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Posted
13 minutes ago, Hermit36 said:

Is there a way to remove specific followers from DF. I don't want housecarls or Chloe to be part of DF.

Yes. In the Debug menu there is a button that lets you remove a follower from DF.

Posted
2 hours ago, Lupine00 said:

Yes. In the Debug menu there is a button that lets you remove a follower from DF. 

Guess I should game with my glasses on. After paying the debt (also tried reset from MCM) when I try to remove Chloe I'm to I'm still indebted to her. Is the only time I can remove them is before I make them a follower?

Posted
9 hours ago, Hermit36 said:

Guess I should game with my glasses on. After paying the debt (also tried reset from MCM) when I try to remove Chloe I'm to I'm still indebted to her. Is the only time I can remove them is before I make them a follower?

That sounds plausible ... but ... get a new DF, and the problem should go away. DF only tracks one debt.

Posted

I'm currently doing the "weird potion" quest, and I haven't gotten a debuff yet. The journal update alluded to a severe penalty that my character was experiencing, but it hasn't shown up on my effects menu in the magic tab. Is this a bug, or has the debuff not been implemented yet?

Posted
32 minutes ago, Arkinnian said:

I'm currently doing the "weird potion" quest, and I haven't gotten a debuff yet. The journal update alluded to a severe penalty that my character was experiencing, but it hasn't shown up on my effects menu in the magic tab. Is this a bug, or has the debuff not been implemented yet?

 

Spoilage:

Spoiler

 

You'll only get the debuff if you abstain from doing what your follower wants, or have no follower for a time.

It takes a while to kick in. When it does, you will know about it!

 

 

Posted
6 hours ago, Lupine00 said:

 

Spoilage:

  Hide contents

 

You'll only get the debuff if you abstain from doing what your follower wants, or have no follower for a time.

It takes a while to kick in. When it does, you will know about it!

 

 

 

Thank you for the reply! I don't know how to make spoilers here, so I'll ask: How long do you have before the debuff takes place? I'd like to test to see if it's working.

Posted
16 hours ago, Arkinnian said:

Thank you for the reply! I don't know how to make spoilers here, so I'll ask: How long do you have before the debuff takes place? I'd like to test to see if it's working.

My memory is hazy, a couple of days I think. At most three. But could be less :) I knew at one point, as I had some issues with it, and proposed that it be player configurable, but that was months ago now.

Posted
16 hours ago, Arkinnian said:

Thank you for the reply! I don't know how to make spoilers here, so I'll ask: How long do you have before the debuff takes place? I'd like to test to see if it's working.

My memory is hazy, a couple of days I think. At most three. But could be less :) I knew at one point, as I had some issues with it, and proposed that it be player configurable, but that was months ago now.

Posted

I got arrested today with Janessa as my Devious Follower. She, somehow, did not seem to take offense for being thrown in jail with me, raped, and paraded naked through town. That seems like something I'd have to pay for... in spades. 

 

Just a suggestion. If your Devious Follower goes to jail with you there should be some sort of repercussion.  If there is, apologies, I didn't see it.  

 

Great Mod and I like how it keeps getting better.  

 

 

Posted

Small bug report...

 

Was still playing with DF and today I got to see the potion quest. Cool. Except that I was in Belethor's shop at the time and Bart the dog was the one that offered the potion.  I'm pretty sure a dog can't have the conversation that Bart and Janessa had.  Maybe not have dogs do the talking? 

 

 

Posted
10 hours ago, tester86 said:

Maybe not have dogs do the talking? 

If you try and get a dog to talk in Skyrim, good luck with it.

The inability to get non-humans to speak reliably is the reason for all those horrid pop-up boxes in SD+.

The irony.

 

I'm guessing that Lozeak did not restrict it to playable races because many custom followers are not playable races.

There are also creature factions you can exclude.

Posted

How compatible is the current version of this mod with Relationship Dialogue Overhaul? The latest DF plugin seems to have less conflicts with the EFF patch that RDO provides.

 

Last time I checked there would be two dismissal options for followers, one from each mod. So you could only apply the dismissal scripts from one mod, but not both.

Posted
26 minutes ago, Corsec said:

Last time I checked there would be two dismissal options for followers, one from each mod. So you could only apply the dismissal scripts from one mod, but not both.

That has nothing to do with RDO though. It happens if you have EFF. Or was that what you meant?

 

I don't believe there's been any meaningful progress on the RDO problems. Possibly Lozeak suggested that improvements will come in the next release, though that could be a while away.

Posted
1 minute ago, Lupine00 said:

That has nothing to do with RDO though. It happens if you have EFF. Or was that what you meant?

