFF will allow you followers. Yes, you can have more than one Devious Follower. However, only one follower does all the talking and interaction. The other followers can increase your cost per day though. You need to pay them, and the rate per additional follower can be configured in the MCM. Also, you can have a mix of devious and non-devious followers, if you mark some followers to not be handled by DF. Also, to part ways with extra devious followers you need zero debt, so they are also different to regular followers in that sense. But in another sense, there is only one DF who talks to you, has special interactions in their dialog, and who will start games. The others just tag along and take advantage. It's not like they have little scenes where they gang up on you, though that would be awesome, and perfectly possible within the limits of Skyrim.
Lupine00 Posted August 25, 2019 Posted August 25, 2019 2 hours ago, Zagzaguel said: Im confused now. If they dont have any special interactions or start any events, how do they "tag along and take advantage"? Isnt all thats left just the missing dismiss follower dialouge? See above: 3 hours ago, Lupine00 said: The other followers can increase your cost per day though. You need to pay them, and the rate per additional follower can be configured in the MCM. And you cannot get rid of them unless you have no debt. Which means you increased your chance of devious outcomes, possibly significantly. And if you part ways with the "boss" DF, then one of the others takes over. So they're always willing to be devious, just waiting for their time. This is a practical solution. After all, what else would it do with the extra followers? They can't all have the same "I want to be your owner" mentality and dialogues, it makes even less sense than the alternatives. Not having the devious dialogs on them is no drawback at all. Why would you want to be able to have the exact same dialogs with every follower? That would add nothing at all to your game. Really. Nothing. I can see exactly why Lozeak didn't make them work like that... It would have made the mod add more script load for no practical benefit, and it wouldn't really have made any sense. However, there were ... opportunities ... that extra followers could afford, that are not exploited... A pity, but not a lack of support, just luxury features not present. To argue that a failure to provide special extra luxury features means that "multiple devious followers are not supported" is clearly false. That would be like arguing that if SD+ lacks some arbitrary feature related to wearing a collar, that "it doesn't support collars". Now maybe nobody was arguing that, but if they aren't ... in what way does DF not support multiple followers?
Sospice Posted August 25, 2019 Posted August 25, 2019 I tried the forced potion option. The only issue I see with it is that a weakness event happens too frequently (it seems to happen every hour, or less than that). As a suggestion, could it be tweaked so that it goes off less frequently? Or is perhaps randomized? I see that you used a perk to create the potion effect (_DFWeakenPotionWPerk "Weaken" [PERK:0818E19D]) but I'm not clear on how it determines length of time before it goes off again. In game, the moment you complete the sex act to clear the weakness it seems the quest activates again and the weakness kicks in pretty swiftly after. Is "EPFD - DATA" with a float of 0.50000, related to how often the perk activates? Also, since it's a perk, can it be safely removed with the player.removeperk console command?
Garfieldcat Posted August 25, 2019 Posted August 25, 2019 First of all, thanks for the mod Now a list of issues I have - could be a messy update on my behalf. #1 Happened in previous version as well, but I wasn't aware which mod's fault was it (installed whole bunch oif them in one go): sometimes when the dom forces me to have sex with either her or another NPC, I get teleported (with loading screen) to a giant/mammoth spot near Whiterun. Then both the NPC and me start to move high in the air just to come crushing down once the sex animation is over. It mostly happens when the sex dialogue appears while I'm in Whiterun, but happened in other spots as well. If I recall though, I'm always getting teleported to the same spot - giants.#2a Weird potion - willingly When I ask the Follower about getting out of slavery, she tells me about the potion and when I agree I get the info that the potion has been added to my inventory and I'm supposed to drink it. The potion is nowhere to be found though. I tried to spawn it with the command and again, can't see it in my inventory at all. So technically I was unable to go through with it. #2b Weird potion - forced When I had all the deals I could get, I tried to be forced to drink the potion - wasn't sure how and when it takes place. That is until I have ran close to the Darkbrotherhood horse, Shadowmare and IT spoke to my follower Of course it's a complete nonsense, but I was curious what would happen so I went through with it. After sleeping though, I was told to speak with the horse again and of course I couldn't since you just climb on it instead of talking. Took me a while to figure out how to force that same dialogue with a different NPC and finally found that Sarena pops it too (not sure if it's some sort of demonic creatures group or what that triggers it ). Anyway, with Sarena, it worked OK, but I end up being stuck with my current follower and Sarena as my potion "fix". Sorry for making this report so lengthy!
