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  • 1 month later...
Posted
16 minutes ago, monsta88 said:

Does this need an update for DD5?

The mod doesnt break but it uses a lot of "those kinda functions" that dont profit from DD5 changes and will most likely get deleted in a future version

  • 1 month later...
Posted
On 1/9/2021 at 8:51 PM, Baltasarr80 said:

any chances for an update of this mod?

It's been a month since the last post from the creator, but it's been a rough year on us all. I'm still holding out hope.

Posted
1 hour ago, Deadly Kitten said:

It's been a month since the last post from the creator, but it's been a rough year on us all. I'm still holding out hope.

If it actually gets broken, then start worrying, but I think it will still work ok for now.

  • 2 weeks later...
Posted

Hey there,

 

This mod seems interesting, just the 'from this point is the save locked in' worries me a little.

Say, you want to divorce your spouse, does the belt get released?

 

Or is it only truly locked in if you accept the 'permanent' chastity?

Posted
18 minutes ago, ChibiUser said:

Or is it only truly locked in if you accept the 'permanent' chastity?

In practice you can get rid of the belt via the DD MCM, even if you're in perma chastity because the belt obeys DD rules.

 

Also, unless you accept perma-chastity (which you can choose to never do) you will get periodic releases that you can potentially use as immersive escape moments.

 

But if you use this mod, expect to spend a lot of time in chastity. It's what it's about.

 

It's not immersive to divorce a spouse who has the key to your belt as a hold over you, so I've never tried to divorce.

Actually, never divorced in Skyrim ever! Don't get married very often. The only times I've done it was for a mod that needed it to access content, like this one.

  • 3 weeks later...
Posted

Does this mod work for Male PCs with female spouses?

Posted
On 2/9/2021 at 11:39 PM, monsta88 said:

Did you just save it with CK or did you make some other things too?

I just convert it with CK, no other things done

Posted

games mod Hello guys! 
I have the following idea: There may be cuckold missions where your wife sends you to do and after completing them you have time score level 1: the player comes home and the lover is already leaving, and the wife with (random clothes) in the inventory you put in it). Level 2: the player arrives in houses and 2 or 3 and up to 4 npcs leaving the houses and comments from neighbors that the wife gives parties with males when you are out. Level 3 the player arrives and manages to witness a foreplay and the npcs leave. level 4: when you arrive from the mission, you see the wife doing quick blowjobs and at level 5 you see the gang bang on the wife and after the animations the player is forced to kiss and do oral sex on the wife while the participating npcs comment: clean it up, clean it up ! Level 5 being the maximum score! 
Preferably redguards with size 11 Schlongs

Thanks!

 

d228d132e423b6a5cfe39094f2892c8f.jpg

Posted
15 hours ago, marcelodarius said:

There may be cuckold missions

There is already cuckold content in the mod. that being said unfortunately there is little chance for update, Srende has been away from modding quite long time.

Posted
16 hours ago, marcelodarius said:

I have the following idea

Are you more interested in cuckold, or BBC?

It doesn't really matter I suppose.

 

The picture kind of says BBC.

But as noted, Srende doesn't seem to be doing much, but who knows?

Posted

Great mod overall, really enjoyed it!

 

I was going through the items added by the mod with additemmenu. I noticed there is actually a closed-back version of the belt in the files. However, I couldn't find any options to select the closed-back style belt in the MCM.

 

Does anyone know how to switch to it through the MCM? Or is it just some feature that never got implemented, and needs TESVEdit to change?

Posted
8 hours ago, CamisoleDF said:

I couldn't find any options to select the closed-back style belt in the MCM.

I think there was an option, and it got removed.

  • 3 weeks later...
Posted
On 2/17/2021 at 4:21 AM, Lupine00 said:

Are you more interested in cuckold, or BBC?

It doesn't really matter I suppose.

 

The picture kind of says BBC.

But as noted, Srende doesn't seem to be doing much, but who knows?

Hello friend!

 

The idea of the project is for you to marry npc (Lidya) for example, she cheats the play, she gangbanged for the npcs redguards (maximum level) and the scenes are unlocked in levels according to the success of the play in the missions! (Kiss, foreplay, blowjobs , consensual sex one npc, hardcore treeway, gangbang). Pardon my google ingles!

  • 4 weeks later...
Posted
On 2/8/2021 at 2:11 PM, inCHOK said:

PetProject SE 1.5.2.7z 190.06 kB · 17 downloads

Here is my convertion to SE, maybe buggy.

 

Can you confirm if this conversion actually works? I would very much like to know.

