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Posted
4 hours ago, cailic said:

Has anyone else found that Sexlab Approach Redux causes major conflicts with this mod?   Once I was able to get the dialogue to work but nothing ever happened even with a debt of 20,000.  Then I could not get the dialogue "click me" to show up.  I uninstalled Sexlab Approach Redux and it seems to work fine now.  Is there a fix to get both to work together? 

I use both together and I don't have any problems. I'm not even sure how they would interact. Perhaps your game simply got broken somehow.

 

Did you try a new game with them both in?

 

Just test it a bit, get any follower, add some debt from the debug menu. See what happens.

SLApproach and DF don't really conflict, but you're probably best off loading DF after SLApproach, just to be on the safe side.

Posted
5 hours ago, cailic said:

Has anyone else found that Sexlab Approach Redux causes major conflicts with this mod?   Once I was able to get the dialogue to work but nothing ever happened even with a debt of 20,000.  Then I could not get the dialogue "click me" to show up.  I uninstalled Sexlab Approach Redux and it seems to work fine now.  Is there a fix to get both to work together? 

Yes i found conflicts with sexlab approach. whenever someone is approaching me the 'about my debt' dialogue is gone. but short after the approach the dialogue comes back. i started a new game and this time i took lydia as a follower and not jenassa but with lydia devious follower seems to be not working. i didn't get the option to make her my devious follower. even when i go to the problem page in mcm and set everyone to be a possible follower and use the debug dialogue on her i just get the 'do you have any devices' option. the reason why i think that 'approach redux' is responsible for this, it is the last mod i installed and before this mod everything works as it should. except for the few invisible devices but this is because of my outdated versions of assets and the others.

Posted
1 hour ago, Schalli1980 said:

Yes i found conflicts with sexlab approach. whenever someone is approaching me the 'about my debt' dialogue is gone. but short after the approach the dialogue comes back. i started a new game and this time i took lydia as a follower and not jenassa but with lydia devious follower seems to be not working. i didn't get the option to make her my devious follower. even when i go to the problem page in mcm and set everyone to be a possible follower and use the debug dialogue on her i just get the 'do you have any devices' option. the reason why i think that 'approach redux' is responsible for this, it is the last mod i installed and before this mod everything works as it should. except for the few invisible devices but this is because of my outdated versions of assets and the others.

You didn't update your DF version as well did you?

 

The DF dialogs probably disappear temporarily because DF disables its dialogs when a scene is running, and under some other circumstances.

I see this too. Its by design, and it is not a sign of a problem.

 

Failure to start up is usually due to a problem in DF itself.

I think if you check the stage that _DFlow is at, it will be 0.

DF simply couldn't start. This usually means its crashing during acquisition of the follower.

 

 

What may be the cause of the problem is dependent loading... SLApproach isn't conflicting in the traditional sense, but it depends on a mod that DF also depends on indirectly - and you're missing some scripts for that mod - which may be intended to be optional, or may not. This was the problem that caused some mods to break unexpectedly with DF 2.X

A missing optional mod that's being loaded inappropriately is pretty much the same as an attempt to use a missing script file, and rarely ends well. However, first-callers often get away with it. In this case some other mod becomes first-caller, and so DF gets broken.

 

Remove the other mod, and DF works, but there's no actual conflict between any ESP records in DF and the other mod.

 

In any case, my DF works fine, and I have SL Approach and Horrible Harrassment, and a lot of other things - maybe I have the shared mod dependency that you don't, but DF doesn't depend on much ... DD mainly, SlaveTats, Frostfall, Rape tattoos.

 

Do you have Frostfall?

Posted
10 hours ago, Lupine00 said:

You didn't update your DF version as well did you?

 

The DF dialogs probably disappear temporarily because DF disables its dialogs when a scene is running, and under some other circumstances.

I see this too. Its by design, and it is not a sign of a problem.

 

Failure to start up is usually due to a problem in DF itself.

I think if you check the stage that _DFlow is at, it will be 0.

DF simply couldn't start. This usually means its crashing during acquisition of the follower.

 

 

What may be the cause of the problem is dependent loading... SLApproach isn't conflicting in the traditional sense, but it depends on a mod that DF also depends on indirectly - and you're missing some scripts for that mod - which may be intended to be optional, or may not. This was the problem that caused some mods to break unexpectedly with DF 2.X

A missing optional mod that's being loaded inappropriately is pretty much the same as an attempt to use a missing script file, and rarely ends well. However, first-callers often get away with it. In this case some other mod becomes first-caller, and so DF gets broken.

