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Posted
4 hours ago, saltshade said:

This mod gives me an error message, telling me that it can't find the SOS data for my save.

How did you conclude that it is "Devious Followers" that cannot find SoS data?

Posted
30 minutes ago, Lupine00 said:

How did you conclude that it is "Devious Followers" that cannot find SoS data?

Never mind that. I realized it was caused by a mod that I removed temporarily while troubleshooting a crash. Speaking of which, my game crashes on the main menu with the fomod unlocalized install of Devious Followers but not the normal pack. Isn't that strange?

Posted
2 hours ago, saltshade said:

Speaking of which, my game crashes on the main menu with the fomod unlocalized install of Devious Followers but not the normal pack. Isn't that strange?

If you're reloading an old game that you removed mods from or otherwise modified, probably not too surprising that swapping DF versions causes issues too.

 

If it's a completely new game, it's strange. Probably don't use the FOMOD for a new game unless you want German.

Posted
7 hours ago, Lupine00 said:

If you're reloading an old game that you removed mods from or otherwise modified, probably not too surprising that swapping DF versions causes issues too.

 

If it's a completely new game, it's strange. Probably don't use the FOMOD for a new game unless you want German.

I wasn't swapping. I was adding it to a game where it didn't exist before.

Posted
13 hours ago, saltshade said:

I wasn't swapping. I was adding it to a game where it didn't exist before.

Adding mods that have dialog to an old game can sometimes be a fragile process.

 

In some cases, you may find that if you take another go (or two) at loading the game, it will work, and once you've saved with the new mod in, things settle down.

 

DF is an autostart mod, and autostart mods that have dialog always have problems.

Dialog doesn't init properly until you've saved and reloaded the save.

Posted
13 minutes ago, Lupine00 said:

Adding mods that have dialog to an old game can sometimes be a fragile process.

 

In some cases, you may find that if you take another go (or two) at loading the game, it will work, and once you've saved with the new mod in, things settle down.

 

DF is an autostart mod, and autostart mods that have dialog always have problems.

Dialog doesn't init properly until you've saved and reloaded the save.

Thanks, that good to know.

Posted

hi, short question is the guard dialog "excuse me" "where is your master" (after this the guard will equip me with slave handcuffs and start follow me) from your mod?

i'm not sure but when i disable DF it don't come up anymore so far ?

if yes is there a way to disable this ?

 

 

Posted
1 hour ago, Xerxes_40 said:

is the guard dialog "excuse me" "where is your master" (after this the guard will equip me with slave handcuffs and start follow me) from your mod?

"Hello slave.  Where is your master?" is from Deviously Enslaved. 

 

If you're unsure of where a dialog line is coming from, you can load the the suspected mod in the Creation Kit and use Edit -> Find Text to search for it.

Posted

thanks,

deviously enslaved was also my first mod to test but it still shows up after i disabled it.

maybe I've mispronounced something I meant the guard 1st say only "excuse me" and 2nd say "where is your master?"

i did check as you say with creation kit (thx for the guide) and i found "excuse me..." in DF    Editor ID:  _DFlowForcedStart

maybe you can take a look ? would be great

sorry for this confusion

 

Posted
14 minutes ago, Xerxes_40 said:

deviously enslaved was also my first mod to test but it still shows up after i disabled it.

maybe I've mispronounced something I meant the guard 1st say only "excuse me" and 2nd say "where is your master?"

i did check as you say with creation kit (thx for the guide) and i found "excuse me..." in DF    Editor ID:  _DFlowForcedStart

maybe you can take a look ? would be great

"Excuse me" is too general a phrase to easily search for.  If you're sure that "Where is your master?" comes next, that's the text to search for.   "Hello slave.  Where is your master?" is what I found in DEC.  If you didn't see it like that, then it's not from DEC. 

 

I'm using DF 1.7x (which the author has designated as the "last known stable version").  It has no "where is your master".  If you're using DF 2.x, possibly it's added there, but you should search for that, not "excuse me" (since I don't have that version I can't check).  If you don't see it, you're asking on the wrong mod topic.

 

You might also look at other slavery related mods that you're using, now that you know how to search for dialog text.  That's really all the help I can provide. 

Posted
9 hours ago, Xerxes_40 said:

after this the guard will equip me with slave handcuffs and start follow me

Is there a condition for them stopping following you?

 

Can DEC recognize a master somehow?

Posted

So there's a deal to keep hands bound in towns. Follower equips a "easy rope armbinder" but it doesn't put hands actually in it. Also bow can stay showing at the back. Saving game and reloading then will put arms in correct position, i don't know what that is, a DD reset of sorts.

 

Is there something missing from the script?