 

I did my own conversion, but it did not work at all except for the MCM and being able to use the wearable devices by way of AddItemMenu.  As a matter of fact, not only have I tried playing with different MCM settings multiple times, I have even tried out multiple different male spouses and homes while playing as a different race every single time, but no matter what, I get no dialogue prompts nor any events. I have even tried waiting one hour at a time for an entire week, but nothing ever happens.

 

My intuition tells me that marrying my spouse in this way should not cause any issues, but I should note that every time I have tried getting the mod to work, I have married my spouse in the following manner:

1. Do the console command "setrelationshiprank [NPC ID] 4".

2. Do the console command "player.setrelationshiprank [NPC ID] 4".

3. Go to the Temple of Mara and get the "Amulet of Mara" through the dialogue tree with the priest.

4. Go back to my spouse-to-be while wearing the amulet.

5. Do the "Are you interested" -dialogue with my spouse-to-be.

6. Go back to the Temple of Mara and initiate the "I want a wedding" -dialogue sequence with the priest.

7. Fast forward one day.

8. Do the marriage ceremony.

9. Mark my spouse using the "puppet" spell (from AFT??? I can honestly no longer remember which mod introduces that spell).

10. Order my spouse to follow me.

11. Enter my home together with my spouse.

12. Use the "Let's talk about home" -dialogue tree to assign my home as the home of my spouse.

13. Unpuppet spouse so that AFT - or whatever the mod that introduces the "puppet" spell is - cannot interfere.

14. I then play around with the settings and fast forward from time to time to see if the mod works, but it never does.

 

Most importantly, I would like to know what dialogue prompt it is that I am waiting for? I.E., what exactly does my spouse tell me before an event from this mod initiates? And, what are the dialogue prompts introduced to the player for interaction?

Posted
1 hour ago, Coalstorm said:

did my own conversion, but it did not work at all except for the MCM and being able to use the wearable devices by way of AddItemMenu.

Maybe do not convert the ESP by doing load and resave? But maybe you never did that?


I'm told that is safer to avoid that if possible, as the save can leave properties empty or make aliases that won't fill.

 

There are only a few records that differ between versions, certain things to do with location, environment type, etc. I dealt with these when backporting from SE.


Load into the SE version of Tes5Edit and you should be able to fix up any records that are problematic there, but don't do a load and resave from SE CK.

You can probably google the record changes/differences anyway.

I doubt that PP has records like that anyway, but there may be some other problem records.

Posted
On 4/1/2021 at 2:56 PM, Lupine00 said:

Maybe do not convert the ESP by doing load and resave? But maybe you never did that?


I'm told that is safer to avoid that if possible, as the save can leave properties empty or make aliases that won't fill.

 

There are only a few records that differ between versions, certain things to do with location, environment type, etc. I dealt with these when backporting from SE.


Load into the SE version of Tes5Edit and you should be able to fix up any records that are problematic there, but don't do a load and resave from SE CK.

You can probably google the record changes/differences anyway.

I doubt that PP has records like that anyway, but there may be some other problem records.

 

 

I only need help resolving the following records; any tips?

 

Spoiler

1.thumb.png.cefcfc64f53f8d2099032277e2cf21c3.png

 

2.thumb.png.98180d2091e255bfa08c123bf45f2027.png

 

3.thumb.png.50943296d8b6511e46f00bba1b98ae7a.png

 

4.thumb.png.c85da86641da8276300946b0c4f5bf15.png

 

5.thumb.png.3f8f17e0f8844f411f5db38e6d6c3c45.png

 

6.thumb.png.3b48712f129e96530a458b193e26c958.png

 

 

(UPDATE: I did a quick auto clean and will test if this fixes anything)

 

Posted
20 hours ago, Coalstorm said:

(UPDATE: I did a quick auto clean and will test if this fixes anything)

You can just delete max height overrides, as they tend to be wild edits introduced by the CK for no benefit - which should let the Hearthfires one through, otherwise just copy Hearthfires.

XLCN and the other records should probably come from (be copied from) Hearthfires unless you want to mess it up.

 

 

Posted

Hello all,

 

Has someone an idee why my Chastity Belt is not shown ( of course i have used Caliente Studio and all other DD devices ar shown.)

 

I have also tried to copy and rename the actual beltPaddedOpen_go.nif to beltPaddedOpen_1.nif. But is still not visible.

 

I use DD 5.1 and PP 1.52

 

started a fresh game . ( i was in the position to compleetle reinstall skyrim and all my Mods...)

 

Have no idee why... Possibel someone have some Hints.

 

Many Thanks to all

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