 

Remove the other mod, and DF works, but there's no actual conflict between any ESP records in DF and the other mod.

 

In any case, my DF works fine, and I have SL Approach and Horrible Harrassment, and a lot of other things - maybe I have the shared mod dependency that you don't, but DF doesn't depend on much ... DD mainly, SlaveTats, Frostfall, Rape tattoos.

 

Do you have Frostfall?

I think i have to correct myself. My problems with devious follower v2.02b have started after i updated sanguines debauchery plus to the latest version yesterday. after the update of DF i installed ride sharing and approach redux. I've also updated FNIS to version 7.4.5 and updated SD+ to the latest version. So whatever causing this problems lies in one of these mods because i hadn't had any problems with DF before that. Just now i ran into the problem that the mini game with the jarl doesn't work. My follower calls the guard and a pop up window appear and after that...nothing. also the dialogue with my follower disappears because a scene should be running.

For this mod exists an ATF and EFF patch. What is ATF and EFF? i didn't have these patches installed because i don't know for what they are. Do i need them??

Posted
2 hours ago, Schalli1980 said:

What is ATF and EFF? i didn't have these patches installed because i don't know for what they are. Do i need them??

AFT = Awesome Follower Tweaks (it may overstate the awesomeness)

EFF = Extensible Follower Framework

 

The patches are old fixes that helped DF work properly with those follower frameworks.

 

You do not need either patch now.

Nor did you need it before, unless you used one of those follower frameworks.

2.X versions of DF are designed to integrate with EFF or AFT if present without the need for any patches.

 

For 2.02a, you did need the EFF mod itself, or some other fix, due to a bug.

That's fixed in 2.02b (allegedly ... I'm still running 2.02a with my own fix). As the bug was serious enough to stop DF starting at all, you'd soon notice it.

 

I don't think that my patched-up 2.02a is substantively different from 2.02b - the latter just adds some missing checks for EFF, and doesn't try to use it when it's not there, whereas my lazy fix to 2.02a was simply to delete the EFF dependency altogether. Either way, it's only a couple of lines of code different, and no ESP difference. All the dialog conditions are the same.

 

I do not have the latest SD+, because (knowing SD+) it won't work right unless you have a new game, and I don't want to start one.

However, SD+ itself doesn't have any conflicts with DF.

Its dialog system, which is semi-separate, may have different versions of follower dialogs, but it didn't used to. I'm not sure why it would gain that.

 

However SD+ definitely DOES have Frostfall integration, and that might be where your problem lies.

 

You didn't answer my question about Frostfall before.

 

If you don't have Frostfall installed, maybe try installing it. You don't need to start it up within your game, just install it (and Campfire of course) - fairly early in your LO.

It will eat a mod slot, but that's it, it won't run any scripts unless you start it up from the MCM.

 

If you do have Frostfall, I don't really have any further suggestions. Maybe go back to the old SD+ for now, and see whether other people report issues with DF and SD+?

It might be a while before I swap to latest SD+ myself for the aforementioned reason.

Posted
12 hours ago, Lupine00 said:

AFT = Awesome Follower Tweaks (it may overstate the awesomeness)

EFF = Extensible Follower Framework

 

The patches are old fixes that helped DF work properly with those follower frameworks.

 

You do not need either patch now.

Nor did you need it before, unless you used one of those follower frameworks.

2.X versions of DF are designed to integrate with EFF or AFT if present without the need for any patches.

 

For 2.02a, you did need the EFF mod itself, or some other fix, due to a bug.

That's fixed in 2.02b (allegedly ... I'm still running 2.02a with my own fix). As the bug was serious enough to stop DF starting at all, you'd soon notice it.

 

I don't think that my patched-up 2.02a is substantively different from 2.02b - the latter just adds some missing checks for EFF, and doesn't try to use it when it's not there, whereas my lazy fix to 2.02a was simply to delete the EFF dependency altogether. Either way, it's only a couple of lines of code different, and no ESP difference. All the dialog conditions are the same.

 

I do not have the latest SD+, because (knowing SD+) it won't work right unless you have a new game, and I don't want to start one.

However, SD+ itself doesn't have any conflicts with DF.

Its dialog system, which is semi-separate, may have different versions of follower dialogs, but it didn't used to. I'm not sure why it would gain that.

 

However SD+ definitely DOES have Frostfall integration, and that might be where your problem lies.

 

You didn't answer my question about Frostfall before.

 

If you don't have Frostfall installed, maybe try installing it. You don't need to start it up within your game, just install it (and Campfire of course) - fairly early in your LO.