Posted

My search-fu couldn't find me an answer, but hopefully someone can help me figure out my problem. Initially adding a follower works fine, and the dialogue to make deals an so on shows up, but then later saving and reloading and/or at random(? I'm sure it has a cause but I can't find it) I loose the DF options.  Using the debug will return them for a little while, but then they vanish again. I'm not using EFF or ATF or any other follower mods except an appearance replacer. This has happened with both Marcurio and Belrand so far, and while I did get sent to DF via SS, I worked my way out of that. 

 

Any troubleshooting advice? I do use Eager NPCs and I'm wondering if that did something odd.

 

Edit: I actually just noticed I have two "Time for us to part ways." dialogue options. Since I thought that was an EFF/ATF issue, and I don't have either one, what could be causing that? I'm guessing that may be the culprit whatever it is?

Posted
1 hour ago, Xiaron said:

This has happened with both Marcurio and Belrand so far....

If you do a search on this topic for "hireling" you'll see some discussion around problems with followers-for-hire.   The general advice has been to avoid using hirelings, and to use the mod's reset button when things stop working.  If you're seeing two follower dismissal lines then something else appears to be at work as well, but the general advice still applies.

Posted

So, I tried to install Devious Followers (2.03) on SSE and it messed up all of the animations the figures are all standing stick figures and don't animate at all.

 

Suggestions?

 

Thanks

Posted
25 minutes ago, yoyotura said:

i still get T-pose from that thread for some reason :) 

 

just ported the mod myself and its kind of working xD

T-pose is always skeleton and FNIS problem. Your install order could be bad.

Posted
11 minutes ago, npgamingstuff said:

That makes sense to me, I'm just not sure what to do about it to fix it.

You have a general, non-mod-specific problem, and your best place to find a fix is forums that primarily deal with mod managers and FNIS.

 

You don't say what mod manager you use, or how you ran FNIS, and those are critical details in this case, but that said, here isn't the place.

Simply reading the hundreds of posts on FNIS, MO, NMM, and Vortex that can easily be googled up would probably serve to give you an instant answer.

Posted
18 hours ago, HexBolt8 said:

If you do a search on this topic for "hireling" you'll see some discussion around problems with followers-for-hire.   The general advice has been to avoid using hirelings, and to use the mod's reset button when things stop working.  If you're seeing two follower dismissal lines then something else appears to be at work as well, but the general advice still applies.

Ah! Thanks for the tip, I was trying all kinds of keywords but I forgot hireling. And even after a new game, I appear to still be having the issue with two dismissal lines which has me seriously confused. Where in the world is that coming from, with no follower mods in my LO?

Posted
On 8/25/2019 at 8:07 PM, Garfieldcat said:

First of all, thanks for the mod :) 

Now a list of issues I have - could be a messy update on my behalf.

#1 Happened in previous version as well, but I wasn't aware which mod's fault was it (installed whole bunch oif them in one go):
sometimes when the dom forces me to have sex with either her or another NPC, I get teleported (with loading screen) to a giant/mammoth spot near Whiterun.
Then both the NPC and me start to move high in the air just to come crushing down once the sex animation is over.
It mostly happens when the sex dialogue appears while I'm in Whiterun, but happened in other spots as well.
If I recall though, I'm always getting teleported to the same spot - giants.



#2a Weird potion - willingly
When I ask the Follower about getting out of slavery, she tells me about the potion and when I agree I get the info that the potion has been added to my inventory and I'm supposed to drink it. The potion is nowhere to be found though. I tried to spawn it with the command and again, can't see it in my inventory at all.
So technically I was unable to go through with it.

#2b Weird potion - forced

When I had all the deals I could get, I tried to be forced to drink the potion - wasn't sure how and when it takes place.
That is until I have ran close to the Darkbrotherhood horse, Shadowmare and IT spoke to my follower :D 
Of course it's a complete nonsense, but I was curious what would happen so I went through with it. After sleeping though, I was told to speak with the horse again and of course I couldn't since you just climb on it instead of talking.
Took me a while to figure out how to force that same dialogue with a different NPC and finally found that Sarena pops it too (not sure if it's some sort of demonic creatures group or what that triggers it :O ).
Anyway, with Sarena, it worked OK, but I end up being stuck with my current follower and Sarena as my potion "fix".

Sorry for making this report so lengthy!

Update:
all of the above happened probably due to having a follower for hire.
Using a different one now and the problems are gone.
 

Posted
1 hour ago, Garfieldcat said:

Update:
all of the above happened probably due to having a follower for hire.
Using a different one now and the problems are gone.

Some follower mods themselves use custom AI scripts. Other example from my current game is that STA doesn't trigger collision spanks with my follower at all. However something does happen at or almost collision; he displays chat lines like "your hair smells good" or "are you getting close on purpose"... That's Andrew from Mias Lair btw.

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