yoyotura Posted August 26, 2019 Posted August 26, 2019 11 hours ago, Lupine00 said: See above: And you cannot get rid of them unless you have no debt. Which means you increased your chance of devious outcomes, possibly significantly. And if you part ways with the "boss" DF, then one of the others takes over. So they're always willing to be devious, just waiting for their time. This is a practical solution. After all, what else would it do with the extra followers? They can't all have the same "I want to be your owner" mentality and dialogues, it makes even less sense than the alternatives. Not having the devious dialogs on them is no drawback at all. Why would you want to be able to have the exact same dialogs with every follower? That would add nothing at all to your game. Really. Nothing. I can see exactly why Lozeak didn't make them work like that... It would have made the mod add more script load for no practical benefit, and it wouldn't really have made any sense. However, there were ... opportunities ... that extra followers could afford, that are not exploited... A pity, but not a lack of support, just luxury features not present. To argue that a failure to provide special extra luxury features means that "multiple devious followers are not supported" is clearly false. That would be like arguing that if SD+ lacks some arbitrary feature related to wearing a collar, that "it doesn't support collars". Now maybe nobody was arguing that, but if they aren't ... in what way does DF not support multiple followers? Seems fair, now I have another question Why do the follower have 2 part ways dialogues? How can I disable the normal one and keep the devious one
Lupine00 Posted August 26, 2019 Posted August 26, 2019 8 hours ago, yoyotura said: Why do the follower have 2 part ways dialogues? That's a bug introduced by DF and your follower mod editing the follower. You can make it go away by hacking the follower mod, as the DF one is the one you need. You also need a DF that is EFF/AFT aware. I'm not really sure if the current version succeeds at that, as I've messed with mine anyway. There used to be a patch for older versions. With both, the game still works, you just need to mess about a bit when dismissing followers.
yoyotura Posted August 26, 2019 Posted August 26, 2019 3 hours ago, Lupine00 said: That's a bug introduced by DF and your follower mod editing the follower. You can make it go away by hacking the follower mod, as the DF one is the one you need. You also need a DF that is EFF/AFT aware. I'm not really sure if the current version succeeds at that, as I've messed with mine anyway. There used to be a patch for older versions. With both, the game still works, you just need to mess about a bit when dismissing followers. i know i can just ignore it and clear debt before trying to dismiss the follower but felt like i should fix it, so what should i do and what version of DF do i need? im on the latest version do i need the aft patches included in the mod or do i make my own?
Lupine00 Posted August 27, 2019 Posted August 27, 2019 19 hours ago, yoyotura said: but felt like i should fix it, so what should i do and what version of DF do i need? im on the latest version do i need the aft patches included in the mod or do i make my own? If there's a patch in the FOMOD, use that.
frhghz Posted August 27, 2019 Posted August 27, 2019 Got an idea, when your in your way with company, after an certain number of deals, when you settle up on a horse, you follower pulls you down straps you to the horse belly (like in alternate riding styles), because you are not worthy to sit up a horse like a person, your follower sattles up him-/herself and rides a few paces. Your follower could also 'rent' you out to farms, or to sugglers who want a courier for their goods (optionally with punishments if your are caught, like public enjoyment, or jail time, when your follower would buy you out, adds this to your debts and punishes you for dissappointing bussiness partners of him/her and tainting their reputation.) 1
Lupine00 Posted August 28, 2019 Posted August 28, 2019 Personally, I never ride a horse in Skyrim. Why bother? But the idea for being rented out as a courier seems interesting. A bit of CD nostalgia. 1
AlyssaAwoo Posted September 1, 2019 Posted September 1, 2019 I have an idea for an option. I really don´t like how my follower equips multiple colors and materials of devices on me. An option to choose a device theme would be nice. 1
Lupine00 Posted September 2, 2019 Posted September 2, 2019 13 hours ago, AkiKay said: I have an idea for an option. I really don´t like how my follower equips multiple colors and materials of devices on me. An option to choose a device theme would be nice. You can configure the devices that will be used in the json file for the device selector. 1
yoyotura Posted September 3, 2019 Posted September 3, 2019 On 8/27/2019 at 12:29 PM, Lupine00 said: If there's a patch in the FOMOD, use that. There is no FOMOD or at least that's what I think xD
Lupine00 Posted September 4, 2019 Posted September 4, 2019 16 hours ago, yoyotura said: There is no FOMOD or at least that's what I think xD There is, and it has German in it. The patches are split out now anyway, you can just download them standalone.
yoyotura Posted September 5, 2019 Posted September 5, 2019 On 9/4/2019 at 1:19 PM, Lupine00 said: There is, and it has German in it. The patches are split out now anyway, you can just download them standalone. downloaded the patch still two part ways instead of one
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