It will eat a mod slot, but that's it, it won't run any scripts unless you start it up from the MCM.

 

If you do have Frostfall, I don't really have any further suggestions. Maybe go back to the old SD+ for now, and see whether other people report issues with DF and SD+?

It might be a while before I swap to latest SD+ myself for the aforementioned reason.

Hi thanks for trying to help me. Yes i have Frostfall and campfire installed. I was fooling around a little bit with the mods to get DF running. Tryed to stop the approaches from Sexlab Approach, didn't work. DF still stops running after a while.

Then disabled in Deviously enslaved the approaches for sex and enslavement. Also didn't work. After that i disabled the attacks in Deviously Helpless. Still not working...BUT after i disabled the leash Game in DFW Support its working. Now DF works at it should be, even with all the other mods enabled again. except for the leash game of course. I use Devious Framework and DWF Support a long time now but I was never a Fan of the Leash Game...well because of the annoying Leash so i turned it always off. Don't know why i turned it on a few days ago (I was testing something i think and forgot to turn it off again.)

I don't know if this function of this Mod really is the troublemaker here, but for me it worked.

Oh and by the way, the reason why i start to look after the Leash Game:

DF again stops to work so i decided to play a little while longer than just reload my savegame. Before it stops working i was running outside of whiterun and passed some slavers. Nothing happened but DF stops working (No Dialogue with the Follower)

After a few minutes of realtime i got the line DFW_Leash Game scene timeout or something like that. After that line i talked to my Follower and the dialogue reappeared. So i turned the Leash game off again and it seems thats my solution for that issue.

Posted
52 minutes ago, Schalli1980 said:

DF again stops to work so i decided to play a little while longer than just reload my savegame. Before it stops working i was running outside of whiterun and passed some slavers. Nothing happened but DF stops working (No Dialogue with the Follower)

After a few minutes of realtime i got the line DFW_Leash Game scene timeout or something like that. After that line i talked to my Follower and the dialogue reappeared. So i turned the Leash game off again and it seems thats my solution for that issue.

It is likely that the leash game in DFW causes you to be "InScene" and that turns off all dialogue in DF at the base quest condition level.

 

If the game is broken, perhaps you don't properly leave the scene.

From what you describe, eventually, it gets reset, by another scene starting and ending most likely.

 

I think the author of DFW had an unlucky knack of touching on all the most fragile parts of Skyrim.

I never player a game with it in more than a few hours before I abandoned it as more trouble than it was worth.

 

Anyway, good to hear that's fixed. We can rest easy that getting SL Approach to work with DF is not so hard after all :) 

Posted
1 hour ago, Lupine00 said:

It is likely that the leash game in DFW causes you to be "InScene" and that turns off all dialogue in DF at the base quest condition level.

 

If the game is broken, perhaps you don't properly leave the scene.

From what you describe, eventually, it gets reset, by another scene starting and ending most likely.

 

I think the author of DFW had an unlucky knack of touching on all the most fragile parts of Skyrim.

I never player a game with it in more than a few hours before I abandoned it as more trouble than it was worth.

 

Anyway, good to hear that's fixed. We can rest easy that getting SL Approach to work with DF is not so hard after all :) 

Well for now all is working. But i'm about to finally update assets, expansion and integration. I hope i don't run into new problems because of that. I'm very curious about that petsuit because i still don't know what this suit is doing. i hope it will work after the update and i also hope i didn't need a new save (again) for that.

Posted

Ok that update didn't go well. after i updated assets, integration and expansion the whole game didn't work anymore. so i also updated cursed loot and deviously enslaved. even simple slavery but all of that doesn't help. the game crash as soon as i load my game or start a new game right after the loading screen. i reverse all i have done since the first update and hopefully my game works again. don't know why i can't update the mods but ok, i forget about the new features in DF.

Posted
1 hour ago, Schalli1980 said:

Ok that update didn't go well. after i updated assets, integration and expansion the whole game didn't work anymore. so i also updated cursed loot and deviously enslaved. even simple slavery but all of that doesn't help. the game crash as soon as i load my game or start a new game right after the loading screen. i reverse all i have done since the first update and hopefully my game works again. don't know why i can't update the mods but ok, i forget about the new features in DF.

That sounds like you've got too many animations in your game - especially if you are crashing on "New Game" but not at the Bethesda logo.  More recent DD updates included more animations, so if you were close to the max for your game you probably got pushed over the edge.

 

Would recommend removing some animation mods/SLAL packs you don't find you use much and see if that allows you to update.