 

I don't believe there's been any meaningful progress on the RDO problems. Possibly Lozeak suggested that improvements will come in the next release, though that could be a while away. 

 

Oh, I was mistaken then. I thought the double dismissal dialogue was a RDO incompatibility problem, not an EFF problem. Has that bug been fixed yet?

 

So how bad are the remaining RDO problems, are they gamebreaking? Are both mods unplayable together? I was interested in DF a while back but I was deterred by the incompatibility with other mods.

Posted
4 minutes ago, Corsec said:

Oh, I was mistaken then. I thought the double dismissal dialogue was a RDO incompatibility problem, not an EFF problem. Has that bug been fixed yet?

 

So how bad are the remaining RDO problems, are they gamebreaking? Are both mods unplayable together? I was interested in DF a while back but I was deterred by the incompatibility with other mods.

EFF double dialog not fixed that I know of.

 

RDO problems aren't something I test. I simply removed RDO when it had a problem with DF, and didn't miss it afterwards.

However, I suspect the extent of the problem always depended on what other mods you had in the mix, it wasn't simply down to RDO.

 

If you try it, and report the results, then we'll all be wiser.

Posted
7 minutes ago, Lupine00 said:

EFF double dialog not fixed that I know of.

 

RDO problems aren't something I test. I simply removed RDO when it had a problem with DF, and didn't miss it afterwards. 

However, I suspect the extent of the problem always depended on what other mods you had in the mix, it wasn't simply down to RDO. 

 

If you try it, and report the results, then we'll all be wiser.

 

So how bad does it bug the game to have double dismissal dialogue?

 

Thanks for the responses, I think I'd probably just dump RDO if I go ahead with DF. Debugging is just hours and hours of frustration, I already almost have PTSD from doing it with other mods. I get a nervous eye twitch every time there's a hiccup on the loading screen. So, so many CTDs.

Posted
2 minutes ago, Corsec said:

So how bad does it bug the game to have double dismissal dialogue?

Not really that big a problem. You can fix EFF by resetting it, and that dumps the followers properly.

 

My solution is not to use EFF, as its extra follower inventory is a big cheat, and more than one follower can get a bit tedious sometimes.

Still, I do like it when you get loads of followers, and they just do everything, and you're useless, and get no XP, and then, when they enslave you, it makes perfect sense.

Posted

Wish I had better news but still a long way until I release anything. Don't want to list a ton of excuses but life is complicated and for me to make more content I'd need to force my self to do it and it would likely be unhealthy for me so... I'm just waiting until I'm in a better place. Unfortunately I don't see that for a while cause work is busy too.

Posted
10 minutes ago, Lozeak said:

Wish I had better news but still a long way until I release anything. Don't want to list a ton of excuses but life is complicated and for me to make more content I'd need to force my self to do it and it would likely be unhealthy for me so... I'm just waiting until I'm in a better place. Unfortunately I don't see that for a while cause work is busy too.

 

Take care of yourself first

 

Give us some news once in a while like you do it's appreciated :)

Posted
2 hours ago, tuxagent7 said:

Take care of yourself first

I second this.  Never force yourself, Lozeak.  We all appreciate your work on this mod, but don't make yourself miserable; no one wants that.  Well, I guess a devious follower would enjoy making you miserable, but I meant in real life.

Posted

  Fully understandable, writers block, and motivation are sometimes hard to get a handle on, But hope your troubles come together for you.  You have done a wonderful job here.  Easy to see by all the ideas, and questions in this thread that show how much people are enjoying your mod. Hang in there ?‍♂️ 

Posted

I'm reinstalling this mod for the 4th time and still can't understand how to make Device Controller work properly. It just refuses to manage gear like I tell it in .json file. I edited it, reinitialized it, made it ReadOnly, reloaded Savegames for SKSE reinitialization, e.t.c. Done it lots of times, but still can't make follower give me only dat gear that I want.
Can plz anyone help me and explain how to make it right if it is possible? Cause I'm really tired of "Orange Cat Suit"s and "Light Gray Ballet Boots", but dont want to uninstall this grate mod again cause of this issue.

Posted

How is resistance supposed to lower? With time? Mine is always at 20 no matter what.... Is this a bug? Even if my willpower drops from stuff like Sexlab Survival resistance doesnt change......?

Posted
12 hours ago, Mailman1234556 said:

How is resistance supposed to lower? With time? Mine is always at 20 no matter what.... Is this a bug? Even if my willpower drops from stuff like Sexlab Survival resistance doesnt change......?

I'm pretty sure resistance doesn't do anything anymore - it used to be part of how willpower was calculated when it did not reset to full on sleep.  I think it still showing in the MCM menu may just be leftovers from the old version, and you can probably ignore it completely.

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