Posted
49 minutes ago, Reesewow said:

That sounds like you've got too many animations in your game - especially if you are crashing on "New Game" but not at the Bethesda logo.  More recent DD updates included more animations, so if you were close to the max for your game you probably got pushed over the edge.

 

Would recommend removing some animation mods/SLAL packs you don't find you use much and see if that allows you to update.

I allready got this advice and everybody agree that i have too many animation. i will look and try to disable some of them. but i have another question about the so called Petsuit in this mod. This one is missing in my game because i think it's comming from Integrations v4.2. What the heck is that for a suit and what does that do to your character when equipped by your handsome follower? and how do it look? can someone post a screenshot of that suit?

Posted
3 minutes ago, Schalli1980 said:

I allready got this advice and everybody agree that i have too many animation. i will look and try to disable some of them. but i have another question about the so called Petsuit in this mod. This one is missing in my game because i think it's comming from Integrations v4.2. What the heck is that for a suit and what does that do to your character when equipped by your handsome follower? and how do it look? can someone post a screenshot of that suit?

If you want an idea - you could try doing a google image search for "bitchsuit". :classic_tongue:

 

The suit like most of the fancier devices is controlled by integration, but the actual armor comes from expansion.

Posted

Well i looked at my game and i have installed all my mods with the nexus mod manager. my animations are in just a few but big 7z files. how could i disable just a few of them to get my update of ddi? if i disable them with the mod manager than it removes to many animations and other mods didn't work right anymore. Billyy animations for example. if i disable these animation via mod manager then it will remove all of Billyy animations and not just the ones i don't like.

Posted
12 minutes ago, Reesewow said:

If you want an idea - you could try doing a google image search for "bitchsuit". :classic_tongue:

 

The suit like most of the fancier devices is controlled by integration, but the actual armor comes from expansion.

i have updated expansion and finally found it. But its not working right. it says something of crawling but the only thing that happened is that my character becomes very slow on moving but my character is still standing after equipping this thing and there is much clipping on the knees. and devious follower can't equip it on me. my version of integration is 4.0

Posted
9 minutes ago, Schalli1980 said:

Well i looked at my game and i have installed all my mods with the nexus mod manager. my animations are in just a few but big 7z files. how could i disable just a few of them to get my update of ddi? if i disable them with the mod manager than it removes to many animations and other mods didn't work right anymore. Billyy animations for example. if i disable these animation via mod manager then it will remove all of Billyy animations and not just the ones i don't like.

Billy for example has multiple packs in his mod's installer - you could uninstall and reinstall his mod and not pick everything. 

 

You can't pick and choose single animations to not install - not unless you know how to build your own SLAL packs. 

 

Hint - the pet suit is not a body slot item.

Posted
4 hours ago, Schalli1980 said:

i have updated expansion and finally found it. But its not working right. it says something of crawling but the only thing that happened is that my character becomes very slow on moving but my character is still standing after equipping this thing and there is much clipping on the knees. and devious follower can't equip it on me. my version of integration is 4.0

You know you need to stop using that old 4.0 integration if you want your DD to work right. It's not advised to mix and match DDx and DDi versions, they should synch up.

 

These problems you have, are DD problems, and FNIS problems, and you would be best advised to raise them on the appropriate forum.

 

Just because DF is the mod that wants to use the petsuit does not make this a DF problem.

 

The problem is using DF with an old version of DD when it requires a newer one - which you know about - or problems with your latest DD install, or your animation packs, or your other mods, or half a dozen other things that you have wrong with your game and are almost completely unrelated to DF.

 

Your DFW is broken, and you complain that it stops DF working, but you know the DWF is broken, so it's not a DF issue.

DFW is essentially broken by design, so if you use that, look for help on the DFW forum.

None of these things turned out to be a DF issue.

 

 

If you can't get your game to work, you need to drop some mods out of it, or look for help in general modding guides. There are dozens of guides on the kind of problems you're having.

Posted
7 hours ago, Lupine00 said:

You know you need to stop using that old 4.0 integration if you want your DD to work right. It's not advised to mix and match DDx and DDi versions, they should synch up.

 

These problems you have, are DD problems, and FNIS problems, and you would be best advised to raise them on the appropriate forum.

 

Just because DF is the mod that wants to use the petsuit does not make this a DF problem.

 

The problem is using DF with an old version of DD when it requires a newer one - which you know about - or problems with your latest DD install, or your animation packs, or your other mods, or half a dozen other things that you have wrong with your game and are almost completely unrelated to DF.

 

Your DFW is broken, and you complain that it stops DF working, but you know the DWF is broken, so it's not a DF issue.

DFW is essentially broken by design, so if you use that, look for help on the DFW forum.

None of these things turned out to be a DF issue.

 

 

If you can't get your game to work, you need to drop some mods out of it, or look for help in general modding guides. There are dozens of guides on the kind of problems you're having.

i allready found the problem. its ddi version 4.2

i can't update that mod from 4.0 to 4.2

4.2 causes my game to crash even with less animation than version 4.0

with version 4.0 the game is running but DF doesn't work right because it need version 4.2 of expansion and integration. and that is my problem. i know that DF isn't responsible for my issues and i allready searched for help in the DFW support threads but i haven't become an answer yet. sooner or less i will find with help the problem.

Posted
58 minutes ago, Schalli1980 said:

i allready found the problem. its ddi version 4.2

i can't update that mod from 4.0 to 4.2

4.2 causes my game to crash even with less animation than version 4.0

with version 4.0 the game is running but DF doesn't work right because it need version 4.2 of expansion and integration. and that is my problem. i know that DF isn't responsible for my issues and i allready searched for help in the DFW support threads but i haven't become an answer yet. sooner or less i will find with help the problem.

The answer is to fix your problems with DD, then install the required version. I don't know what DFW has to do with that at all.

Posted
1 hour ago, Schalli1980 said:

4.2 causes my game to crash even with less animation than version 4.0

Of course it does. DD 4.2 has more animations than 4.0.

Drop some animations from another mod.

 

The requirements of DD 4.2 are by no means excessive.

As this is in no way whatsoever anything to do with DF - though DF does add some animations too - you should follow up the general topic of override vs normal animations.

You may need to reduce one, or both - as you don't communicate any of your FNIS details, I can't help you, and this problem is already so completely solved, it's just not appropriate to expect people on this forum to fix it for you when the information is well documented elsewhere.

 

Again, see the DD forum, see the Zaz forums, see the Sexy Move forum, see the FNIS forum, see the SLAL forum, see the Creature Framework forum, see posts about FunnyBiz and Billyy - these are places where the animations are coming from.

DF adds a small number for crawling.

Posted

Now i'm really confused. After all that pain in the ass i went trough to get DDi 4.2 and Expansion 4.2 running the petsuit still don't work.

My follower said time to get you in the petsuit or something like that but still, nothing happened. I looked at DD expansion and the Petsuit is in it and DDi 4.2 is also running. So whats wrong?

When i take that petsuit out and equip it manually it work. Also the animation for it.

Posted
On 5/24/2019 at 6:33 AM, Lupine00 said:

I use both together and I don't have any problems. I'm not even sure how they would interact. Perhaps your game simply got broken somehow.

 

Did you try a new game with them both in?

 

Just test it a bit, get any follower, add some debt from the debug menu. See what happens.

SLApproach and DF don't really conflict, but you're probably best off loading DF after SLApproach, just to be on the safe side.

I apologize for it taking so long to get back to you.  I've been out of sorts lately.  But I found that a new game wasn't necessary.  I uninstalled both mods, did a clean save.  I then installed Sexlab Approach Redux and made another save.  Then I installed DF and things SEEM to be working fine now.  At least so far.

Posted

Hi, i have a little question.

After the update of dd integration and expansion (both to v4.2) the MCM settings of the modular deals is gone. Is that normal?

The new deals (Wolf, Bear, Dragon etc.) still work. It's just about the mcm settings.

Posted
1 hour ago, Schalli1980 said:

After the update of dd integration and expansion (both to v4.2) the MCM settings of the modular deals is gone. Is that normal?

No not normal. Doesn't happen for me.

Posted
23 minutes ago, Lupine00 said:

No not normal. Doesn't happen for me.

well the first few hours of playing i also didn't had that problem. now i deactivated DF. Load my game without it. waited a little for the mcm to dissappear. Saved and exit game. After that i used a savegame cleaner. and reactivated DF. now the settings are back but somehow cursed loot doesn't work right anymore. By reinstalling DF some files of cursed loot where overwritten. But these files were just the Mittens DF is using. i enabled the screen messages of cursed loot and the check starts by looting a container. the messages 'checking for rare keys etc. appeard, than looting container XY whatever and normally the applifier message would come and after that if there is cursed loot or not but that didn't happen. i think responsible for all that crap happened to my game lately is approach redux. it works with DF and the other mods but it happened more than once that this mod interferred with other ones so i had to use the reset option of approach to get the other mods work again.

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